PhD Student
Expertise Centre for Digital Media
Hasselt University, Belgium
Phone : +32 483 1234 69
Email : kashyap.todi@uhasselt.be
Location : http://goo.gl/maps/mkqqB
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Research Projects Master Thesis Publications About Me
KashyapTodi Research Master Thesis Projects Publications About Me

Hey there! I am a PhD Student (since October 2013), working in the field of Human–Computer Interaction (HCI), at the Expertise Centre for Digital Media, Hasselt University, in Belgium. My primary PhD advisor is Prof. Kris Luyten.

I completed my Master's degree in Media Informatics at RWTH Aachen University, Germany, in 2013.

My current research focuses on enabling end-users and designers to customise and personalise interfaces around them, and the design of creative tools to support their activities. I've explored different application areas and technologies, such as wearables, printed electronics, web design, among others. My research interests include: leveraging novel technologies, like printed electronics, to enable designers and end-users to augment everyday objects with rich interactivity; urban interfaces, and interactions in the urban environment; and body-centric, gestural, and on-clothing interactions.

Previous Research Activities

In 2015, I visited Aalto University, Helsinki, for a summer internship at the User Interfaces Research Group, with Prof. Antti Oulasvirta. During this period, we worked on concepts of interactive sketching and design exploration for layouts, which led to 'Sketchplore'.

During my Master studies, and for a short while after, I worked as a research assistant at the Media Computing Group (RWTH Aachen, Germany), on two different projects.


Sketchplore: Sketch and Explore Designs with a Layout Optimiser

Sketchploration is the novel concept of sketching and exploring designs simultaneously. It pairs a designer with an optimiser, to augment sketching activities with systematic exploration and improvement of interactive layout designs such as web pages. The optimiser, backed by predictive models of human performance and aesthetics, can abstract the design task, to generate alternate layout designs. It can provide local improvements to a layout in the form of 'recolour' and 'fix' suggestions. Global optimisation provides designers with radically new ideas that attempt to improve the overall design. These concepts are integrated into an interactive design tool called Sketchplorer.
The full paper will appear at DIS 2016. In addition, a hands-on demo of Sketchplorer will appear at CHI 2016 Interactivity. Stay tuned for more info.
PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs

PaperPulse is a design and fabrication approach that enables designers to produce standalone interactive paper artefacts, augmented with electronics. With PaperPulse, designers overlay visual designs with interactive widgets. Designers then specify logic using a demonstration and recording approach that we call Pulsation. PaperPulse automatically generates printable electronic circuit designs, and deployable code for a microcontroller. By following step-by-step assembly instructions, designers can seamlessly integrate the microcontroller and widgets into final interactive paper artefacts!
For more info, watch the video on YouTube or read the full paper, presented at CHI 2015.
Suit Up!: Interactive Jacket Buttons

An interaction space for wearables located on jackets, coats and shirts. Buttons are made interactive by customising them with sensors and actuators. Each of these interactive buttons has a dedicated purpose, and several of them can be linked together to form customised workflows. They aim to provide users with eyes-free input mechanisms and glance-friendly or subtle outputs. (read more)

FINS: Understanding Finger Input Above Desktop Devices (2013–'14)

In Proceedings of CHI 2014.
FINS leverages midair space near device, e.g., above keyboards or mouses, as an additional input modality. (read more)

Sniper Pointing (2012–'13)

A novel mid-air interaction technique, which uses volume above the keyboard to provide pointing with multiple precision levels. We are interested in exploring further usage of this 3D volume, which opens up the possibility for a wider range of input interactions, including free-hand pointing and gestural interactions.

Gotcha! (2011–'12)

A location-based augmented reality game, developed as a part of the 'User-Oriented System Design and Personalized Information Services' Lab at Fraunhofer FIT. The project involved user-centric design, implementation and evaluation of a modern game based on the popular Tamagotchi toys.

Eco-mmunity (2011)

A prototype of a Facebook application, developed to make users aware of energy consumptions in their household. This mini-project was performed as part of a course on Designing Interactive Systems. It aimed to promote energy-awareness, and to reduce energy-consumption, by applying concepts of serious gaming and competition.

Touch 'n' Go Multitouch Game Controller (2011)

A multitouch game controller designed and built during a course on Current Topics in HCI. It uses Frustrated Total Internal Reflection to detect touches on a non-planar surface, using a camera and infrared light. The game controller, built from simple electronics and laser-cut parts, allows people to play games which require steering and two button commands —accelerate and break. Check the youtube video to see how finger touches are detected!

Facebook Profiler (2011)

A Facebook application developed to study social aspects and behavior of users on social networks, as part of the 'Computer-Supported Cooperative Work (CSCW) Experience' Lab at Fraunhofer FIT.

Master Thesis

Supervisor: Chat Wacharamanotham
Topic: Sniper Pointing: Above the Surface Pointing with Multiple Resolutions

I investigated the use of mid-air interactions to perform free-hand cursor manipulation. My thesis dealt with the design and evaluation of an interaction technique which allows users to acquire on-screen targets using the volume available above the keyboard, in a standard desktop environment. The interaction involves the use of multiple pointing granularities, allowing for both, fast as well as accurate cursor manipulation, while overcoming typical problems such as homing between devices, and the "fat-finger problem".
My full thesis is available here.

Fun Stuff

ACM CHI: Data and Stats

I played around with the available metadata for previous CHI publications, and analysed/summarised some of the data.
CHI 2017: www.kashyaptodi.com/chi2017
CHI 2016: www.kashyaptodi.com/chi2016
CHI 2015: www.kashyaptodi.com/chi2015
CHI 2014: www.kashyaptodi.com/chi2014

Aachener Frieden Exhibit

The Aachener Frieden is an interactive exhibit at the city hall of Aachen. It lets users explore the historical background of the Peace of Aachen in a playful tangible way. (read more)
User-Friendly Toasters (2012)

Nothing worse than beginning the morning with a burnt slice of toast. To avoid this, I recently modified my toaster dial and added a custom-made overlay to make it a bit more intuitive ;)







About Me

You can see my detailed Curriculum vitae (CV) here.

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