A list of all papers by authors who have published at CHI 2019. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
| Author | Paper Title |
|---|---|
| Aakar Gupta | RotoSwype: Word-Gesture Typing using a Ring |
| Aakar Gupta | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
| Aaron Massey | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
| Aaron Quigley | RotoSwype: Word-Gesture Typing using a Ring |
| Aaron Steinfeld | Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes |
| Abdallah El Ali | NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists |
| Abdallah El Ali | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
| Abdinasir Aliomar | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
| Abdullah Ali | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
| Abhimanyu Deora | How Users Interpret Bugs in Trigger-Action Programming |
| Abhinandan Jain | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
| Abhinav Garg | ReCall: Crowdsourcing on Basic Phones to Financially Sustain Voice Forums |
| Abhinav Garg | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
| Abhraneel Sarma | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
| Abi Roper | Empowering Expression for Users with Aphasia through Constrained Creativity |
| Abi Roper | Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process |
| Abigail Durrant | Designing for Digital Playing Out |
| Abigail Durrant | Understanding the Boundaries between Policymaking and HCI |
| Abraham Mhaidli | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
| Abu Saleh Md Noman | Techies Against Facebook: Understanding Negative Sentiment Toward Facebook via User Generated Content |
| Adam Aviv | "Pretty Close to a Must-Have:" Balancing Usability Desire and Security Concern in Biometric Adoption |
| Adam Bell | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
| Adam Fourney | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
| Adam Fourney | Guidelines for Human-AI Interaction |
| Adam Kelly | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
| Adam Marcus | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
| Adam Slack | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
| Adil Yalcin | Ranked-List Visualization: A Graphical Perception Study |
| Adilene Uriostegui | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
| Aditi Mallavarapu | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
| Aditya Bharadwaj | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
| Aditya Dash | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Aditya Shekhar Nittala | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
| Aditya Vashistha | ReCall: Crowdsourcing on Basic Phones to Financially Sustain Voice Forums |
| Aditya Vashistha | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
| Aditya Vishwanath | Engaging Lived and Virtual Realities |
| Adrian Friday | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
| Adrian Galvin | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
| Adrian Hazzard | Encumbered Interaction: a Study of Musicians Preparing to Perform |
| Adrian Hazzard | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
| Adrian Park | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Adrian Wagner | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
| Adwait Sharma | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
| Agha Ali Raza | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
| Agha Ali Raza | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
| Ahed Aladwan | A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps |
| Ahmad Azadvar | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
| Ahmed Alqaraawi | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
| Ahmed Kharrufa | HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships |
| Ahmed Kharrufa | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Ahtsham Manzoor | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
| Aida Komkaite Komkaite | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
| Aikaterini Bourazeri | Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process |
| Aileen Zeng | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Aileen Zeng | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Aisling Ann O'kane | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
| Akrivi Katifori | Transformation through Provocation? |
| Alaa Alahmadi | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
| Alan Borning | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
| Alan Chamberlain | Encumbered Interaction: a Study of Musicians Preparing to Perform |
| Alan Davies | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
| Albert Chen | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Alberto Monge Roffarello | The Race Towards Digital Wellbeing: Issues and Opportunities |
| Alberto Monge Roffarello | Empowering End Users in Debugging Trigger-Action Rules |
| Alberto Sangiovanni Vincentelli | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
| Albrecht Kurze | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
| Albrecht Schmidt | Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics |
| Albrecht Schmidt | Gamification in Science: A Study of Requirements in the Context of Reproducible Research |
| Albrecht Schmidt | Clairbuoyance: Improving Directional Perception for Swimmers |
| Albrecht Schmidt | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
| Aleksandra Sarcevic | Temporal Rhythms and Patterns of Electronic Documentation in Time-Critical Medical Work |
| Aleksandra Sarcevic | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
| Alena Naiakshina | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
| Alessandra Sorrentino | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Alessandro Canossa | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
| Alessandro Soro | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
| Alessandro Soro | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Alessandro Vinciarelli | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Alex Endert | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
| Alex Kale | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
| Alex Lu | DreamGigs: Designing a Tool to Empower Low-Resource Job Seekers |
| Alex Rogers | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
| Alex Stanage | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
| Alexander Cho | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
| Alexander De Luca | Towards Understanding the Link Between Age and Smartphone Authentication |
| Alexander Eiselmayer | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
| Alexander Majercik | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| Alexander Meschtscherjakov | Trolled by the Trolley Problem: On What Matters for Ethical Decision Making in Automated Vehicles |
| Alexander Mirnig | Trolled by the Trolley Problem: On What Matters for Ethical Decision Making in Automated Vehicles |
| Alexandra Chouldechova | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
| Alexandra Ion | Understanding Metamaterial Mechanisms |
| Alexandra Lee | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
| Alexandra Papoutsaki | Eye-Write: Gaze Sharing for Collaborative Writing |
| Alexandra Voit | Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts |
| Alexandre Lemort | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
| Alexandros Mouzakitis | Haptic Navigation Cues on the Steering Wheel |
| Alexis Hiniker | Communication Breakdowns Between Families and Alexa |
| Alexis Hiniker | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
| Alexis Hiniker | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
| Alexis Hiniker | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Alexis Hiniker | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
| Alexis Hope | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Alexis Lim | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Alfred Kobsa | Collective Privacy Management in Social Media: A Cross-cultural Validation |
| Ali Alkhatib | Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions |
| Ali Neshati | An Analytic Model for Time Efficient Personal Hierarchies |
| Aliaksei Miniukovich | Guideline-Based Evaluation of Web Readability |
| Alice Ferguson | Designing for Digital Playing Out |
| Alice Nguyen | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
| Alicia Wang | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Alisa Frik | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
| Alison Oldfield | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
| Alissa Antle | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
| Alistair Morrison | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
| Alix Goguey | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Alix Goguey | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
| Allison Hishikawa | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Allison Spiller | Breakdowns in Home-School Collaboration for Behavioral Intervention |
| Aloha Ambe | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
| Aloha Ambe | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Alyson Young | "This Girl is on Fire" Sensemaking in an Online Health Community for Vulvodynia |
| Alyssa Alcorn | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Aman Gupta | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
| Aman Parnami | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
| Aman Parnami | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
| Amanda Carr | Designing for Digital Playing Out |
| Amanda Lazar | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
| Amanda Lazar | (Re-)Framing Menopause Experiences for HCI and Design |
| Amanda Menking | People Who Can Take It: How Women Wikipedians Negotiate and Navigate Safety |
| Amanda Purington | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
| Amanda Swearngin | Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning |
| Amanveer Wesley | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Amber Horvath | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
| Amelia Wang | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
| Amelie Bengsch | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
| Amina Abbas-Nazari | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Amit Elazari Bar On | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Amit Sharma | Moments of Change: Analyzing Peer-Based Cognitive Support in Online Mental Health Forums |
| Amitabh Varshney | Geollery: A Mixed Reality Social Media Platform |
| Amna Batool | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Amon Rapp | Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes |
| Amy Bruckman | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
| Amy Cook | How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning |
| Amy Liu | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
| Amy Murphy | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Amy Ogan | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
| Amy Wilson | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
| Amy Yo Sue Chen | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
| Amy Zhang | Opportunities for Automating Email Processing: A Need-Finding Study |
| An Jacobs | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| Ana Caraban | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
| Ana Elisa Méndez Méndez | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
| Ana Tajadura-Jiménez | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
| Ana-Maria Salai | A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App |
| Anab Jain | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Anandghan Waghmare | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
| Anastasia Bezerianos | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
| Anastasia Danilova | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
| Anders Drachen | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
| Anders Løvlie | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| André Zenner | Drag: on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift |
| André Zenner | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
| Andrea Bianchi | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
| Andrea Bunt | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
| Andrea Forte | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
| Andrea Forte | Responding to Sensitive Disclosures on Social Media: A Decision Making Framework |
| Andrea Forte | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
| Andrea Hartzler | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
| Andrea Hartzler | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
| Andrea Hu | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
| Andrea Kleinsmith | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Andrea Parker | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
| Andrea Révész | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
| Andreas Bischof | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
| Andreas Bulling | Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications |
| Andreas Bulling | A Design Space for Gaze Interaction on Head-mounted Displays |
| Andreas Butz | Communicating Uncertainty in Fertility Prognosis |
| Andreas Lang | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
| Andreas Ley | The Mental Image Revealed by Gaze Tracking |
| Andreas Mathisen | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
| Andreas Riener | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Andreas Schmid | On the Latency of USB-Connected Input Devices |
| Andreas Schou | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Andreas Sonderegger | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
| Andreas Steinisch | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
| Andreea Muresan | Tool Extension in Human–Computer Interaction |
| Andreea Muresan | Charting Subtle Interaction in the HCI Literature |
| Andrés Lucero | On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog |
| Andrés Lucero | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Andrés Lucero | Integrated Workflows: Generating Feedback Between Digital and Physical Realms |
| Andrés Lucero | May AI? Design Ideation with Cooperative Contextual Bandits |
| Andrés Monroy-Hernández | Analyzing the Use of Camera Glasses in the Wild |
| Andrés Solano | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
| Andrew Berry | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
| Andrew Berry | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
| Andrew Davenport | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
| Andrew Garbett | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Andrew Gregory | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
| Andrew Head | Managing Messes in Computational Notebooks |
| Andrew Head | Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models |
| Andrew Irlitti | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
| Andrew Mcpherson | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
| Andrew Miller | "This Girl is on Fire" Sensemaking in an Online Health Community for Vulvodynia |
| Andrew Miller | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
| Andrew Mittereder | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Andrew Oplinger | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Andrew Saltarelli | Psychologically Inclusive Design: Cues Impact Women's Participation in STEM Education |
| Andrew Tobin | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
| Andrew Trister | App Usage Predicts Cognitive Ability in Older Adults |
| Andrew Vargo | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
| Andrew Webb | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
| Andrew Wilson | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
| Andrew Wilson | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
| Andrii Matviienko | NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists |
| Andruid Kerne | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
| Andrzej Romanowski | Clairbuoyance: Improving Directional Perception for Swimmers |
| Andy Boucher | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Andy Cockburn | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
| Andy Cockburn | Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings |
| Andy Sheen | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Aneesha Singh | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
| Aneesha Singh | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
| Angela Lin | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Angela Lin | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
| Angela Stewart | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
| Angelika Strohmayer | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
| Angelika Strohmayer | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
| Angeliki Tzouganatou | Transformation through Provocation? |
| Anh Truong | How to Design Voice Based Navigation for How-To Videos |
| Anind Dey | Clench Interface: Novel Biting Input Techniques |
| Anirudha Joshi | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Anita Chen | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
| Anja Dinhopl | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
| Anja Mainz | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
| Anjali Munasinghe | "Wait, Do I Know This Person?": Understanding Misdirected Email |
| Anke Reinschluessel | Does It Feel Real? Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality |
| Ann Blandford | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
| Ann Blandford | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
| Ann Blandford | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
| Anna Brown | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
| Anna Cox | Why Do You Need This? Selective Disclosure of Data Among Citizen Scientists |
| Anna Cox | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
| Anna Cox | HawkEye – Deploying a Design Fiction Probe |
| Anna Lisa Martin-Niedecken | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
| Anna Rudnicka | Why Do You Need This? Selective Disclosure of Data Among Citizen Scientists |
| Anna Ståhl | Emotion Work in Experience-Centered Design |
| Anna Turner | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Anna-Katharina Frison | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Annalu Waller | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Anne Hermes | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
| Anne Marie Piper | Everyday Experiences: Small Stories and Mental Illness on Instagram |
| Anne Marie Piper | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
| Anne Roudaut | Finding Information on Non-Rectangular Interfaces |
| Anne Roudaut | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Anne Spaa | Understanding the Boundaries between Policymaking and HCI |
| Anne Veinberg | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
| Annu Sible Prabhakar | Understanding Life Transitions: A Case Study of Support Needs of Low-Income Mothers |
| Anran Wang | MilliSonic: Pushing the Limits of Acoustic Motion Tracking |
| Anthony Li | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Anthony Poon | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
| Anthony Steed | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
| Anton Fedosov | Sharing Economy Design Cards |
| Antonella De Angeli | Guideline-Based Evaluation of Web Readability |
| Antonella De Angeli | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
| Antonella Nonnis | Mazi: Tangible Technologies as a Channel for Collaborative Play |
| Antonio Iannopollo | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
| Antonio Krüger | Enable or Disable Gamification? |
| Antonio Krüger | Drag: on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift |
| Antonio Krüger | Multi-Modal Approaches for Post-Editing Machine Translation |
| Antonio Krüger | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
| Antonio Krüger | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
| Antonis Vafeas | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
| Antti Oulasvirta | May AI? Design Ideation with Cooperative Contextual Bandits |
| Anurag Sarkar | Transforming Game Difficulty Curves using Function Composition |
| Anushay Furqan | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
| Anya Kolesnichenko | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
| Apu Kapadia | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
| Argenis Ramirez Gomez | SuperVision: Playing with Gaze Aversion and Peripheral Vision |
| Ari Pollack | Beyond the Patient Portal: Supporting Needs of Hospitalized Patients |
| Ariel Shamir | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
| Aristides Mairena | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
| Arlind Reuter | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
| Armaan Shah | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
| Arnaud Prouzeau | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
| Arne Berger | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
| Arpita Bhattacharya | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| Arthur Silber | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Arvi Gjoka | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
| Arvind Satyanarayan | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Aryan Saini | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
| Aryan Saini | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
| Åsa Cajander | Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders |
| Åsa Unander-Scharin | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
| Ashley Colley | Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance |
| Ashley Colley | Together in Bed? Couples' Mobile Technology Use in Bed |
| Ashley Garrity | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
| Ashraf Abdul | Designing Theory-Driven User-Centric Explainable AI |
| Ashutosh Agrawal | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Asim Karim | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
| Asim Yantaç | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
| Asimina Vasalou | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
| Aske Mottelson | Tool Extension in Human–Computer Interaction |
| Asli Arslan Esme | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
| Asma Shakil | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
| Asra Rizvi | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
| Atsushi Matsubayashi | Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback |
| Audrey Desjardins | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
| Avinash Singh | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Awais Athar | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
| Axel Janson | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Axel Seri | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
| Ayelet Ben-Sasson | Evaluating Expert Curation in a Baby Milestone Tracking App |
| Ayesha Asghar | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
| Ayman Alzayat | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
| Ayse Bayraktaroglu | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Azadeh Forghani | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
| Azin Semsar | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Azra Ismail | Empowerment on the Margins: The Online Experiences of Community Health Workers |
| Balasaravanan Thoravi Kumaravel | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
| Baptiste Bourreau | EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions |
| Barbara Kopacin | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Barış Serim | Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research |
| Barrett Ens | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
| Barrett Ens | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
| Bart Knijnenburg | Collective Privacy Management in Social Media: A Cross-cultural Validation |
| Bastian Pfleging | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
| Beatrix Wais-Zechmann | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
| Been Kim | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Benjamin Adams | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
| Benjamin Bach | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Benjamin Bach | Comparing Effectiveness and Engagement of Data Comics and Infographics |
| Benjamin Bedwell | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Benjamin Cowan | Digital Behaviour Change Interventions to Break and Form Habits |
| Benjamin Cowan | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Benjamin Hanrahan | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
| Benjamin Mako Hill | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
| Benjamin Reinheimer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
| Benjamin Tag | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
| Benoit Landry | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
| Bernard Oriola | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
| Bernd Huber | B-Script: Transcript-based B-roll Video Editing with Recommendations |
| Bernd Ploderer | Position Exchange Workshops: A Method to Design for Each Other in Families |
| Bernd Ploderer | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
| Bernhard Jenny | Look-From Camera Control for 3D Terrain Maps |
| Berry Eggen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
| Berry Eggen | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
| Bertrand Schneider | What Can We Learn from Augmented Reality (AR)? |
| Besmira Nushi | Guidelines for Human-AI Interaction |
| Besnik Fetahu | Understanding and Mitigating Worker Biases in the Crowdsourced Collection of Subjective Judgments |
| Beste Yuksel | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
| Betsy Disalvo | The Parenting Actor-Network of Latino Immigrants in the United States |
| Bettina Nissen | Should I Agree? Delegating Consent Decisions Beyond the Individual |
| Betty Sargeant | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
| Bhakti Bhikne | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Biao Xie | Pose-Guided Level Design |
| Bilal Saleem | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
| Bill Howe | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
| Bill Kapralos | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
| Bing-Yu Chen | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
| Bing-Yu Chen | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
| Bing-Yu Chen | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
| Bingkun Yang | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
| Bjoern Hartmann | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
| Björn Hartmann | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
| Björn Hartmann | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
| Bjorn Hubert-Wallander | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
| Blaine Lewis | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
| Blase Ur | How Users Interpret Bugs in Trigger-Action Programming |
| Bokyung Lee | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
| Bokyung Lee | SmartManikin: Virtual Humans with Agency for Design Tools |
| Bongshin Lee | ActiveInk: (Th)Inking with Data |
| Bongshin Lee | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
| Bonnie Chinh | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
| Bonnie John | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
| Bonnie Nardi | Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship |
| Boriana Koleva | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Brad Myers | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
| Brad Myers | Implementing Multi-Touch Gestures with Touch Groups and Cross Events |
| Bram Naus | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
| Bran Knowles | Older Adults' Deployment of 'Distrust' |
| Brenda Gillespie | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Brendan Cassidy | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
| Brendan Spillane | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Brendan Walker | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
| Brenna Mcnally | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
| Brent Hecht | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
| Brian Hall | What is Mixed Reality? |
| Brian Lim | Designing Theory-Driven User-Centric Explainable AI |
| Brian Slattery | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
| Brian St. Thomas | Just Give Me What I Want: How People Use and Evaluate Music Search |
| Briane Paul Samson | Exploring Factors that Influence Connected Drivers to (Not) Use or Follow Recommended Optimal Routes |
| Britta Schulte | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
| Britta Schulte | HawkEye – Deploying a Design Fiction Probe |
| Brooke Auxier | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
| Bruce Drinkwater | VARI-SOUND: A Varifocal Lens for Sound |
| Bruce Thomas | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
| Bruce Thomas | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
| Bryan Dosono | Moderation Practices as Emotional Labor in Sustaining Online Communities: The Case of AAPI Identity Work on Reddit |
| Bryan Pardo | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
| Bryan Russell | B-Script: Transcript-based B-roll Video Editing with Recommendations |
| Bryan Semaan | Moderation Practices as Emotional Labor in Sustaining Online Communities: The Case of AAPI Identity Work on Reddit |
| Bryce Tham | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| Byungjoo Lee | Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games |
| C. Ailie Fraser | RePlay: Contextually Presenting Learning Videos Across Software Applications |
| Çağatay Demiralp | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Cagri Tanriover | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
| Caitie Lustig | Visually Encoding the Lived Experience of Bipolar Disorder |
| Caitlin Kelleher | Predicting Cognitive Load in Future Code Puzzles |
| Caitlin Kuhlman | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Calvin Rubens | LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence |
| Cameron Steer | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Camille Nadal | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Caoimhe Hannigan | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| Cara Wilson | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
| Carine Lallemand | Security – Visible, Yet Unseen? |
| Carl Disalvo | Spaces and Traces: Implications of Smart Technology in Public Housing |
| Carl Gutwin | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
| Carl Gutwin | Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks |
| Carl Gutwin | Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings |
| Carl Gutwin | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
| Carl Gutwin | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
| Carl Unander-Scharin | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
| Carla Griggio | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
| Carlos Alvarez | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Carlos Dietrich | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
| Carlos Guestrin | App Usage Predicts Cognitive Ability in Older Adults |
| Carman Neustaedter | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
| Carman Neustaedter | An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations |
| Carman Neustaedter | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
| Carmel Majidi | FiberWire: Embedding Electronic Function into 3D Printed Mechanically Strong, Lightweight Carbon Fiber Composite Objects |
| Carmel Majidi | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
| Carmen Castaneda-Sceppa | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
| Carmen Santoro | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
| Carol Moser | Impulse Buying: Design Practices and Consumer Needs |
| Carolina Fuentes | Tracking the Consumption of Home Essentials |
| Caroline Appert | ActiveInk: (Th)Inking with Data |
| Caroline Jay | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
| Caroline Pitt | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
| Carolyn Pang | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
| Carrie Cai | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Carys Dally | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Casey Dugan | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| Casper Harteveld | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
| Catalin-Mihai Barbu | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
| Catherine Baker | Understanding the Impact of TVIs on Technology Use and Selection by Children with Visual Impairments |
| Catherine D'ignazio | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Catherine Letondal | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
| Catherine Lim | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
| Catherine Lim | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
| Cayla Key | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
| Cecilia Aragon | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| Cecily Morrison | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Céline Coutrix | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Celso Gomes | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
| César Collazos | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
| César Hidalgo | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| César Hidalgo | VizML: A Machine Learning Approach to Visualization Recommendation |
| Cesare Parise | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
| Chaeyong Park | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
| Chamod Weerasinghe | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
| Chanda Phelan | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
| Chandan Mahapatra | Barriers to End-User Designers of Augmented Fabrication |
| Chaoyu Chen | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
| Charalampos Kyfonidis | Making Diabetes Education Interactive: Tangible Educational Toys for Children with Type-1 Diabetes |
| Charles Windlin | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Charles Windlin | Emotion Work in Experience-Centered Design |
| Charles-Antoine Julien | The Scale and Structure of Personal File Collections |
| Charlie Pinder | Digital Behaviour Change Interventions to Break and Form Habits |
| Charlie Rohlf | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
| Charlotte Van Lotringen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
| Chat Wacharamanotham | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
| Chee Siang Ang | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Chelsea Myers | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
| Chelsy Simran | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
| Chen Liang | HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision |
| Chen-Kuo Sun | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
| Chen-Yu Hsu | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
| Cheng Ji | RotoSwype: Word-Gesture Typing using a Ring |
| Chengcheng Qu | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Chengcheng Qu | Exploring and Designing for Memory Impairments in Depression |
| Cheonbok Park | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
| Chi Wang | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
| Chi-Jui Wu | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
| Chi-Yang Hsu | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
| Chia-Fang Chung | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
| Chia-Yu Chen | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
| Chiara Leonardi | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Chieko Asakawa | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
| Chieko Asakawa | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
| Chien-Ru Sun | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
| Chien-Wen Yuan | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
| Chih-Heng Lin | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
| Chin Guan Lim | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
| Chin-Teng Lin | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Chris Bevan | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Chris Bryan | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
| Chris Elsden | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| Chris Elsden | Understanding the Boundaries between Policymaking and HCI |
| Chris Elsden | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| Chris Elsden | Recipes for Programmable Money |
| Chris Greenhalgh | Encumbered Interaction: a Study of Musicians Preparing to Perform |
| Chris Greenhalgh | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
| Chris Harrison | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
| Chris Harrison | Sensing Fine-Grained Hand Activity with Smartwatches |
| Chris Harrison | BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming |
| Chris Harrison | SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences |
| Chris Paffen | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
| Chris Preist | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
| Chris Speed | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
| Chris Speed | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| Chris Speed | Should I Agree? Delegating Consent Decisions Beyond the Individual |
| Christian Corsten | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
| Christian Holz | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
| Christian Holz | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
| Christian Holz | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Christian Holz | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
| Christian Holz | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
| Christian Remy | Mapping the Landscape of Creativity Support Tools in HCI |
| Christiane Grünloh | Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders |
| Christina Harrington | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
| Christina Pakusch | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
| Christina Trepkowski | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
| Christine Geeng | Who's In Control? Interactions In Multi-User Smart Homes |
| Christine Hosey | Just Give Me What I Want: How People Use and Evaluate Music Search |
| Christine Murad | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Christof Lutteroth | ReType: Quick Text Editing with Keyboard and Gaze |
| Christof Lutteroth | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
| Christof Lutteroth | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
| Christof Lutteroth | ORC Layout: Adaptive GUI Layout with OR-Constraints |
| Christoph Hube | Understanding and Mitigating Worker Biases in the Crowdsourced Collection of Subjective Judgments |
| Christoph Ziegler | Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation |
| Christophe Jouffrais | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
| Christopher Brooks | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
| Christopher Collins | Saliency Deficit and Motion Outlier Detection in Animated Scatterplots |
| Christopher Collins | ActiveInk: (Th)Inking with Data |
| Christopher Frauenberger | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Christopher Frauenberger | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
| Christopher Gates | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Christopher Le Dantec | Spaces and Traces: Implications of Smart Technology in Public Housing |
| Christopher Whitehead | Design and Plural Heritages: Composing Critical Futures |
| Christos Ioannou | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
| Chun Yu | "I Bought This for Me to Look More Ordinary": A Study of Blind People Doing Online Shopping |
| Chun Yu | HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision |
| Chun Yu | EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios |
| Chun Yu | VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto Correction |
| Chun Yu | Typing on Split Keyboards with Peripheral Vision |
| Chun Yu | Clench Interface: Novel Biting Input Techniques |
| Claire Lavenir | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
| Claire Liang | Implicit Communication of Actionable Information in Human-AI teams |
| Clara Crivellaro | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
| Clara Crivellaro | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
| Clare Cullen | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
| Claude Heath | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
| Claudia Acemyan | On the Usability of HTTPS Deployment |
| Claudia Daudén Roquet | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Claudia Hilderbrand | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
| Claudio Pinhanez | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Claudio Silva | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
| Clemens Klokmose | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
| Clemens Klokmose | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
| Clemens Schartmüller | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Clement Robin | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
| Cody Buntain | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
| Colin Birge | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
| Colin Gray | A Practice-Led Account of the Conceptual Evolution of UX Knowledge |
| Colin Gray | Ethical Mediation in UX Practice |
| Colin Gray | Analyzing Value Discovery in Design Decisions Through Ethicography |
| Colin Scott | Exploring Crowdsourced Work in Low-Resource Settings |
| Collin Lynch | A Field Study of Teachers Using a Curriculum-integrated Digital Game |
| Corina Mcdonald | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Corina Sas | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Corina Sas | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
| Corina Sas | An Exploration of Bitcoin Mining Practices: Miners' Trust Challenges and Motivations |
| Corina Sas | Exploring and Designing for Memory Impairments in Depression |
| Cornelia Gerdenitsch | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
| Cosmin Munteanu | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Crystal Fletcher | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
| Cuauhtli Campos | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Cuong Nguyen | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
| Cynthia Bennett | The Promise of Empathy: Design, Disability, and Knowing the 'Other' |
| Cynthia Breazeal | A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children's Perceptions of Robots |
| Da-Jung Kim | Co-Performing Agent: Design for Building User-Agent Partnership in Learning and Adaptive Services |
| Da-Yuan Huang | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
| Da-Yuan Huang | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
| Daisuke Sato | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
| Daizo Ikeda | ZeRONE: Safety Drone with Blade-Free Propulsion |
| Dakuo Wang | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| Dakuo Wang | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
| Damien Ablart | Sampling Strategy for Ultrasonic Mid-Air Haptics |
| Damla Çay | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
| Dan Cosley | Privacy, Power, and Invisible Labor on Amazon Mechanical Turk |
| Dan Jackson | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
| Dan Jurafsky | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
| Dan Wallach | On the Usability of HTTPS Deployment |
| Dan Weld | Guidelines for Human-AI Interaction |
| Dan Weld | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
| Dana Kuli? | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Danaë Stanton Fraser | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Danding Wang | Designing Theory-Driven User-Centric Explainable AI |
| Daniel Archambault | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
| Daniel Ashbrook | Barriers to End-User Designers of Augmented Fabrication |
| Daniel Auferbauer | Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters |
| Daniel Avrahami | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
| Daniel Buschek | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
| Daniel Buschek | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
| Daniel Chen | HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays |
| Daniel Foster Smith | Design and Plural Heritages: Composing Critical Futures |
| Daniel Gatica-Perez | Looking South: Learning Urban Perception in Developing Cities |
| Daniel Gonçalves | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
| Daniel Groeger | LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter |
| Daniel Kats | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Daniel Lambton-Howard | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Daniel Mendes | Warping Deixis: Distorting Gestures to Enhance Collaboration |
| Daniel Miller | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
| Daniel Rechlitz | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Daniel Reinhardt | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
| Daniel Reinhardt | Only one item left? Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control |
| Daniel Saakes | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
| Daniel Saakes | Slow Robots for Unobtrusive Posture Correction |
| Daniel Saakes | SmartManikin: Virtual Humans with Agency for Design Tools |
| Daniel Schien | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
| Daniel Smilkov | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Daniel Trielli | Search as News Curator: The Role of Google in Shaping Attention to News Information |
| Daniel Vogel | RotoSwype: Word-Gesture Typing using a Ring |
| Daniel Vogel | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
| Daniel Vogel | Automating the Intentional Encoding of Human-Designable Markers |
| Daniel Vogel | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
| Daniel Vogel | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
| Daniel Vogel | Automation Accuracy Is Good, but High Controllability May Be Better |
| Daniel Vogel | An Evaluation of Touch Input at the Edge of a Table |
| Daniel Votipka | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
| Daniel Welsh | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
| Daniel Wigdor | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
| Daniel Wigdor | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
| Daniel Wigdor | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
| Daniel Zappala | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Daniela Rosner | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
| Daniela Rosner | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
| Daniela Rosner | The Promise of Empathy: Design, Disability, and Knowing the 'Other' |
| Daniela Rosner | Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT |
| Danielle Lottridge | Understanding Mass-Market Mobile TV Behaviors in the Streaming Era |
| Danielle Szafir | Measuring the Separability of Shape, Size, and Color in Scatterplots |
| Danielle Wilde | Making Sense of Human-Food Interaction |
| Danny Leen | JigFab: Computational Design of Constraints to Facilitate Fabrication with Power Tools |
| Dario Pittera | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
| Dario Pittera | Sampling Strategy for Ultrasonic Mid-Air Haptics |
| Darren Gergle | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
| Darren Guinness | StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories |
| Darshan Santani | Looking South: Learning Urban Perception in Developing Cities |
| Dave Murray-Rust | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
| Dave Murray-Rust | Comparing Effectiveness and Engagement of Data Comics and Infographics |
| Dave Randall | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
| David Albers | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
| David Breen | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| David Carrell | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
| David Crandall | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
| David Dunn | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| David Green | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| David Heidrich | Usability of Gamified Knowledge Learning in VR and Desktop-3D |
| David Karger | Opportunities for Automating Email Processing: A Need-Finding Study |
| David Kelly | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
| David Kirk | Long-Term Value of Social Robots through the Eyes of Expert Users |
| David Kirk | Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction |
| David Lee | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
| David Li | Geollery: A Mixed Reality Social Media Platform |
| David Lindlbauer | Understanding Metamaterial Mechanisms |
| David Lindlbauer | The Mental Image Revealed by Gaze Tracking |
| David Luebke | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| David Mcgookin | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
| David Mcgookin | Reveal: Investigating Proactive Location-Based Reminiscing with Personal Digital Photo Repositories |
| David Nemer | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| David Piorkowski | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| David Ribes | "Beautiful Seams": Strategic Revelations and Concealments |
| Dean Brown | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Débora De Castro Leal | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
| Deepak Sahoo | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Deepak Sahoo | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Deepak Sahoo | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
| Deirdre Mulligan | Bringing Design to the Privacy Table: Broadening |
| Delvin Varghese | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
| Denis Kalkofen | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
| Denise Downey | Designing for Digital Playing Out |
| Deniz Sonmez Unal | MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments |
| Dennis Rodrigo Da Cunha Silva | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Denys Matthies | ChewIt. An Intraoral Interface for Discreet Interactions |
| Denys Matthies | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
| Denzil Ferreira | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
| Devon Howard | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Dhruv Jain | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Dhruv Jain | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
| Di (Laura) Chen | Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning |
| Diako Mardanbegi | Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation |
| Diana Doherty | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Diandian Cao | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
| Diego Garaialde | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Diego Gómez-Zará | Who Would You Like to Work With? |
| Diego Monteiro | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
| Diego Muñoz | Position Exchange Workshops: A Method to Design for Each Other in Families |
| Dieter Schmalstieg | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
| Difeng Yu | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
| Dimitrios Darzentas | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
| Dimitris Samaras | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
| Dina Katabi | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
| Dinesh Chatoth | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Dingtian Zhang | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
| Dingzeyu Li | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
| Diogo Marques | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
| Dirk Wenig | Does It Feel Real? Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality |
| Diyi Yang | The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups |
| Diyi Yang | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
| Dmitry Alexandrovsky | The Role of Physical Props in VR Climbing Environments |
| Dmitry Dereshev | Long-Term Value of Social Robots through the Eyes of Expert Users |
| Dominic Difranzo | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
| Dominik Moritz | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
| Dominik Weber | Effect of Orientation on Unistroke Touch Gestures |
| Don Samitha Elvitigala | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
| Donald Degraen | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
| Dong-Bach Vo | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Donghee Yvette Wohn | Volunteer Moderators in Twitch Micro Communities: How They Get Involved, the Roles They Play, and the Emotional Labor They Experience |
| Donghyun Kim | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
| Dongwook Yoon | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
| Dongyu Liu | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
| Dorothea Reusser | Feeling Fireworks: An Inclusive Tactile Firework Display |
| Dorothy Howard | Ways of Knowing When Research Subjects Care |
| Dragan Ahmetovic | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
| Duncan Brumby | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
| Dustin Freeman | Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning |
| Dylan Fafard | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
| Dylan Gaines | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
| Dylan Moore | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
| Eamonn O'neill | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
| Eda Okur | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
| Eden Saig | Evaluating Expert Curation in a Baby Milestone Tracking App |
| Edgar Onofre | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
| Edith Law | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Eduard Arzt | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
| Eduardo Veas | Optimising the Encoding for Vibrotactile Skin Reading |
| Eduardo Velloso | A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps |
| Eduardo Velloso | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
| Edward Brown | Haptic Navigation Cues on the Steering Wheel |
| Edward Cutrell | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
| Edward Lank | PledgeWork: Online Volunteering through Crowdwork |
| Edward Lank | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Edward Lank | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
| Eelke Folmer | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
| Eiji Onchi | Slow Robots for Unobtrusive Posture Correction |
| Eileen Wang | Detecting Personality Traits Using Eye-Tracking Data |
| Eivind Flobak | Participatory Design of VR Scenarios for Exposure Therapy |
| Elad Alon | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
| Eleanor Burgess | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
| Eleanor O'rourke | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
| Elena Davis | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
| Elena Márquez Segura | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
| Elena Márquez Segura | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
| Elena Simperl | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
| Elgin-Skye Mclaren | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
| Elham Vaziripour | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Eli Ben-Sasson | Evaluating Expert Curation in a Baby Milestone Tracking App |
| Elia Gatti | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
| Elia Gatti | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
| Elie Bursztein | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Elijah Mayfield | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
| Elisa Mekler | A Framework for the Experience of Meaning in Human-Computer Interaction |
| Elisa Mekler | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
| Elisa Mekler | A Player-Centric Approach to Designing Spatial Skill Training Games |
| Elisa Mekler | The Role of Gaming During Difficult Life Experiences |
| Elisa Ogawa | Pose-Guided Level Design |
| Elisabeth Sulmont | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
| Elisabetta Farella | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Elisheva Argaman | Evaluating Expert Curation in a Baby Milestone Tracking App |
| Elizabeth Churchill | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Elizabeth Murnane | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| Elizabeth Murnane | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
| Elizabeth Murnane | Visually Encoding the Lived Experience of Bipolar Disorder |
| Elizabeth Mynatt | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
| Elizaveta Karmannaya | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
| Elke Rundensteiner | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Ella Dagan | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
| Elliot Mitchell | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
| Eman Hassan | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
| Emanuel Von Zezschwitz | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
| Emanuel Zgraggen | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Emanuela Maggioni | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
| Emer Gilmartin | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Emilee Rader | "Wait, Do I Know This Person?": Understanding Misdirected Email |
| Emilia Kacprzak | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
| Emily Hamedian | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
| Emily Putnam-Hornstein | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
| Emily Reif | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Emily Shaw | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
| Emma Brunskill | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| Emma Frid | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
| Emma Murphy | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| Emma Spiro | Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems |
| Emmanuel Pietriga | ActiveInk: (Th)Inking with Data |
| Emrecan Gulay | Integrated Workflows: Generating Feedback Between Digital and Physical Realms |
| Enrico Costanza | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
| Enrico Costanza | Tracking the Consumption of Home Essentials |
| Enrico Costanza | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
| Enrico Rukzio | A Design Space for Gaze Interaction on Head-mounted Displays |
| Enzo Lucas | Caring for Vincent: A Chatbot for Self-Compassion |
| Eric Baumer | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
| Eric Corbett | Engaging Gentrification as a Social Justice Issue in HCI |
| Eric Gilbert | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Eric Hekler | Supporting Coping with Parkinson's Disease Through Self Tracking |
| Eric Horvitz | Guidelines for Human-AI Interaction |
| Eric Markvicka | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
| Erik Andersen | Implicit Communication of Actionable Information in Human-AI teams |
| Erik Andersen | What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game |
| Erik Stolterman | Understanding Life Transitions: A Case Study of Support Needs of Low-Income Mothers |
| Erika Miller | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Erin Beneteau | Communication Breakdowns Between Families and Alexa |
| Erin Beneteau | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
| Erin Walker | MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments |
| Ernst Kruijff | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
| Espen Knoop | Feeling Fireworks: An Inclusive Tactile Firework Display |
| Ethan Hardacre | Eye-Write: Gaze Sharing for Collaborative Writing |
| Ethan Zuckerman | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Eugene Cho | Hey Google, Can I Ask You Something in Private? The Effects of Modality and Device in Sensitive Health Information Acquisition from Voice Assistants |
| Eun Kyoung Choe | Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization |
| Eun Kyoung Choe | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
| Eunyee Koh | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
| Eva Eriksson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
| Eva Gerlitz | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
| Eva Hornecker | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
| Evan Peck | Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania |
| Evan Strasnick | Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation |
| Evangelos Karapanos | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
| Evelyne Lutton | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
| Evi Bernitsas | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
| Eyal Ofek | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
| Eyal Ofek | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
| Eyal Ofek | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
| Eyal Ofek | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
| Eyal Peer | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
| Eytan Adar | Vocal Shortcuts for Creative Experts |
| Eytan Adar | Affinity Lens: Data-Assisted Affinity Diagramming with Augmented Reality |
| F. Harper | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
| Fabio Casati | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
| Fabio Paternò | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
| Fabio Zambetta | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
| Fabrice Matulic | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
| Fabrice Tanoh | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
| Fan Du | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
| Fanglin Chen | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
| Fannie Liu | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
| Fanny Chevalier | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
| Fanny Chevalier | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
| Fanny Chevalier | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
| Farimah Fazlollahi | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Fatema Akbar | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Fei Su | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Felix Dietz | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
| Felix Putze | The Role of Physical Props in VR Climbing Environments |
| Felix Scheerer | Clairbuoyance: Improving Directional Perception for Swimmers |
| Feng Han | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts |
| Feng Tian | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
| Feng Tian | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Feng Tian | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
| Feng Tian | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
| Feng Wang | VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto Correction |
| Fereshteh Shahmiri | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
| Fernanda Viegas | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Fernando Rochaix | Spaces and Traces: Implications of Smart Technology in Public Housing |
| Ferran Altarriba Bertran | Making Sense of Human-Food Interaction |
| Ferran Altarriba Bertran | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
| Filip Škola | Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation |
| Fiona O'connell | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
| Flavio Figueiredo | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Florian Alt | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
| Florian Alt | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
| Florian Alt | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
| Florian Bockes | On the Latency of USB-Connected Input Devices |
| Florian Daniel | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
| Florian Geiselhart | A Design Space for Gaze Interaction on Head-mounted Displays |
| Florian Güldenpfennig | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
| Florian Mueller | HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli |
| Florian Mueller | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
| Florian Mueller | A 2nd Person Social Perspective on Bodily Play |
| Florian Müller | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
| Florian Müller | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
| Florian Müller | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Florian Schaub | You 'Might' Be Affected: An Empirical Analysis of Readability and Usability Issues in Data Breach Notifications |
| Florian Schaub | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
| Florian Schaub | Put Your Warning Where Your Link Is: Improving and Evaluating Email Phishing Warnings |
| Florine Simon | Finding Information on Non-Rectangular Interfaces |
| Flynn Wolf | "Pretty Close to a Must-Have:" Balancing Usability Desire and Security Concern in Biometric Adoption |
| Forrest Huang | Swire: Sketch-based User Interface Retrieval |
| Fotis Liarokapis | Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation |
| Francesca De Simone | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
| Francisco Guzman | Design and Evaluation of a Social Media Writing Support Tool for People with Dyslexia |
| Francisco Kiss | Clairbuoyance: Improving Directional Perception for Swimmers |
| Francisco Zampieri | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
| Francois Guimbretiere | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
| François Guimbretière | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
| Frank Bentley | Understanding Mass-Market Mobile TV Behaviors in the Streaming Era |
| Frank Bentley | Understanding Online News Behaviors |
| Frank Pollick | Haptic Navigation Cues on the Steering Wheel |
| Frank Vetere | Playing Blind: Revealing the World of Gamers with Visual Impairment |
| Frank Vetere | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
| Frank Vetere | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
| Franziska Roesner | Who's In Control? Interactions In Multi-User Smart Homes |
| Fraser Allison | Frame Analysis of Voice Interaction Gameplay |
| Fraser Anderson | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
| Fraser Anderson | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
| Fred Hohman | Managing Messes in Computational Notebooks |
| Fred Hohman | Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models |
| Frederico Da Rocha Tomé Filho | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
| Frederik Brudy | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
| Frode Guribye | Participatory Design of VR Scenarios for Exposure Therapy |
| Fu-Yin Cherng | Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies |
| Fu-Yin Cherng | To Repeat or Not to Repeat? Redesigning Repeating Auditory Alarms Based on EEG Analysis |
| Fulvio Corno | Empowering End Users in Debugging Trigger-Action Rules |
| Futian Zhang | Automation Accuracy Is Good, but High Controllability May Be Better |
| Gabriela Aceves Sepúlveda | "Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design |
| Gabriela Marcu | Breakdowns in Home-School Collaboration for Behavioral Intervention |
| Gabriella Han | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
| Gahgene Gweon | Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality |
| Galen Newman | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
| Galina Madjaroff | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
| Garrett Hedman | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
| Gary Hsieh | A Translational Science Model for HCI |
| Gary Hsieh | r/science: Challenges and Opportunities in Online Science Communication |
| Gautham Mysore | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
| Gautham Mysore | B-Script: Transcript-based B-roll Video Editing with Recommendations |
| Gavin Doherty | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Gavin Doherty | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Gavin Doherty | Exploring and Designing for Memory Impairments in Depression |
| Gavin Wood | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| Gavin Wood | Designing for Digital Playing Out |
| Ge Gao | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Ge Wang | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Geehyuk Lee | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
| Geehyuk Lee | Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard |
| Geoff Kaufman | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
| Geoff Kaufman | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
| Geoffroy Canlorbe | Impacts of Telemanipulation in Robotic Assisted Surgery |
| George Chernyshov | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
| George Cui | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
| George Fitzmaurice | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
| George Fitzmaurice | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
| George Ghinea | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
| George Nitzburg | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
| Gerald Weber | ReType: Quick Text Editing with Keyboard and Gaze |
| Gerald Weber | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
| Geraldine Fitzpatrick | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
| Geraldine Fitzpatrick | Emotion Work in Experience-Centered Design |
| Geraldine Gay | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
| Geraldine Gay | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
| Géry Casiez | RayCursor: A 3D Pointing Facilitation Technique based on Raycasting |
| Geza Kovacs | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
| Gianluca Memoli | VARI-SOUND: A Varifocal Lens for Sound |
| Gianluca Schiavo | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Gianluca Trombetta | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
| Gierad Laput | Sensing Fine-Grained Hand Activity with Smartwatches |
| Gierad Laput | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Gierad Laput | SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences |
| Gierad Laput | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
| Gilles Bailly | Impacts of Telemanipulation in Robotic Assisted Surgery |
| Gillian Smith | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Giorgio Roffo | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Giulio Jacucci | Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research |
| Glaudiney Moreira Mendonça Junior | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
| Gloria Mark | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Glyn Lawson | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
| Gnanathusharan Rajendran | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Golrokh Emami | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
| Gönül Bozoglu | Design and Plural Heritages: Composing Critical Futures |
| Goutham Deva | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Gözel Shakeri | Haptic Navigation Cues on the Steering Wheel |
| Graham Dove | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
| Granit Luzhnica | Optimising the Encoding for Vibrotactile Skin Reading |
| Greg Corrado | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Greg Niemeyer | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
| Greg Wolff | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
| Gregory Abowd | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
| Grete Kütt | Eye-Write: Gaze Sharing for Collaborative Writing |
| Guanhong Liu | "I Bought This for Me to Look More Ordinary": A Study of Blind People Doing Online Shopping |
| Guan Wang | How Users Interpret Bugs in Trigger-Action Programming |
| Guang-He Lee | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
| Guanpeng Xu | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Guanyun Wang | A-line: 4D Printing Morphing Linear Composite Structures |
| Guanyun Wang | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| Guanyun Wang | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
| Guillaume Crouzet | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
| Guillaume Levieux | Dynamic Difficulty Adjustment Impact on Players' Confidence |
| Guillaume Morel | Impacts of Telemanipulation in Robotic Assisted Surgery |
| Gun Lee | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
| Gun Lee | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
| Gun Lee | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
| Gunhyuk Park | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Gunnar Stevens | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
| Günter Wallner | Aggregated Visualization of Playtesting Data |
| Guo Freeman | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
| Guoliang Li | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Gustave Ekobe | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
| Guy Schofield | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
| Gyeore Yun | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
| H. Zahiri | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Ha Kyung Kong | Understanding Visual Cues in Visualizations Accompanied by Audio Narrations |
| Ha-Kyung Kong | Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment |
| Hadas Erel | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
| Hadas Erel | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
| Hae Won Park | A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children's Perceptions of Robots |
| Hai-Ning Liang | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
| Haijun Xia | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Haijun Xia | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Haikun Huang | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
| Haikun Huang | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
| Haikun Huang | Pose-Guided Level Design |
| Haiyi Zhu | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
| Hal Daumé | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
| Hala Assal | 'Think secure from the beginning': A Survey with Software Developers |
| Haley Macleod | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
| Hana Habib | Impact of Contextual Factors on Snapchat Public Sharing |
| Hana Vrzakova | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
| Hanna Schneider | Communicating Uncertainty in Fertility Prognosis |
| Hanna Wallach | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
| Hanna Wallach | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
| Hannah Fowler | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
| Hannah Mcgowan | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Hannah Thinyane | Apprise: Supporting the Critical-Agency of Victims of Human Trafficking in Thailand |
| Hanne Wagner | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
| Hanneke Kip | Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group |
| Hans Gellersen | SuperVision: Playing with Gaze Aversion and Peripheral Vision |
| Hans Gellersen | Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation |
| Hans Lindetorp | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
| Hanspeter Pfister | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Hanspeter Pfister | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Hanuma Teja Maddali | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Hanwen Chang | Caring for Vincent: A Chatbot for Self-Compassion |
| Hao-Fei Cheng | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
| Hao-Ping Lee | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
| Hariharan Subramonyam | Affinity Lens: Data-Assisted Affinity Diagramming with Augmented Reality |
| Harm Van Essen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
| Harry Farmer | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Harsh Taneja | Do People Consume the News they Trust? |
| Haruki Takahashi | 3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making |
| Hasan Mahmud Prottoy | The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh |
| Hasan Shahid Ferdous | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
| Hasan Shahid Ferdous | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
| Hasti Seifi | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Hayley Reid | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
| Haylla Do Carmo | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Hayun Kim | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
| Hedvig Kjellström | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
| Heinrich Hussmann | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
| Heleen Rutjes | Beyond Behavior: The Coach's Perspective on Technology in Health Coaching |
| Helen Brown | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Helen Minnis | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Helen Pain | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Helen Wauck | A Player-Centric Approach to Designing Spatial Skill Training Games |
| Helena Mentis | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
| Helena Mentis | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Heloisa Candello | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Hemant Bhaskar Surale | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
| Hemant Bhaskar Surale | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
| Henning Pohl | Augmented Reality Views for Occluded Interaction |
| Henning Pohl | Charting Subtle Interaction in the HCI Literature |
| Henry Dixon | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
| Herman Saksono | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
| Hernisa Kacorri | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
| Hernisa Kacorri | Hands Holding Clues for Object Recognition in Teachable Machines |
| Hichang Cho | Collective Privacy Management in Social Media: A Cross-cultural Validation |
| Hidekazu Shidara | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
| Hijung Shin | B-Script: Transcript-based B-roll Video Editing with Recommendations |
| Hikaru Takatori | Egocentric Smaller-person Experience through a Change in Visual Perspective |
| Hilda Tellio?Lu | Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters |
| Hiromi Nakamura | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
| Hiromu Yakura | REsCUE: A framework for REal-time feedback on behavioral CUEs using multimodal anomaly detection |
| Hiroyuki Manabe | ZeRONE: Safety Drone with Blade-Free Propulsion |
| Hiroyuki Shinoda | Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback |
| Holger Schnädelbach | The Performative Mirror Space |
| Holly Fiedler | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
| Holly Lawson | Designing Interactive 3D Printed Models with Teachers of the Visually Impaired |
| Hongan Wang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
| Hongan Wang | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
| Hongbo Fu | Mobi3DSketch: 3D Sketching in Mobile AR |
| Hongyuan Zha | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
| Hrvoje Benko | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
| Hsiang-Ting Chen | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Hsin-Ruey Tsai | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
| Hsueh-Cheng Wang | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
| Huamin Qu | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
| Huamin Qu | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
| Huamin Qu | Neighborhood Perception in Bar Charts |
| Huan Wei | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
| Huawei Tu | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
| Hugo Romat | ActiveInk: (Th)Inking with Data |
| Hui-Shyong Yeo | RotoSwype: Word-Gesture Typing using a Ring |
| Huib De Ridder | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
| Humphrey Yang | A-line: 4D Printing Morphing Linear Composite Structures |
| Huy Viet Le | Effect of Orientation on Unistroke Touch Gestures |
| Hyein Lee | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
| Hyejin Im | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Hyunsoo Lee | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
| I. Mackenzie | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
| Iain Carson | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
| Ian Stavness | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
| Ian Stavness | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
| Idan David | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
| Iddo Wald | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
| Ido Roll | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
| Ignacio Avellino | Impacts of Telemanipulation in Robotic Assisted Surgery |
| Ihudiya Ogbonnaya-Ogburu | Towards an Effective Digital Literacy Intervention to Assist Returning Citizens with Job Search |
| Il-Youp Kwak | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
| Ildar Muslukhov | Towards Understanding the Link Between Age and Smartphone Authentication |
| Ilja Frissen | The Scale and Structure of Personal File Collections |
| Iljoo Kim | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
| Ilyena Hirskyj-Douglas | On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog |
| Immo Schuetz | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
| In Kwon Choi | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
| In-Geon Shin | Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger |
| Indrani Medhi Thies | Exploring Crowdsourced Work in Low-Resource Settings |
| Inga Stewart | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Ingrid Erickson | People Who Can Take It: How Women Wikipedians Negotiate and Navigate Safety |
| Ingrid Lange | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| Ingunn Berget | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
| Injung Lee | Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games |
| Ioan Cristian Trelea | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
| Ioanna Iacovides | The Role of Gaming During Difficult Life Experiences |
| Ioannis Pavlidis | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Irena Koprinska | Detecting Personality Traits Using Eye-Tracking Data |
| Irene Posch | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
| Irni Eliana Khairuddin | An Exploration of Bitcoin Mining Practices: Miners' Trust Challenges and Motivations |
| Irtaza Haider | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
| Isaac Wang | Exploring Virtual Agents for Augmented Reality |
| Isayas Adhanom | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
| Iulian Radu | What Can We Learn from Augmented Reality (AR)? |
| Iv Ramakrishnan | Accessible Gesture Typing for Non-Visual Text Entry on Smartphones |
| Iv Ramakrishnan | Towards Enabling Blind People to Independently Write on Printed Forms |
| Ivan Beschastnikh | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
| Ivan George | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Ivy Acevedo | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| J. Halderman | On the Usability of HTTPS Deployment |
| J.D. Zamfirescu-Pereira | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
| Jack Forman | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
| Jacki O'neill | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
| Jackie Yang | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
| Jacob Abbott | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
| Jacob Kittley-Davies | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
| Jacob Ray | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
| Jacob Ritchie | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
| Jacob Wobbrock | Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric |
| Jacob Wobbrock | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
| Jacob Wobbrock | Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments |
| Jacqueline Lane | Who Would You Like to Work With? |
| Jacqueline Mun | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Jaegul Choo | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
| Jaejeung Kim | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
| Jaeyeon Lee | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
| Jaeyeon Lee | Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard |
| Jaeyeon Lee | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
| Jaime Ruiz | Exploring Virtual Agents for Augmented Reality |
| Jaime Snyder | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
| Jaime Snyder | Visually Encoding the Lived Experience of Bipolar Disorder |
| Jaime Teevan | Casual Microtasking: Embedding Microtasks in Facebook |
| Jaime Teevan | An Exploration of Speech-Based Productivity Support in the Car |
| Jaime Teevan | Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence |
| Jaime Teevan | Guidelines for Human-AI Interaction |
| Jake Tyler | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Jakob Karolus | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
| James Bailey | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
| James Connell | Breakdowns in Home-School Collaboration for Behavioral Intervention |
| James Dykes | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
| James Hays | The Mental Image Revealed by Gaze Tracking |
| James Hodge | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
| James Landay | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
| James Landay | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| James Landay | Poirot: A Web Inspector for Designers |
| James Mccann | Painting with CATS: Camera-Aided Texture Synthesis |
| James Mccann | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
| James Nicholson | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
| James Pierce | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
| James Pierce | Smart Home Security Cameras and Shifting Lines of Creepiness: A Design-Led Inquiry |
| James Ralston | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
| James Ralston | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
| James Tompkin | Evaluating Pan and Zoom Timelines and Sliders |
| Jan Bobeth | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
| Jan Borchers | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
| Jan Borchers | ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone |
| Jan Borchers | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
| Jan Gugenheimer | A Design Space for Gaze Interaction on Head-mounted Displays |
| Jana Funke | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
| Jandy Luik | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
| Jane Hoffswell | Interactive Repair of Tables Extracted from PDF Documents on Mobile Devices |
| Jane Marshall | Empowering Expression for Users with Aphasia through Constrained Creativity |
| Janet Read | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
| Janice Mclaughlin | More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire |
| Janice Mclaughlin | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
| Janin Koch | May AI? Design Ideation with Cooperative Contextual Bandits |
| Janis Meissner | More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire |
| Janis Whitlock | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
| Janneke Kuiper | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| Jarrod Knibbe | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
| Jason Alexander | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Jason Brier | Analyzing Value Discovery in Design Decisions Through Ethicography |
| Jason Hipp | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Jason Hong | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
| Jason Jacques | Crowdworker Economics in the Gig Economy |
| Jason Jacques | Crowdsourcing Interface Feature Design with Bayesian Optimization |
| Jason Lodge | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
| Jason Tsay | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| Jason Vallee | How Users Interpret Bugs in Trigger-Action Programming |
| Jason Wuertz | Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance |
| Jason Yip | Communication Breakdowns Between Families and Alexa |
| Jason Yip | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| Jason Yip | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Jasper Tran O'leary | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
| Jatin Arora | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
| Jatin Arora | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
| Jay Chen | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
| Jay Henderson | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
| Jay Rainey | Gabber: Supporting Voice in Participatory Qualitative Practices |
| Jean Garcia-Gathright | Just Give Me What I Want: How People Use and Evaluate Music Search |
| Jean-Baptiste Chossat | HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays |
| Jean-Bernard Martens | Interpreting the Diversity in Subjective Judgments |
| Jean-Luc Vinot | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
| Jeanette Bell | Collaborative Futures: Co-Designing Research Methods for Younger People Living with Dementia |
| Jeeeun Kim | 3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making |
| Jeff Avery | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
| Jeff Huang | Evaluating Pan and Zoom Timelines and Sliders |
| Jeffrey Bardzell | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
| Jeffrey Bardzell | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
| Jeffrey Bardzell | Symbiotic Encounters: HCI and Sustainable Agriculture |
| Jeffrey Bardzell | (Re-)Framing Menopause Experiences for HCI and Design |
| Jeffrey Bigham | App Usage Predicts Cognitive Ability in Older Adults |
| Jeffrey Hancock | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
| Jeffrey Heer | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
| Jeffrey Nichols | Swire: Sketch-based User Interface Retrieval |
| Jeni Tennison | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
| Jenn Clamen | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
| Jenna Ng | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
| Jennifer Bragg-Gresham | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Jennifer Cruz Hernandez | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
| Jennifer Golbeck | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
| Jennifer Hobbs | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
| Jennifer Liddle | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
| Jennifer Mankoff | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
| Jennifer Mankoff | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
| Jennifer Mankoff | Clench Interface: Novel Biting Input Techniques |
| Jennifer Pearson | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
| Jennifer Pearson | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Jennifer Pearson | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Jennifer Pearson | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
| Jennifer Roberts | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Jennifer Royle | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
| Jennifer Thom | Just Give Me What I Want: How People Use and Evaluate Music Search |
| Jennifer Weiler | A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact |
| Jennifer Wortman Vaughan | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
| Jennifer Wortman Vaughan | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
| Jenny Hu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| Jenny Kennedy | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
| Jenny Waycott | Playing Blind: Revealing the World of Gamers with Visual Impairment |
| Jens Grubert | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Jens Maiero | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
| Jeremie Belgihti | Impacts of Telemanipulation in Robotic Assisted Surgery |
| Jeremy Cooperstock | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
| Jeremy Gordon | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
| Jeremy Hartmann | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
| Jeremy Viny | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
| Jeroen Hol | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
| Jerry Talton | How do People Sort by Ratings? |
| Jesper Kjeldskov | Assisted Shifting of Electricity Use: A Long-Term Study of Managing Residential Heating |
| Jess Mcintosh | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
| Jesse Dinneen | The Scale and Structure of Personal File Collections |
| Jesse Smith | Exploring Virtual Agents for Augmented Reality |
| Jessica Feuston | Everyday Experiences: Small Stories and Mental Illness on Instagram |
| Jessica Hammer | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
| Jessica Hammer | How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning |
| Jessica Hammer | Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games |
| Jessica Hoffman | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
| Jessica Hullman | A Bayesian Cognition Approach to Improve Data Visualization |
| Jessica Hullman | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
| Jessica Hullman | Vocal Shortcuts for Creative Experts |
| Jessica Hullman | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
| Jessica Ip | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Jessica Pater | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
| Jessica Vandenberg | A Field Study of Teachers Using a Curriculum-integrated Digital Game |
| Jessica Vitak | Privacy and Security Considerations For Digital Technology Use in Elementary Schools |
| Jessie Taft | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
| Jessy Ceha | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Jiaan Lu | Design and Evaluation of Service Robot's Proactivity in Decision-Making Support Process |
| Jiabin Yuan | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
| Jianming Zhang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
| Jiannan Li | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Jianzhe Gu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| Jichen Zhu | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
| Jie Li | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
| Jie Liu | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Jie Yang | MultiTrack: Multi-User Tracking and Activity Recognition Using Commodity WiFi |
| Jill Woelfer | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Jillian Ritchey | How Users Interpret Bugs in Trigger-Action Programming |
| Jin Ha Lee | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| Jin Huang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
| Jin-Min Seok | Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger |
| Jina Suh | Guidelines for Human-AI Interaction |
| Jing Gao | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
| Jingjie Li | Detecting Personality Traits Using Eye-Tracking Data |
| Jingjie Zheng | i'sFree: Eyes-Free Gesture Typing via a Touch-Enabled Remote Control |
| Jingjie Zheng | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
| Jingyi Li | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
| Jinsoo Kim | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
| Jinwook Seo | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
| Jinyoung Kim | Machine Heuristic: When We Trust Computers More than Humans with Our Personal Information |
| Jiwon Yoon | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
| Jo D. Wake | Participatory Design of VR Scenarios for Exposure Therapy |
| Jo Gibbs | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
| Jo Gibbs | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
| Jo Shin | "Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design |
| Jo Vermeulen | Digital Behaviour Change Interventions to Break and Form Habits |
| Jo-Yu Lo | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
| Joakim Vindenes | Participatory Design of VR Scenarios for Exposure Therapy |
| Joan Sol Roo | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
| Joanna Bergström | Tool Extension in Human–Computer Interaction |
| Joanna Mcgrenere | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
| Joanna Mcgrenere | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
| Joanna Mcgrenere | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
| João Guerreiro | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
| João Guerreiro | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
| Joaquim Jorge | Warping Deixis: Distorting Gestures to Enhance Collaboration |
| Jocelyn Spence | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Jocelyn Spence | Inalienability: Understanding Digital Gifts |
| Joe Marshall | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
| Joe Marshall | Sensory Alignment in Immersive Entertainment |
| Joe Wherton | Hidden Work and the Challenges of Scalability and Sustainability in Ambulatory Assisted Living |
| Joel Brandt | Implementing Multi-Touch Gestures with Touch Groups and Cross Events |
| Joel Fischer | Tracking the Consumption of Home Essentials |
| Joel Lanir | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
| Johannes Kunkel | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
| Johannes Schöning | The Role of Physical Props in VR Climbing Environments |
| Johannes Wolf | Effect of Orientation on Unistroke Touch Gestures |
| John Andrew Sastrillo | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| John Canny | Swire: Sketch-based User Interface Retrieval |
| John Carroll | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
| John Chuang | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
| John Dinsmore | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| John Dudley | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
| John Dudley | Crowdsourcing Interface Feature Design with Bayesian Optimization |
| John Harris | To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play |
| John Kane | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
| John Macduffie Woodburn | Supporting Coping with Parkinson's Disease Through Self Tracking |
| John Mccarthy | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
| John Mccarthy | Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia |
| John Rooksby | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
| John Sweeney | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| John Tang | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
| John Vines | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| John Vines | Designing for Digital Playing Out |
| John Vines | Understanding the Boundaries between Policymaking and HCI |
| John Vines | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| John Vines | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
| John Vines | Recipes for Programmable Money |
| John Zimmerman | Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes |
| Jon Arden | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Jon Froehlich | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Jon Froehlich | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
| Jon Froehlich | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
| Jon Froehlich | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
| Jon Froehlich | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Jon Mccormack | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
| Jon Rogers | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Jonas Auda | Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation |
| Jonas Frich | Mapping the Landscape of Creativity Support Tools in HCI |
| Jonas Jensen | Barriers to End-User Designers of Augmented Fabrication |
| Jonas Schjerlund | Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays |
| Jonas Vogelsang | Effect of Orientation on Unistroke Touch Gestures |
| Jonathan Appavoo | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
| Jonathan Arevalo Garay | Breakdowns in Home-School Collaboration for Behavioral Intervention |
| Jonathan Bragg | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
| Jonathan Chen | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Jonathan Eccles | VARI-SOUND: A Varifocal Lens for Sound |
| Jonathan Grudin | Chatbots, Humbots, and the Quest for Artificial General Intelligence |
| Jonathan Hook | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
| Jonathan Sharman | On the Usability of HTTPS Deployment |
| Jonathan Tran | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
| Jonna Häkkilä | Together in Bed? Couples' Mobile Technology Use in Bed |
| Joohwan Kim | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| Joon-Gi Shin | Slow Robots for Unobtrusive Posture Correction |
| Joonhwan Lee | Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality |
| Joonyoung Park | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
| Jordan Wirfs-Brock | Understanding Online News Behaviors |
| Jorge Goncalves | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
| Jorge Piazentin Ono | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
| Jorge Saldivar | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
| Jörn Hurtienne | Only one item left? Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control |
| José Marcano-Belisario | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Josef Van Genabith | Multi-Modal Approaches for Post-Editing Machine Translation |
| Joseph Grafsgaard | Time to Scale: Generalizable Affect Detection for Tens of Thousands of Students across An Entire School Year |
| Joseph Newbold | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
| Joseph Seering | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
| Joseph Seering | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
| Joseph Seering | The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups |
| Josephine Hoy | Human-Computer Insurrection: Notes on an Anarchist HCI |
| Josephine Hoy | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Joshua Jung | Automating the Intentional Encoding of Human-Designable Markers |
| Joshua Mcmanus | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
| Joshua Mcveigh-Schultz | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
| Joshua Miele | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
| Joshua Newn | Frame Analysis of Voice Interaction Gameplay |
| Joshua Reno | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Joshua Shi | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
| Josip Car | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Joslin Goh | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Jotaro Shigeyama | Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model |
| Joyce Lee | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
| Joyojeet Pal | Rumors and Collective Sensemaking: Managing Ambiguity in an Informal Marketplace |
| Joyojeet Pal | Exploring Crowdsourced Work in Low-Resource Settings |
| Ju Row Farr | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Juan Bello | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
| Juan Maestre | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
| Juan Pablo Hourcade | Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss |
| Juan Pablo Martinez Avila | Encumbered Interaction: a Study of Musicians Preparing to Perform |
| Judith Dörrenbächer | Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing |
| Judith Good | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Juergen Baumgartner | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
| Juergen Sauer | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
| Juho Kim | How to Design Voice Based Navigation for How-To Videos |
| Julia Deeb-Swihart | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
| Julia Dominiak | Clairbuoyance: Improving Directional Perception for Swimmers |
| Julia Himmelsbach | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
| Julia Kloiber | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Julia Proft | Implicit Communication of Actionable Information in Human-AI teams |
| Julia Wayrauther | Communicating Uncertainty in Fertility Prognosis |
| Julian Edbrooke-Childs | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Julian Frommel | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
| Julian Petford | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
| Julie Barnett | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| Julie Demuth | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
| Julie Doyle | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
| Julie Ducasse | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
| Julie Ducasse | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Julie Kientz | Communication Breakdowns Between Families and Alexa |
| Julie Kientz | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
| Julie Williamson | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
| Julien Gori | Speed-Accuracy Tradeoff: A Formal Information-Theoretic Transmission Scheme (FITTS) |
| Jumpei Kobayashi | Paragraph-based Faded Text Facilitates Reading Comprehension |
| Jun Gong | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
| Jun Gong | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
| Jun Gong | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
| Jun Ho Huh | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
| Jun Nishida | Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency |
| Jun Nishida | Egocentric Smaller-person Experience through a Change in Visual Perspective |
| Jun Rekimoto | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
| Jun Rekimoto | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
| Jun Rekimoto | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
| Jun Zhao | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Jun-Hyun Kim | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
| Junbong Song | Slow Robots for Unobtrusive Posture Correction |
| Jung-Tai King | Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies |
| Jung-Tai King | To Repeat or Not to Repeat? Redesigning Repeating Auditory Alarms Based on EEG Analysis |
| Jungjin Lee | PicMe: Interactive Visual Guidance for Taking Requested Photo Composition |
| Junhyeok Kim | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Junichi Yamaoka | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
| Junjun Fan | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
| Jürgen Steimle | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
| Jürgen Steimle | LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter |
| Jürgen Steimle | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
| Jürgen Steimle | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
| Jürgen Ziegler | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
| Jussi Mikkonen | Frequency-Based Design of Smart Textiles |
| Justin Cheng | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
| Justin Cheng | When Do People Trust Their Social Groups? |
| Justin Cranshaw | Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence |
| Justin Dwyer | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
| Justin Edwards | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Justin Matejka | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
| Justin Park | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Justin Petelka | Put Your Warning Where Your Link Is: Improving and Evaluating Email Phishing Warnings |
| Justin Reed Basdeo | Defending My Castle: A Co-Design Study of Privacy Mechanisms for Smart Homes |
| Justin Salamon | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
| Justin Weisz | Thinking Too Classically: Toward a Research Agenda for Human-Quantum Computer Interaction |
| Justin Weisz | Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns |
| Justin Wu | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Justin Xu | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| Kadri Bugra Ozutemiz | FiberWire: Embedding Electronic Function into 3D Printed Mechanically Strong, Lightweight Carbon Fiber Composite Objects |
| Kai Kunze | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
| Kai Lukoff | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
| Kai Zheng | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Kaiwen Sun | You 'Might' Be Affected: An Empirical Analysis of Readability and Usability Issues in Data Breach Notifications |
| Kaiwen Sun | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
| Kaja Jasinska | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
| Kalyan Veeramachaneni | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
| Kaoru Misaki | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
| Karan Dhabalia | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
| Karan Singh | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
| Karan Singh | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
| Karen Guldberg | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Karim Jabbar | Blockchain Assemblages: Whiteboxing Technology and Transforming Infrastructural Imaginaries |
| Karla Badillo-Urquiola | Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online |
| Karmen Franinović | Shape Changing Surfaces and Structures: Design Tools and Methods for Electroactive Polymers |
| Karon Maclean | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Karrie Karahalios | Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment |
| Karrie Karahalios | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Karrie Karahalios | Understanding Visual Cues in Visualizations Accompanied by Audio Narrations |
| Karthik Bhat | Apprise: Supporting the Critical-Agency of Victims of Human Trafficking in Thailand |
| Karthik Ramani | Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models |
| Kartik Mathur | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
| Kasper Hornbæk | A Framework for the Experience of Meaning in Human-Computer Interaction |
| Kasper Hornbæk | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
| Kasper Hornbæk | Tool Extension in Human–Computer Interaction |
| Kasper Hornbæk | Augmented Reality Views for Occluded Interaction |
| Kasper Hornbæk | Charting Subtle Interaction in the HCI Literature |
| Kasper Hornbæk | Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays |
| Katarina Bulovic | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
| Katarzyna Odrozek | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Kate Hennessy | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
| Kate Krontiris | Hackathons as Participatory Design: Iterating Feminist Utopias |
| Katerina Avramides | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Katharina Reinecke | Pay Attention, Please: Formal Language Improves Attention in Volunteer and Paid Online Experiments |
| Katharina Reinecke | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
| Katharina Reinecke | r/science: Challenges and Opportunities in Online Science Communication |
| Katherine Isbister | Making Sense of Human-Food Interaction |
| Katherine Isbister | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
| Katherine Isbister | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
| Katherine Kuchenbecker | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Kathleen O'leary | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Kathrin Dernbecher | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
| Kathrin Gerling | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
| Kathrin Pollmann | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
| Kathryn Ringland | A Place to Play: The (Dis)Abled Embodied Experience for Autistic Children in Online Spaces |
| Katie Davis | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
| Katie Davis | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
| Katie Davis | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
| Katie Li | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
| Katie Quehl | Understanding Online News Behaviors |
| Katie Yaeger | Do People Consume the News they Trust? |
| Katie Yang | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
| Katja Rogers | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
| Katja Rogers | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
| Katta Spiel | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
| Katy Gero | Metaphoria: An Algorithmic Companion for Metaphor Creation |
| Katy Madier | 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper |
| Katya Borgos-Rodriguez | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
| Kayla Carucci | Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities |
| Kayla Jacobs | Evaluating Expert Curation in a Baby Milestone Tracking App |
| Kayur Patel | App Usage Predicts Cognitive Ability in Older Adults |
| Kazuya Saito | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
| Keiko Katsuragawa | PledgeWork: Online Volunteering through Crowdwork |
| Keita Higuchi | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
| Keith Jenkins | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Keith Vertanen | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
| Keith Vertanen | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
| Kellie Morrissey | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
| Kellie Morrissey | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
| Kellie Morrissey | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
| Kelly Caine | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
| Kelly Widdicks | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
| Kelsey Toporski | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
| Ken Hinckley | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Ken Hinckley | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
| Ken Hinckley | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Ken Hinckley | ActiveInk: (Th)Inking with Data |
| Ken Pfeuffer | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
| Kening Zhu | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts |
| Kenji Suzuki | The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles |
| Kenji Suzuki | EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions |
| Kenji Suzuki | Egocentric Smaller-person Experience through a Change in Visual Perspective |
| Kenneth Holmqvist | The Mental Image Revealed by Gaze Tracking |
| Kenneth Holstein | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
| Kenny Choo | Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design |
| Kent Seamons | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Kentaro Toyama | Towards an Effective Digital Literacy Intervention to Assist Returning Citizens with Job Search |
| Kentaro Toyama | Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities |
| Kentaro Yasu | Magnetact: Magnetic-sheet-based Haptic Interfaces for Touch Devices |
| Kesler Tanner | Poirot: A Web Inspector for Designers |
| Ketki Jadhav | Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games |
| Kevin Beltran | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
| Kevin Doherty | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Kevin Hu | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Kevin Hu | VizML: A Machine Learning Approach to Visualization Recommendation |
| Kevin Larson | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
| Kevin Lee | Eye-Write: Gaze Sharing for Collaborative Writing |
| Kevin Mackenzie | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
| Kevin Reuss | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Kevin Roundy | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Kevin Stanley | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
| Kevin Storer | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Kewei Xia | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
| Khairi Reda | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
| Khalad Hasan | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Khari Outram | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
| Kiel Long | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| Kiley Sobel | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Kiley Sobel | Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT |
| Kim Borrmann | The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection |
| Kim Marriott | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
| Kimia Kiani | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
| Kimiko Ryokai | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
| Kin Chung Kwan | Mobi3DSketch: 3D Sketching in Mobile AR |
| Kirsten Cater | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Kjetil Hansen | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
| Klaus Gramann | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Klaus Kruttwig | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
| Klemen Lilija | Augmented Reality Views for Occluded Interaction |
| Klemens Weigl | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Klen Copic Pucihar | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Kohei Matsumura | Long-Term Value of Social Robots through the Eyes of Expert Users |
| Konstantin Beznosov | Towards Understanding the Link Between Age and Smartphone Authentication |
| Konstantin Beznosov | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
| Konstantinos Koiliaris | How do People Sort by Ratings? |
| Kori Inkpen | Guidelines for Human-AI Interaction |
| Kosuke Sato | Egocentric Smaller-person Experience through a Change in Visual Perspective |
| Kotaro Hara | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Kouta Minamizawa | ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist |
| Kris Kitani | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
| Kris Kitani | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
| Kris Luyten | JigFab: Computational Design of Constraints to Facilitate Fabrication with Power Tools |
| Krishna Dusad | How do People Sort by Ratings? |
| Kristen Vaccaro | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Kristin Candan | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
| Kristin Williams | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
| Kristina Andersen | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
| Kristina Andersen | The Magic Machine Workshops: Making Personal Design Knowledge |
| Kristina Höök | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Kristina Höök | Emotion Work in Experience-Centered Design |
| Kristina Höök | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
| Kristoffer Braun | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
| Kruakae Pothong | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
| Krzysztof Gajos | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Kuan-Ju Wu | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
| Kuan-Yin Chen | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
| Kurt Luther | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
| Kurt Thomas | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Kurtis Danyluk | Look-From Camera Control for 3D Terrain Maps |
| Kwan-Liu Ma | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
| Kyle Harris | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
| Kyle Montague | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Kyle Montague | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
| Kyle Montague | Gabber: Supporting Voice in Participatory Qualitative Practices |
| Kyle Rector | Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss |
| Kyle Rector | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
| Kyung-Ryong Lee | Bookly: An Interactive Everyday Artifact Showing the Time of Physically Accumulated Reading Activity |
| Kyungjun Lee | Hands Holding Clues for Object Recognition in Teachable Machines |
| Kyungsik Han | How Do Humans Assess the Credibility on Web Blogs: Qualifying and Verifying Human Factors with Machine Learning |
| Lachlan Urquhart | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
| Laia Turmo Vidal | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
| Lan Gao | I Bought This for Me to Look More Ordinary: A Study of Blind People Doing Online Shopping |
| Lane Harrison | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Lap-Fai Yu | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
| Lap-Fai Yu | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
| Lap-Fai Yu | Pose-Guided Level Design |
| Lara Mangravite | Supporting Coping with Parkinson's Disease Through Self Tracking |
| Lara Vujović | Just Give Me What I Want: How People Use and Evaluate Music Search |
| Larissa Nicholls | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
| Larissa Pschetz | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
| Larsson Omberg | Supporting Coping with Parkinson's Disease Through Self Tracking |
| Laton Vermette | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
| Laura Benton | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
| Laura Dabbish | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
| Laura Devendorf | AdaCAD: Crafting Software For Smart Textiles Design |
| Laura Devendorf | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
| Laura Koesten | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
| Laura Lascau | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
| Laura Maye | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
| Laura Meng | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
| Laura Pina | Breakdowns in Home-School Collaboration for Behavioral Intervention |
| Laura Sanely Gaytán-Lugo | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Laura Scheepmaker | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
| Lauren Lieberman | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
| Lauren Milne | Understanding the Impact of TVIs on Technology Use and Selection by Children with Visual Impairments |
| Lauren Reining | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
| Laurence Nigay | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Laurent Denoue | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
| Laurent Grisoni | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
| Laurianne Sitbon | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
| Laurie Buys | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
| Laurie Buys | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Lawrence Kim | SwarmHaptics: Haptic Display with Swarm Robots |
| Lea Albaugh | Digital Fabrication of Soft Actuated Objects by Machine Knitting |
| Lea Schmeer | Enable or Disable Gamification? |
| Leah Findlater | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Leah Findlater | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
| Leah Kulp | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
| Leandro Flórez-Aristizábal | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
| Lee Skrypchuk | Haptic Navigation Cues on the Steering Wheel |
| Lei Shi | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
| Lei Shi | Designing Interactive 3D Printed Models with Teachers of the Visually Impaired |
| Leigh Clark | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Leilah Lyons | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
| Lena Hegemann | May AI? Design Ideation with Cooperative Contextual Bandits |
| Lena Mamykina | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
| Lena Reinfelder | Security Managers Are Not The Enemy Either |
| Leon Gatys | App Usage Predicts Cognitive Ability in Older Adults |
| Leona Bunting | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
| Leona Holloway | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
| Leonhard Mertl | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
| Leslie Dechurch | Who Would You Like to Work With? |
| Letizia Chisari | VARI-SOUND: A Varifocal Lens for Sound |
| Lev Poretski | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
| Leysia Palen | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
| Li-Yi Wei | Interactive Body-Driven Graphics for Augmented Video Performance |
| Lia Tirabeni | Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes |
| Liam Mason | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
| Lifeng Zhu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| Liga Lavrinovica | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
| Likang Sun | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
| Lila Kossyvaki | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Liliana Ovalle | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Lilly Irani | Ways of Knowing When Research Subjects Care |
| Lily Lin | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
| Lina Qiu | Towards Understanding the Link Between Age and Smartphone Authentication |
| Linda Boyle | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
| Linda Kiel | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
| Lindsay Ball | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
| Lindsay Macdonald Vermeulen | Mapping the Landscape of Creativity Support Tools in HCI |
| Lindsay Reynolds | Design and Evaluation of a Social Media Writing Support Tool for People with Dyslexia |
| Linge Zhang | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
| Linghan Zhang | MultiTrack: Multi-User Tracking and Activity Recognition Using Commodity WiFi |
| Lingyi Zhang | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
| Lining Yao | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
| Lining Yao | A-line: 4D Printing Morphing Linear Composite Structures |
| Lining Yao | Digital Fabrication of Soft Actuated Objects by Machine Knitting |
| Lining Yao | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
| Lining Yao | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
| Lisa Michael | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
| Lisette Van Gemert-Pijnen | Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group |
| Liwei Chan | ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist |
| Liwei Jiang | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
| Lizhe Qi | Reading Face, Reading Health: Exploring Face Reading Technologies for Everyday Health |
| Lizzie Coles-Kemp | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
| Lizzie Coles-Kemp | Accessing a New Land: Designing for a Social Conceptualisation of Access |
| Logan Walls | A Bayesian Cognition Approach to Improve Data Visualization |
| Löic David | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
| Lois Weaver | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
| Long Sha | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
| Loraine Clarke | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Lorin Dole | Face and Ecological Validity in Simulations: Lessons from Search-and-Rescue HRI |
| Lorrie Cranor | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
| Louisa Remedios | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
| Louise Lawrence | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
| Lubna Razaq | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
| Luca Cernuzzi | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
| Luca Damasco | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
| Lucas Colusso | A Translational Science Model for HCI |
| Lucas Colusso | r/science: Challenges and Opportunities in Online Science Communication |
| Lucas Kempe-Cook | Behind the Voices: The Practice and Challenges of Esports Casters |
| Ludvig Elblaus | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
| Ludwig Trotter | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| Ludwig Wall | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Luigi De Russis | The Race Towards Digital Wellbeing: Issues and Opportunities |
| Luigi De Russis | Empowering End Users in Debugging Trigger-Action Rules |
| Luis Carriço | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
| Luis Chaidez | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
| Lujo Bauer | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Lukas Gehrke | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Lukas Heilmann | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Lukas Mecke | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
| Luke Franzke | Shape Changing Surfaces and Structures: Design Tools and Methods for Electroactive Polymers |
| Luke Murray | Opportunities for Automating Email Processing: A Need-Finding Study |
| Luma Tabbaa | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Lydia Chilton | VisiBlends: A Flexible Workflow for Visual Blends |
| Lydia Chilton | Metaphoria: An Algorithmic Companion for Metaphor Creation |
| Lydia Chilton | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
| Lynne Baillie | A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App |
| Lynne Coventry | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
| M.C. Schraefel | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
| Maarten Bos | Analyzing the Use of Camera Glasses in the Wild |
| Madeline Balaam | Designing for Digital Playing Out |
| Madeline Balaam | Emotion Work in Experience-Centered Design |
| Madelon Hulsebos | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Madhu Reddy | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
| Magy Seif El-Nasr | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
| Maher Khelifi | Beyond the Patient Portal: Supporting Needs of Hospitalized Patients |
| Maheshya Weerasinghe | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Mahmood Sharif | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Maitraye Das | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
| Majed Al Zayer | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
| Majed Samad | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
| Makayla Lewis | Follow the Money: Managing Personal Finance Digitally |
| Maki Rooksby | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Malika Nurbekova | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Manaswi Saha | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Mandy Rose | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
| Maneesh Agrawala | VisiBlends: A Flexible Workflow for Visual Blends |
| Maneesh Agrawala | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
| Maneesh Agrawala | Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation |
| Maneesh Agrawala | How to Design Voice Based Navigation for How-To Videos |
| Manfred Tscheligi | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
| Manu Chopra | Exploring Crowdsourced Work in Low-Resource Settings |
| Manya Sleeper | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Mar Gonzalez-Franco | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
| Mar Gonzalez-Franco | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
| Marc Alexa | Understanding Metamaterial Mechanisms |
| Marc Alexa | The Mental Image Revealed by Gaze Tracking |
| Marc Baloup | RayCursor: A 3D Pointing Facilitation Technique based on Raycasting |
| Marc Erich Latoschik | Usability of Gamified Knowledge Learning in VR and Desktop-3D |
| Marc Hassenzahl | Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing |
| Marc Langheinrich | Sharing Economy Design Cards |
| Marc Macé | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
| Marc Schubhan | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
| Marcel Lahaye | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
| Marco Aurisicchio | Understanding Affective Experiences with Conversational Agents |
| Marco Fendrich | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Marco Manca | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
| Marco Pavone | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
| Marcos Serrano | Finding Information on Non-Rectangular Interfaces |
| Marcus Amalachandran | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
| Marcus Carter | Frame Analysis of Voice Interaction Gameplay |
| Margaret Burnett | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
| Margaret Drouhard | Human-Computer Insurrection: Notes on an Anarchist HCI |
| Margot Brereton | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
| Margot Brereton | Position Exchange Workshops: A Method to Design for Each Other in Families |
| Margot Brereton | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
| Margot Brereton | Designing Participatory Sensing with Remote Communities to Conserve Endangered Species |
| Margot Brereton | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Maria Hwang | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
| Maria Kallionpaa | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
| Maria Matsangidou | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Maria Reyes | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
| Maria Reyes | Slow Robots for Unobtrusive Posture Correction |
| Maria Roussou | Transformation through Provocation? |
| Maria Shugrina | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
| Maria Teresa Llano Rodriguez | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
| Maria Tomprou | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
| Maria Vraka | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
| Mariam Hassib | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
| Mariam Hassib | Communicating Uncertainty in Fertility Prognosis |
| Marian Harbach | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
| Marianna Obrist | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
| Marianna Obrist | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
| Marianna Obrist | Sampling Strategy for Ultrasonic Mid-Air Haptics |
| Marie-Aude Vitrani | Impacts of Telemanipulation in Robotic Assisted Surgery |
| Marie-Laure Zollinger | Security – Visible, Yet Unseen? |
| Marilena Mademtzi | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Marilyn Lennon | Making Diabetes Education Interactive: Tangible Educational Toys for Children with Type-1 Diabetes |
| Marina Zannoli | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
| Mario Schneller | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
| Marisa Vasconcelos | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Marisol Wong-Villacres | Engaging Lived and Virtual Realities |
| Marisol Wong-Villacres | The Parenting Actor-Network of Latino Immigrants in the United States |
| Marissa Argentina | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Mark Billinghurst | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
| Mark Billinghurst | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
| Mark Billinghurst | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
| Mark Billinghurst | Warping Deixis: Distorting Gestures to Enhance Collaboration |
| Mark Cartwright | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
| Mark D'inverno | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
| Mark Hancock | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
| Mark Hancock | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
| Mark Hancock | To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play |
| Mark Holton | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
| Mark Mcgill | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
| Mark Newman | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
| Mark O'neill | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
| Mark Perry | Follow the Money: Managing Personal Finance Digitally |
| Mark Riedl | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Mark Warner | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
| Markel Vigo | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
| Markus Funk | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
| Markus Funk | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
| Markus Funk | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Markus Tatzgern | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
| Marlon Twyman | Who Would You Like to Work With? |
| Marshini Chetty | Privacy and Security Considerations For Digital Technology Use in Elementary Schools |
| Martez Mott | Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments |
| Martijn Willemsen | Beyond Behavior: The Coach's Perspective on Technology in Health Coaching |
| Martin Cohn | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Martin Dechant | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
| Martin Gibbs | Frame Analysis of Voice Interaction Gameplay |
| Martin Porcheron | Tracking the Consumption of Home Essentials |
| Martin Raubal | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
| Martin Reinoso | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
| Martin Schmitz | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
| Martin Schmitz | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
| Martin Shelton | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
| Martin Skelly | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Martin Stitz | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
| Martin Stumpe | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Martin Wattenberg | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Mary Beth Kery | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
| Mary Beth Rosson | How Do Distance Learners Connect? |
| Mary Ellen Foster | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Mary Jean Amon | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
| Mary Laing | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
| Maryam Ashoori | Thinking Too Classically: Toward a Research Agenda for Human-Quantum Computer Interaction |
| Maryam Mustafa | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
| Maryann Vanvalkenburg | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Maryem Usmani | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
| Masako Kitazaki | Sharing Economy Design Cards |
| Mascha Kleinke | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
| Masitah Ahmad | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
| Mateusz Mikusz | Should I Agree? Delegating Consent Decisions Beyond the Individual |
| Mathias Vukeli? | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
| Matin Yarmand | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
| Matjaž Kljun | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Matt Adams | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Matt Adcock | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
| Matt Jones | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
| Matt Jones | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
| Matt Jones | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Matt Jones | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
| Matteo Dell'amico | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Matteo Farinella | Comparing Effectiveness and Engagement of Data Comics and Infographics |
| Matthew Bernhard | On the Usability of HTTPS Deployment |
| Matthew Brehmer | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Matthew Butler | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
| Matthew Delbridge | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
| Matthew Guzdial | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Matthew Kay | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
| Matthew Kay | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
| Matthew Kay | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
| Matthew Lee | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
| Matthew Levine | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
| Matthew Mauriello | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
| Matthew Paras | Who Would You Like to Work With? |
| Matthew Smith | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
| Matthew Yee-King | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
| Matthias Geiger | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
| Matthias Hoppe | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
| Matthias Peissner | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
| Maurice Jakesch | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
| Maurício Sousa | Warping Deixis: Distorting Gestures to Enhance Collaboration |
| Mauro Pichiliani | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Max Birk | Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance |
| Max Curran | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
| Max Krüger | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
| Max Mühlhäuser | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
| Max Mühlhäuser | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
| Max Mühlhäuser | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Max Pascher | Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation |
| Max Van Kleek | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Max Van Kleek | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
| Max Von Grafenstein | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Max Wilson | From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it |
| Maxime Cordeil | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
| Maximilian Altmeyer | Enable or Disable Gamification? |
| Maximilian Altmeyer | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
| Maximilian Speicher | What is Mixed Reality? |
| Maximus Kaos | Social Play in an Exergame: How the Need to Belong Predicts Adherence |
| Maxine Glancy | Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation |
| Mayank Goel | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
| Mayank Goel | BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming |
| Mayra Barrera Machuca | The Effect of Stereo Display Deficiencies on Virtual Hand Pointing |
| Md. Nafiz Hasan Khan | An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations |
| Md. Romael Haque | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
| Md. Sami Uddin | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
| Megan Cheng | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
| Megan French | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
| Megan Hofmann | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
| Megan Shene | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Megan Venn-Wycherley | HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships |
| Mehmet Aydin Baytas | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
| Mel Gregg | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
| Melanie Volkamer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
| Melissa Barnhart | Active Edge: Designing Squeeze Gestures for the Google Pixel 2 |
| Melissa Bica | Understanding Online News Behaviors |
| Melissa Bica | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
| Melissa Rogerson | Playing Blind: Revealing the World of Gamers with Visual Impairment |
| Meng Xia | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
| Meng-Han Yeh | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
| Meredith Morris | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
| Meredith Morris | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
| Meredith Morris | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
| Mianhong Chen | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
| Micah Sherr | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
| Micah Smith | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
| Michael Bernstein | Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions |
| Michael Bernstein | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
| Michael Birnbaum | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
| Michael Biskjaer | Mapping the Landscape of Creativity Support Tools in HCI |
| Michael Braun | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
| Michael Correll | Ethical Dimensions of Visualization Research |
| Michael Crabb | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
| Michael Heron | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
| Michael Heung | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Michael Inzlicht | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
| Michael Kellen | Supporting Coping with Parkinson's Disease Through Self Tracking |
| Michael Littman | How Users Interpret Bugs in Trigger-Action Programming |
| Michael Long | Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks |
| Michael Madaio | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
| Michael Mcguffin | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Michael Mcguffin | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Michael Muller | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
| Michael Nebeling | What is Mixed Reality? |
| Michael Nebeling | 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper |
| Michael Oppermann | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
| Michael Rivera | Desktop Electrospinning: A Single Extruder 3D Printer for Producing Rigid Plastic and Electrospun Textiles |
| Michael Saugstad | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| Michael Sedlmair | Neighborhood Perception in Bar Charts |
| Michael Solah | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
| Michael Stengel | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| Michael Storz | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
| Michael Terry | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Michael Van Der Kamp | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
| Michael Weber | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
| Michail Schwab | Evaluating Pan and Zoom Timelines and Sliders |
| Michail Vanis | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Michal Luria | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
| Michel Beaudouin-Lafon | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
| Michel Pahud | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Michel Pahud | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
| Michela Ferron | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Michele Scaltritti | Guideline-Based Evaluation of Web Readability |
| Michelle Annett | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
| Michelle Annett | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
| Michelle Borkin | Evaluating Pan and Zoom Timelines and Sliders |
| Michelle Coleman | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Michelle Mazurek | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
| Michelle Thorne | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Michiel Bakker | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
| Michiel Bakker | VizML: A Machine Learning Approach to Visualization Recommendation |
| Michinari Kono | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
| Michinari Kono | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
| Michitaka Hirose | Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model |
| Michitaka Hirose | PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions |
| Mick Mcquaid | Barriers to End-User Designers of Augmented Fabrication |
| Midas Nouwens | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
| Miguel Flores | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
| Miguel Nacenta | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
| Miguel Nacenta | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
| Miguel Nacenta | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
| Miha ?Elar | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Mihaela Vorvoreanu | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
| Mihaela Vorvoreanu | Guidelines for Human-AI Interaction |
| Mihai Caleap | VARI-SOUND: A Varifocal Lens for Sound |
| Mika Oki | Egocentric Smaller-person Experience through a Change in Visual Perspective |
| Mikael B. Skov | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
| Mikael Skov | Assisted Shifting of Electricity Use: A Long-Term Study of Managing Residential Heating |
| Mike Armstrong | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
| Mike Chen | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
| Mike Harding | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| Mike Hazas | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
| Mike Sinclair | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
| Mikhaila Friske | AdaCAD: Crafting Software For Smart Textiles Design |
| Miki Tsukamoto | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
| Mikko Kytö | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
| Milan Gruner | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Min Kyung Lee | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Min Zhang | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
| Min Zhen Chai | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Ming Yin | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
| Mingfei Sun | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
| Mingmin Zhao | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
| Mingming Fan | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
| Mingming Fan | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
| Mingqian Zhao | Neighborhood Perception in Bar Charts |
| Mingrui Zhang | Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric |
| Mingrui Zhang | Communication Breakdowns Between Families and Alexa |
| Mingrui Zhang | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
| Minha Lee | Caring for Vincent: A Chatbot for Self-Compassion |
| Minju Kim | PicMe: Interactive Visual Guidance for Taking Requested Photo Composition |
| Minsam Ko | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
| Minsuk Chang | How to Design Voice Based Navigation for How-To Videos |
| Minsuk Choi | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
| Minwoo Kim | How Do Humans Assess the Credibility on Web Blogs: Qualifying and Verifying Human Factors with Machine Learning |
| Mira Dontcheva | RePlay: Contextually Presenting Learning Videos Across Software Applications |
| Mira Dontcheva | Vocal Shortcuts for Creative Experts |
| Miro Dudik | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
| Misha Sra | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
| Mitchell Gordon | App Usage Predicts Cognitive Ability in Older Adults |
| Mitchell Gordon | Touchscreen Haptic Augmentation Effects on Tapping, Drag and Drop, and Path Following |
| Mitchell Karchemsky | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
| Mohamed Khamis | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
| Mohammad Obaid | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
| Mohammad Rashidujjaman Rifat | The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh |
| Mohammad Tayarani | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
| Mohit Jain | Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns |
| Moira Burke | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
| Moira Mcgregor | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
| Molly Stevens | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
| Monchu Chen | Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning |
| Monica Perusquia-Hernandez | The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles |
| Monika Pröbster | Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas |
| Mor Naaman | When Do People Trust Their Social Groups? |
| Mor Naaman | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
| Morgan Mcguire | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
| Moritz Kolvenbach | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Morten Fjeld | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
| Motahhare Eslami | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
| Muh-Tarng Lin | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
| Muhammad Umair | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Munmun De Choudhury | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
| Munmun De Choudhury | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
| Munmun De Choudhury | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
| Murayyiam Parvez | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
| Mustafa Doga Dogan | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
| Mutlu Cukurova | Designing for Digital Playing Out |
| Na Sun | How Do Distance Learners Connect? |
| Na-Eun Han | Exploring the Plurality of Black Women's Gameplay Experiences |
| Nada Terzimehi? | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
| Nadia Bianchi-Berthouze | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
| Nadia Bianchi-Berthouze | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
| Nadia Boukhelifa | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
| Nadia Pantidi | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
| Nadia Pantidi | Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia |
| Nadia Pantidi | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Naho Matsuda | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
| Nalin Chhibber | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
| Nam Wook Kim | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Nam Wook Kim | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Namrata Srivastava | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
| Nan Cao | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
| Naoki Kimura | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
| Naomi Frei | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
| Naomi Johnson | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
| Naomi Johnson | Poirot: A Web Inspector for Designers |
| Narayan Hegde | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
| Natã Barbosa | Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning |
| Natalya Bazarova | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
| Natalya Bazarova | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
| Nate Kauffman | Infrastructuring the Imaginary: How Sea-Level Rise Comes to Matter in the San Francisco Bay Area |
| Nathalie Henry Riche | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
| Nathalie Henry Riche | ActiveInk: (Th)Inking with Data |
| Nathalie Henry Riche | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
| Nathalie Henry Riche | Comparing Effectiveness and Engagement of Data Comics and Infographics |
| Nathalie Méjean Perrot | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
| Nathan Hahn | Casual Microtasking: Embedding Microtasks in Facebook |
| Nathan Jones | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
| Nathan Malkin | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
| Nathan Semertzidis | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
| Naveena Karusala | Engaging Lived and Virtual Realities |
| Nazanin Andalibi | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
| Nazanin Andalibi | Responding to Sensitive Disclosures on Social Media: A Decision Making Framework |
| Nazanin Andalibi | What Happens After Disclosing Stigmatized Experiences on Identified Social Media: Individual, Dyadic, and Social/Network Outcomes |
| Nazmus Saquib | Interactive Body-Driven Graphics for Augmented Video Performance |
| Neha Kumar | Examining the "Global" Language of Emojis: Designing for Cultural Representation |
| Neha Kumar | Engaging Lived and Virtual Realities |
| Neha Kumar | Empowerment on the Margins: The Online Experiences of Community Health Workers |
| Neha Kumar | The Parenting Actor-Network of Latino Immigrants in the United States |
| Neil Shah | Impact of Contextual Factors on Snapchat Public Sharing |
| Nena Van As | Caring for Vincent: A Chatbot for Self-Compassion |
| Nese Alyuz | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
| Netta Iivari | Power Struggles and Disciplined Designers – A Nexus Analytic Inquiry on Cross-Disciplinary Research and Design |
| Netta Ofer | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
| Nicholas Diakopoulos | Search as News Curator: The Role of Google in Shaping Attention to News Information |
| Nicholas Liao | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
| Nick Bryan-Kinns | Mazi: Tangible Technologies as a Channel for Collaborative Play |
| Nick Bryan-Kinns | The Right to the Sustainable Smart City |
| Nick Tandavanitj | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
| Nick Taylor | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Niclas Dobbertin | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
| Nico Haas | Using Presence Questionnaires in Virtual Reality |
| Nico Herbig | Multi-Modal Approaches for Post-Editing Machine Translation |
| Nicola Bidwell | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
| Nicola Dell | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
| Nicola Dell | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
| Nicola Leonardi | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
| Nicola Marsden | Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas |
| Nicolai Marquardt | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
| Nicolas Christin | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
| Niels Henze | Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model |
| Niels Henze | Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance |
| Niels Henze | Effect of Orientation on Unistroke Touch Gestures |
| Niels Henze | Using Presence Questionnaires in Virtual Reality |
| Niels Henze | Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts |
| Niels Van Berkel | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
| Niels Wouters | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
| Nigel Davies | Programmable Donations: Exploring Escrow-Based Conditional Giving |
| Nigel Davies | Should I Agree? Delegating Consent Decisions Beyond the Individual |
| Nigel Shadbolt | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
| Nigel Shadbolt | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
| Nikhita Joshi | An Evaluation of Touch Input at the Edge of a Table |
| Niklas Deierlein | Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model |
| Niklas Elmqvist | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
| Niklas Elmqvist | Ranked-List Visualization: A Graphical Perception Study |
| Niklas Elmqvist | Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models |
| Nikolaos Mastellos | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| Nikolas Martelaro | An Exploration of Speech-Based Productivity Support in the Car |
| Nikolas Martelaro | Is Now A Good Time? An Empirical Study of Vehicle-Driver Communication Timing |
| Nils Jäger | The Performative Mirror Space |
| Nimish Maravi | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
| Nina Boulus-Rodje | Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied Palestine |
| Nina Gerber | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
| Ning Ma | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
| Nirmal Kumar Raveendranath | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
| Nirmita Mehra | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
| Nithya Sambasivan | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Noor Mazhar | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
| Nora Mcdonald | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
| Norman Su | Behind the Voices: The Practice and Challenges of Esports Casters |
| Norman Su | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
| Norman Su | (Re-)Framing Menopause Experiences for HCI and Design |
| Noshir Contractor | Who Would You Like to Work With? |
| Nouela Johnston | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
| Nour Halabi | Aggregated Visualization of Playtesting Data |
| Noura Howell | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
| Nova Ahmed | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| Novia Nurain | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
| Nuno Nunes | "When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos |
| Nur Al-Huda Hamdan | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
| Obaid Malilk | Tracking the Consumption of Home Essentials |
| Oded Nov | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
| Oded Nov | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
| Ofer Arazy | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
| Oilver Stefani | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
| Olga Vitek | Evaluating Pan and Zoom Timelines and Sliders |
| Oliver Bates | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
| Oliver Haimson | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
| Oliver Happel | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
| Oliver Lemon | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
| Oliver Nowak | ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone |
| Oliver Wang | How to Design Voice Based Navigation for How-To Videos |
| Oliver Wang | B-Script: Transcript-based B-roll Video Editing with Recommendations |
| Olivia Richards | Communication Breakdowns Between Families and Alexa |
| Olivier Rioul | Speed-Accuracy Tradeoff: A Formal Information-Theoretic Transmission Scheme (FITTS) |
| Olof Torgersson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
| Omar El-Etr | Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania |
| Oren Zuckerman | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
| Oren Zuckerman | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
| Orla Cooney | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
| Os Keyes | Human-Computer Insurrection: Notes on an Anarchist HCI |
| Oscar Tomico | Encoding Materials and Data for Iterative Personalization |
| Oussama Metatla | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
| Oussama Metatla | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
| Ovidiu-Ciprian Ungurean | Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap |
| Ozguc Bertug Capunaman | A-line: 4D Printing Morphing Linear Composite Structures |
| Pablo Cesar | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
| Pablo Gallego Cascón | ChewIt. An Intraoral Interface for Discreet Interactions |
| Pablo Torres | Designing for Digital Playing Out |
| Pamela Briggs | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
| Pamela Briggs | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
| Pamela Briggs | Gabber: Supporting Voice in Participatory Qualitative Practices |
| Pamela Wisniewski | Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online |
| Panote Siriaraya | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
| Pao Siangliulue | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
| Paolo Massa | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
| Parastoo Abtahi | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
| Parastoo Abtahi | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
| Pardis Emami-Naeini | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
| Parfait Eloundou-Enyegue | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
| Paris Smaragdis | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
| Parmit Chilana | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
| Parmit Chilana | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
| Pascal Fortin | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
| Pascal Knierim | Using Presence Questionnaires in Virtual Reality |
| Pascal Lessel | Enable or Disable Gamification? |
| Pascal Lessel | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
| Patricia Rick | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
| Patrick Archard | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
| Patrick Baudisch | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
| Patrick Baudisch | Understanding Metamaterial Mechanisms |
| Patrick Brundell | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
| Patrick Carrington | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
| Patrick Dickinson | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
| Patrick Healey | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
| Patrick Hutchings | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
| Patrick Lucey | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
| Patrick O'flaherty | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
| Patrick Olivier | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
| Patrick Olivier | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
| Patrick Olivier | Gabber: Supporting Voice in Participatory Qualitative Practices |
| Patrizia Di Campli San Vito | Haptic Navigation Cues on the Steering Wheel |
| Pattie Maes | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
| Paul Beardsley | Feeling Fireworks: An Inclusive Tactile Firework Display |
| Paul Bennett | Guidelines for Human-AI Interaction |
| Paul Bennett | Will You Accept an Imperfect AI? Exploring Designs for Adjusting End-user Expectations of AI-powered Systems |
| Paul Bossauer | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
| Paul Coulton | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
| Paul Foulkes | Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction |
| Paul Jaeger | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
| Paul Laboi | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
| Paul Macneilage | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
| Paul Marshall | HawkEye – Deploying a Design Fiction Probe |
| Paul Panek | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
| Paul Resnick | Impulse Buying: Design Practices and Consumer Needs |
| Paul Resnick | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
| Paul Roe | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
| Paul Roe | Designing Participatory Sensing with Remote Communities to Conserve Endangered Species |
| Paul Roe | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
| Paul Shabajee | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
| Paul Strohmeier | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
| Paul Taele | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
| Paul Tennent | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
| Paul Tennent | Sensory Alignment in Immersive Entertainment |
| Paul-Henry Schoenhagen | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
| Paula Arcari | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
| Paula Varela | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
| Pauline Van Dongen | Encoding Materials and Data for Iterative Personalization |
| Paulo Bala | "When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos |
| Paulo Cavalin | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
| Pavel Karpashevich | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Pawarat Nontasil | Emotional Utility and Recall of the Facebook News Feed |
| Pawel Woźniak | Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics |
| Pawel Woźniak | Gamification in Science: A Study of Requirements in the Context of Reproducible Research |
| Paweł Woźniak | Clairbuoyance: Improving Directional Perception for Swimmers |
| Paweł Woźniak | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
| Pedro Campos | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
| Pedro Lopes | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
| Pedro Lopes | Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency |
| Pedro Sanches | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
| Pei-Yi Kuo | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
| Peiyi Liu | Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization |
| Pejman Mirza-Babaei | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
| Pejman Mirza-Babaei | Aggregated Visualization of Playtesting Data |
| Pengcheng An | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
| Penny Collisson | Guidelines for Human-AI Interaction |
| Pepijn Verburg | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
| Per Ola Kristensson | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
| Per Ola Kristensson | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
| Per Ola Kristensson | Crowdworker Economics in the Gig Economy |
| Per Ola Kristensson | Crowdsourcing Interface Feature Design with Bayesian Optimization |
| Pernille Bjørn | Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied Palestine |
| Pernille Bjørn | Blockchain Assemblages: Whiteboxing Technology and Transforming Infrastructural Imaginaries |
| Perttu Hämäläinen | Social Play in an Exergame: How the Need to Belong Predicts Adherence |
| Pete Thomas | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Peter Arnold | A 2nd Person Social Perspective on Bodily Play |
| Peter Bihr | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
| Peter Börjesson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
| Peter Craigon | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
| Peter Dalsgaard | Mapping the Landscape of Creativity Support Tools in HCI |
| Peter Kiefer | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
| Peter Koval | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
| Peter Krafft | Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems |
| Peter Krafft | A Bayesian Cognition Approach to Improve Data Visualization |
| Peter Mayer | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
| Peter Mayer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
| Peter Mohr |