A list of all papers by authors who have published at CHI 2019. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title |
---|---|
Aakar Gupta | RotoSwype: Word-Gesture Typing using a Ring |
Aakar Gupta | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
Aaron Massey | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
Aaron Quigley | RotoSwype: Word-Gesture Typing using a Ring |
Aaron Steinfeld | Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes |
Abdallah El Ali | NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists |
Abdallah El Ali | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
Abdinasir Aliomar | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
Abdullah Ali | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
Abhimanyu Deora | How Users Interpret Bugs in Trigger-Action Programming |
Abhinandan Jain | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
Abhinav Garg | ReCall: Crowdsourcing on Basic Phones to Financially Sustain Voice Forums |
Abhinav Garg | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
Abhraneel Sarma | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
Abi Roper | Empowering Expression for Users with Aphasia through Constrained Creativity |
Abi Roper | Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process |
Abigail Durrant | Designing for Digital Playing Out |
Abigail Durrant | Understanding the Boundaries between Policymaking and HCI |
Abraham Mhaidli | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
Abu Saleh Md Noman | Techies Against Facebook: Understanding Negative Sentiment Toward Facebook via User Generated Content |
Adam Aviv | "Pretty Close to a Must-Have:" Balancing Usability Desire and Security Concern in Biometric Adoption |
Adam Bell | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
Adam Fourney | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
Adam Fourney | Guidelines for Human-AI Interaction |
Adam Kelly | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
Adam Marcus | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
Adam Slack | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
Adil Yalcin | Ranked-List Visualization: A Graphical Perception Study |
Adilene Uriostegui | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
Aditi Mallavarapu | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
Aditya Bharadwaj | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
Aditya Dash | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Aditya Shekhar Nittala | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
Aditya Vashistha | ReCall: Crowdsourcing on Basic Phones to Financially Sustain Voice Forums |
Aditya Vashistha | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
Aditya Vishwanath | Engaging Lived and Virtual Realities |
Adrian Friday | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
Adrian Galvin | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
Adrian Hazzard | Encumbered Interaction: a Study of Musicians Preparing to Perform |
Adrian Hazzard | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
Adrian Park | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Adrian Wagner | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
Adwait Sharma | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
Agha Ali Raza | Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums |
Agha Ali Raza | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
Ahed Aladwan | A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps |
Ahmad Azadvar | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
Ahmed Alqaraawi | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
Ahmed Kharrufa | HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships |
Ahmed Kharrufa | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Ahtsham Manzoor | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
Aida Komkaite Komkaite | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
Aikaterini Bourazeri | Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process |
Aileen Zeng | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Aileen Zeng | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Aisling Ann O'kane | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
Akrivi Katifori | Transformation through Provocation? |
Alaa Alahmadi | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
Alan Borning | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
Alan Chamberlain | Encumbered Interaction: a Study of Musicians Preparing to Perform |
Alan Davies | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
Albert Chen | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Alberto Monge Roffarello | The Race Towards Digital Wellbeing: Issues and Opportunities |
Alberto Monge Roffarello | Empowering End Users in Debugging Trigger-Action Rules |
Alberto Sangiovanni Vincentelli | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
Albrecht Kurze | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
Albrecht Schmidt | Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics |
Albrecht Schmidt | Gamification in Science: A Study of Requirements in the Context of Reproducible Research |
Albrecht Schmidt | Clairbuoyance: Improving Directional Perception for Swimmers |
Albrecht Schmidt | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
Aleksandra Sarcevic | Temporal Rhythms and Patterns of Electronic Documentation in Time-Critical Medical Work |
Aleksandra Sarcevic | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
Alena Naiakshina | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
Alessandra Sorrentino | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Alessandro Canossa | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
Alessandro Soro | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
Alessandro Soro | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Alessandro Vinciarelli | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Alex Endert | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
Alex Kale | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
Alex Lu | DreamGigs: Designing a Tool to Empower Low-Resource Job Seekers |
Alex Rogers | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
Alex Stanage | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
Alexander Cho | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
Alexander De Luca | Towards Understanding the Link Between Age and Smartphone Authentication |
Alexander Eiselmayer | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
Alexander Majercik | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
Alexander Meschtscherjakov | Trolled by the Trolley Problem: On What Matters for Ethical Decision Making in Automated Vehicles |
Alexander Mirnig | Trolled by the Trolley Problem: On What Matters for Ethical Decision Making in Automated Vehicles |
Alexandra Chouldechova | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
Alexandra Ion | Understanding Metamaterial Mechanisms |
Alexandra Lee | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
Alexandra Papoutsaki | Eye-Write: Gaze Sharing for Collaborative Writing |
Alexandra Voit | Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts |
Alexandre Lemort | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
Alexandros Mouzakitis | Haptic Navigation Cues on the Steering Wheel |
Alexis Hiniker | Communication Breakdowns Between Families and Alexa |
Alexis Hiniker | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
Alexis Hiniker | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
Alexis Hiniker | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Alexis Hiniker | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
Alexis Hope | Hackathons as Participatory Design: Iterating Feminist Utopias |
Alexis Lim | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Alfred Kobsa | Collective Privacy Management in Social Media: A Cross-cultural Validation |
Ali Alkhatib | Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions |
Ali Neshati | An Analytic Model for Time Efficient Personal Hierarchies |
Aliaksei Miniukovich | Guideline-Based Evaluation of Web Readability |
Alice Ferguson | Designing for Digital Playing Out |
Alice Nguyen | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
Alicia Wang | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Alisa Frik | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
Alison Oldfield | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
Alissa Antle | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
Alistair Morrison | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
Alix Goguey | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Alix Goguey | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
Allison Hishikawa | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Allison Spiller | Breakdowns in Home-School Collaboration for Behavioral Intervention |
Aloha Ambe | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
Aloha Ambe | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Alyson Young | "This Girl is on Fire" Sensemaking in an Online Health Community for Vulvodynia |
Alyssa Alcorn | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Aman Gupta | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
Aman Parnami | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
Aman Parnami | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
Amanda Carr | Designing for Digital Playing Out |
Amanda Lazar | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
Amanda Lazar | (Re-)Framing Menopause Experiences for HCI and Design |
Amanda Menking | People Who Can Take It: How Women Wikipedians Negotiate and Navigate Safety |
Amanda Purington | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
Amanda Swearngin | Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning |
Amanveer Wesley | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Amber Horvath | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
Amelia Wang | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
Amelie Bengsch | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
Amina Abbas-Nazari | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Amit Elazari Bar On | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Amit Sharma | Moments of Change: Analyzing Peer-Based Cognitive Support in Online Mental Health Forums |
Amitabh Varshney | Geollery: A Mixed Reality Social Media Platform |
Amna Batool | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Amon Rapp | Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes |
Amy Bruckman | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
Amy Cook | How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning |
Amy Liu | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
Amy Murphy | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Amy Ogan | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
Amy Wilson | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
Amy Yo Sue Chen | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
Amy Zhang | Opportunities for Automating Email Processing: A Need-Finding Study |
An Jacobs | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
Ana Caraban | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
Ana Elisa Méndez Méndez | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
Ana Tajadura-Jiménez | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
Ana-Maria Salai | A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App |
Anab Jain | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Anandghan Waghmare | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
Anastasia Bezerianos | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
Anastasia Danilova | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
Anders Drachen | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
Anders Løvlie | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
André Zenner | Drag: on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift |
André Zenner | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
Andrea Bianchi | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
Andrea Bunt | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
Andrea Forte | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
Andrea Forte | Responding to Sensitive Disclosures on Social Media: A Decision Making Framework |
Andrea Forte | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
Andrea Hartzler | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
Andrea Hartzler | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
Andrea Hu | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
Andrea Kleinsmith | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Andrea Parker | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
Andrea Révész | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
Andreas Bischof | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
Andreas Bulling | Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications |
Andreas Bulling | A Design Space for Gaze Interaction on Head-mounted Displays |
Andreas Butz | Communicating Uncertainty in Fertility Prognosis |
Andreas Lang | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
Andreas Ley | The Mental Image Revealed by Gaze Tracking |
Andreas Mathisen | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
Andreas Riener | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Andreas Schmid | On the Latency of USB-Connected Input Devices |
Andreas Schou | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Andreas Sonderegger | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
Andreas Steinisch | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
Andreea Muresan | Tool Extension in Human–Computer Interaction |
Andreea Muresan | Charting Subtle Interaction in the HCI Literature |
Andrés Lucero | On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog |
Andrés Lucero | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Andrés Lucero | Integrated Workflows: Generating Feedback Between Digital and Physical Realms |
Andrés Lucero | May AI? Design Ideation with Cooperative Contextual Bandits |
Andrés Monroy-Hernández | Analyzing the Use of Camera Glasses in the Wild |
Andrés Solano | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
Andrew Berry | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
Andrew Berry | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
Andrew Davenport | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
Andrew Garbett | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Andrew Gregory | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
Andrew Head | Managing Messes in Computational Notebooks |
Andrew Head | Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models |
Andrew Irlitti | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
Andrew Mcpherson | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
Andrew Miller | "This Girl is on Fire" Sensemaking in an Online Health Community for Vulvodynia |
Andrew Miller | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
Andrew Mittereder | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Andrew Oplinger | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Andrew Saltarelli | Psychologically Inclusive Design: Cues Impact Women's Participation in STEM Education |
Andrew Tobin | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
Andrew Trister | App Usage Predicts Cognitive Ability in Older Adults |
Andrew Vargo | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
Andrew Webb | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
Andrew Wilson | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
Andrew Wilson | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
Andrii Matviienko | NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists |
Andruid Kerne | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
Andrzej Romanowski | Clairbuoyance: Improving Directional Perception for Swimmers |
Andy Boucher | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Andy Cockburn | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
Andy Cockburn | Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings |
Andy Sheen | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Aneesha Singh | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
Aneesha Singh | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
Angela Lin | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Angela Lin | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
Angela Stewart | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
Angelika Strohmayer | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
Angelika Strohmayer | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
Angeliki Tzouganatou | Transformation through Provocation? |
Anh Truong | How to Design Voice Based Navigation for How-To Videos |
Anind Dey | Clench Interface: Novel Biting Input Techniques |
Anirudha Joshi | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Anita Chen | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
Anja Dinhopl | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
Anja Mainz | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
Anjali Munasinghe | "Wait, Do I Know This Person?": Understanding Misdirected Email |
Anke Reinschluessel | Does It Feel Real? Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality |
Ann Blandford | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
Ann Blandford | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
Ann Blandford | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
Anna Brown | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
Anna Cox | Why Do You Need This? Selective Disclosure of Data Among Citizen Scientists |
Anna Cox | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
Anna Cox | HawkEye – Deploying a Design Fiction Probe |
Anna Lisa Martin-Niedecken | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
Anna Rudnicka | Why Do You Need This? Selective Disclosure of Data Among Citizen Scientists |
Anna Ståhl | Emotion Work in Experience-Centered Design |
Anna Turner | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Anna-Katharina Frison | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Annalu Waller | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Anne Hermes | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
Anne Marie Piper | Everyday Experiences: Small Stories and Mental Illness on Instagram |
Anne Marie Piper | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
Anne Roudaut | Finding Information on Non-Rectangular Interfaces |
Anne Roudaut | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Anne Spaa | Understanding the Boundaries between Policymaking and HCI |
Anne Veinberg | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
Annu Sible Prabhakar | Understanding Life Transitions: A Case Study of Support Needs of Low-Income Mothers |
Anran Wang | MilliSonic: Pushing the Limits of Acoustic Motion Tracking |
Anthony Li | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Anthony Poon | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
Anthony Steed | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
Anton Fedosov | Sharing Economy Design Cards |
Antonella De Angeli | Guideline-Based Evaluation of Web Readability |
Antonella De Angeli | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
Antonella Nonnis | Mazi: Tangible Technologies as a Channel for Collaborative Play |
Antonio Iannopollo | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
Antonio Krüger | Enable or Disable Gamification? |
Antonio Krüger | Drag: on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift |
Antonio Krüger | Multi-Modal Approaches for Post-Editing Machine Translation |
Antonio Krüger | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
Antonio Krüger | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
Antonis Vafeas | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
Antti Oulasvirta | May AI? Design Ideation with Cooperative Contextual Bandits |
Anurag Sarkar | Transforming Game Difficulty Curves using Function Composition |
Anushay Furqan | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
Anya Kolesnichenko | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
Apu Kapadia | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
Argenis Ramirez Gomez | SuperVision: Playing with Gaze Aversion and Peripheral Vision |
Ari Pollack | Beyond the Patient Portal: Supporting Needs of Hospitalized Patients |
Ariel Shamir | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
Aristides Mairena | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
Arlind Reuter | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
Armaan Shah | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
Arnaud Prouzeau | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
Arne Berger | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
Arpita Bhattacharya | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
Arthur Silber | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Arvi Gjoka | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
Arvind Satyanarayan | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Aryan Saini | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
Aryan Saini | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
Åsa Cajander | Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders |
Åsa Unander-Scharin | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
Ashley Colley | Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance |
Ashley Colley | Together in Bed? Couples' Mobile Technology Use in Bed |
Ashley Garrity | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
Ashraf Abdul | Designing Theory-Driven User-Centric Explainable AI |
Ashutosh Agrawal | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Asim Karim | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
Asim Yantaç | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
Asimina Vasalou | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
Aske Mottelson | Tool Extension in Human–Computer Interaction |
Asli Arslan Esme | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
Asma Shakil | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
Asra Rizvi | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
Atsushi Matsubayashi | Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback |
Audrey Desjardins | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
Avinash Singh | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Awais Athar | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
Axel Janson | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Axel Seri | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
Ayelet Ben-Sasson | Evaluating Expert Curation in a Baby Milestone Tracking App |
Ayesha Asghar | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
Ayman Alzayat | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
Ayse Bayraktaroglu | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Azadeh Forghani | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
Azin Semsar | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Azra Ismail | Empowerment on the Margins: The Online Experiences of Community Health Workers |
Balasaravanan Thoravi Kumaravel | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
Baptiste Bourreau | EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions |
Barbara Kopacin | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Barış Serim | Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research |
Barrett Ens | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
Barrett Ens | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
Bart Knijnenburg | Collective Privacy Management in Social Media: A Cross-cultural Validation |
Bastian Pfleging | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
Beatrix Wais-Zechmann | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
Been Kim | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Benjamin Adams | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
Benjamin Bach | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Benjamin Bach | Comparing Effectiveness and Engagement of Data Comics and Infographics |
Benjamin Bedwell | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Benjamin Cowan | Digital Behaviour Change Interventions to Break and Form Habits |
Benjamin Cowan | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Benjamin Hanrahan | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
Benjamin Mako Hill | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
Benjamin Reinheimer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
Benjamin Tag | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
Benoit Landry | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
Bernard Oriola | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
Bernd Huber | B-Script: Transcript-based B-roll Video Editing with Recommendations |
Bernd Ploderer | Position Exchange Workshops: A Method to Design for Each Other in Families |
Bernd Ploderer | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
Bernhard Jenny | Look-From Camera Control for 3D Terrain Maps |
Berry Eggen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
Berry Eggen | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
Bertrand Schneider | What Can We Learn from Augmented Reality (AR)? |
Besmira Nushi | Guidelines for Human-AI Interaction |
Besnik Fetahu | Understanding and Mitigating Worker Biases in the Crowdsourced Collection of Subjective Judgments |
Beste Yuksel | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
Betsy Disalvo | The Parenting Actor-Network of Latino Immigrants in the United States |
Bettina Nissen | Should I Agree? Delegating Consent Decisions Beyond the Individual |
Betty Sargeant | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
Bhakti Bhikne | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Biao Xie | Pose-Guided Level Design |
Bilal Saleem | Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations |
Bill Howe | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
Bill Kapralos | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
Bing-Yu Chen | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
Bing-Yu Chen | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
Bing-Yu Chen | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
Bingkun Yang | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
Bjoern Hartmann | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
Björn Hartmann | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
Björn Hartmann | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
Bjorn Hubert-Wallander | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
Blaine Lewis | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
Blase Ur | How Users Interpret Bugs in Trigger-Action Programming |
Bokyung Lee | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
Bokyung Lee | SmartManikin: Virtual Humans with Agency for Design Tools |
Bongshin Lee | ActiveInk: (Th)Inking with Data |
Bongshin Lee | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
Bonnie Chinh | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
Bonnie John | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
Bonnie Nardi | Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship |
Boriana Koleva | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Brad Myers | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
Brad Myers | Implementing Multi-Touch Gestures with Touch Groups and Cross Events |
Bram Naus | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
Bran Knowles | Older Adults' Deployment of 'Distrust' |
Brenda Gillespie | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Brendan Cassidy | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
Brendan Spillane | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Brendan Walker | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
Brenna Mcnally | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
Brent Hecht | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
Brian Hall | What is Mixed Reality? |
Brian Lim | Designing Theory-Driven User-Centric Explainable AI |
Brian Slattery | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
Brian St. Thomas | Just Give Me What I Want: How People Use and Evaluate Music Search |
Briane Paul Samson | Exploring Factors that Influence Connected Drivers to (Not) Use or Follow Recommended Optimal Routes |
Britta Schulte | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
Britta Schulte | HawkEye – Deploying a Design Fiction Probe |
Brooke Auxier | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
Bruce Drinkwater | VARI-SOUND: A Varifocal Lens for Sound |
Bruce Thomas | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
Bruce Thomas | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
Bryan Dosono | Moderation Practices as Emotional Labor in Sustaining Online Communities: The Case of AAPI Identity Work on Reddit |
Bryan Pardo | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
Bryan Russell | B-Script: Transcript-based B-roll Video Editing with Recommendations |
Bryan Semaan | Moderation Practices as Emotional Labor in Sustaining Online Communities: The Case of AAPI Identity Work on Reddit |
Bryce Tham | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
Byungjoo Lee | Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games |
C. Ailie Fraser | RePlay: Contextually Presenting Learning Videos Across Software Applications |
Çağatay Demiralp | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Cagri Tanriover | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
Caitie Lustig | Visually Encoding the Lived Experience of Bipolar Disorder |
Caitlin Kelleher | Predicting Cognitive Load in Future Code Puzzles |
Caitlin Kuhlman | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Calvin Rubens | LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence |
Cameron Steer | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Camille Nadal | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Caoimhe Hannigan | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
Cara Wilson | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
Carine Lallemand | Security – Visible, Yet Unseen? |
Carl Disalvo | Spaces and Traces: Implications of Smart Technology in Public Housing |
Carl Gutwin | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference |
Carl Gutwin | Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks |
Carl Gutwin | Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings |
Carl Gutwin | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
Carl Gutwin | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
Carl Unander-Scharin | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
Carla Griggio | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
Carlos Alvarez | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Carlos Dietrich | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
Carlos Guestrin | App Usage Predicts Cognitive Ability in Older Adults |
Carman Neustaedter | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
Carman Neustaedter | An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations |
Carman Neustaedter | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
Carmel Majidi | FiberWire: Embedding Electronic Function into 3D Printed Mechanically Strong, Lightweight Carbon Fiber Composite Objects |
Carmel Majidi | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
Carmen Castaneda-Sceppa | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
Carmen Santoro | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
Carol Moser | Impulse Buying: Design Practices and Consumer Needs |
Carolina Fuentes | Tracking the Consumption of Home Essentials |
Caroline Appert | ActiveInk: (Th)Inking with Data |
Caroline Jay | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
Caroline Pitt | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
Carolyn Pang | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
Carrie Cai | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Carys Dally | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Casey Dugan | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
Casper Harteveld | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play |
Catalin-Mihai Barbu | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
Catherine Baker | Understanding the Impact of TVIs on Technology Use and Selection by Children with Visual Impairments |
Catherine D'ignazio | Hackathons as Participatory Design: Iterating Feminist Utopias |
Catherine Letondal | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
Catherine Lim | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
Catherine Lim | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
Cayla Key | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
Cecilia Aragon | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
Cecily Morrison | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Céline Coutrix | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Celso Gomes | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
César Collazos | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
César Hidalgo | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
César Hidalgo | VizML: A Machine Learning Approach to Visualization Recommendation |
Cesare Parise | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
Chaeyong Park | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
Chamod Weerasinghe | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
Chanda Phelan | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
Chandan Mahapatra | Barriers to End-User Designers of Augmented Fabrication |
Chaoyu Chen | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
Charalampos Kyfonidis | Making Diabetes Education Interactive: Tangible Educational Toys for Children with Type-1 Diabetes |
Charles Windlin | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Charles Windlin | Emotion Work in Experience-Centered Design |
Charles-Antoine Julien | The Scale and Structure of Personal File Collections |
Charlie Pinder | Digital Behaviour Change Interventions to Break and Form Habits |
Charlie Rohlf | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
Charlotte Van Lotringen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
Chat Wacharamanotham | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
Chee Siang Ang | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Chelsea Myers | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
Chelsy Simran | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
Chen Liang | HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision |
Chen-Kuo Sun | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
Chen-Yu Hsu | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
Cheng Ji | RotoSwype: Word-Gesture Typing using a Ring |
Chengcheng Qu | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Chengcheng Qu | Exploring and Designing for Memory Impairments in Depression |
Cheonbok Park | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
Chi Wang | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
Chi-Jui Wu | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
Chi-Yang Hsu | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
Chia-Fang Chung | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
Chia-Yu Chen | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
Chiara Leonardi | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Chieko Asakawa | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
Chieko Asakawa | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
Chien-Ru Sun | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
Chien-Wen Yuan | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
Chih-Heng Lin | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
Chin Guan Lim | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
Chin-Teng Lin | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Chris Bevan | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Chris Bryan | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
Chris Elsden | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
Chris Elsden | Understanding the Boundaries between Policymaking and HCI |
Chris Elsden | Programmable Donations: Exploring Escrow-Based Conditional Giving |
Chris Elsden | Recipes for Programmable Money |
Chris Greenhalgh | Encumbered Interaction: a Study of Musicians Preparing to Perform |
Chris Greenhalgh | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
Chris Harrison | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
Chris Harrison | Sensing Fine-Grained Hand Activity with Smartwatches |
Chris Harrison | BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming |
Chris Harrison | SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences |
Chris Paffen | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
Chris Preist | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
Chris Speed | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
Chris Speed | Programmable Donations: Exploring Escrow-Based Conditional Giving |
Chris Speed | Should I Agree? Delegating Consent Decisions Beyond the Individual |
Christian Corsten | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
Christian Holz | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
Christian Holz | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
Christian Holz | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Christian Holz | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
Christian Holz | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
Christian Remy | Mapping the Landscape of Creativity Support Tools in HCI |
Christiane Grünloh | Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders |
Christina Harrington | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
Christina Pakusch | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
Christina Trepkowski | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
Christine Geeng | Who's In Control? Interactions In Multi-User Smart Homes |
Christine Hosey | Just Give Me What I Want: How People Use and Evaluate Music Search |
Christine Murad | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Christof Lutteroth | ReType: Quick Text Editing with Keyboard and Gaze |
Christof Lutteroth | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
Christof Lutteroth | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
Christof Lutteroth | ORC Layout: Adaptive GUI Layout with OR-Constraints |
Christoph Hube | Understanding and Mitigating Worker Biases in the Crowdsourced Collection of Subjective Judgments |
Christoph Ziegler | Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation |
Christophe Jouffrais | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
Christopher Brooks | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
Christopher Collins | Saliency Deficit and Motion Outlier Detection in Animated Scatterplots |
Christopher Collins | ActiveInk: (Th)Inking with Data |
Christopher Frauenberger | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Christopher Frauenberger | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
Christopher Gates | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Christopher Le Dantec | Spaces and Traces: Implications of Smart Technology in Public Housing |
Christopher Whitehead | Design and Plural Heritages: Composing Critical Futures |
Christos Ioannou | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
Chun Yu | "I Bought This for Me to Look More Ordinary": A Study of Blind People Doing Online Shopping |
Chun Yu | HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision |
Chun Yu | EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios |
Chun Yu | VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto Correction |
Chun Yu | Typing on Split Keyboards with Peripheral Vision |
Chun Yu | Clench Interface: Novel Biting Input Techniques |
Claire Lavenir | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
Claire Liang | Implicit Communication of Actionable Information in Human-AI teams |
Clara Crivellaro | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
Clara Crivellaro | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
Clare Cullen | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
Claude Heath | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
Claudia Acemyan | On the Usability of HTTPS Deployment |
Claudia Daudén Roquet | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Claudia Hilderbrand | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
Claudio Pinhanez | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Claudio Silva | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
Clemens Klokmose | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
Clemens Klokmose | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
Clemens Schartmüller | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Clement Robin | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
Cody Buntain | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
Colin Birge | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
Colin Gray | A Practice-Led Account of the Conceptual Evolution of UX Knowledge |
Colin Gray | Ethical Mediation in UX Practice |
Colin Gray | Analyzing Value Discovery in Design Decisions Through Ethicography |
Colin Scott | Exploring Crowdsourced Work in Low-Resource Settings |
Collin Lynch | A Field Study of Teachers Using a Curriculum-integrated Digital Game |
Corina Mcdonald | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Corina Sas | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Corina Sas | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
Corina Sas | An Exploration of Bitcoin Mining Practices: Miners' Trust Challenges and Motivations |
Corina Sas | Exploring and Designing for Memory Impairments in Depression |
Cornelia Gerdenitsch | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
Cosmin Munteanu | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Crystal Fletcher | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
Cuauhtli Campos | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Cuong Nguyen | TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality |
Cynthia Bennett | The Promise of Empathy: Design, Disability, and Knowing the 'Other' |
Cynthia Breazeal | A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children's Perceptions of Robots |
Da-Jung Kim | Co-Performing Agent: Design for Building User-Agent Partnership in Learning and Adaptive Services |
Da-Yuan Huang | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
Da-Yuan Huang | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
Daisuke Sato | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
Daizo Ikeda | ZeRONE: Safety Drone with Blade-Free Propulsion |
Dakuo Wang | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
Dakuo Wang | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
Damien Ablart | Sampling Strategy for Ultrasonic Mid-Air Haptics |
Damla Çay | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
Dan Cosley | Privacy, Power, and Invisible Labor on Amazon Mechanical Turk |
Dan Jackson | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
Dan Jurafsky | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
Dan Wallach | On the Usability of HTTPS Deployment |
Dan Weld | Guidelines for Human-AI Interaction |
Dan Weld | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
Dana Kuli? | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Danaë Stanton Fraser | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Danding Wang | Designing Theory-Driven User-Centric Explainable AI |
Daniel Archambault | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
Daniel Ashbrook | Barriers to End-User Designers of Augmented Fabrication |
Daniel Auferbauer | Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters |
Daniel Avrahami | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
Daniel Buschek | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
Daniel Buschek | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
Daniel Chen | HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays |
Daniel Foster Smith | Design and Plural Heritages: Composing Critical Futures |
Daniel Gatica-Perez | Looking South: Learning Urban Perception in Developing Cities |
Daniel Gonçalves | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
Daniel Groeger | LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter |
Daniel Kats | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Daniel Lambton-Howard | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Daniel Mendes | Warping Deixis: Distorting Gestures to Enhance Collaboration |
Daniel Miller | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
Daniel Rechlitz | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Daniel Reinhardt | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
Daniel Reinhardt | Only one item left? Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control |
Daniel Saakes | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
Daniel Saakes | Slow Robots for Unobtrusive Posture Correction |
Daniel Saakes | SmartManikin: Virtual Humans with Agency for Design Tools |
Daniel Schien | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
Daniel Smilkov | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Daniel Trielli | Search as News Curator: The Role of Google in Shaping Attention to News Information |
Daniel Vogel | RotoSwype: Word-Gesture Typing using a Ring |
Daniel Vogel | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
Daniel Vogel | Automating the Intentional Encoding of Human-Designable Markers |
Daniel Vogel | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
Daniel Vogel | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
Daniel Vogel | Automation Accuracy Is Good, but High Controllability May Be Better |
Daniel Vogel | An Evaluation of Touch Input at the Edge of a Table |
Daniel Votipka | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
Daniel Welsh | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
Daniel Wigdor | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
Daniel Wigdor | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
Daniel Wigdor | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
Daniel Zappala | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Daniela Rosner | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
Daniela Rosner | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
Daniela Rosner | The Promise of Empathy: Design, Disability, and Knowing the 'Other' |
Daniela Rosner | Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT |
Danielle Lottridge | Understanding Mass-Market Mobile TV Behaviors in the Streaming Era |
Danielle Szafir | Measuring the Separability of Shape, Size, and Color in Scatterplots |
Danielle Wilde | Making Sense of Human-Food Interaction |
Danny Leen | JigFab: Computational Design of Constraints to Facilitate Fabrication with Power Tools |
Dario Pittera | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
Dario Pittera | Sampling Strategy for Ultrasonic Mid-Air Haptics |
Darren Gergle | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
Darren Guinness | StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories |
Darshan Santani | Looking South: Learning Urban Perception in Developing Cities |
Dave Murray-Rust | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
Dave Murray-Rust | Comparing Effectiveness and Engagement of Data Comics and Infographics |
Dave Randall | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
David Albers | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
David Breen | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
David Carrell | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
David Crandall | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
David Dunn | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
David Green | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
David Heidrich | Usability of Gamified Knowledge Learning in VR and Desktop-3D |
David Karger | Opportunities for Automating Email Processing: A Need-Finding Study |
David Kelly | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
David Kirk | Long-Term Value of Social Robots through the Eyes of Expert Users |
David Kirk | Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction |
David Lee | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
David Li | Geollery: A Mixed Reality Social Media Platform |
David Lindlbauer | Understanding Metamaterial Mechanisms |
David Lindlbauer | The Mental Image Revealed by Gaze Tracking |
David Luebke | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
David Mcgookin | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
David Mcgookin | Reveal: Investigating Proactive Location-Based Reminiscing with Personal Digital Photo Repositories |
David Nemer | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
David Piorkowski | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
David Ribes | "Beautiful Seams": Strategic Revelations and Concealments |
Dean Brown | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Débora De Castro Leal | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
Deepak Sahoo | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Deepak Sahoo | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Deepak Sahoo | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
Deirdre Mulligan | Bringing Design to the Privacy Table: Broadening |
Delvin Varghese | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
Denis Kalkofen | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
Denise Downey | Designing for Digital Playing Out |
Deniz Sonmez Unal | MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments |
Dennis Rodrigo Da Cunha Silva | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Denys Matthies | ChewIt. An Intraoral Interface for Discreet Interactions |
Denys Matthies | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
Denzil Ferreira | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
Devon Howard | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Dhruv Jain | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Dhruv Jain | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
Di (Laura) Chen | Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning |
Diako Mardanbegi | Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation |
Diana Doherty | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Diandian Cao | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
Diego Garaialde | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Diego Gómez-Zará | Who Would You Like to Work With? |
Diego Monteiro | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
Diego Muñoz | Position Exchange Workshops: A Method to Design for Each Other in Families |
Dieter Schmalstieg | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
Difeng Yu | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
Dimitrios Darzentas | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
Dimitris Samaras | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
Dina Katabi | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
Dinesh Chatoth | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Dingtian Zhang | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
Dingzeyu Li | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
Diogo Marques | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
Dirk Wenig | Does It Feel Real? Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality |
Diyi Yang | The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups |
Diyi Yang | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
Dmitry Alexandrovsky | The Role of Physical Props in VR Climbing Environments |
Dmitry Dereshev | Long-Term Value of Social Robots through the Eyes of Expert Users |
Dominic Difranzo | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
Dominik Moritz | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
Dominik Weber | Effect of Orientation on Unistroke Touch Gestures |
Don Samitha Elvitigala | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
Donald Degraen | Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures |
Dong-Bach Vo | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Donghee Yvette Wohn | Volunteer Moderators in Twitch Micro Communities: How They Get Involved, the Roles They Play, and the Emotional Labor They Experience |
Donghyun Kim | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
Dongwook Yoon | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
Dongyu Liu | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
Dorothea Reusser | Feeling Fireworks: An Inclusive Tactile Firework Display |
Dorothy Howard | Ways of Knowing When Research Subjects Care |
Dragan Ahmetovic | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
Duncan Brumby | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
Dustin Freeman | Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning |
Dylan Fafard | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
Dylan Gaines | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
Dylan Moore | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
Eamonn O'neill | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
Eda Okur | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
Eden Saig | Evaluating Expert Curation in a Baby Milestone Tracking App |
Edgar Onofre | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
Edith Law | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Eduard Arzt | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
Eduardo Veas | Optimising the Encoding for Vibrotactile Skin Reading |
Eduardo Velloso | A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps |
Eduardo Velloso | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
Edward Brown | Haptic Navigation Cues on the Steering Wheel |
Edward Cutrell | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
Edward Lank | PledgeWork: Online Volunteering through Crowdwork |
Edward Lank | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Edward Lank | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
Eelke Folmer | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
Eiji Onchi | Slow Robots for Unobtrusive Posture Correction |
Eileen Wang | Detecting Personality Traits Using Eye-Tracking Data |
Eivind Flobak | Participatory Design of VR Scenarios for Exposure Therapy |
Elad Alon | Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools |
Eleanor Burgess | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
Eleanor O'rourke | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
Elena Davis | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
Elena Márquez Segura | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
Elena Márquez Segura | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
Elena Simperl | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
Elgin-Skye Mclaren | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
Elham Vaziripour | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Eli Ben-Sasson | Evaluating Expert Curation in a Baby Milestone Tracking App |
Elia Gatti | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
Elia Gatti | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
Elie Bursztein | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Elijah Mayfield | Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities |
Elisa Mekler | A Framework for the Experience of Meaning in Human-Computer Interaction |
Elisa Mekler | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
Elisa Mekler | A Player-Centric Approach to Designing Spatial Skill Training Games |
Elisa Mekler | The Role of Gaming During Difficult Life Experiences |
Elisa Ogawa | Pose-Guided Level Design |
Elisabeth Sulmont | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
Elisabetta Farella | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Elisheva Argaman | Evaluating Expert Curation in a Baby Milestone Tracking App |
Elizabeth Churchill | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Elizabeth Murnane | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
Elizabeth Murnane | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
Elizabeth Murnane | Visually Encoding the Lived Experience of Bipolar Disorder |
Elizabeth Mynatt | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
Elizaveta Karmannaya | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
Elke Rundensteiner | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Ella Dagan | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
Elliot Mitchell | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
Eman Hassan | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
Emanuel Von Zezschwitz | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
Emanuel Zgraggen | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Emanuela Maggioni | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
Emer Gilmartin | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Emilee Rader | "Wait, Do I Know This Person?": Understanding Misdirected Email |
Emilia Kacprzak | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
Emily Hamedian | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
Emily Putnam-Hornstein | Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services |
Emily Reif | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Emily Shaw | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
Emma Brunskill | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
Emma Frid | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
Emma Murphy | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
Emma Spiro | Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems |
Emmanuel Pietriga | ActiveInk: (Th)Inking with Data |
Emrecan Gulay | Integrated Workflows: Generating Feedback Between Digital and Physical Realms |
Enrico Costanza | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
Enrico Costanza | Tracking the Consumption of Home Essentials |
Enrico Costanza | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
Enrico Rukzio | A Design Space for Gaze Interaction on Head-mounted Displays |
Enzo Lucas | Caring for Vincent: A Chatbot for Self-Compassion |
Eric Baumer | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
Eric Corbett | Engaging Gentrification as a Social Justice Issue in HCI |
Eric Gilbert | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Eric Hekler | Supporting Coping with Parkinson's Disease Through Self Tracking |
Eric Horvitz | Guidelines for Human-AI Interaction |
Eric Markvicka | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
Erik Andersen | Implicit Communication of Actionable Information in Human-AI teams |
Erik Andersen | What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game |
Erik Stolterman | Understanding Life Transitions: A Case Study of Support Needs of Low-Income Mothers |
Erika Miller | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Erin Beneteau | Communication Breakdowns Between Families and Alexa |
Erin Beneteau | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
Erin Walker | MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments |
Ernst Kruijff | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
Espen Knoop | Feeling Fireworks: An Inclusive Tactile Firework Display |
Ethan Hardacre | Eye-Write: Gaze Sharing for Collaborative Writing |
Ethan Zuckerman | Hackathons as Participatory Design: Iterating Feminist Utopias |
Eugene Cho | Hey Google, Can I Ask You Something in Private? The Effects of Modality and Device in Sensitive Health Information Acquisition from Voice Assistants |
Eun Kyoung Choe | Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization |
Eun Kyoung Choe | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
Eunyee Koh | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
Eva Eriksson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
Eva Gerlitz | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
Eva Hornecker | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
Evan Peck | Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania |
Evan Strasnick | Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation |
Evangelos Karapanos | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
Evelyne Lutton | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
Evi Bernitsas | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
Eyal Ofek | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
Eyal Ofek | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
Eyal Ofek | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
Eyal Ofek | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
Eyal Peer | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
Eytan Adar | Vocal Shortcuts for Creative Experts |
Eytan Adar | Affinity Lens: Data-Assisted Affinity Diagramming with Augmented Reality |
F. Harper | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
Fabio Casati | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
Fabio Paternò | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
Fabio Zambetta | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
Fabrice Matulic | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
Fabrice Tanoh | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
Fan Du | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
Fanglin Chen | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
Fannie Liu | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
Fanny Chevalier | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
Fanny Chevalier | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
Fanny Chevalier | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
Farimah Fazlollahi | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Fatema Akbar | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Fei Su | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Felix Dietz | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
Felix Putze | The Role of Physical Props in VR Climbing Environments |
Felix Scheerer | Clairbuoyance: Improving Directional Perception for Swimmers |
Feng Han | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts |
Feng Tian | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
Feng Tian | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Feng Tian | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
Feng Tian | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
Feng Wang | VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto Correction |
Fereshteh Shahmiri | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
Fernanda Viegas | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Fernando Rochaix | Spaces and Traces: Implications of Smart Technology in Public Housing |
Ferran Altarriba Bertran | Making Sense of Human-Food Interaction |
Ferran Altarriba Bertran | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
Filip Škola | Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation |
Fiona O'connell | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
Flavio Figueiredo | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Florian Alt | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
Florian Alt | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
Florian Alt | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
Florian Bockes | On the Latency of USB-Connected Input Devices |
Florian Daniel | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
Florian Geiselhart | A Design Space for Gaze Interaction on Head-mounted Displays |
Florian Güldenpfennig | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
Florian Mueller | HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli |
Florian Mueller | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
Florian Mueller | A 2nd Person Social Perspective on Bodily Play |
Florian Müller | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
Florian Müller | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
Florian Müller | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Florian Schaub | You 'Might' Be Affected: An Empirical Analysis of Readability and Usability Issues in Data Breach Notifications |
Florian Schaub | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
Florian Schaub | Put Your Warning Where Your Link Is: Improving and Evaluating Email Phishing Warnings |
Florine Simon | Finding Information on Non-Rectangular Interfaces |
Flynn Wolf | "Pretty Close to a Must-Have:" Balancing Usability Desire and Security Concern in Biometric Adoption |
Forrest Huang | Swire: Sketch-based User Interface Retrieval |
Fotis Liarokapis | Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation |
Francesca De Simone | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
Francisco Guzman | Design and Evaluation of a Social Media Writing Support Tool for People with Dyslexia |
Francisco Kiss | Clairbuoyance: Improving Directional Perception for Swimmers |
Francisco Zampieri | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
Francois Guimbretiere | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
François Guimbretière | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
Frank Bentley | Understanding Mass-Market Mobile TV Behaviors in the Streaming Era |
Frank Bentley | Understanding Online News Behaviors |
Frank Pollick | Haptic Navigation Cues on the Steering Wheel |
Frank Vetere | Playing Blind: Revealing the World of Gamers with Visual Impairment |
Frank Vetere | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
Frank Vetere | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
Franziska Roesner | Who's In Control? Interactions In Multi-User Smart Homes |
Fraser Allison | Frame Analysis of Voice Interaction Gameplay |
Fraser Anderson | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
Fraser Anderson | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
Fred Hohman | Managing Messes in Computational Notebooks |
Fred Hohman | Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models |
Frederico Da Rocha Tomé Filho | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
Frederik Brudy | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
Frode Guribye | Participatory Design of VR Scenarios for Exposure Therapy |
Fu-Yin Cherng | Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies |
Fu-Yin Cherng | To Repeat or Not to Repeat? Redesigning Repeating Auditory Alarms Based on EEG Analysis |
Fulvio Corno | Empowering End Users in Debugging Trigger-Action Rules |
Futian Zhang | Automation Accuracy Is Good, but High Controllability May Be Better |
Gabriela Aceves Sepúlveda | "Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design |
Gabriela Marcu | Breakdowns in Home-School Collaboration for Behavioral Intervention |
Gabriella Han | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
Gahgene Gweon | Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality |
Galen Newman | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
Galina Madjaroff | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
Garrett Hedman | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
Gary Hsieh | A Translational Science Model for HCI |
Gary Hsieh | r/science: Challenges and Opportunities in Online Science Communication |
Gautham Mysore | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
Gautham Mysore | B-Script: Transcript-based B-roll Video Editing with Recommendations |
Gavin Doherty | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Gavin Doherty | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Gavin Doherty | Exploring and Designing for Memory Impairments in Depression |
Gavin Wood | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
Gavin Wood | Designing for Digital Playing Out |
Ge Gao | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Ge Wang | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Geehyuk Lee | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
Geehyuk Lee | Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard |
Geoff Kaufman | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
Geoff Kaufman | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
Geoffroy Canlorbe | Impacts of Telemanipulation in Robotic Assisted Surgery |
George Chernyshov | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
George Cui | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
George Fitzmaurice | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
George Fitzmaurice | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
George Ghinea | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
George Nitzburg | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
Gerald Weber | ReType: Quick Text Editing with Keyboard and Gaze |
Gerald Weber | CodeGazer: Making Code Navigation Easy and Natural With Gaze Input |
Geraldine Fitzpatrick | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
Geraldine Fitzpatrick | Emotion Work in Experience-Centered Design |
Geraldine Gay | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
Geraldine Gay | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
Géry Casiez | RayCursor: A 3D Pointing Facilitation Technique based on Raycasting |
Geza Kovacs | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
Gianluca Memoli | VARI-SOUND: A Varifocal Lens for Sound |
Gianluca Schiavo | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Gianluca Trombetta | Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community |
Gierad Laput | Sensing Fine-Grained Hand Activity with Smartwatches |
Gierad Laput | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Gierad Laput | SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences |
Gierad Laput | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
Gilles Bailly | Impacts of Telemanipulation in Robotic Assisted Surgery |
Gillian Smith | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Giorgio Roffo | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Giulio Jacucci | Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research |
Glaudiney Moreira Mendonça Junior | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
Gloria Mark | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Glyn Lawson | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation |
Gnanathusharan Rajendran | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Golrokh Emami | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
Gönül Bozoglu | Design and Plural Heritages: Composing Critical Futures |
Goutham Deva | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Gözel Shakeri | Haptic Navigation Cues on the Steering Wheel |
Graham Dove | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
Granit Luzhnica | Optimising the Encoding for Vibrotactile Skin Reading |
Greg Corrado | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Greg Niemeyer | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
Greg Wolff | Causeway: Scaling Situated Learning with Micro-Role Hierarchies |
Gregory Abowd | Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input |
Grete Kütt | Eye-Write: Gaze Sharing for Collaborative Writing |
Guanhong Liu | "I Bought This for Me to Look More Ordinary": A Study of Blind People Doing Online Shopping |
Guan Wang | How Users Interpret Bugs in Trigger-Action Programming |
Guang-He Lee | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
Guanpeng Xu | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Guanyun Wang | A-line: 4D Printing Morphing Linear Composite Structures |
Guanyun Wang | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
Guanyun Wang | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
Guillaume Crouzet | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
Guillaume Levieux | Dynamic Difficulty Adjustment Impact on Players' Confidence |
Guillaume Morel | Impacts of Telemanipulation in Robotic Assisted Surgery |
Gun Lee | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
Gun Lee | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
Gun Lee | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
Gunhyuk Park | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Gunnar Stevens | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
Günter Wallner | Aggregated Visualization of Playtesting Data |
Guo Freeman | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
Guoliang Li | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Gustave Ekobe | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
Guy Schofield | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
Gyeore Yun | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
H. Zahiri | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Ha Kyung Kong | Understanding Visual Cues in Visualizations Accompanied by Audio Narrations |
Ha-Kyung Kong | Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment |
Hadas Erel | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
Hadas Erel | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
Hae Won Park | A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children's Perceptions of Robots |
Hai-Ning Liang | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays |
Haijun Xia | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Haijun Xia | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Haikun Huang | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
Haikun Huang | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
Haikun Huang | Pose-Guided Level Design |
Haiyi Zhu | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
Hal Daumé | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
Hala Assal | 'Think secure from the beginning': A Survey with Software Developers |
Haley Macleod | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
Hana Habib | Impact of Contextual Factors on Snapchat Public Sharing |
Hana Vrzakova | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
Hanna Schneider | Communicating Uncertainty in Fertility Prognosis |
Hanna Wallach | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
Hanna Wallach | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
Hannah Fowler | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
Hannah Mcgowan | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Hannah Thinyane | Apprise: Supporting the Critical-Agency of Victims of Human Trafficking in Thailand |
Hanne Wagner | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
Hanneke Kip | Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group |
Hans Gellersen | SuperVision: Playing with Gaze Aversion and Peripheral Vision |
Hans Gellersen | Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation |
Hans Lindetorp | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
Hanspeter Pfister | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Hanspeter Pfister | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Hanuma Teja Maddali | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Hanwen Chang | Caring for Vincent: A Chatbot for Self-Compassion |
Hao-Fei Cheng | Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders |
Hao-Ping Lee | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
Hariharan Subramonyam | Affinity Lens: Data-Assisted Affinity Diagramming with Augmented Reality |
Harm Van Essen | Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control |
Harry Farmer | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Harsh Taneja | Do People Consume the News they Trust? |
Haruki Takahashi | 3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making |
Hasan Mahmud Prottoy | The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh |
Hasan Shahid Ferdous | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
Hasan Shahid Ferdous | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
Hasti Seifi | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Hayley Reid | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
Haylla Do Carmo | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Hayun Kim | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
Hedvig Kjellström | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
Heinrich Hussmann | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
Heleen Rutjes | Beyond Behavior: The Coach's Perspective on Technology in Health Coaching |
Helen Brown | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Helen Minnis | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Helen Pain | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Helen Wauck | A Player-Centric Approach to Designing Spatial Skill Training Games |
Helena Mentis | Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment |
Helena Mentis | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Heloisa Candello | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Hemant Bhaskar Surale | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality |
Hemant Bhaskar Surale | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
Henning Pohl | Augmented Reality Views for Occluded Interaction |
Henning Pohl | Charting Subtle Interaction in the HCI Literature |
Henry Dixon | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
Herman Saksono | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
Hernisa Kacorri | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
Hernisa Kacorri | Hands Holding Clues for Object Recognition in Teachable Machines |
Hichang Cho | Collective Privacy Management in Social Media: A Cross-cultural Validation |
Hidekazu Shidara | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
Hijung Shin | B-Script: Transcript-based B-roll Video Editing with Recommendations |
Hikaru Takatori | Egocentric Smaller-person Experience through a Change in Visual Perspective |
Hilda Tellio?Lu | Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters |
Hiromi Nakamura | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
Hiromu Yakura | REsCUE: A framework for REal-time feedback on behavioral CUEs using multimodal anomaly detection |
Hiroyuki Manabe | ZeRONE: Safety Drone with Blade-Free Propulsion |
Hiroyuki Shinoda | Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback |
Holger Schnädelbach | The Performative Mirror Space |
Holly Fiedler | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
Holly Lawson | Designing Interactive 3D Printed Models with Teachers of the Visually Impaired |
Hongan Wang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
Hongan Wang | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
Hongbo Fu | Mobi3DSketch: 3D Sketching in Mobile AR |
Hongyuan Zha | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
Hrvoje Benko | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
Hsiang-Ting Chen | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Hsin-Ruey Tsai | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
Hsueh-Cheng Wang | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
Huamin Qu | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
Huamin Qu | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
Huamin Qu | Neighborhood Perception in Bar Charts |
Huan Wei | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
Huawei Tu | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
Hugo Romat | ActiveInk: (Th)Inking with Data |
Hui-Shyong Yeo | RotoSwype: Word-Gesture Typing using a Ring |
Huib De Ridder | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
Humphrey Yang | A-line: 4D Printing Morphing Linear Composite Structures |
Huy Viet Le | Effect of Orientation on Unistroke Touch Gestures |
Hyein Lee | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits |
Hyejin Im | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Hyunsoo Lee | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
I. Mackenzie | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
Iain Carson | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
Ian Stavness | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
Ian Stavness | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
Idan David | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
Iddo Wald | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
Ido Roll | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
Ignacio Avellino | Impacts of Telemanipulation in Robotic Assisted Surgery |
Ihudiya Ogbonnaya-Ogburu | Towards an Effective Digital Literacy Intervention to Assist Returning Citizens with Job Search |
Il-Youp Kwak | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
Ildar Muslukhov | Towards Understanding the Link Between Age and Smartphone Authentication |
Ilja Frissen | The Scale and Structure of Personal File Collections |
Iljoo Kim | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
Ilyena Hirskyj-Douglas | On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog |
Immo Schuetz | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
In Kwon Choi | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
In-Geon Shin | Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger |
Indrani Medhi Thies | Exploring Crowdsourced Work in Low-Resource Settings |
Inga Stewart | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Ingrid Erickson | People Who Can Take It: How Women Wikipedians Negotiate and Navigate Safety |
Ingrid Lange | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
Ingunn Berget | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
Injung Lee | Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games |
Ioan Cristian Trelea | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
Ioanna Iacovides | The Role of Gaming During Difficult Life Experiences |
Ioannis Pavlidis | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Irena Koprinska | Detecting Personality Traits Using Eye-Tracking Data |
Irene Posch | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
Irni Eliana Khairuddin | An Exploration of Bitcoin Mining Practices: Miners' Trust Challenges and Motivations |
Irtaza Haider | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
Isaac Wang | Exploring Virtual Agents for Augmented Reality |
Isayas Adhanom | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
Iulian Radu | What Can We Learn from Augmented Reality (AR)? |
Iv Ramakrishnan | Accessible Gesture Typing for Non-Visual Text Entry on Smartphones |
Iv Ramakrishnan | Towards Enabling Blind People to Independently Write on Printed Forms |
Ivan Beschastnikh | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
Ivan George | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Ivy Acevedo | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
J. Halderman | On the Usability of HTTPS Deployment |
J.D. Zamfirescu-Pereira | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
Jack Forman | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
Jacki O'neill | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
Jackie Yang | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
Jacob Abbott | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
Jacob Kittley-Davies | Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study |
Jacob Ray | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
Jacob Ritchie | A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation |
Jacob Wobbrock | Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric |
Jacob Wobbrock | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
Jacob Wobbrock | Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments |
Jacqueline Lane | Who Would You Like to Work With? |
Jacqueline Mun | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Jaegul Choo | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
Jaejeung Kim | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
Jaeyeon Lee | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
Jaeyeon Lee | Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard |
Jaeyeon Lee | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
Jaime Ruiz | Exploring Virtual Agents for Augmented Reality |
Jaime Snyder | Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects |
Jaime Snyder | Visually Encoding the Lived Experience of Bipolar Disorder |
Jaime Teevan | Casual Microtasking: Embedding Microtasks in Facebook |
Jaime Teevan | An Exploration of Speech-Based Productivity Support in the Car |
Jaime Teevan | Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence |
Jaime Teevan | Guidelines for Human-AI Interaction |
Jake Tyler | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Jakob Karolus | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
James Bailey | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
James Connell | Breakdowns in Home-School Collaboration for Behavioral Intervention |
James Dykes | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
James Hays | The Mental Image Revealed by Gaze Tracking |
James Hodge | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
James Landay | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
James Landay | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
James Landay | Poirot: A Web Inspector for Designers |
James Mccann | Painting with CATS: Camera-Aided Texture Synthesis |
James Mccann | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
James Nicholson | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
James Pierce | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
James Pierce | Smart Home Security Cameras and Shifting Lines of Creepiness: A Design-Led Inquiry |
James Ralston | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
James Ralston | Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions |
James Tompkin | Evaluating Pan and Zoom Timelines and Sliders |
Jan Bobeth | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
Jan Borchers | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
Jan Borchers | ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone |
Jan Borchers | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
Jan Gugenheimer | A Design Space for Gaze Interaction on Head-mounted Displays |
Jana Funke | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
Jandy Luik | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
Jane Hoffswell | Interactive Repair of Tables Extracted from PDF Documents on Mobile Devices |
Jane Marshall | Empowering Expression for Users with Aphasia through Constrained Creativity |
Janet Read | An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound |
Janice Mclaughlin | More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire |
Janice Mclaughlin | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
Janin Koch | May AI? Design Ideation with Cooperative Contextual Bandits |
Janis Meissner | More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire |
Janis Whitlock | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
Janneke Kuiper | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
Jarrod Knibbe | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
Jason Alexander | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Jason Brier | Analyzing Value Discovery in Design Decisions Through Ethicography |
Jason Hipp | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Jason Hong | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
Jason Jacques | Crowdworker Economics in the Gig Economy |
Jason Jacques | Crowdsourcing Interface Feature Design with Bayesian Optimization |
Jason Lodge | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
Jason Tsay | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
Jason Vallee | How Users Interpret Bugs in Trigger-Action Programming |
Jason Wuertz | Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance |
Jason Yip | Communication Breakdowns Between Families and Alexa |
Jason Yip | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
Jason Yip | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Jasper Tran O'leary | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
Jatin Arora | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
Jatin Arora | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
Jay Chen | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
Jay Henderson | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
Jay Rainey | Gabber: Supporting Voice in Participatory Qualitative Practices |
Jean Garcia-Gathright | Just Give Me What I Want: How People Use and Evaluate Music Search |
Jean-Baptiste Chossat | HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays |
Jean-Bernard Martens | Interpreting the Diversity in Subjective Judgments |
Jean-Luc Vinot | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration |
Jeanette Bell | Collaborative Futures: Co-Designing Research Methods for Younger People Living with Dementia |
Jeeeun Kim | 3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making |
Jeff Avery | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
Jeff Huang | Evaluating Pan and Zoom Timelines and Sliders |
Jeffrey Bardzell | Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics |
Jeffrey Bardzell | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
Jeffrey Bardzell | Symbiotic Encounters: HCI and Sustainable Agriculture |
Jeffrey Bardzell | (Re-)Framing Menopause Experiences for HCI and Design |
Jeffrey Bigham | App Usage Predicts Cognitive Ability in Older Adults |
Jeffrey Hancock | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
Jeffrey Heer | Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations |
Jeffrey Nichols | Swire: Sketch-based User Interface Retrieval |
Jeni Tennison | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
Jenn Clamen | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
Jenna Ng | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
Jennifer Bragg-Gresham | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Jennifer Cruz Hernandez | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
Jennifer Golbeck | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
Jennifer Hobbs | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
Jennifer Liddle | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
Jennifer Mankoff | Who Gets to Future? Race, Representation, and Design Methods in Africatown |
Jennifer Mankoff | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
Jennifer Mankoff | Clench Interface: Novel Biting Input Techniques |
Jennifer Pearson | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
Jennifer Pearson | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Jennifer Pearson | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Jennifer Pearson | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
Jennifer Roberts | Hackathons as Participatory Design: Iterating Feminist Utopias |
Jennifer Royle | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
Jennifer Thom | Just Give Me What I Want: How People Use and Evaluate Music Search |
Jennifer Weiler | A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact |
Jennifer Wortman Vaughan | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
Jennifer Wortman Vaughan | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
Jenny Hu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
Jenny Kennedy | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
Jenny Waycott | Playing Blind: Revealing the World of Gamers with Visual Impairment |
Jens Grubert | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Jens Maiero | Multilayer Haptic Feedback for Pen-Based Tablet Interaction |
Jeremie Belgihti | Impacts of Telemanipulation in Robotic Assisted Surgery |
Jeremy Cooperstock | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
Jeremy Gordon | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
Jeremy Hartmann | RealityCheck: Blending Virtual Environments with Situated Physical Reality |
Jeremy Viny | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
Jeroen Hol | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
Jerry Talton | How do People Sort by Ratings? |
Jesper Kjeldskov | Assisted Shifting of Electricity Use: A Long-Term Study of Managing Residential Heating |
Jess Mcintosh | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
Jesse Dinneen | The Scale and Structure of Personal File Collections |
Jesse Smith | Exploring Virtual Agents for Augmented Reality |
Jessica Feuston | Everyday Experiences: Small Stories and Mental Illness on Instagram |
Jessica Hammer | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
Jessica Hammer | How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning |
Jessica Hammer | Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games |
Jessica Hoffman | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
Jessica Hullman | A Bayesian Cognition Approach to Improve Data Visualization |
Jessica Hullman | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
Jessica Hullman | Vocal Shortcuts for Creative Experts |
Jessica Hullman | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
Jessica Ip | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Jessica Pater | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
Jessica Vandenberg | A Field Study of Teachers Using a Curriculum-integrated Digital Game |
Jessica Vitak | Privacy and Security Considerations For Digital Technology Use in Elementary Schools |
Jessie Taft | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
Jessy Ceha | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Jiaan Lu | Design and Evaluation of Service Robot's Proactivity in Decision-Making Support Process |
Jiabin Yuan | Crossing-Based Selection with Virtual Reality Head-Mounted Displays |
Jianming Zhang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
Jiannan Li | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Jianzhe Gu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
Jichen Zhu | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface |
Jie Li | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
Jie Liu | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Jie Yang | MultiTrack: Multi-User Tracking and Activity Recognition Using Commodity WiFi |
Jill Woelfer | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Jillian Ritchey | How Users Interpret Bugs in Trigger-Action Programming |
Jin Ha Lee | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
Jin Huang | SmartEye: Assisting Instant Photo Taking via Integrating User Preference with Deep View Proposal Network |
Jin-Min Seok | Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger |
Jina Suh | Guidelines for Human-AI Interaction |
Jing Gao | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
Jingjie Li | Detecting Personality Traits Using Eye-Tracking Data |
Jingjie Zheng | i'sFree: Eyes-Free Gesture Typing via a Touch-Enabled Remote Control |
Jingjie Zheng | HotStrokes: Word-Gesture Shortcuts on a Trackpad |
Jingyi Li | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
Jinsoo Kim | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications |
Jinwook Seo | Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity |
Jinyoung Kim | Machine Heuristic: When We Trust Computers More than Humans with Our Personal Information |
Jiwon Yoon | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
Jo D. Wake | Participatory Design of VR Scenarios for Exposure Therapy |
Jo Gibbs | Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!" |
Jo Gibbs | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
Jo Shin | "Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design |
Jo Vermeulen | Digital Behaviour Change Interventions to Break and Form Habits |
Jo-Yu Lo | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
Joakim Vindenes | Participatory Design of VR Scenarios for Exposure Therapy |
Joan Sol Roo | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
Joanna Bergström | Tool Extension in Human–Computer Interaction |
Joanna Mcgrenere | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
Joanna Mcgrenere | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
Joanna Mcgrenere | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
João Guerreiro | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
João Guerreiro | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
Joaquim Jorge | Warping Deixis: Distorting Gestures to Enhance Collaboration |
Jocelyn Spence | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Jocelyn Spence | Inalienability: Understanding Digital Gifts |
Joe Marshall | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
Joe Marshall | Sensory Alignment in Immersive Entertainment |
Joe Wherton | Hidden Work and the Challenges of Scalability and Sustainability in Ambulatory Assisted Living |
Joel Brandt | Implementing Multi-Touch Gestures with Touch Groups and Cross Events |
Joel Fischer | Tracking the Consumption of Home Essentials |
Joel Lanir | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
Johannes Kunkel | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
Johannes Schöning | The Role of Physical Props in VR Climbing Environments |
Johannes Wolf | Effect of Orientation on Unistroke Touch Gestures |
John Andrew Sastrillo | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
John Canny | Swire: Sketch-based User Interface Retrieval |
John Carroll | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
John Chuang | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
John Dinsmore | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
John Dudley | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
John Dudley | Crowdsourcing Interface Feature Design with Bayesian Optimization |
John Harris | To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play |
John Kane | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
John Macduffie Woodburn | Supporting Coping with Parkinson's Disease Through Self Tracking |
John Mccarthy | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
John Mccarthy | Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia |
John Rooksby | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health |
John Sweeney | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
John Tang | From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences |
John Vines | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
John Vines | Designing for Digital Playing Out |
John Vines | Understanding the Boundaries between Policymaking and HCI |
John Vines | Programmable Donations: Exploring Escrow-Based Conditional Giving |
John Vines | JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data |
John Vines | Recipes for Programmable Money |
John Zimmerman | Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes |
Jon Arden | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Jon Froehlich | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Jon Froehlich | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
Jon Froehlich | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
Jon Froehlich | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
Jon Froehlich | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Jon Mccormack | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
Jon Rogers | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Jonas Auda | Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation |
Jonas Frich | Mapping the Landscape of Creativity Support Tools in HCI |
Jonas Jensen | Barriers to End-User Designers of Augmented Fabrication |
Jonas Schjerlund | Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays |
Jonas Vogelsang | Effect of Orientation on Unistroke Touch Gestures |
Jonathan Appavoo | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
Jonathan Arevalo Garay | Breakdowns in Home-School Collaboration for Behavioral Intervention |
Jonathan Bragg | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
Jonathan Chen | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Jonathan Eccles | VARI-SOUND: A Varifocal Lens for Sound |
Jonathan Grudin | Chatbots, Humbots, and the Quest for Artificial General Intelligence |
Jonathan Hook | Virtual Hubs: Understanding Relational Aspects and Remediating Incubation |
Jonathan Sharman | On the Usability of HTTPS Deployment |
Jonathan Tran | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
Jonna Häkkilä | Together in Bed? Couples' Mobile Technology Use in Bed |
Joohwan Kim | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
Joon-Gi Shin | Slow Robots for Unobtrusive Posture Correction |
Joonhwan Lee | Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality |
Joonyoung Park | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
Jordan Wirfs-Brock | Understanding Online News Behaviors |
Jorge Goncalves | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
Jorge Piazentin Ono | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
Jorge Saldivar | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
Jörn Hurtienne | Only one item left? Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control |
José Marcano-Belisario | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Josef Van Genabith | Multi-Modal Approaches for Post-Editing Machine Translation |
Joseph Grafsgaard | Time to Scale: Generalizable Affect Detection for Tens of Thousands of Students across An Entire School Year |
Joseph Newbold | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
Joseph Seering | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
Joseph Seering | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
Joseph Seering | The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups |
Josephine Hoy | Human-Computer Insurrection: Notes on an Anarchist HCI |
Josephine Hoy | Hackathons as Participatory Design: Iterating Feminist Utopias |
Joshua Jung | Automating the Intentional Encoding of Human-Designable Markers |
Joshua Mcmanus | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
Joshua Mcveigh-Schultz | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
Joshua Miele | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
Joshua Newn | Frame Analysis of Voice Interaction Gameplay |
Joshua Reno | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Joshua Shi | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors |
Josip Car | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Joslin Goh | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Jotaro Shigeyama | Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model |
Joyce Lee | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
Joyojeet Pal | Rumors and Collective Sensemaking: Managing Ambiguity in an Informal Marketplace |
Joyojeet Pal | Exploring Crowdsourced Work in Low-Resource Settings |
Ju Row Farr | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Juan Bello | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
Juan Maestre | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
Juan Pablo Hourcade | Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss |
Juan Pablo Martinez Avila | Encumbered Interaction: a Study of Musicians Preparing to Perform |
Judith Dörrenbächer | Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing |
Judith Good | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Juergen Baumgartner | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
Juergen Sauer | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
Juho Kim | How to Design Voice Based Navigation for How-To Videos |
Julia Deeb-Swihart | Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking |
Julia Dominiak | Clairbuoyance: Improving Directional Perception for Swimmers |
Julia Himmelsbach | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
Julia Kloiber | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Julia Proft | Implicit Communication of Actionable Information in Human-AI teams |
Julia Wayrauther | Communicating Uncertainty in Fertility Prognosis |
Julian Edbrooke-Childs | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Julian Frommel | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
Julian Petford | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
Julie Barnett | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
Julie Demuth | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
Julie Doyle | Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions |
Julie Ducasse | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
Julie Ducasse | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Julie Kientz | Communication Breakdowns Between Families and Alexa |
Julie Kientz | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO |
Julie Williamson | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
Julien Gori | Speed-Accuracy Tradeoff: A Formal Information-Theoretic Transmission Scheme (FITTS) |
Jumpei Kobayashi | Paragraph-based Faded Text Facilitates Reading Comprehension |
Jun Gong | Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair |
Jun Gong | AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits |
Jun Gong | Instrumenting and Analyzing Fabrication Activities, Users, and Expertise |
Jun Ho Huh | Voice Presentation Attack Detection through Text-Converted Voice Command Analysis |
Jun Nishida | Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency |
Jun Nishida | Egocentric Smaller-person Experience through a Change in Visual Perspective |
Jun Rekimoto | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
Jun Rekimoto | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
Jun Rekimoto | ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR |
Jun Zhao | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Jun-Hyun Kim | Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action |
Junbong Song | Slow Robots for Unobtrusive Posture Correction |
Jung-Tai King | Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies |
Jung-Tai King | To Repeat or Not to Repeat? Redesigning Repeating Auditory Alarms Based on EEG Analysis |
Jungjin Lee | PicMe: Interactive Visual Guidance for Taking Requested Photo Composition |
Junhyeok Kim | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Junichi Yamaoka | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
Junjun Fan | What Can Gestures Tell? Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions |
Jürgen Steimle | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
Jürgen Steimle | LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter |
Jürgen Steimle | Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects |
Jürgen Steimle | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
Jürgen Ziegler | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
Jussi Mikkonen | Frequency-Based Design of Smart Textiles |
Justin Cheng | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
Justin Cheng | When Do People Trust Their Social Groups? |
Justin Cranshaw | Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence |
Justin Dwyer | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
Justin Edwards | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Justin Matejka | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
Justin Park | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Justin Petelka | Put Your Warning Where Your Link Is: Improving and Evaluating Email Phishing Warnings |
Justin Reed Basdeo | Defending My Castle: A Co-Design Study of Privacy Mechanisms for Smart Homes |
Justin Salamon | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation |
Justin Weisz | Thinking Too Classically: Toward a Research Agenda for Human-Quantum Computer Interaction |
Justin Weisz | Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns |
Justin Wu | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Justin Xu | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
Kadri Bugra Ozutemiz | FiberWire: Embedding Electronic Function into 3D Printed Mechanically Strong, Lightweight Carbon Fiber Composite Objects |
Kai Kunze | Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild |
Kai Lukoff | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
Kai Zheng | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Kaiwen Sun | You 'Might' Be Affected: An Empirical Analysis of Readability and Usability Issues in Data Breach Notifications |
Kaiwen Sun | It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard |
Kaja Jasinska | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
Kalyan Veeramachaneni | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
Kaoru Misaki | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
Karan Dhabalia | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
Karan Singh | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
Karan Singh | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
Karen Guldberg | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Karim Jabbar | Blockchain Assemblages: Whiteboxing Technology and Transforming Infrastructural Imaginaries |
Karla Badillo-Urquiola | Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online |
Karmen Franinović | Shape Changing Surfaces and Structures: Design Tools and Methods for Electroactive Polymers |
Karon Maclean | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Karrie Karahalios | Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment |
Karrie Karahalios | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Karrie Karahalios | Understanding Visual Cues in Visualizations Accompanied by Audio Narrations |
Karthik Bhat | Apprise: Supporting the Critical-Agency of Victims of Human Trafficking in Thailand |
Karthik Ramani | Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models |
Kartik Mathur | Gehna: Exploring the Design Space of Jewelry as an Input Modality |
Kasper Hornbæk | A Framework for the Experience of Meaning in Human-Computer Interaction |
Kasper Hornbæk | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
Kasper Hornbæk | Tool Extension in Human–Computer Interaction |
Kasper Hornbæk | Augmented Reality Views for Occluded Interaction |
Kasper Hornbæk | Charting Subtle Interaction in the HCI Literature |
Kasper Hornbæk | Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays |
Katarina Bulovic | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
Katarzyna Odrozek | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Kate Hennessy | City Explorer: The Design and Evaluation of a Location-Based Community Information System |
Kate Krontiris | Hackathons as Participatory Design: Iterating Feminist Utopias |
Katerina Avramides | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Katharina Reinecke | Pay Attention, Please: Formal Language Improves Attention in Volunteer and Paid Online Experiments |
Katharina Reinecke | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
Katharina Reinecke | r/science: Challenges and Opportunities in Online Science Communication |
Katherine Isbister | Making Sense of Human-Food Interaction |
Katherine Isbister | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
Katherine Isbister | Shaping Pro-Social Interaction in VR: An Emerging Design Framework |
Katherine Kuchenbecker | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Kathleen O'leary | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Kathrin Dernbecher | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
Kathrin Gerling | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
Kathrin Pollmann | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
Kathryn Ringland | A Place to Play: The (Dis)Abled Embodied Experience for Autistic Children in Online Spaces |
Katie Davis | A Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation |
Katie Davis | "Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships |
Katie Davis | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
Katie Li | Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training |
Katie Quehl | Understanding Online News Behaviors |
Katie Yaeger | Do People Consume the News they Trust? |
Katie Yang | Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use |
Katja Rogers | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
Katja Rogers | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
Katta Spiel | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
Katy Gero | Metaphoria: An Algorithmic Companion for Metaphor Creation |
Katy Madier | 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper |
Katya Borgos-Rodriguez | Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops |
Kayla Carucci | Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities |
Kayla Jacobs | Evaluating Expert Curation in a Baby Milestone Tracking App |
Kayur Patel | App Usage Predicts Cognitive Ability in Older Adults |
Kazuya Saito | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
Keiko Katsuragawa | PledgeWork: Online Volunteering through Crowdwork |
Keita Higuchi | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
Keith Jenkins | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Keith Vertanen | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
Keith Vertanen | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
Kellie Morrissey | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
Kellie Morrissey | Older Voices: Supporting Community Radio Production for Civic Participation in Later Life |
Kellie Morrissey | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
Kelly Caine | Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms |
Kelly Widdicks | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
Kelsey Toporski | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
Ken Hinckley | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Ken Hinckley | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
Ken Hinckley | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Ken Hinckley | ActiveInk: (Th)Inking with Data |
Ken Pfeuffer | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
Kening Zhu | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts |
Kenji Suzuki | The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles |
Kenji Suzuki | EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions |
Kenji Suzuki | Egocentric Smaller-person Experience through a Change in Visual Perspective |
Kenneth Holmqvist | The Mental Image Revealed by Gaze Tracking |
Kenneth Holstein | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
Kenny Choo | Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design |
Kent Seamons | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Kentaro Toyama | Towards an Effective Digital Literacy Intervention to Assist Returning Citizens with Job Search |
Kentaro Toyama | Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities |
Kentaro Yasu | Magnetact: Magnetic-sheet-based Haptic Interfaces for Touch Devices |
Kesler Tanner | Poirot: A Web Inspector for Designers |
Ketki Jadhav | Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games |
Kevin Beltran | Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony |
Kevin Doherty | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Kevin Hu | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Kevin Hu | VizML: A Machine Learning Approach to Visualization Recommendation |
Kevin Larson | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
Kevin Lee | Eye-Write: Gaze Sharing for Collaborative Writing |
Kevin Mackenzie | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
Kevin Reuss | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Kevin Roundy | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Kevin Stanley | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
Kevin Storer | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Kewei Xia | MessageOnTap: A Suggestive Interface to Facilitate Messaging-related Tasks |
Khairi Reda | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
Khalad Hasan | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Khari Outram | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
Kiel Long | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
Kiley Sobel | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Kiley Sobel | Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT |
Kim Borrmann | The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection |
Kim Marriott | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
Kimia Kiani | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
Kimiko Ryokai | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
Kin Chung Kwan | Mobi3DSketch: 3D Sketching in Mobile AR |
Kirsten Cater | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Kjetil Hansen | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
Klaus Gramann | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Klaus Kruttwig | Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception |
Klemen Lilija | Augmented Reality Views for Occluded Interaction |
Klemens Weigl | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Klen Copic Pucihar | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Kohei Matsumura | Long-Term Value of Social Robots through the Eyes of Expert Users |
Konstantin Beznosov | Towards Understanding the Link Between Age and Smartphone Authentication |
Konstantin Beznosov | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
Konstantinos Koiliaris | How do People Sort by Ratings? |
Kori Inkpen | Guidelines for Human-AI Interaction |
Kosuke Sato | Egocentric Smaller-person Experience through a Change in Visual Perspective |
Kotaro Hara | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Kouta Minamizawa | ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist |
Kris Kitani | BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians |
Kris Kitani | Airport Accessibility and Navigation Assistance for People with Visual Impairments |
Kris Luyten | JigFab: Computational Design of Constraints to Facilitate Fabrication with Power Tools |
Krishna Dusad | How do People Sort by Ratings? |
Kristen Vaccaro | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Kristin Candan | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
Kristin Williams | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
Kristina Andersen | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
Kristina Andersen | The Magic Machine Workshops: Making Personal Design Knowledge |
Kristina Höök | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Kristina Höök | Emotion Work in Experience-Centered Design |
Kristina Höök | Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality |
Kristoffer Braun | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
Kruakae Pothong | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
Krzysztof Gajos | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Kuan-Ju Wu | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
Kuan-Yin Chen | Does Who Matter? Studying the Impact of Relationship Characteristics on Receptivity to Mobile IM Messages |
Kurt Luther | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
Kurt Thomas | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Kurtis Danyluk | Look-From Camera Control for 3D Terrain Maps |
Kwan-Liu Ma | TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings |
Kyle Harris | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
Kyle Montague | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Kyle Montague | Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia |
Kyle Montague | Gabber: Supporting Voice in Participatory Qualitative Practices |
Kyle Rector | Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss |
Kyle Rector | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
Kyung-Ryong Lee | Bookly: An Interactive Everyday Artifact Showing the Time of Physically Accumulated Reading Activity |
Kyungjun Lee | Hands Holding Clues for Object Recognition in Teachable Machines |
Kyungsik Han | How Do Humans Assess the Credibility on Web Blogs: Qualifying and Verifying Human Factors with Machine Learning |
Lachlan Urquhart | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
Laia Turmo Vidal | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup |
Lan Gao | I Bought This for Me to Look More Ordinary: A Study of Blind People Doing Online Shopping |
Lane Harrison | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Lap-Fai Yu | Lost in Style: Gaze-driven Adaptive Aid for VR Navigation |
Lap-Fai Yu | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
Lap-Fai Yu | Pose-Guided Level Design |
Lara Mangravite | Supporting Coping with Parkinson's Disease Through Self Tracking |
Lara Vujović | Just Give Me What I Want: How People Use and Evaluate Music Search |
Larissa Nicholls | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
Larissa Pschetz | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation |
Larsson Omberg | Supporting Coping with Parkinson's Disease Through Self Tracking |
Laton Vermette | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
Laura Benton | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
Laura Dabbish | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
Laura Devendorf | AdaCAD: Crafting Software For Smart Textiles Design |
Laura Devendorf | From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old |
Laura Koesten | Collaborative Practices with Structured Data: Do Tools Support What Users Need? |
Laura Lascau | Monotasking or Multitasking: Designing for Crowdworkers' Preferences |
Laura Maye | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
Laura Meng | Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies |
Laura Pina | Breakdowns in Home-School Collaboration for Behavioral Intervention |
Laura Sanely Gaytán-Lugo | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Laura Scheepmaker | Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children |
Lauren Lieberman | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
Lauren Milne | Understanding the Impact of TVIs on Technology Use and Selection by Children with Visual Impairments |
Lauren Reining | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms |
Laurence Nigay | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Laurent Denoue | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
Laurent Grisoni | Leveraging Distal Vibrotactile Feedback for Target Acquisition |
Laurianne Sitbon | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
Laurie Buys | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
Laurie Buys | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Lawrence Kim | SwarmHaptics: Haptic Display with Swarm Robots |
Lea Albaugh | Digital Fabrication of Soft Actuated Objects by Machine Knitting |
Lea Schmeer | Enable or Disable Gamification? |
Leah Findlater | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Leah Findlater | Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies |
Leah Kulp | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
Leandro Flórez-Aristizábal | DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities |
Lee Skrypchuk | Haptic Navigation Cues on the Steering Wheel |
Lei Shi | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
Lei Shi | Designing Interactive 3D Printed Models with Teachers of the Visually Impaired |
Leigh Clark | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Leilah Lyons | Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Exhibit |
Lena Hegemann | May AI? Design Ideation with Cooperative Contextual Bandits |
Lena Mamykina | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
Lena Reinfelder | Security Managers Are Not The Enemy Either |
Leon Gatys | App Usage Predicts Cognitive Ability in Older Adults |
Leona Bunting | What's Missing: The Role of Instructional Design in Children's Games-Based Learning |
Leona Holloway | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
Leonhard Mertl | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
Leslie Dechurch | Who Would You Like to Work With? |
Letizia Chisari | VARI-SOUND: A Varifocal Lens for Sound |
Lev Poretski | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
Leysia Palen | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
Li-Yi Wei | Interactive Body-Driven Graphics for Augmented Video Performance |
Lia Tirabeni | Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes |
Liam Mason | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
Lifeng Zhu | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
Liga Lavrinovica | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
Likang Sun | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
Lila Kossyvaki | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Liliana Ovalle | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Lilly Irani | Ways of Knowing When Research Subjects Care |
Lily Lin | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
Lina Qiu | Towards Understanding the Link Between Age and Smartphone Authentication |
Linda Boyle | In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving |
Linda Kiel | Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers |
Lindsay Ball | Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments |
Lindsay Macdonald Vermeulen | Mapping the Landscape of Creativity Support Tools in HCI |
Lindsay Reynolds | Design and Evaluation of a Social Media Writing Support Tool for People with Dyslexia |
Linge Zhang | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
Linghan Zhang | MultiTrack: Multi-User Tracking and Activity Recognition Using Commodity WiFi |
Lingyi Zhang | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
Lining Yao | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
Lining Yao | A-line: 4D Printing Morphing Linear Composite Structures |
Lining Yao | Digital Fabrication of Soft Actuated Objects by Machine Knitting |
Lining Yao | Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path |
Lining Yao | ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages |
Lisa Michael | Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems |
Lisette Van Gemert-Pijnen | Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group |
Liwei Chan | ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist |
Liwei Jiang | QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge |
Lizhe Qi | Reading Face, Reading Health: Exploring Face Reading Technologies for Everyday Health |
Lizzie Coles-Kemp | Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things |
Lizzie Coles-Kemp | Accessing a New Land: Designing for a Social Conceptualisation of Access |
Logan Walls | A Bayesian Cognition Approach to Improve Data Visualization |
Löic David | GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure |
Lois Weaver | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
Long Sha | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
Loraine Clarke | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Lorin Dole | Face and Ecological Validity in Simulations: Lessons from Search-and-Rescue HRI |
Lorrie Cranor | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
Louisa Remedios | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
Louise Lawrence | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
Lubna Razaq | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
Luca Cernuzzi | Online Idea Management for Civic Engagement: A Study on the Benefits of Integration with Social Networking |
Luca Damasco | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
Lucas Colusso | A Translational Science Model for HCI |
Lucas Colusso | r/science: Challenges and Opportunities in Online Science Communication |
Lucas Kempe-Cook | Behind the Voices: The Practice and Challenges of Esports Casters |
Ludvig Elblaus | Sound Forest: Evaluation of an Accessible Multisensory Music Installation |
Ludwig Trotter | Programmable Donations: Exploring Escrow-Based Conditional Giving |
Ludwig Wall | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Luigi De Russis | The Race Towards Digital Wellbeing: Issues and Opportunities |
Luigi De Russis | Empowering End Users in Debugging Trigger-Action Rules |
Luis Carriço | Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones |
Luis Chaidez | The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities |
Lujo Bauer | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Lukas Gehrke | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Lukas Heilmann | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Lukas Mecke | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
Luke Franzke | Shape Changing Surfaces and Structures: Design Tools and Methods for Electroactive Polymers |
Luke Murray | Opportunities for Automating Email Processing: A Need-Finding Study |
Luma Tabbaa | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Lydia Chilton | VisiBlends: A Flexible Workflow for Visual Blends |
Lydia Chilton | Metaphoria: An Algorithmic Companion for Metaphor Creation |
Lydia Chilton | Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing |
Lynne Baillie | A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App |
Lynne Coventry | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
M.C. Schraefel | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
Maarten Bos | Analyzing the Use of Camera Glasses in the Wild |
Madeline Balaam | Designing for Digital Playing Out |
Madeline Balaam | Emotion Work in Experience-Centered Design |
Madelon Hulsebos | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Madhu Reddy | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
Magy Seif El-Nasr | Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods |
Maher Khelifi | Beyond the Patient Portal: Supporting Needs of Hospitalized Patients |
Maheshya Weerasinghe | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Mahmood Sharif | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Maitraye Das | The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias |
Majed Al Zayer | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
Majed Samad | Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio |
Makayla Lewis | Follow the Money: Managing Personal Finance Digitally |
Maki Rooksby | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Malika Nurbekova | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Manaswi Saha | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Mandy Rose | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences |
Maneesh Agrawala | VisiBlends: A Flexible Workflow for Visual Blends |
Maneesh Agrawala | Editing Spatial Layouts through Tactile Templates for People with Visual Impairments |
Maneesh Agrawala | Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation |
Maneesh Agrawala | How to Design Voice Based Navigation for How-To Videos |
Manfred Tscheligi | Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research |
Manu Chopra | Exploring Crowdsourced Work in Low-Resource Settings |
Manya Sleeper | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Mar Gonzalez-Franco | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
Mar Gonzalez-Franco | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
Marc Alexa | Understanding Metamaterial Mechanisms |
Marc Alexa | The Mental Image Revealed by Gaze Tracking |
Marc Baloup | RayCursor: A 3D Pointing Facilitation Technique based on Raycasting |
Marc Erich Latoschik | Usability of Gamified Knowledge Learning in VR and Desktop-3D |
Marc Hassenzahl | Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing |
Marc Langheinrich | Sharing Economy Design Cards |
Marc Macé | BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface |
Marc Schubhan | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
Marcel Lahaye | ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input |
Marco Aurisicchio | Understanding Affective Experiences with Conversational Agents |
Marco Fendrich | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Marco Manca | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
Marco Pavone | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
Marcos Serrano | Finding Information on Non-Rectangular Interfaces |
Marcus Amalachandran | Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing |
Marcus Carter | Frame Analysis of Voice Interaction Gameplay |
Margaret Burnett | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
Margaret Drouhard | Human-Computer Insurrection: Notes on an Anarchist HCI |
Margot Brereton | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
Margot Brereton | Position Exchange Workshops: A Method to Design for Each Other in Families |
Margot Brereton | Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum |
Margot Brereton | Designing Participatory Sensing with Remote Communities to Conserve Endangered Species |
Margot Brereton | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Maria Hwang | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
Maria Kallionpaa | Failing with Style: Designing for Aesthetic Failure in Interactive Performance |
Maria Matsangidou | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Maria Reyes | The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes |
Maria Reyes | Slow Robots for Unobtrusive Posture Correction |
Maria Roussou | Transformation through Provocation? |
Maria Shugrina | Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring |
Maria Teresa Llano Rodriguez | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
Maria Tomprou | Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community |
Maria Vraka | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
Mariam Hassib | Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness |
Mariam Hassib | Communicating Uncertainty in Fertility Prognosis |
Marian Harbach | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
Marianna Obrist | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
Marianna Obrist | I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users |
Marianna Obrist | Sampling Strategy for Ultrasonic Mid-Air Haptics |
Marie-Aude Vitrani | Impacts of Telemanipulation in Robotic Assisted Surgery |
Marie-Laure Zollinger | Security – Visible, Yet Unseen? |
Marilena Mademtzi | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Marilyn Lennon | Making Diabetes Education Interactive: Tangible Educational Toys for Children with Type-1 Diabetes |
Marina Zannoli | An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach |
Mario Schneller | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
Marisa Vasconcelos | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Marisol Wong-Villacres | Engaging Lived and Virtual Realities |
Marisol Wong-Villacres | The Parenting Actor-Network of Latino Immigrants in the United States |
Marissa Argentina | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Mark Billinghurst | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
Mark Billinghurst | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration |
Mark Billinghurst | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction |
Mark Billinghurst | Warping Deixis: Distorting Gestures to Enhance Collaboration |
Mark Cartwright | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
Mark D'inverno | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
Mark Hancock | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
Mark Hancock | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
Mark Hancock | To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play |
Mark Holton | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
Mark Mcgill | PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers |
Mark Newman | "My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology |
Mark O'neill | I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging |
Mark Perry | Follow the Money: Managing Personal Finance Digitally |
Mark Riedl | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Mark Warner | Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men |
Markel Vigo | Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes |
Markus Funk | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
Markus Funk | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
Markus Funk | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Markus Tatzgern | TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays |
Marlon Twyman | Who Would You Like to Work With? |
Marshini Chetty | Privacy and Security Considerations For Digital Technology Use in Elementary Schools |
Martez Mott | Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments |
Martijn Willemsen | Beyond Behavior: The Coach's Perspective on Technology in Health Coaching |
Martin Cohn | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Martin Dechant | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display |
Martin Gibbs | Frame Analysis of Voice Interaction Gameplay |
Martin Porcheron | Tracking the Consumption of Home Essentials |
Martin Raubal | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
Martin Reinoso | "What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom |
Martin Schmitz | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
Martin Schmitz | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
Martin Shelton | Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy |
Martin Skelly | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Martin Stitz | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
Martin Stumpe | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Martin Wattenberg | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Mary Beth Kery | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
Mary Beth Rosson | How Do Distance Learners Connect? |
Mary Ellen Foster | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Mary Jean Amon | Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis |
Mary Laing | Technologies for Social Justice: Lessons from Sex Workers on the Front Lines |
Maryam Ashoori | Thinking Too Classically: Toward a Research Agenda for Human-Quantum Computer Interaction |
Maryam Mustafa | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
Maryann Vanvalkenburg | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Maryem Usmani | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
Masako Kitazaki | Sharing Economy Design Cards |
Mascha Kleinke | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
Masitah Ahmad | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
Mateusz Mikusz | Should I Agree? Delegating Consent Decisions Beyond the Individual |
Mathias Vukeli? | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
Matin Yarmand | "Can you believe [1:21]?!": Content and Time-Based Reference Patterns in Video Comments |
Matjaž Kljun | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Matt Adams | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Matt Adcock | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction |
Matt Jones | Sustainabot – Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users |
Matt Jones | PickCells: A Physically Reconfigurable Cell-composed Touchscreen |
Matt Jones | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Matt Jones | Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback |
Matteo Dell'amico | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Matteo Farinella | Comparing Effectiveness and Engagement of Data Comics and Infographics |
Matthew Bernhard | On the Usability of HTTPS Deployment |
Matthew Brehmer | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Matthew Butler | Making Sense of Art: Access for Gallery Visitors with Vision Impairments |
Matthew Delbridge | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
Matthew Guzdial | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Matthew Kay | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
Matthew Kay | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
Matthew Kay | Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths |
Matthew Lee | Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System |
Matthew Levine | Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management |
Matthew Mauriello | Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits |
Matthew Paras | Who Would You Like to Work With? |
Matthew Smith | "If you want, I can store the encrypted password.": A Password-Storage Field Study with Freelance Developers |
Matthew Yee-King | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
Matthias Geiger | Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality |
Matthias Hoppe | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
Matthias Peissner | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
Maurice Jakesch | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
Maurício Sousa | Warping Deixis: Distorting Gestures to Enhance Collaboration |
Mauro Pichiliani | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Max Birk | Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance |
Max Curran | Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues |
Max Krüger | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
Max Mühlhäuser | ./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects |
Max Mühlhäuser | Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays |
Max Mühlhäuser | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Max Pascher | Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation |
Max Van Kleek | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Max Van Kleek | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
Max Von Grafenstein | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Max Wilson | From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it |
Maxime Cordeil | Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots |
Maximilian Altmeyer | Enable or Disable Gamification? |
Maximilian Altmeyer | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
Maximilian Speicher | What is Mixed Reality? |
Maximus Kaos | Social Play in an Exergame: How the Need to Belong Predicts Adherence |
Maxine Glancy | Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation |
Mayank Goel | Interferi: Gesture Sensing using On-Body Acoustic Interferometry |
Mayank Goel | BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming |
Mayra Barrera Machuca | The Effect of Stereo Display Deficiencies on Virtual Hand Pointing |
Md. Nafiz Hasan Khan | An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations |
Md. Romael Haque | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
Md. Sami Uddin | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
Megan Cheng | Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work |
Megan French | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
Megan Hofmann | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
Megan Shene | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Megan Venn-Wycherley | HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships |
Mehmet Aydin Baytas | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
Mel Gregg | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
Melanie Volkamer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
Melissa Barnhart | Active Edge: Designing Squeeze Gestures for the Google Pixel 2 |
Melissa Bica | Understanding Online News Behaviors |
Melissa Bica | Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion |
Melissa Rogerson | Playing Blind: Revealing the World of Gamers with Visual Impairment |
Meng Xia | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
Meng-Han Yeh | ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction |
Meredith Morris | Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies |
Meredith Morris | The Impact of Web Browser Reader Views on Reading Speed and User Experience |
Meredith Morris | SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
Mianhong Chen | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors |
Micah Sherr | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
Micah Smith | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning |
Michael Bernstein | Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions |
Michael Bernstein | Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It? |
Michael Birnbaum | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
Michael Biskjaer | Mapping the Landscape of Creativity Support Tools in HCI |
Michael Braun | At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces |
Michael Correll | Ethical Dimensions of Visualization Research |
Michael Crabb | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
Michael Heron | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
Michael Heung | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Michael Inzlicht | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
Michael Kellen | Supporting Coping with Parkinson's Disease Through Self Tracking |
Michael Littman | How Users Interpret Bugs in Trigger-Action Programming |
Michael Long | Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks |
Michael Madaio | "Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire |
Michael Mcguffin | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Michael Mcguffin | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Michael Muller | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation |
Michael Nebeling | What is Mixed Reality? |
Michael Nebeling | 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper |
Michael Oppermann | Haptipedia: Accelerating Haptic Device Discovery to Support Interaction and Engineering Design |
Michael Rivera | Desktop Electrospinning: A Single Extruder 3D Printer for Producing Rigid Plastic and Electrospun Textiles |
Michael Saugstad | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
Michael Sedlmair | Neighborhood Perception in Bar Charts |
Michael Solah | Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery |
Michael Stengel | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
Michael Storz | The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home |
Michael Terry | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Michael Van Der Kamp | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading |
Michael Weber | Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements |
Michail Schwab | Evaluating Pan and Zoom Timelines and Sliders |
Michail Vanis | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Michal Luria | Beyond Dyadic Interactions: Considering Chatbots as Community Members |
Michel Beaudouin-Lafon | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
Michel Pahud | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Michel Pahud | Sensing Posture-Aware Pen+Touch Interaction on Tablets |
Michela Ferron | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Michele Scaltritti | Guideline-Based Evaluation of Web Readability |
Michelle Annett | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content |
Michelle Annett | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
Michelle Borkin | Evaluating Pan and Zoom Timelines and Sliders |
Michelle Coleman | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Michelle Mazurek | Does Being Verified Make You More Credible? Account Verification's Effect on Tweet Credibility |
Michelle Thorne | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Michiel Bakker | VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository |
Michiel Bakker | VizML: A Machine Learning Approach to Visualization Recommendation |
Michinari Kono | Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body |
Michinari Kono | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
Michitaka Hirose | Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model |
Michitaka Hirose | PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions |
Mick Mcquaid | Barriers to End-User Designers of Augmented Fabrication |
Midas Nouwens | Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information |
Miguel Flores | Designing 'True Colors': A Social Wearable that Affords Vulnerability |
Miguel Nacenta | Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives |
Miguel Nacenta | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays |
Miguel Nacenta | Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks |
Miha ?Elar | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Mihaela Vorvoreanu | From Gender Biases to Gender-Inclusive Design: An Empirical Investigation |
Mihaela Vorvoreanu | Guidelines for Human-AI Interaction |
Mihai Caleap | VARI-SOUND: A Varifocal Lens for Sound |
Mika Oki | Egocentric Smaller-person Experience through a Change in Visual Perspective |
Mikael B. Skov | Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction |
Mikael Skov | Assisted Shifting of Electricity Use: A Long-Term Study of Managing Residential Heating |
Mike Armstrong | Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support |
Mike Chen | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
Mike Harding | Programmable Donations: Exploring Escrow-Based Conditional Giving |
Mike Hazas | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
Mike Sinclair | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction |
Mikhaila Friske | AdaCAD: Crafting Software For Smart Textiles Design |
Miki Tsukamoto | Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video |
Mikko Kytö | Using Both Hands: Tangibles for Stroke Rehabilitation in the Home |
Milan Gruner | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Min Kyung Lee | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Min Zhang | Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu |
Min Zhen Chai | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Ming Yin | Understanding the Effect of Accuracy on Trust in Machine Learning Models |
Mingfei Sun | PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool |
Mingmin Zhao | Enabling Identification and Behavioral Sensing in Homes using Radio Reflections |
Mingming Fan | PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones |
Mingming Fan | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
Mingqian Zhao | Neighborhood Perception in Bar Charts |
Mingrui Zhang | Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric |
Mingrui Zhang | Communication Breakdowns Between Families and Alexa |
Mingrui Zhang | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
Minha Lee | Caring for Vincent: A Chatbot for Self-Compassion |
Minju Kim | PicMe: Interactive Visual Guidance for Taking Requested Photo Composition |
Minsam Ko | LocknType: Lockout Task Intervention for Discouraging Smartphone App Use |
Minsuk Chang | How to Design Voice Based Navigation for How-To Videos |
Minsuk Choi | AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks |
Minwoo Kim | How Do Humans Assess the Credibility on Web Blogs: Qualifying and Verifying Human Factors with Machine Learning |
Mira Dontcheva | RePlay: Contextually Presenting Learning Videos Across Software Applications |
Mira Dontcheva | Vocal Shortcuts for Creative Experts |
Miro Dudik | Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need? |
Misha Sra | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
Mitchell Gordon | App Usage Predicts Cognitive Ability in Older Adults |
Mitchell Gordon | Touchscreen Haptic Augmentation Effects on Tapping, Drag and Drop, and Path Following |
Mitchell Karchemsky | Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects |
Mohamed Khamis | Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking |
Mohammad Obaid | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
Mohammad Rashidujjaman Rifat | The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh |
Mohammad Tayarani | Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children |
Mohit Jain | Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns |
Moira Burke | Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control |
Moira Mcgregor | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
Molly Stevens | Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber |
Monchu Chen | Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning |
Monica Perusquia-Hernandez | The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles |
Monika Pröbster | Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas |
Mor Naaman | When Do People Trust Their Social Groups? |
Mor Naaman | AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness |
Morgan Mcguire | NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation |
Moritz Kolvenbach | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Morten Fjeld | The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments |
Motahhare Eslami | User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms |
Muh-Tarng Lin | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
Muhammad Umair | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Munmun De Choudhury | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
Munmun De Choudhury | Discovering Alternative Treatments for Opioid Use Recovery Using Social Media |
Munmun De Choudhury | Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals |
Murayyiam Parvez | ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation |
Mustafa Doga Dogan | FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures |
Mutlu Cukurova | Designing for Digital Playing Out |
Na Sun | How Do Distance Learners Connect? |
Na-Eun Han | Exploring the Plurality of Black Women's Gameplay Experiences |
Nada Terzimehi? | A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities |
Nadia Bianchi-Berthouze | Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events |
Nadia Bianchi-Berthouze | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
Nadia Boukhelifa | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
Nadia Pantidi | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia |
Nadia Pantidi | Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia |
Nadia Pantidi | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Naho Matsuda | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design |
Nalin Chhibber | Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour |
Nam Wook Kim | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Nam Wook Kim | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Namrata Srivastava | Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report |
Nan Cao | Visualizing Uncertainty and Alternatives in Event Sequence Predictions |
Naoki Kimura | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks |
Naomi Frei | Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability |
Naomi Johnson | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home |
Naomi Johnson | Poirot: A Web Inspector for Designers |
Narayan Hegde | Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making |
Natã Barbosa | Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning |
Natalya Bazarova | Social Media TestDrive: Real-World Social Media Education for the Next Generation |
Natalya Bazarova | "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms |
Nate Kauffman | Infrastructuring the Imaginary: How Sea-Level Rise Comes to Matter in the San Francisco Bay Area |
Nathalie Henry Riche | DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction |
Nathalie Henry Riche | ActiveInk: (Th)Inking with Data |
Nathalie Henry Riche | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data |
Nathalie Henry Riche | Comparing Effectiveness and Engagement of Data Comics and Infographics |
Nathalie Méjean Perrot | An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts |
Nathan Hahn | Casual Microtasking: Embedding Microtasks in Facebook |
Nathan Jones | Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging |
Nathan Malkin | A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions |
Nathan Semertzidis | Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience |
Naveena Karusala | Engaging Lived and Virtual Realities |
Nazanin Andalibi | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
Nazanin Andalibi | Responding to Sensitive Disclosures on Social Media: A Decision Making Framework |
Nazanin Andalibi | What Happens After Disclosing Stigmatized Experiences on Identified Social Media: Individual, Dyadic, and Social/Network Outcomes |
Nazmus Saquib | Interactive Body-Driven Graphics for Augmented Video Performance |
Neha Kumar | Examining the "Global" Language of Emojis: Designing for Cultural Representation |
Neha Kumar | Engaging Lived and Virtual Realities |
Neha Kumar | Empowerment on the Margins: The Online Experiences of Community Health Workers |
Neha Kumar | The Parenting Actor-Network of Latino Immigrants in the United States |
Neil Shah | Impact of Contextual Factors on Snapchat Public Sharing |
Nena Van As | Caring for Vincent: A Chatbot for Self-Compassion |
Nese Alyuz | Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms |
Netta Iivari | Power Struggles and Disciplined Designers – A Nexus Analytic Inquiry on Cross-Disciplinary Research and Design |
Netta Ofer | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
Nicholas Diakopoulos | Search as News Curator: The Role of Google in Shaping Attention to News Information |
Nicholas Liao | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators |
Nick Bryan-Kinns | Mazi: Tangible Technologies as a Channel for Collaborative Play |
Nick Bryan-Kinns | The Right to the Sustainable Smart City |
Nick Tandavanitj | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting |
Nick Taylor | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Niclas Dobbertin | Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories |
Nico Haas | Using Presence Questionnaires in Virtual Reality |
Nico Herbig | Multi-Modal Approaches for Post-Editing Machine Translation |
Nicola Bidwell | Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya |
Nicola Dell | "Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh |
Nicola Dell | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
Nicola Leonardi | Trigger-Action Programming for Personalising Humanoid Robot Behaviour |
Nicola Marsden | Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas |
Nicolai Marquardt | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices |
Nicolas Christin | A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats |
Niels Henze | Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model |
Niels Henze | Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance |
Niels Henze | Effect of Orientation on Unistroke Touch Gestures |
Niels Henze | Using Presence Questionnaires in Virtual Reality |
Niels Henze | Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts |
Niels Van Berkel | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
Niels Wouters | Can Mobile Augmented Reality Stimulate a Honeypot Effect? Observations from Santa's Lil Helper |
Nigel Davies | Programmable Donations: Exploring Escrow-Based Conditional Giving |
Nigel Davies | Should I Agree? Delegating Consent Decisions Beyond the Individual |
Nigel Shadbolt | 'I make up a silly name': Understanding Children's Perception of Privacy Risks Online |
Nigel Shadbolt | Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools |
Nikhita Joshi | An Evaluation of Touch Input at the Edge of a Table |
Niklas Deierlein | Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model |
Niklas Elmqvist | Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups |
Niklas Elmqvist | Ranked-List Visualization: A Graphical Perception Study |
Niklas Elmqvist | Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models |
Nikolaos Mastellos | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
Nikolas Martelaro | An Exploration of Speech-Based Productivity Support in the Car |
Nikolas Martelaro | Is Now A Good Time? An Empirical Study of Vehicle-Driver Communication Timing |
Nils Jäger | The Performative Mirror Space |
Nimish Maravi | StreetWise: Smart Speakers vs Human Help in Public Slum Settings |
Nina Boulus-Rodje | Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied Palestine |
Nina Gerber | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
Ning Ma | Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan |
Nirmal Kumar Raveendranath | Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations |
Nirmita Mehra | VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR |
Nithya Sambasivan | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Noor Mazhar | Digital Financial Needs of Micro-entrepreneur Women in Pakistan: Is Mobile Money The Answer? |
Nora Mcdonald | Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers |
Norman Su | Behind the Voices: The Practice and Challenges of Esports Casters |
Norman Su | Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause |
Norman Su | (Re-)Framing Menopause Experiences for HCI and Design |
Noshir Contractor | Who Would You Like to Work With? |
Nouela Johnston | Alternative Avenues for IoT: Designing with Non-Stereotypical Homes |
Nour Halabi | Aggregated Visualization of Playtesting Data |
Noura Howell | Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench |
Nova Ahmed | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
Novia Nurain | Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI |
Nuno Nunes | "When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos |
Nur Al-Huda Hamdan | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces |
Obaid Malilk | Tracking the Consumption of Home Essentials |
Oded Nov | Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists |
Oded Nov | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
Ofer Arazy | Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality |
Oilver Stefani | How to Work in the Car of the Future? A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights |
Olga Vitek | Evaluating Pan and Zoom Timelines and Sliders |
Oliver Bates | Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home |
Oliver Haimson | Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media |
Oliver Happel | Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams |
Oliver Lemon | Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills |
Oliver Nowak | ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone |
Oliver Wang | How to Design Voice Based Navigation for How-To Videos |
Oliver Wang | B-Script: Transcript-based B-roll Video Editing with Recommendations |
Olivia Richards | Communication Breakdowns Between Families and Alexa |
Olivier Rioul | Speed-Accuracy Tradeoff: A Formal Information-Theoretic Transmission Scheme (FITTS) |
Olof Torgersson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
Omar El-Etr | Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania |
Oren Zuckerman | Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes |
Oren Zuckerman | Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences |
Orla Cooney | What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents |
Os Keyes | Human-Computer Insurrection: Notes on an Anarchist HCI |
Oscar Tomico | Encoding Materials and Data for Iterative Personalization |
Oussama Metatla | "Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children |
Oussama Metatla | Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils |
Ovidiu-Ciprian Ungurean | Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap |
Ozguc Bertug Capunaman | A-line: 4D Printing Morphing Linear Composite Structures |
Pablo Cesar | Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality |
Pablo Gallego Cascón | ChewIt. An Intraoral Interface for Discreet Interactions |
Pablo Torres | Designing for Digital Playing Out |
Pamela Briggs | "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults |
Pamela Briggs | Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV |
Pamela Briggs | Gabber: Supporting Voice in Participatory Qualitative Practices |
Pamela Wisniewski | Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online |
Panote Siriaraya | Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals |
Pao Siangliulue | Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback |
Paolo Massa | A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility |
Parastoo Abtahi | Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality |
Parastoo Abtahi | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains |
Pardis Emami-Naeini | Exploring How Privacy and Security Factor into IoT Device Purchase Behavior |
Parfait Eloundou-Enyegue | Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp |
Paris Smaragdis | VoiceAssist: Guiding Users to High-Quality Voice Recordings |
Parmit Chilana | Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations |
Parmit Chilana | Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources |
Pascal Fortin | Detecting Perception of Smartphone Notifications Using Skin Conductance Responses |
Pascal Knierim | Using Presence Questionnaires in Virtual Reality |
Pascal Lessel | Enable or Disable Gamification? |
Pascal Lessel | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads |
Patricia Rick | As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity |
Patrick Archard | Virtual Performance Augmentation in an Immersive Jump & Run Exergame |
Patrick Baudisch | Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects |
Patrick Baudisch | Understanding Metamaterial Mechanisms |
Patrick Brundell | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
Patrick Carrington | "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication |
Patrick Dickinson | Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users |
Patrick Healey | Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology |
Patrick Hutchings | In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound |
Patrick Lucey | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics |
Patrick O'flaherty | Towards Effective Foraging by Data Scientists to Find Past Analysis Choices |
Patrick Olivier | Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision |
Patrick Olivier | WhatFutures: Designing Large-Scale Engagements on WhatsApp |
Patrick Olivier | Gabber: Supporting Voice in Participatory Qualitative Practices |
Patrizia Di Campli San Vito | Haptic Navigation Cues on the Steering Wheel |
Pattie Maes | Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation |
Paul Beardsley | Feeling Fireworks: An Inclusive Tactile Firework Display |
Paul Bennett | Guidelines for Human-AI Interaction |
Paul Bennett | Will You Accept an Imperfect AI? Exploring Designs for Adjusting End-user Expectations of AI-powered Systems |
Paul Bossauer | Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study |
Paul Coulton | Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books |
Paul Foulkes | Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction |
Paul Jaeger | #HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act |
Paul Laboi | "Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK |
Paul Macneilage | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance |
Paul Marshall | HawkEye – Deploying a Design Fiction Probe |
Paul Panek | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
Paul Resnick | Impulse Buying: Design Practices and Consumer Needs |
Paul Resnick | Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis |
Paul Roe | The Adventures of Older Authors: Exploring Futures through Co-Design Fictions |
Paul Roe | Designing Participatory Sensing with Remote Communities to Conserve Endangered Species |
Paul Roe | Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience |
Paul Shabajee | Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube |
Paul Strohmeier | Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction |
Paul Taele | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction |
Paul Tennent | Abstract Machines: Overlaying Virtual Worlds on Physical Rides |
Paul Tennent | Sensory Alignment in Immersive Entertainment |
Paul-Henry Schoenhagen | Evaluating Preference Collection Methods for Interactive Ranking Analytics |
Paula Arcari | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
Paula Varela | Unintended Consonances: Methods to Understand Robot Motor Sound Perception |
Pauline Van Dongen | Encoding Materials and Data for Iterative Personalization |
Paulo Bala | "When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos |
Paulo Cavalin | The Effect of Co-located Audiences on User Experience with Conversational Interfaces in Physical Spaces |
Pavel Karpashevich | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Pawarat Nontasil | Emotional Utility and Recall of the Facebook News Feed |
Pawel Woźniak | Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics |
Pawel Woźniak | Gamification in Science: A Study of Requirements in the Context of Reproducible Research |
Paweł Woźniak | Clairbuoyance: Improving Directional Perception for Swimmers |
Paweł Woźniak | VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback |
Pedro Campos | 23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction |
Pedro Lopes | Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials |
Pedro Lopes | Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency |
Pedro Sanches | HCI and Affective Health: Taking stock of a decade of studies and charting future research directions |
Pei-Yi Kuo | Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory |
Peiyi Liu | Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization |
Pejman Mirza-Babaei | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment |
Pejman Mirza-Babaei | Aggregated Visualization of Playtesting Data |
Pengcheng An | Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information |
Penny Collisson | Guidelines for Human-AI Interaction |
Pepijn Verburg | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
Per Ola Kristensson | Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion |
Per Ola Kristensson | VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text |
Per Ola Kristensson | Crowdworker Economics in the Gig Economy |
Per Ola Kristensson | Crowdsourcing Interface Feature Design with Bayesian Optimization |
Pernille Bjørn | Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied Palestine |
Pernille Bjørn | Blockchain Assemblages: Whiteboxing Technology and Transforming Infrastructural Imaginaries |
Perttu Hämäläinen | Social Play in an Exergame: How the Need to Belong Predicts Adherence |
Pete Thomas | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Peter Arnold | A 2nd Person Social Perspective on Bodily Play |
Peter Bihr | Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet |
Peter Börjesson | Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities |
Peter Craigon | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards |
Peter Dalsgaard | Mapping the Landscape of Creativity Support Tools in HCI |
Peter Kiefer | Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments |
Peter Koval | Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports |
Peter Krafft | Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems |
Peter Krafft | A Bayesian Cognition Approach to Improve Data Visualization |
Peter Mayer | An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis |
Peter Mayer | I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads |
Peter Mohr |