A list of all papers by authors who have published at CHI 2018. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title |
---|---|
Aakanksha Parameshwar | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
Aaron Halfaker | Distance and Attraction: Gravity Models for Geographic Content Production |
Aaron Hertzmann | Depth Conflict Reduction for Stereo VR Video Interfaces |
Aaron Quigley | Change Blindness in Proximity-Aware Mobile Interfaces |
Aaron Quigley | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Aaron Shaw | Revisiting “The Rise and Decline” in a Population of Peer Production Projects |
Aaron Springer | “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces |
Aaron Steinfeld | Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India |
Abdallah Ali | All about Acceptability?: Identifying Factors for the Adoption of Data Glasses |
Abdallah Ali | Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events |
Abdullah Ali | Understanding the Needs of Searchers with Dyslexia |
Abdulmajeed Alqhatani | Increasing User Attention with a Comic-based Policy |
Abhijit Karnik | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
Abigail Adams | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
Abigail Durrant | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
Abigail Sellen | Exploring New File Metaphors for a Networked World through the File Biography |
Abigail Sellen | The Benefits and Challenges of Video Calling for Emergency Situations |
Abir Saha | From Research to Practice: Informing the Design of Autism Support Smart Technology |
Abraham Mhaidli | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
Adalbertus Kamanzi | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Adam Bradley | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
Adam Fourney | Understanding the Needs of Searchers with Dyslexia |
Adam Fourney | Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants |
Adam Rule | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
Adam Rule | Exploration and Explanation in Computational Notebooks |
Adam Slack | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
Adam Stone | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Adham Atyabi | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
Aditi Joshi | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
Aditya Johri | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
Aditya Nittala | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
Aditya Vashistha | BSpeak: An Accessible Voice-based Crowdsourcing Marketplace for Low-Income Blind People |
Aditya Vashistha | "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias |
Aditya Vashistha | "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism |
Aditya Vishwanath | "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism |
Adrian Clear | ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort Management |
Adrian Friday | Evaluation beyond Usability: Validating Sustainable HCI Research |
Adrian Friday | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
Adrian Hazzard | Crafting Interactive Decoration |
Adrian Hazzard | Designing the Audience Journey through Repeated Experiences |
Adrienne Felt | An Experience Sampling Study of User Reactions to Browser Warnings in the Field |
Afsoon Afzal | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
Agha Raza | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
Ahmed Khalaf | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
Ahmed Kharrufa | A Unified Model for User Identification on Multi-touch Surfaces. A Survey and Meta-analysis. |
Ahmed Kharrufa | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
Aimee Kane | Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt |
Aiwen Xu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
Akram Alomainy | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
Aksel Biørn-Hansen | Building Momentum: Scaling up Change in Community Organizations |
Alan Chamberlain | Designing the Audience Journey through Repeated Experiences |
Alan Dix | HARK No More: On the Preregistration of CHI Experiments |
Alan Dix | Evaluation beyond Usability: Validating Sustainable HCI Research |
Alan Lundgard | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training |
Alan Wilson | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
Alan Wu | Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment |
Alanson Sample | Wall++: Room-Scale Interactive and Context-Aware Sensing |
Alanson Sample | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
Alark Joshi | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
Alazandra Shorter | Co-designing Mobile Online Safety Applications with Children |
Albrecht Schmidt | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
Albrecht Schmidt | Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements |
Albrecht Schmidt | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
Aleksander Tonheim | Making the News: Digital Creativity Support for Journalists |
Alessandro Soro | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
Alessandro Soro | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
Alex Bowyer | Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data |
Alex Mariakakis | Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks |
Alex Mitchell | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
Alex Pentland | An Experimental Study of Cryptocurrency Market Dynamics |
Alex Stacy | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
Alex Taylor | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
Alex Taylor | Let’s Talk About Race: Identity, Chatbots, and AI |
Alex Williams | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
Alexa Siu | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
Alexander Adams | Keppi: A Tangible User Interface for Self-Reporting Pain |
Alexander Fiannaca | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
Alexander Whaley | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Alexander Wiethoff | Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays |
Alexandra Delazio | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
Alexandra Ion | Metamaterial Textures |
Alexandra Ion | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation |
Alexandra Kitson | Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality |
Alexandra Vtyurina | Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants |
Alexandre Kaspar | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
Alexis Hiniker | Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use |
Alexis Hiniker | Let's Play! Digital and Analog Play between Preschoolers and Parents |
Ali Hashemi | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
Ali Israr | Coding Tactile Symbols for Phonemic Communication |
Ali Neshati | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
Alice Angus | Customizing Hybrid Products |
Alice Thudt | Self-Reflection and Personal Physicalization Construction |
Alicia Nobles | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
Alireza Shirazi | Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses |
Alisha Pradhan | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
Alissa Antle | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
Alissa Antle | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
Alissa Antle | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
Alistair Morrison | A Large-Scale Study of iPhone App Launch Behaviour |
Alix Goguey | Storyboard-Based Empirical Modeling of Touch Interface Performance |
Alix Goguey | Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges |
Alix Goguey | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
Alla Vovk | Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens |
Allison Druin | Co-designing Mobile Online Safety Applications with Children |
Allison McDonald | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
Allison Woodruff | A Qualitative Exploration of Perceptions of Algorithmic Fairness |
Aloha May Hufana Ambe | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
Amal Nanavati | Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India |
Amanda Brown | Making the News: Digital Creativity Support for Journalists |
Amanda Lazar | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
Amanda Lazar | Addressing Age-Related Bias in Sentiment Analysis |
Amanda Rebar | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
Amanda Swearngin | Rewire: Interface Design Assistance from Examples |
Amartya Banerjee | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
Ameneh Shamekhi | Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent |
Ameya Hanamsagar | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
Amid Ayobi | Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals |
Amir Ben-hayon | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
Amit Zoran | Digital Joinery For Hybrid Carpentry |
Amit Zoran | Digital Konditorei: Programmable Taste Structures using a Modular Mold |
Amon Rapp | Know Thyself: A Theory of the Self for Personal Informatics |
Amon Rapp | Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems |
Amy Ahn | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
Amy Bruckman | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
Amy Bruckman | El Paquete Semanal: The Week's Internet in Havana |
Amy Han | To Distort or Not to Distort: Distance Cartograms in the Wild |
Amy Isard | The Ethnobot: Gathering Ethnographies in the Age of IoT |
Amy Tran | Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video |
Amy Zhang | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
Ana Chaves | Single or Multiple Conversational Agents? An Interactional Coherence Comparison |
Ana Maria Bustamante Duarte | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
Anandghan Waghmare | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
Anastasia Loukianov | Exploring New File Metaphors for a Networked World through the File Biography |
Anbang Xu | Seemo: A Computational Approach to See Emotions |
Anbang Xu | Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media |
Anders Drachen | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
André Dahlinger | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
Andre Klemke | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
André Meyer | Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors |
André Rodrigues | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
Andrea Barbarin | Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating |
Andrea Bianchi | PokeRing: Notifications by Poking Around the Finger |
Andrea Bunt | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
Andrea Forte | Announcing Pregnancy Loss on Facebook: A Decision-Making Framework for Stigmatized Disclosures on Identified Social Network Sites |
Andrea Hu | Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities |
Andrea Parker | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
Andrea Parker | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
Andrea Parker | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
Andreas Bulling | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
Andreas Bulling | Which one is me? Identifying Oneself on Public Displays |
Andreas Bulling | Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices |
Andreas Butz | Empowerment in HCI - A Survey and Framework |
Andreas Butz | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
Andreas Fender | OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content |
Andreas Fender | Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction |
Andreas Karrenbauer | Computational Support for Functionality Selection in Interaction Design |
Andreas Link | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
Andreas Riener | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
Andrés Lucero | On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry |
Andres Monroy-Hernandez | Understanding Chatbot-mediated Task Management |
Andrew Anderson | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
Andrew Ang | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
Andrew Duchowski | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Andrew Feng | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Andrew Garbett | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
Andrew Garbett | “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health |
Andrew Head | Interactive Extraction of Examples from Existing Code |
Andrew Huang | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
Andrew Ko | Rewire: Interface Design Assistance from Examples |
Andrew Ko | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Andrew Kun | Human-Machine Interaction for Vehicles: Review and Outlook |
Andrew Miller | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
Andrew Petersen | Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes |
Andrey Grishko | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
Andrii Matviienko | Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems |
Andruid Kerne | Queer Visibility: Supporting LGBT+ Selective Visibility on Social Media |
Andruid Kerne | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
Andy Boucher | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
Andy Cockburn | Investigating the Post-Training Persistence of Expert Interaction Techniques |
Andy Cockburn | HARK No More: On the Preregistration of CHI Experiments |
Andy Cockburn | Storyboard-Based Empirical Modeling of Touch Interface Performance |
Andy Crabtree | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
Andy Dow | Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory |
Andy Dow | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Andy Haddon | Food Democracy in the Making: Designing with Local Food Networks |
Andy Sheen | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
Andy Wilson | Remixed Reality: Manipulating Space and Time in Augmented Reality |
Angelika Strohmayer | A Schnittmuster for Crafting Context-Sensitive Toolkits |
Anh Truong | Extracting Regular FOV Shots from 360 Event Footage |
Aniket Kittur | Analogy Mining for Specific Design Needs |
Aniket Kittur | Bento Browser: Complex Mobile Search Without Tabs |
Aniko Hannak | Investigating the Impact of Gender on Rank in Resume Search Engines |
Anita Baier | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
Anita Hong | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
Anja Thieme | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
Anke Brock | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
Anke Brocker | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
Anke Oosterhout | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change |
Anke Reinschluessel | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
Ankit Kariryaa | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
Ann Paradiso | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
Ann Paradiso | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Anna Baglione | Modern Bereavement: A Model for Complicated Grief in the Digital Age |
Anna Cechony | Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video |
Anna Cox | Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals |
Anna Feit | Computational Support for Functionality Selection in Interaction Design |
Anna Feit | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Anna Feit | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands |
Anna Feit | Observations on Typing from 136 Million Keystrokes |
Anna Feit | Selection-based Text Entry in Virtual Reality |
Anna Kalma | Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing |
Anna Klis-Davies | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Anna Niedzielska | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Anna Petrasova | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
Anna Rafferty | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
Anna-Katharina Frison | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
Anne Piper | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
Anne Piper | Addressing Age-Related Bias in Sentiment Analysis |
Anne Preston | In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist” |
Anne Ross | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
Anne Roudaut | Investigating How Smartphone Movement is Affected by Body Posture |
Anne Roudaut | Grand Challenges in Shape-Changing Interface Research |
Anne Roudaut | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
Anne Roudaut | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
Anne Roudaut | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
Anne Thompson | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
Annette Hong | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
Annie Kelly | ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces |
Annika Waern | Designing for Transformative Play |
Annika Waern | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
Annika Waern | Towards Algorithmic Experience: Initial Efforts for Social Media Contexts |
Annuska Zolyomi | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
Anthony DeRossi | Inferring Loop Invariants through Gamification |
Anthony Quinn | Crafting Interactive Decoration |
Anthony Tang | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
Anthony Tang | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
Anthony Tang | Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration |
Anthony Tang | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
Antonio Krüger | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices |
Antonio Krüger | Selection-based Text Entry in Virtual Reality |
Antti Knutas | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
Antti Oulasvirta | Computational Support for Functionality Selection in Interaction Design |
Antti Oulasvirta | Control Theoretic Models of Pointing |
Antti Oulasvirta | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Antti Oulasvirta | Moving Target Selection: A Cue Integration Model |
Antti Oulasvirta | Neuromechanics of a Button Press |
Antti Oulasvirta | Impact Activation Improves Rapid Button Pressing |
Antti Oulasvirta | Observations on Typing from 136 Million Keystrokes |
Anupama Dhareshwar | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
Anusha Withana | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
Anushay Furqan | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
Ao Yu | ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications |
April Tyack | Video Game Selection Procedures For Experimental Research |
April Wang | Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers |
Apu Kapadia | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
Apurv Mehra | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
Arcangelo Merla | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Ari Pollack | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
Ari Schlesinger | Let’s Talk About Race: Identity, Chatbots, and AI |
Ari Shapiro | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Ari Shapiro | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Ariel Weingarten | Interactive Guidance Techniques for Improving Creative Feedback |
Arinobu Niijima | Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation |
Arjun Srinivasan | What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks |
Arkaitz Zubiaga | Microblog Analysis as a Programme of Work |
Arpita Bhattacharya | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
Arpita Bhattacharya | Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual |
Arthi Manohar | Making Sense of Blockchain Applications: A Typology for HCI |
Artie Konrad | What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being |
Arturo Salazar | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Arturo Toledo | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Arup Ghosh | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
Arup Ghosh | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
Arvind Satyanarayan | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
Ashraf Abdul | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
Asim Yantaç | Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning |
Asimina Vasalou | Design Opportunities for AAC and Children with Severe Speech and Physical Impairments |
Asimina Vasalou | A Critical Examination of Feedback in Early Reading Games |
Aske Mottelson | Veritaps: Truth Estimation from Mobile Interaction |
Aude Oliva | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
Audrey Desjardins | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
Augusto Esteves | Motion Correlation: Selecting Objects by Matching Their Movement |
Aurélien Tabard | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
Aurélien Tabard | Exploration and Explanation in Computational Notebooks |
Auriol Degbelo | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
Austin Henley | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
Austin Toombs | HCI’s Making Agendas |
Austin Toombs | Supporting the Complex Social Lives of New Parents |
Austin Toombs | The Dark (Patterns) Side of UX Design |
Awais Athar | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
Axel Antoine | Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction |
Ayoung Suh | Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations |
Azadeh Forghani | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
Azza Abouzied | Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches |
Bahareh Barati | The Making of Performativity in Designing [with] Smart Material Composites |
Barbara Manini | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Barrett Ens | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
Barrett Ens | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality |
Barry Brown | Text in Talk: Lightweight Messages in Co-Present Interaction |
Barry Drake | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
Bastian Pfleging | Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World |
Batya Friedman | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
Beat Vollenwyder | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
Beatrice Monastero | Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness |
Beibin Li | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
Ben Bengler | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
Ben Weinshel | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
Benjamin Bach | Design Patterns for Data Comics |
Benjamin Bach | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
Benjamin Bisinger | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
Benjamin Gorman | MirrorMirror: A Mobile Application to Improve Speechreading Acquisition |
Benjamin Hanrahan | Using Stakeholder Theory to Examine Drivers' Stake in Uber |
Benjamin Hill | Revisiting “The Rise and Decline” in a Population of Peer Production Projects |
Benjamin Hill | How “Wide Walls” Can Increase Engagement: Evidence From a Natural Experiment in Scratch |
Benjamin Lafreniere | Investigating the Post-Training Persistence of Expert Interaction Techniques |
Benjamin Lafreniere | Investigating How Online Help and Learning Resources Support Children's Use of 3D Design Software |
Benjamin Lafreniere | Leveraging Community-Generated Videos and Command Logs to Classify and Recommend Software Workflows |
Benjamin Petry | Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems |
Benjamin Ryder | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
Bernard Jansen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
Bernard Kerr | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
Bernd Huber | Emotional Dialogue Generation Using Image-Grounded Language Models |
Bernhard Gahr | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
Bernhard Riecke | Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality |
Bernhard Riecke | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
Berry Eggen | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
Besnik Fetahu | Using Worker Self-Assessments for Competence-based Pre-Selection in Crowdsourcing Microtasks |
Beste Yuksel | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
Beth Nam | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
Bethany Teachman | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
Bettina Nissen | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
Betty Sargeant | How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps |
Bhakti Bhikne | Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings |
Bianka Roppelt | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
Bilal Saleem | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
Bill Chu | Security During Application Development: an Application Security Expert Perspective |
Bill Dolan | Emotional Dialogue Generation Using Image-Grounded Language Models |
Bin Yu | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
Binbin Chen | Iris: A Conversational Agent for Complex Tasks |
Bing-Yu Chen | RFIBricks: Interactive Building Blocks Based on RFID |
Bjoern Hartmann | Interactive Extraction of Examples from Existing Code |
Bjoern Hartmann | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
Bjoern Hartmann | Visualizing API Usage Examples at Scale |
Blaine Price | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
Blaine Price | Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps |
Blaine Price | Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning |
Blake Hallinan | “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media |
Blake Williford | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
Blase Ur | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
Blase Ur | Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage |
Bongshin Lee | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
Bongshin Lee | What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks |
Bongshin Lee | Let's Play! Digital and Analog Play between Preschoolers and Parents |
Bongwon Suh | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
Bonnie Chinh | Conceptualizing Disagreement in Qualitative Coding |
Bonnie Chinh | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
Bonnie Chinh | To Distort or Not to Distort: Distance Cartograms in the Wild |
Bonnie John | The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool |
Bonnie Nardi | Complex Mediation in the Formation of Political Opinions |
Boriana Koleva | Crafting Interactive Decoration |
Boriana Koleva | Customizing Hybrid Products |
Bowen Yu | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
Boyang Li | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
Boyu Yang | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
Brad Myers | The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool |
Bram Naus | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
Bran Knowles | This Changes Sustainable HCI |
Brendan Harmon | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
Brenna McNally | Co-designing Mobile Online Safety Applications with Children |
Brennan Jones | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
Brennan Jones | The Benefits and Challenges of Video Calling for Emergency Situations |
Brent Hecht | Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit |
Brent Hecht | Distance and Attraction: Gravity Models for Geographic Content Production |
Brent Hecht | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
Brent Hecht | Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities |
Brian Dillon | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Brian Lim | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
Brian Scassellati | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Brian Smith | The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind |
Brian Waismeyer | Examining the Demand for Spam: Who Clicks? |
Brittany Garcia | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
Brock Craft | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
Bruce Mehler | Cognitive Load Estimation in the Wild |
Bruce Thomas | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
Bruno Abrahao | More stars or More Reviews? Differential Effects of Reputation on Trust in the Sharing Economy |
Bruno Araujo | DataInk: Direct and Creative Data-Oriented Drawing |
Bryan Battles | The Dark (Patterns) Side of UX Design |
Bryan Dosono | Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election |
Bryan Reimer | Cognitive Load Estimation in the Wild |
Bryan Semaan | Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election |
Bryan Wang | ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture |
Bugeun Kim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Bumsoo Kang | BebeCode: Collaborative Child Development Tracking System |
Burkhard Wuensche | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Byoungkwon An | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
Byoungkwon An | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
Byungjoo Lee | Moving Target Selection: A Cue Integration Model |
Byungjoo Lee | Neuromechanics of a Button Press |
Byungjoo Lee | Impact Activation Improves Rapid Button Pressing |
C. Fraser | Interactive Guidance Techniques for Improving Creative Feedback |
C. Smith | [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production |
Cagatay Demiralp | A Visual Interaction Framework for Dimensionality Reduction Based Data Exploration |
Caitlin McLaughlin | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
Cale Passmore | The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming |
Calkin Montero | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
Cally Gatehouse | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
Calton Pu | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
Can Liu | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
Carine Briant | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
Carine Lallemand | Acceptability and Acceptance of Autonomous Mobility on Demand: the Impact of an Immersive Experience |
Carl DiSalvo | Addressing Network Anxieties with Alternative Design Metaphors |
Carl Gutwin | Investigating the Post-Training Persistence of Expert Interaction Techniques |
Carl Gutwin | HARK No More: On the Preregistration of CHI Experiments |
Carl Gutwin | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
Carl Gutwin | Storyboard-Based Empirical Modeling of Touch Interface Performance |
Carl Gutwin | Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges |
Carl Gutwin | Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays |
Carl Gutwin | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
Carlos Gutierrez | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
Carlos Toxtli | Understanding Chatbot-mediated Task Management |
Carman Neustaedter | Exploring DIY Practices of Complex Home Technologies |
Carman Neustaedter | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
Carman Neustaedter | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
Carman Neustaedter | Time-Turner: Designing for Reflection and Remembrance of Moments in the Home |
Carman Neustaedter | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
Carman Neustaedter | The Benefits and Challenges of Video Calling for Emergency Situations |
Carmelo Ardito | Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools |
Carmen Castaneda-Sceppa | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
Carmen Santoro | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
Carmine Elvezio | Mercury: A Messaging Framework for Modular UI Components |
Caroline Appert | Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops |
Caroline Appert | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
Caroline Edasis | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
Caroline Hummels | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
Caroline Jay | Back to Analogue: Self-Reporting for Parkinson's Disease |
Caroline Pitt | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Caroline Pitt | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Casey Fiesler | “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media |
Casey Fiesler | What’s at Stake: Characterizing Risk Perceptions of Emerging Technologies |
Casey Walker | PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects |
Cassandra Barrett | Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice |
Cecilia Aragon | Conceptualizing Disagreement in Qualitative Coding |
Cecily Morrison | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
Cedric Festin | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
Celine Coutrix | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
Celine Coutrix | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
Cezary Biele | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Chandara Chea | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
Chang Hahn | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
Changhoon Oh | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
Changil Kim | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
Chao Zhou | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
Chelly Jin | Towards Design Principles for Visual Analytics in Operations Contexts |
Chelse Swoopes | "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University |
Chelsea Hordatt | Co-designing Mobile Online Safety Applications with Children |
Chelsea Myers | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
Chelsea-Joy Wardle | Exploring Co-design with Breastfeeding Mothers |
Chelsey Wilkes | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Cheng Deng | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
Cheng Zhang | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
Cheng-Yao Wang | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
Chenglei Yang | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
Chenglei Yang | Two Kinds of Novel Multi-user Immersive Display Systems |
Chia Shen | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
Chidansh Bhatt | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
Chieko Asakawa | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
Chien Yuan | Using Stakeholder Theory to Examine Drivers' Stake in Uber |
Chien Yuan | Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations |
Chiew-Lan Tai | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
Ching Liu | ConceptScape: Collaborative Concept Mapping for Video Learning |
Ching Yen | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Chinmay Kulkarni | Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection |
Chittayong Surakitbanharn | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
Chouchang Yang | Wall++: Room-Scale Interactive and Context-Aware Sensing |
Chow Eason Wai Tung | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Chris Antoun | What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being |
Chris Brockett | Emotional Dialogue Generation Using Image-Grounded Language Models |
Chris Callison-Burch | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
Chris Collins | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
Chris Csikszentmihalyi | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
Chris Elsden | Making Sense of Blockchain Applications: A Typology for HCI |
Chris Greenhalgh | Crafting Interactive Decoration |
Chris Greenhalgh | Designing the Audience Journey through Repeated Experiences |
Chris Harrison | LumiWatch: On-Arm Projected Graphics and Touch Input |
Chris Harrison | Pulp Nonfiction: Low-Cost Touch Tracking for Paper |
Chris Harrison | Wall++: Room-Scale Interactive and Context-Aware Sensing |
Chris Kanich | Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage |
Chris Kanich | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
Chris Parnin | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
Chris Speed | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
Chris Speed | Making Sense of Blockchain Applications: A Typology for HCI |
Chris Speed | The Ethnobot: Gathering Ethnographies in the Age of IoT |
Christian Becker | Which one is me? Identifying Oneself on Public Displays |
Christian Bird | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
Christian Cherek | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
Christian Corsten | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
Christian Drescher | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
Christian Guckelsberger | Review of Intrinsic Motivation in Simulation-based Game Testing |
Christian Holz | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
Christian Holz | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
Christian Holz | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
Christian Holz | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Christian Holz | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
Christian Holz | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
Christian Holz | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
Christian Karner | Falling for Fake News: Investigating the Consumption of News via Social Media |
Christian Kray | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
Christian Remy | Evaluation beyond Usability: Validating Sustainable HCI Research |
Christian Sandvig | The Illusion of Control: Placebo Effects of Control Settings |
Christian Sandvig | Communicating Algorithmic Process in Online Behavioral Advertising |
Christiane Glatz | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
Christina Chung | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
Christina Katsini | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
Christine Dierk | AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions |
Christine Mburu | Exploring Co-design with Breastfeeding Mothers |
Christine Ulrich | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
Christo Wilson | Investigating the Impact of Gender on Rank in Resume Search Engines |
Christof Lutteroth | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Christoph Gebhardt | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Christopher A Le Dantec | Going the Distance: Trust Work for Citizen Participation |
Christopher A Le Dantec | The Problem of Community Engagement: Disentangling the Practices of Municipal Government |
Christopher Bethune | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
Christopher Bull | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
Christopher Clarke | Motion Correlation: Selecting Objects by Matching Their Movement |
Christopher Riederer | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
Christopher Thompson | An Experience Sampling Study of User Reactions to Browser Warnings in the Field |
Christos Fidas | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
Christos Salis | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
Chun Yu | Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality |
Chun Yu | VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval |
Chun Yu | ForceBoard: Subtle Text Entry Leveraging Pressure |
Ciabhan Connelly | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Ciaran McCormick | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
Claire Dolin | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
Clara Crivellaro | Streets for People: Engaging Children in Placemaking Through a Socio-technical Process |
Clara Crivellaro | Food Democracy in the Making: Designing with Local Food Networks |
Clara Crivellaro | Spokespeople: Exploring Routes to Action through Citizen-Generated Data |
Clara Crivellaro | Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social Innovation |
Clare Cullen | "Bursting the Assistance Bubble": Designing Inclusive Technology with Children with Mixed Visual Abilities |
Clare Tempany | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
Clare Walton | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Claudia Hilderbrand | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
Clemens Klokmose | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Clemens Klokmose | Remediating a Design Tool: Implications of Digitizing Sticky Notes |
Clemens Klokmose | The Application and Its Consequences for Non-Standard Knowledge Work |
Clemens Klokmose | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Clement Lee | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
Colin Banigan | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
Colin Gray | Supporting the Complex Social Lives of New Parents |
Colin Gray | The Dark (Patterns) Side of UX Design |
Corina Sas | Exploring DIY Practices of Complex Home Technologies |
Cosmin Munteanu | Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment |
Cosmin Munteanu | Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering |
Crystal Fletcher | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
Cuong Nguyen | Depth Conflict Reduction for Stereo VR Video Interfaces |
Cynthia Bennett | Rich Representations of Visual Content for Screen Reader Users |
Cynthia Bennett | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
Cynthia Bennett | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
Cynthia Bennett | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
Cynthia Bennett | A Large Inclusive Study of Human Listening Rates |
Cynthia Bennett | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
Cynthia Breazeal | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
Cynthia Breazeal | Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients |
D. Harrell | The Effects of Badges and Avatar Identification on Play and Making in Educational Games |
Da-Yuan Huang | RFIBricks: Interactive Building Blocks Based on RFID |
Da-Yuan Huang | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
Dafna Shahaf | Analogy Mining for Specific Design Needs |
Daisy Yoo | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
Dakuo Wang | All Work and No Play? Conversations with a Question-and-Answer Chatbot in the Wild |
Dakuo Wang | Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent |
Dan Chirtoaca | As We May Study: Towards the Web as a Personalized Language Textbook |
Dan Cosley | Privacy Lies: Understanding How, When, and Why People Lie to Protect Their Privacy in Multiple Online Contexts |
Dan Cosley | Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts |
Dan Lockton | Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects |
Dan Richardson | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
Dana Mukusheva | Beagle: Automated Extraction and Interpretation of Visualizations from the Web |
Danaë Metaxa-Kakavouli | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
Danding Wang | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
Daniel Avrahami | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
Daniel Buschek | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
Daniel Buschek | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
Daniel Buschek | Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload |
Daniel Castro | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
Daniel Cletheroe | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
Daniel Finnegan | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Daniel Gardner | Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games |
Daniel Goldstein | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
Daniel Gooch | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Daniel Gotsch | TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence |
Daniel Martín-Albo | KeyTime: Super-Accurate Prediction of Stroke Gesture Production Times |
Daniel McDuff | Emotional Dialogue Generation Using Image-Grounded Language Models |
Daniel Miau | SpaceTokens: Interactive Map Widgets for Location-centric Interactions |
Daniel Mwesigwa | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
Daniel Pauw | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Daniel Romero | Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits |
Daniel Trindade | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
Daniel Ullrich | Empowerment in HCI - A Survey and Framework |
Daniel Vogel | Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing |
Daniel Vogel | Multiray: Multi-Finger Raycasting for Large Displays |
Daniel Vogel | Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers |
Daniel Vogel | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
Daniel Welsh | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
Daniel Welsh | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
Daniel Wigdor | DataInk: Direct and Creative Data-Oriented Drawing |
Daniel Wigdor | More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview |
Daniel Wigdor | You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China |
Daniel Wigdor | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
Daniela Petrelli | Phone vs. Tangible in Museums: A Comparative Study |
Daniela Rosner | Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design Parody |
Daniela Rosner | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
Daniela Rosner | Lessons from the Woodshop: Cultivating Design with Living Materials |
Danielle Bragg | A Large Inclusive Study of Human Listening Rates |
Danielle Lottridge | Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks |
Danielle Lottridge | “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities |
Danilo Giglitto | In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist” |
Daragh Byrne | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
Darren Edge | Designing for Bodily Interplay in Social Exertion Games |
Darren Gergle | IntroAssist: A Tool to Support Writing Introductory Help Requests |
Darren Gergle | Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing |
Darren Gergle | An Eye For Design: Gaze Visualizations for Remote Collaborative Work |
Darren Gergle | Addressing Age-Related Bias in Sentiment Analysis |
Darren Guinness | Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search |
Daryoush Vaziri | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
Dave Murray-Rust | Design Patterns for Data Comics |
Dave Murray-Rust | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
David Albers | Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes |
David Bamman | Capturing, Representing, and Interacting with Laughter |
David Chatting | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
David Conroy | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
David Coyle | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
David Crandall | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
David Ebert | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
David Flatla | MirrorMirror: A Mobile Application to Improve Speechreading Acquisition |
David Goedicke | VR-OOM: Virtual Reality On-rOad driving siMulation |
David Gotz | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
David Green | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
David Holman | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
David Karger | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
David Kim | ColorMod: Recoloring 3D Printed Objects using Photochromic Inks |
David Kirk | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
David Kirk | Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities |
David Ledo | Evaluation Strategies for HCI Toolkit Research |
David Lehr | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
David Lindlbauer | Remixed Reality: Manipulating Space and Time in Augmented Reality |
David McGookin | Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness |
David Nemer | El Paquete Semanal: The Week's Internet in Havana |
David Robb | Improving User Confidence in Concept Maps: Exploring Data Driven Explanations |
David Salesin | Extracting Regular FOV Shots from 360 Event Footage |
David Shamma | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
David Shepherd | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
David Tolley | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
David Traum | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
David Unbehaun | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
David Wagner | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
David Weigl | Designing the Audience Journey through Repeated Experiences |
David Weintrop | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
Dean Brown | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
Dean Eckles | Social Influence and Reciprocity in Online Gift Giving |
Dean Ottewell | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
Debjyoti Ghosh | EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing |
Deepak Sahoo | Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets |
Deirdre Logan | Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients |
Delores Orr | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
Denae Ford | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
Denis Lalanne | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
Denise Bornschein | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
Desiree McLain | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
Dharma Dailey | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
Dhaval Vyas | Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing |
Di Chen | EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing |
Di Lu | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
Di Weng | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
Diana Franklin | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
Diana Freed | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
Diana Griffing | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Diana Minchala | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
Diana Oviedo | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
Diego Pisanty | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
Dimitar Bounov | Inferring Loop Invariants through Gamification |
Dimitris Apsotolou | Making the News: Digital Creativity Support for Journalists |
Disha Bora | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
Divit Singh | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
Divy Thakkar | The Unexpected Entry and Exodus of Women in Computing and HCI in India |
Dixon Lo | Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects |
Dmitri Katz | Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps |
Dmitri Katz | Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning |
Doenja Oogjes | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
Doenja Oogjes | Philosophers Living with the Tilting Bowl |
Dominic DiFranzo | Upstanding by Design: Bystander Intervention in Cyberbullying |
Dominic Kao | The Effects of Badges and Avatar Identification on Play and Making in Educational Games |
Dominik Moritz | Value-Suppressing Uncertainty Palettes |
Dominique Machuletz | Webcam Covering as Planned Behavior |
Don Elvitigala | Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems |
Don Murray | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Donald McMillan | Text in Talk: Lightweight Messages in Co-Present Interaction |
Donald Porter | SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing |
Dongdong Guan | Two Kinds of Novel Multi-user Immersive Display Systems |
Donghee Wohn | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
Donghee Wohn | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
Dongmei Zhang | InfoNice: Easy Creation of Information Graphics |
Drashko Nakikj | Lost in Migration: Information Management and Community Building in an Online Health Community |
Dror Cohen | Digital Konditorei: Programmable Taste Structures using a Modular Mold |
Duncan McIsaac | Nonvisual Interaction Techniques at the Keyboard Surface |
Dustin Tingley | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
Dylan Gaines | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
Dylan Huang | The Illusion of Control: Placebo Effects of Control Settings |
Eamonn O'Neill | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Earnest Wheeler | Navigating the Job Search as a Low-Resourced Job Seeker |
Eda Zhang | Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning |
Editha Kokushubira | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Eduardo Velloso | Motion Correlation: Selecting Objects by Matching Their Movement |
Eduardo Velloso | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
Edward Cutrell | Rich Representations of Visual Content for Screen Reader Users |
Edward Cutrell | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
Edward Cutrell | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
Edward Cutrell | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
Edward Cutrell | Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search |
Edward Cutrell | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
Edward Lank | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
Edward Lank | Pointing at a Distance with Everyday Smart Devices |
Edward Melcer | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game |
Edward Melcer | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
Edward Wang | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
Effie Law | Digital Educational Games: Methodologies for Evaluating the Impact of Game Type |
Ehud Sharlin | Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration |
Ehud Sharlin | Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction |
Eiji Aramaki | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
Elaine Huang | Evaluation beyond Usability: Validating Sustainable HCI Research |
Eldon Schoop | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
Elena Agapie | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
Elena Glassman | Interactive Extraction of Examples from Existing Code |
Elena Glassman | Visualizing API Usage Examples at Scale |
Elena López | Capturing, Representing, and Interacting with Laughter |
Elena Segura | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
Elena Segura | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
Elena Segurqa | Designing for Transformative Play |
Elgin-Skye McLaren | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
Eli Blevis | Seeing What Is and What Can Be: On Sustainability, Respect for Work, and Design for Respect |
Eli Suzuki-Gill | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
Eli Suzuki-Gill | Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends |
Elisa Giaccardi | The Making of Performativity in Designing [with] Smart Material Composites |
Elisa Giaccardi | Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life |
Elisa Ladaw | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
Elisa Mekler | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
Elisa Mekler | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
Elisa Rubegni | How to Design a Digital Storytelling Authoring Tool for Developing Pre-reading and Pre-writing Skills |
Elisabeth T. Kersten - van Dijk | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
Elissa Redmiles | Examining the Demand for Spam: Who Clicks? |
Elizabeth Bonsignore | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Elizabeth Gerber | IntroAssist: A Tool to Support Writing Introductory Help Requests |
Elizabeth Kaziunas | Lived Data: Tinkering With Bodies, Code, and Care Work |
Elizabeth Murnane | Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder |
Elizabeth Murnane | Keppi: A Tangible User Interface for Self-Reporting Pain |
Elizabeth Stowell | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
Ella Dagan | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
Ella Tallyn | The Ethnobot: Gathering Ethnographies in the Age of IoT |
Ellen Do | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Ellen Poliakoff | Back to Analogue: Self-Reporting for Parkinson's Disease |
Elliot Lockerman | Nonvisual Interaction Techniques at the Keyboard Surface |
Elliot Saba | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
Elvin Karana | The Making of Performativity in Designing [with] Smart Material Composites |
Eman Hassan | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
Emanuel Zgraggen | Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis |
Emanuela Maggioni | Beyond the Libet Clock: Modality Variants for Agency Measurements |
Emeline Brulé | Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments |
Emilee Rader | Explanations as Mechanisms for Supporting Algorithmic Transparency |
Emilie Giles | Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles |
Emily Meier | Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education |
Emily Sun | A Multi-site Investigation of Community Awareness Through Passive Location Sharing |
Emily Yue | A Trip to the Moon: Personalized Animated Movies for Self-reflection |
Emily-Clare Thorn | Customizing Hybrid Products |
Emily-Clare Thorne | Crafting Interactive Decoration |
Emma Simpson | Applying Computational Analysis to Textual Data from the Wild: a Feminist Perspective |
Emma Simpson | Supporting the Complex Social Lives of New Parents |
Emma Spiro | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
Emmanuel Dubois | Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse |
Emmanuel Pietriga | Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops |
Emmanuel Pietriga | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
Emre Aksan | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling |
Enrico Costanza | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
Enrico Rukzio | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
Enrico Rukzio | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
Enrico Rukzio | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
Enrique Encinas | Research Fiction and Thought Experiments in Design |
Enrique Encinas | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
Enrique Encinas | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
Eran Toch | Not Even Past: Information Aging and Temporal Privacy in Online Social Networks |
Eric Corbett | Going the Distance: Trust Work for Citizen Participation |
Eric Corbett | The Problem of Community Engagement: Disentangling the Practices of Municipal Government |
Eric Gilbert | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
Eric Gonzalez | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
Eric P. S. Baumer | Socioeconomic Inequalities in the Non/use of Facebook |
Eric Paulos | MatchSticks: Woodworking through Improvisational Digital Fabrication |
Eric Paulos | AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions |
Eric Ragan | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
Eric Ragan | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
Eric Whitmire | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
Erick Oduor | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
Erik Andersen | Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics |
Erik Linstead | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
Erik Stolterman | The Meaning of Interactivity—Some Proposals for Definitions and Measures |
Erin Barney | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
Erin Bradner | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
Erin Brady | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
Erin Brady | Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements |
Erin McAweeney | User-Driven Design Principles for Gesture Representations |
Ersin Yumer | Extracting Regular FOV Shots from 360 Event Footage |
Esa-Pekka Takala | Crowdsourcing Treatments for Low Back Pain |
Eshed Ohn-Bar | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
Ester Fritsch | Calling for a Revolution: An Analysis of IoT Manifestos |
Esther Jang | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
Ethan Chiou | MatchSticks: Woodworking through Improvisational Digital Fabrication |
Ethan Fast | Iris: A Conversational Agent for Complex Tasks |
Euan Freeman | Point-and-Shake: Selecting from Levitating Object Displays |
Euirim Choi | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
Eun Choe | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
Eun-Young Ko | Understanding the Effect of In-Video Prompting on Learners and Instructors |
EunJeong Cheon | The Value of Empty Space for Design |
Eunji Park | Moving Target Selection: A Cue Integration Model |
Eunjin Kim | c.light: A Tool for Exploring Light Properties in Early Design Stage |
Eva Deckers | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
Eva Hornecker | Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable Movements |
Eva Sharma | Mental Health Support and its Relationship to Linguistic Accommodation in Online Communities |
Eva-Lotta Pysander | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
Evan Golub | Co-designing Mobile Online Safety Applications with Children |
Evan Peck | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
Evan Strasnick | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
Evangelos Karapanos | Activity Tracking in vivo |
Evgeny Stemasov | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
Ewa Luger | Exploring New File Metaphors for a Networked World through the File Biography |
Eyal Ofek | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
Eyal Ofek | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
Eyal Ofek | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
Eytan Bakshy | Social Influence and Reciprocity in Online Gift Giving |
Fabian Okeke | "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias |
Fabio Paternò | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
Fabrice Matulic | Multiray: Multi-Finger Raycasting for Large Displays |
Fabrizio Pece | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling |
Fakhri Abbas | Surprise Me If You Can: Serendipity in Health Information |
Fanny Chevalier | DataInk: Direct and Creative Data-Oriented Drawing |
Fanny Chevalier | More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview |
Farnaz Bisafar | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
Felicia Ng | Analogy Mining for Specific Design Needs |
Felicia Tan | Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care |
Felix Wortmann | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
Femke Beute | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
Feng Liu | Depth Conflict Reduction for Stereo VR Video Interfaces |
Feng Tian | Understanding the Uncertainty in 1D Unidirectional Moving Target Selection |
Feng Tian | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
Fengjiao Peng | A Trip to the Moon: Personalized Animated Movies for Self-reflection |
Fiona McDonald | Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes |
Florian Alt | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
Florian Alt | Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices |
Florian Alt | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
Florian Alt | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
Florian Alt | Which one is me? Identifying Oneself on Public Displays |
Florian Alt | Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload |
Florian Brühlmann | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
Florian Geiselhart | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
Florian Geiselhart | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
Florian Heller | NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening |
Florian Lachner | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
Florian Mueller | Designing for Bodily Interplay in Social Exertion Games |
Florian Mueller | Experiencing the Body as Play |
Florian Mueller | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users |
Florian Mueller | How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps |
Florian Nieuwenhuizen | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands |
Florian Schaub | Exploring End User Programming Needs In Home Automation |
Florian Schaub | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
Floriane Dahman | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
Foad Hamidi | Gender Recognition or Gender Reductionism? The Social Implications of Automatic Gender Recognition Systems |
Fouad Alallah | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
Franccesca Kazerooni | Upstanding by Design: Bystander Intervention in Cyberbullying |
Frances Lau | Coding Tactile Symbols for Phonemic Communication |
Francesco Cafaro | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
Francesco Vitale | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
Francis Nguyen | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
Francisco Kiss | Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World |
Francisco Nunes | Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's |
Francisco Ordonez | Fast & Furious: Detecting Stress with a Car Steering Wheel |
François Guimbretière | Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh |
François Guimbretière | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
François Guimbretière | Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception |
Frank Bentley | Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks |
Frank Bentley | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
Frank Vetere | Designing for Bodily Interplay in Social Exertion Games |
Frank Vetere | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
Franz Winkler | What makes an automated vehicle a good driver? Exploring lane change announcements in dense traffic situations. |
Fraser Allison | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
Fraser McLeod | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
Freddy Abnousi | Coding Tactile Symbols for Phonemic Communication |
Frederic Kerber | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices |
Frederick Shic | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
Frederik Brudy | Investigating the Role of an Overview Device in Multi-Device Collaboration |
Frederik Brudy | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
Fredo Durand | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
Fridolin Wild | Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens |
Gabriel Amoako | Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples |
Gabriel Culbertson | Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning |
Gabriella Han | Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models |
Gaganpreet Singh | D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance |
Gahgene Gweon | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Gale Lucas | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Galen Weld | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Garnet Hertz | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
Garrett Millar | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
Gary Hsieh | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
Gautham Mysore | LoopMaker: Automatic Creation of Music Loops from Pre-recorded Music |
Gavin Smyth | Exploring New File Metaphors for a Networked World through the File Biography |
Gavin Wood | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
Geehyuk Lee | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration |
Geehyuk Lee | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
Gemma Rodrigues | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
Genevieve Patterson | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
Geo Kartheiser | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Geonsun Lee | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
George Brock | Making the News: Digital Creativity Support for Journalists |
George Chidziwisano | M-Kulinda: Using a Sensor-Based Technology Probe to Explore Domestic Security in Rural Kenya |
George Fitzmaurice | SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ |
George Fitzmaurice | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
George Raptis | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
George Samaras | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
Gerald Penn | Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering |
Geraldine Fitzpatrick | A Schnittmuster for Crafting Context-Sensitive Toolkits |
Geraldine Fitzpatrick | Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's |
Geraldine Fitzpatrick | Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games |
Gerard Wilkinson | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
Gerard Wilkinson | Media of Things: Supporting The Production of Metadata Rich Media Through IoT Sensing |
Gerd Kortuem | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Gerhard Weber | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
Geri Gay | Keppi: A Tangible User Interface for Self-Reporting Pain |
German Flores | Easy Return: An App for Indoor Backtracking Assistance |
Gert Lanckriet | ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior |
Géry Casiez | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
Géry Casiez | Storyboard-Based Empirical Modeling of Touch Interface Performance |
Géry Casiez | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
Géry Casiez | Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction |
Ghassan Bati | “Trust Us”: Mobile Phone Use Patterns Can Predict Individual Trust Propensity |
Gijs Boer | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
Gilles Bailly | Predicting Human Performance in Vertical Menu Selection Using Deep Learning |
Gilles Bailly | Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments |
Gillian Hayes | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
Gina Lee | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
Giovanni Ribeiro | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
Giulio Jacucci | No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment |
Giulio Jacucci | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
Giuseppe Desolda | Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools |
Giuseppe Ghiani | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
Glena Iten | Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives |
Gloria Mark | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
Gloria Mark | Effects of Individual Differences in Blocking Workplace Distractions |
Gloria Mark | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Gloria Mark | The Context of College Students’ Facebook Use and Academic Performance: An Empirical Study |
Gökçe Baykal | Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning |
Gonzalo Méndez | Considering Agency and Data Granularity in the Design of Visualization Tools |
Gopal Srinivasa | CodeTalk: Improving Programming Environment Accessibility for Visually Impaired Developers |
Graham Wilson | Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain |
Grazia Ragone | Inclusive Computing in Special Needs Classrooms: Designing for All |
Greg Saul | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
Gregory Abowd | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
Guan Wang | Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations |
Guanyun Wang | Forte: User-Driven Generative Design |
Guanyun Wang | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
Guenter Wallner | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
Guiming Chen | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
Gun Lee | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
Gun Lee | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality |
Gunhyuk Park | Tactile Information Transmission by 2D Stationary Phantom Sensations |
Guo Freeman | Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D |
Guo Freeman | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
Gurudev Ilangovan | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
Gustavo Tondello | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types |
Ha-Kyung Kong | Frames and Slants in Titles of Visualizations on Controversial Topics |
Hadas Erel | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
Hadi Mehrpouya | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
Haesun Park | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
Haewoon Kwak | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
Haibin Liu | Seemo: A Computational Approach to See Emotions |
Haidong Zhang | InfoNice: Easy Creation of Information Graphics |
Haihua Zhang | User-Driven Design Principles for Gesture Representations |
Haijun Xia | DataInk: Direct and Creative Data-Oriented Drawing |
Haijun Xia | You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China |
Haimo Zhang | GestAKey: Touch Interaction on Individual Keycaps |
Haiyan Zhang | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
Haiyi Zhu | [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production |
Haiyi Zhu | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
Haiyi Zhu | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
Hajin Lim | Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts |
Haley MacLeod | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Hamed Alavi | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
Hamed Haddadi | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
Hamid Ekbia | The Theory-Practice Gap as Generative Metaphor |
Hamish Tennent | My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors |
Han Su | Eliciting Users’ Demand for Interface Features |
Han Wang | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
Han-Jong Kim | Mechanism Perfboard: An Augmented Reality Environment for Linkage Mechanism Design and Fabrication |
Hana Vrzakova | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Hanad Ahmed | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
Hanlin Li | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
Hanna Schneider | Empowerment in HCI - A Survey and Framework |
Hannah Forbes | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Hanne Linnet | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
Hans Gellersen | Motion Correlation: Selecting Objects by Matching Their Movement |
Hans-Christian Jetter | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Hanspeter Pfister | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
Hao Cheng | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
Hao-Chuan Wang | Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations |
Hao-Chuan Wang | ConceptScape: Collaborative Concept Mapping for Video Learning |
Hao-Yu Chang | CatAR: A Novel Stereoscopic Augmented Reality Cataract Surgery Training System with Dexterous Instruments Tracking Technology |
Haoqi Zhang | Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing |
Harald Reiterer | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
Harald Reiterer | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Harm Essen | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
Harmanpreet Kaur | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
Harold Kim | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
Harpreet Sareen | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
Harri Oinas-kukkonen | Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health |
Harrison Smith | Communication Behavior in Embodied Virtual Reality |
Harry Robinson | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Hasan Iqbal | Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality |
Hasitha Rajapakse | GestAKey: Touch Interaction on Individual Keycaps |
Hassan Khan | Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing |
Hayley Evans | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
He Huang | InfoNice: Easy Creation of Information Graphics |
Heather Lipford | Increasing User Attention with a Comic-based Policy |
Heather Lipford | Security During Application Development: an Application Security Expert Perspective |
Heather Robinson | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Hector Fried | The Ethnobot: Gathering Ethnographies in the Age of IoT |
Heinrich Bülthoff | Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles |
Heinrich Bülthoff | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
Heinz Schmitz | Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing |
Heleen Rutjes | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
Helen Chen | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
Helen Creswick | Falling for Fake News: Investigating the Consumption of News via Social Media |
Helen Remick | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
Helen Rice | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
Helen Stringer | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
Helen Wauck | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Helena Mitasova | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
Heming Zhu | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
Hendrik Knoche | Knowing You, Seeing Me: Investigating User Preferences in Drone-Human Acknowledgement |
Heng Xu | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
Henriette Cramer | “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces |
Henry Lin | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
Henry Lin | Philosophers Living with the Tilting Bowl |
Henry Lin | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
Herman Saksono | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
Herman Saksono | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
Hernisa Kacorri | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
Hideaki Kuzuoka | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
Hideaki Kuzuoka | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks |
Hila Liifshitz-Assaf | Analogy Mining for Specific Design Needs |
Hillary Mushkin | Towards Design Principles for Visual Analytics in Operations Contexts |
Himanshu Verma | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
Himanshu Zade | Conceptualizing Disagreement in Qualitative Coding |
Hiroki Ishizuka | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
Hiroyuki Kajimoto | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
Holger Regenbrecht | ChromaGlasses: Computational Glasses for Compensating Colour Blindness |
Holger Winnemöller | Charrette: Supporting In-Person Discussions around Iterations in User Interface Design |
Holly Jimison | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
Homei Miyashita | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
Homei Miyashita | Steering through Successive Objects |
Hongbo Fu | FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches |
Hongbo Fu | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
Horia Maior | Workload Alerts - Using Physiological Measures of Mental Workload to Provide Feedback during Tasks |
Houston Claure | My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors |
Hrim Mehta | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
Hrvoje Benko | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
Hrvoje Benko | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
Hrvoje Benko | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
Hrvoje Benko | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
Hsiang-Yun Wu | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
Hsien-Hui Tang | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations |
Huaishu Peng | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
Huamin Qu | InfoNice: Easy Creation of Information Graphics |
Huamin Qu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
Hugo Nicolau | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
Hugo Romat | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
Hui Zheng | Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with Smartwatches |
Hui-Shyong Yeo | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
Hui-Shyong Yeo | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
Humphrey Yang | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
Huy Le | Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen |
Huy Le | PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones |
Hwajung Hong | Understanding Identity Presentation in Medical Crowdfunding |
Hwajung Hong | MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness |
Hwan Kim | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
Hye-Chung Kum | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
Hyein Lee | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
Hyeon-Jeong Suk | c.light: A Tool for Exploring Light Properties in Early Design Stage |
HyeonBeom Yi | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
HyeongYeop Kang | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
Hyeonsu Kang | Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples |
Hyeungshik Jung | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
Hyungki Son | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
Hyungyu Shin | Understanding the Effect of In-Video Prompting on Learners and Instructors |
Hyunjae Gil | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
Hyunjoo Oh | PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices |
Hyunyoung Kim | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
Hyunyoung Kim | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
I.V. Ramakrishnan | SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing |
Ian Oakley | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
Idan David | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
Iddo Wald | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
Igor Dolgov | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
Ilkka Kosunen | No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment |
In-geon Shin | Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics |
Ingrid Pettersson | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
Inrak Choi | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
Inti Gabriel | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Ioanna Lykourentzou | Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing |
Ioannis Giannopoulos | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Irina Shklovski | Calling for a Revolution: An Analysis of IoT Manifestos |
Irina Shklovski | The Use of Private Mobile Phones at War: Accounts From the Donbas Conflict |
Irwin Reyes | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
Isaac Johnson | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
Isaac Johnson | Addressing Age-Related Bias in Sentiment Analysis |
Isaac Johnson | Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities |
Isabel P. S. Qamar | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
Ishaan Grover | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
Ishac Bertran | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
Itiro Siio | Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects |
Iulianna van der Lek-Ciudin | Intellingo: An Intelligible Translation Environment |
Izabela Krejtz | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Izabelle Janzen | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
Izdihar Jamil | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
J. Matias | CivilServant: Community-Led Experiments in Platform Governance |
Jackeline Palmer | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
Jacki O'Neill | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
Jacob Browne | ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement |
Jacob Gould | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
Jacob Schnedler | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
Jacob Thebault-Spieker | Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit |
Jacob Thebault-Spieker | Distance and Attraction: Gravity Models for Geographic Content Production |
Jacob Wobbrock | Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks |
Jacob Wobbrock | “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health |
Jacqueline Cameron | More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics |
Jaebong Lee | Substituting Motion Effects with Vibrotactile Effects for 4D Experiences |
Jaegul Choo | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
Jaeyeon Lee | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration |
Jaime Snyder | Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder |
Jaime Teevan | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
Jake Brawer | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Jake Hofman | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
Jakub Mlynar | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
Jalal Mahmud | Seemo: A Computational Approach to See Emotions |
James A. Landay | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
James Clawson | Modern Bereavement: A Model for Complicated Grief in the Digital Age |
James Delorey | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
James Fey | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
James Hodge | Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia |
James Hollan | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
James Hollan | Exploration and Explanation in Computational Notebooks |
James L. J. Bilzon | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
James Landay | Fast & Furious: Detecting Stress with a Car Steering Wheel |
James Pickles | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
James Pierce | Addressing Network Anxieties with Alternative Design Metaphors |
James Smith | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
James Wallace | Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration |
Jamie Ferguson | Investigating Perceptual Congruence Between Data and Display Dimensions in Sonification |
Jamie Mahoney | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
Jamy Li | VR-OOM: Virtual Reality On-rOad driving siMulation |
Jan Borchers | Sketch&Stitch: Interactive Embroidery for E-textiles |
Jan Borchers | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
Jan Borchers | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
Jan Gugenheimer | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
Jan Gugenheimer | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
Jan Van den Bergh | Intellingo: An Intelligible Translation Environment |
Jane E | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
Jane E | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
Jane Gruning | Displaying Invisible Objects: Why People Rarely Re-read E-books |
Jane Hoffswell | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
Janet Nebeling | ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications |
Janet van der Linden | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Janet van der Linden | Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles |
Janghee Cho | Explanations as Mechanisms for Supporting Algorithmic Transparency |
Jani Takatalo | Crowdsourcing Treatments for Low Back Pain |
Janice Murray | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Janis Meissner | A Schnittmuster for Crafting Context-Sensitive Toolkits |
Janne Kollenburg | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
Jared Pettitt | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
Jari Porras | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
Jari Takatalo | Review of Intrinsic Motivation in Simulation-based Game Testing |
Jaro Karppinen | Crowdsourcing Treatments for Low Back Pain |
Jarrod Knibbe | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
Jarrod Knibbe | The Dream is Collapsing: The Experience of Exiting VR |
Jarrod Knibbe | Veritaps: Truth Estimation from Mobile Interaction |
Jasmin Niess | Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model |
Jasmine Jones | Co-constructing Family Memory: Understanding the Intergenerational Practices of Passing on Family Stories |
Jason Alexander | Grand Challenges in Shape-Changing Interface Research |
Jason Ginsberg | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
Jason Hong | Evolving the Ecosystem of Personal Behavioral Data |
Jason Hong | Breaking! A Typology of Security and Privacy News and How It’s Shared |
Jason Wiese | Evolving the Ecosystem of Personal Behavioral Data |
Jason Wuertz | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
Jason Yip | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Jason Yip | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
Jason Yip | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Jasper O'Leary | Charrette: Supporting In-Person Discussions around Iterations in User Interface Design |
Jayne Wallace | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
Jayne Wallace | The SelfReflector: Design, IoT and the High Street |
Jazette Johnson | Rich Representations of Visual Content for Screen Reader Users |
Jean Basset | Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives |
Jean Costa | Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception |
Jean Salac | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
Jeeeun Kim | CraftML: 3D Modeling is Web Programming |
Jeff Avery | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
Jeff Hancock | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
Jeff Rick | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Jeffrey Bardzell | HCI’s Making Agendas |
Jeffrey Bardzell | Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D |
Jeffrey Bigham | Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time |
Jeffrey Bigham | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
Jeffrey Glenn | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
Jeffrey Hancock | How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation |
Jeffrey Heer | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
Jeffrey Heer | Somewhere Over the Rainbow: An Empirical Assessment of Quantitative Colormaps |
Jeffrey Heer | Value-Suppressing Uncertainty Palettes |
Jeffrey Warshaw | A Qualitative Exploration of Perceptions of Algorithmic Fairness |
Jelena Mirkovic | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
Jen Liu | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
Jennifer Ferreira | Moneywork: Practices of Use and Social Interaction around Digital and Analog Money |
Jennifer Jacobs | Extending Manual Drawing Practices with Artist-Centric Programming Tools |
Jennifer Kim | Understanding Identity Presentation in Medical Crowdfunding |
Jennifer Mankoff | Nonvisual Interaction Techniques at the Keyboard Surface |
Jennifer Mankoff | Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models |
Jennifer Marlow | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
Jennifer Marlow | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
Jennifer Pearson | Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets |
Jennifer Pearson | Make Yourself at Phone: Reimagining Mobile Interaction Architectures With Emergent Users |
Jennifer Pearson | Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings |
Jennifer Webster | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Jenny Aker | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Jenny Radesky | Let's Play! Digital and Analog Play between Preschoolers and Parents |
Jennyfer Taylor | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
Jens Bornschein | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
Jens Grønbæk | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
Jens Müller | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
Jérémy Albouys-Perrois | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
Jeremy Banks | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
Jeremy Birnholtz | How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation |
Jeremy Evans | Making the News: Digital Creativity Support for Journalists |
Jérémy Frey | Breeze: Sharing Biofeedback Through Wearable Technologies |
Jeremy Laviole | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
Jeremy Merrill | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
Jeremy Warner | MatchSticks: Woodworking through Improvisational Digital Fabrication |
Jeroen Hol | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
Jesper Kjeldskov | Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts |
Jesper Kjeldskov | Passenger Trip Planning using Ride-Sharing Services |
Jessica Cauchard | Breeze: Sharing Biofeedback Through Wearable Technologies |
Jessica Colnago | "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University |
Jessica Feuston | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
Jessica Feuston | How Social Dynamics and the Context of Digital Content Impact Workplace Remix |
Jessica Hammer | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
Jessica Hammer | Playing to Wait: A Taxonomy of Idle Games |
Jessica Hoffman | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
Jessica Hullman | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
Jessica Hullman | Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making |
Jessica MacKinnon | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
Jessica Nebolsky | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
Jessica Oliver | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
Jessica Roberts | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
Jessica Schroeder | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Jheng-You Ke | RFIBricks: Interactive Building Blocks Based on RFID |
Jhim Kiel M. Verame | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
Ji Cho | Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics |
Jian Zhao | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
Jian Zhao | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
Jiannan Li | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
Jianwei Yin | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
Jianzhe Gu | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
Jianzhe Gu | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
Jiawei Zhang | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
Jichen Zhu | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
Jie Bao | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
Jie Qi | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
Jiebo Luo | Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media |
Jill Boberg | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Jill Lehman | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
Jimmy Briggs | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
Jin Huang | Understanding the Uncertainty in 1D Unidirectional Moving Target Selection |
Jin Kim | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
Jin Lee | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
Jin-min Seok | Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics |
Jingjie Zheng | M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction |
Jinhan Choi | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
Jinho Choi | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
Jinyoung Kim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Jisun An | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
Jo Briggs | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
Jo Briggs | Making Sense of Blockchain Applications: A Typology for HCI |
Jo Vermeulen | Evaluation Strategies for HCI Toolkit Research |
Jo Vermeulen | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
Joan Roo | Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives |
Joanna Bergstrom-Lehtovirta | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
Joanna Bergstrom-Lehtovirta | It's a Wrap: Mapping On-Skin Input to Off-Skin Displays |
Joanna McGrenere | BIGFile: Bayesian Information Gain for Fast File Retrieval |
Joanna McGrenere | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
Joanne Lo | Breaking! A Typology of Security and Privacy News and How It’s Shared |
Jobin James | Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices |
Joel Brandt | Rewire: Interface Design Assistance from Examples |
Joel Brandt | Extending Manual Drawing Practices with Artist-Centric Programming Tools |
Joel Chan | Analogy Mining for Specific Design Needs |
Joel Fischer | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
Joel Fischer | Voice Interfaces in Everyday Life |
Joel Lanir | Better Understanding of Foot Gestures: An Elicitation Study |
Joel Reardon | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
Joep Frens | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
Jofish Kaye | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
Johannes Fuchs | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
Johannes Schöning | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
Johannes Schöning | Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events |
Johannes Schöning | NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening |
John Carroll | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
John Carroll | Where is Community Among Online Learners? Identity, Efficacy and Personal Ties |
John Chuang | From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer Interface |
John Kim | BebeCode: Collaborative Child Development Tracking System |
John McCarthy | From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland |
John McCarthy | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
John Stasko | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
John Thompson | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
John Vines | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
John Vines | Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities |
John Vines | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
John Vines | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
John Vines | Supporting the Complex Social Lives of New Parents |
John Vines | Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory |
John Vines | Making Sense of Blockchain Applications: A Typology for HCI |
John Vines | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
John Vines | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
John Zimmerman | Evolving the Ecosystem of Personal Behavioral Data |
John Zimmerman | Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation |
Jon Back | Designing for Transformative Play |
Jon Back | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
Jon Campbell | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
Jon Gillick | Capturing, Representing, and Interacting with Laughter |
Jon Rogers | The SelfReflector: Design, IoT and the High Street |
Jonas Schjerlund | The Dream is Collapsing: The Experience of Exiting VR |
Jonas Vogelsang | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
Jonathan Bassen | Iris: A Conversational Agent for Complex Tasks |
Jonathan Dodge | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
Jonathan Fischer | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
Jonathan Gratch | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
Jonathan Halleux | ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces |
Jonathan Lenchner | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
Jonathan Sutton | ChromaGlasses: Computational Glasses for Compensating Colour Blindness |
Jonathon Hart | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
JONG-IN LEE | Moving Target Selection: A Cue Integration Model |
Jonggi Hong | Identifying Speech Input Errors Through Audio-Only Interaction |
Jongman Seo | Substituting Motion Effects with Vibrotactile Effects for 4D Experiences |
Joni Salminen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
Joohee Jun | Full-Body Ownership Illusion Can Change Our Emotion |
Joon Lee | Projective Windows: Bringing Windows in Space to the Fingertip |
Joon Lee | Agile 3D Sketching with Air Scaffolding |
Jooyoung Lee | Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making |
Jordan Beck | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Jordan Beck | The Theory-Practice Gap as Generative Metaphor |
Jordan Eschler | Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual |
Jordan Eschler | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
Jörg Müller | Control Theoretic Models of Pointing |
Jörg Müller | OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content |
Jörg Müller | Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction |
Jorge Goncalves | Crowdsourcing Treatments for Low Back Pain |
Jorge Saldivar | Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video |
Joseph Chang | Bento Browser: Complex Mobile Search Without Tabs |
Joseph Chang | Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time |
Joseph Hoggatt | The Dark (Patterns) Side of UX Design |
Joseph J. LaViola Jr. | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
Joseph Kider | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
Joseph Konstan | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
Joseph Nkurunziza | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
Joseph Paradiso | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
Joseph Williams | Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care |
Joseph Williams | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
Joseph Williams | Understanding the Effect of In-Video Prompting on Learners and Instructors |
Josephine Dionisio | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
Josephine Thomsen | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
Josh Andres | Experiencing the Body as Play |
Joshua Blumenstock | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
Joshua Budiman | Investigating the Role of an Overview Device in Multi-Device Collaboration |
Joshua D. A. Jung | Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers |
Joshua Newn | Motion Correlation: Selecting Objects by Matching Their Movement |
Joshua Newn | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
Joshua Tanenbaum | Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games |
Joshua Tanenbaum | Playing to Wait: A Taxonomy of Idle Games |
Josiah Mangiameli | El Paquete Semanal: The Week's Internet in Havana |
Jouni Ikonen | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
Joyce Lee | Lived Data: Tinkering With Bodies, Code, and Care Work |
Joyce Westerink | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
Joyojeet Pal | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
Juan Liu | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
Juan Liu | Two Kinds of Novel Multi-user Immersive Display Systems |
Juan Maestre | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Judd Antin | Algorithmic Anxiety and Coping Strategies of Airbnb Hosts |
Jude Buckley | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
Jude Mukundane | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
Jue Wang | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
Jueun Choi | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Juho Kim | Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making |
Juho Kim | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
Juho Kim | Understanding the Effect of In-Video Prompting on Learners and Instructors |
Juho Kim | ConceptScape: Collaborative Concept Mapping for Video Learning |
Juho Kim | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
Juho Kim | BebeCode: Collaborative Child Development Tracking System |
Juho Kim | To Distort or Not to Distort: Distance Cartograms in the Wild |
Julia Bopp | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
Julia Brich | Exploring End User Programming Needs In Home Automation |
Julia Cambre | Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection |
Julia Dunbar | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Julia Mendelsohn | Iris: A Conversational Agent for Complex Tasks |
Julia Woodward | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
Julian Allen | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
Julian Frommel | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
Julian Frommel | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
Julian Petford | Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays |
Julianne Romanosky | Understanding the Use and Impact of the Zero-Rated Free Basics Platform in South Africa |
Julie Barnett | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
Julie Barnett | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
Julie Hui | IntroAssist: A Tool to Support Writing Introductory Help Requests |
Julie Kientz | Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use |
Julie Kientz | Let's Play! Digital and Analog Play between Preschoolers and Parents |
Julie Williamson | Point-and-Shake: Selecting from Levitating Object Displays |
Julie Williamson | Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain |
Julien Gori | The Perils of Confounding Factors: How Fitts’ Law Experiments can Lead to False Conclusions |
Julio Vega | Back to Analogue: Self-Reporting for Parkinson's Disease |
Julita Vassileva | Improving The Efficacy Of Games for Change Using Personalization Models |
Jun Gong | WrisText: One-handed Text Entry on Smartwatch using Wrist Gestures |
Jun Gong | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
Jun Hu | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
Jun Kato | Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation |
Jun Rekimoto | ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using DNN |
Jun Zhao | `It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic Decisions |
Jun Zhao | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
Jun Zhuo | LumiWatch: On-Arm Projected Graphics and Touch Input |
Jun-You Liu | ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture |
June Ahn | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Jung-Wei Chen | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
JungHyun Han | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
Jungwoo Song | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
Jungwook Rhim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Junichi Tokuda | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
Junxiang Wang | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
Junxiang Yang | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
Junyi Zhu | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
Jürgen Steimle | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
Jürgen Steimle | Grand Challenges in Shape-Changing Interface Research |
Justin Cranshaw | Understanding Chatbot-mediated Task Management |
Justin Matejka | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
Kael Rowan | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
Kaisa Pihlainen | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
Kaitlin Mahar | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
Kala Shamaiah | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Kamran Kowsari | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
Kanika Mehta | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
Kaori Ikematsu | Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects |
Karan Singh | SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ |
Karen Levy | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
Karen Renaud | What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes |
Karin Coninx | Intellingo: An Intelligible Translation Environment |
Karin Niemantsverdriet | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
Karina Caro | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
Karla Badillo-Urquiola | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
Karla Badillo-Urquiola | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
Karni Gilon | Analogy Mining for Specific Design Needs |
Karola Marky | What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes |
Karon E. MacLean | Is it Happy? Behavioural and Narrative Frame Complexity Impact Perceptions of a Simple Furry Robot’s Emotions |
Karrie Karahalios | The Illusion of Control: Placebo Effects of Control Settings |
Karrie Karahalios | Understanding Identity Presentation in Medical Crowdfunding |
Karrie Karahalios | Effects of Socially Stigmatized Crowdfunding Campaigns in Shaping Opinions |
Karrie Karahalios | Communicating Algorithmic Process in Online Behavioral Advertising |
Karrie Karahalios | Frames and Slants in Titles of Visualizations on Controversial Topics |
Karthik Mahadevan | Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction |
Karthik Ramani | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
Kasper Hornbæk | Technology Acceptance and User Experience: A Review of the Experiential Component in HCI |
Kasper Hornbæk | How Relevant are Incidental Power Poses for HCI? |
Kasper Hornbæk | From Pulse Trains to “Coloring with Vibrations”: Motion Mappings for Mid-Air Haptic Textures |
Kasper Hornbæk | Grand Challenges in Shape-Changing Interface Research |
Kasper Hornbæk | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
Kasper Hornbæk | The Dream is Collapsing: The Experience of Exiting VR |
Kasper Hornbæk | Beyond the Libet Clock: Modality Variants for Agency Measurements |
Kasper Hornbæk | Veritaps: Truth Estimation from Mobile Interaction |
Kasper Hornbæk | It's a Wrap: Mapping On-Skin Input to Off-Skin Displays |
Kat Fowler | Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice |
Kate Ansah-Koi | Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design |
Kate McDonald | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Kate Starbird | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
Katharina Emmerich | Watch Me Play: Does Social Facilitation Apply to Digital Games? |
Katharina Reinecke | A Case for Design Localization: Diversity of Website Aesthetics in 44 Countries |
Katharina Reinecke | A Large Inclusive Study of Human Listening Rates |
Katherine Ellis | ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior |
Katherine Isbister | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game |
Katherine Isbister | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
Katherine Isbister | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
Katherine Tsui | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Kathleen O'Leary | “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health |
Kathleen Pine | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
Katie Quehl | “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities |
Katie Salen | Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games |
Katie Siek | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
Katja Rogers | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
Katja Rogers | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
Katrin Hänsel | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
Katrin Wolf | Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness |
Kay Berkling | A Critical Examination of Feedback in Early Reading Games |
Kazjon Grace | Surprise Me If You Can: Serendipity in Health Information |
Kazuki Hattori | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
Kazuki Kobayashi | Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration |
Ke Huo | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
Ke Sun | VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval |
Ke Xu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
Keiji Hirata | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
Keisuke Nakamura | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
Keita Maruyama | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks |
Keith Vertanen | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
Kelley Cotter | Explanations as Mechanisms for Supporting Algorithmic Transparency |
Kellie Morrissey | From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland |
Kellie Morrissey | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
Kellie Morrissey | Supporting the Complex Social Lives of New Parents |
Kellie Morrissey | Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia |
Kellie Morrissey | “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health |
Kelly Caine | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
Kelly Mills | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Kelly Wang | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
Ken Nakagaki | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
Ken Pfeuffer | Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices |
Ken Singer | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
Kening Zhu | FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches |
Kenna Hernly | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Kenneth Cunefare | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
Kentaro Toyama | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
Kentaro Toyama | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
Kentaro Toyama | Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes |
Kentaro Toyama | The Unexpected Entry and Exodus of Women in Computing and HCI in India |
Kenton O'Hara | Text in Talk: Lightweight Messages in Co-Present Interaction |
Kenton O'Hara | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
Kenton O'Hara | Let’s Talk About Race: Identity, Chatbots, and AI |
Kenton O'Hara | The Benefits and Challenges of Video Calling for Emergency Situations |
Kevin Glover | Crafting Interactive Decoration |
Kevin Glover | Customizing Hybrid Products |
Kevin Guo | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
Kevin Hamilton | The Illusion of Control: Placebo Effects of Control Settings |
Kevin Page | Designing the Audience Journey through Repeated Experiences |
Kevin Seppi | PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects |
Khairi Reda | Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design |
Khalad Hasan | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
Khalad Hasan | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
Khaled Bachour | Falling for Fake News: Investigating the Consumption of News via Social Media |
Kiel Long | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
Kiel Long | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
Kiley Sobel | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Kim Marriott | Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics |
Kimiko Ryokai | Capturing, Representing, and Interacting with Laughter |
Kimiko Ryokai | Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing |
Kirsi Halttu | Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health |
Kıvanç Muşlu | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
Klaus Opwis | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
Klaus Opwis | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
Klaus Opwis | Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives |
Kody Dillman | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
Koichi Hanaue | Effects of Viewing Multiple Viewpoint Videos on Metacognition of Collaborative Experiences |
Konstantin Aal | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
Konstantin Beznosov | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
Konstantina Vasileiou | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
Konstantinos Zachos | Making the News: Digital Creativity Support for Journalists |
Koon Chuan Raymond Koh | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Korbinian Moeller | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
Kotaro Funakoshi | Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration |
Kotaro Hara | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
Kris Kitani | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
Kris Luyten | Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft Circuits using Microfluidics |
Kris Luyten | Intellingo: An Intelligible Translation Environment |
Kristen Vaccaro | The Illusion of Control: Placebo Effects of Control Settings |
Kristen Vaccaro | Designing the Future of Personal Fashion |
Kristian Kristiansen | Accountability in the Blue-Collar Data-Driven Workplace |
Kristin Dew | Lessons from the Woodshop: Cultivating Design with Living Materials |
Kristina Andersen | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
Kristina Lustig | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
Kristy Milland | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
Krzysztof Gajos | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
Krzysztof Krejtz | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
Kun Li | M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction |
Kung Lee | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
Kung Lee | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Kunihiro Kato | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
Kurt Luther | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
Kurtis Heimerl | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
Kwanguk Kim | Full-Body Ownership Illusion Can Change Our Emotion |
Kwangyoung Lee | MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness |
Kyeong Jeong | c.light: A Tool for Exploring Light Properties in Early Design Stage |
Kyle Montague | Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data |
Kyle Montague | Spokespeople: Exploring Routes to Action through Citizen-Generated Data |
Laewoo Kang | Intermodulation: Improvisation and Art Practice for HCI |
Laia Vidal | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
Lama Nachman | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
Lane Harrison | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
Lane Harrison | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
Larissa Nicholls | Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts |
Larissa Pschetz | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
Lars Lischke | Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach |
Lars Lischke | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
Lars Nyre | Making the News: Digital Creativity Support for Journalists |
Lars-Erik Janlert | The Meaning of Interactivity—Some Proposals for Definitions and Measures |
Larwan Berke | Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at Different Reading Literacy Levels |
Laura Barnes | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
Laura Benton | A Critical Examination of Feedback in Early Reading Games |
Laura Dabbish | Breaking! A Typology of Security and Privacy News and How It’s Shared |
Laura Devendorf | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
Laura Devendorf | Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing |
Laura Pina | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
Laura Saslow | Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating |
Laura Vonessen | Understanding the Needs of Searchers with Dyslexia |
Laura-Ann Petitto | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
Lauren Milne | Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual Impairments |
Lauren Milne | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
Lauren Speers | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
Lauren Wilcox | Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven Conversations in Pediatric Care |
Lautaro Cabrera | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
Le Chen | Investigating the Impact of Gender on Rank in Resume Search Engines |
Leah Buechley | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
Leah Findlater | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
Leah Findlater | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments |
Leah Findlater | Identifying Speech Input Errors Through Audio-Only Interaction |
Leanne Liu | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
Lee Lisle | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
Lee Taber | Personality Depends on The Medium: Differences in Self-Perception on SnapChat, Facebook and Offline |
Leena Choi | An Empirical Exploration of Mindfulness Design Using Solo Travel Domain |
Leila Homaeian | Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration |
Leilah Lyons | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
Leilani Battle | Beagle: Automated Extraction and Interpretation of Visualizations from the Web |
Lena Mamykina | Lost in Migration: Information Management and Community Building in an Online Health Community |
Lena Mamykina | Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes |
Lena Mamykina | Designing in the Dark: Eliciting Self-tracking Dimensions for Understanding Enigmatic Disease |
Lena Nagl | Inclusive Computing in Special Needs Classrooms: Designing for All |
Lene Nielsen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
Lennart Nacke | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
Lennart Nacke | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
Lennart Nacke | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
Lennart Nacke | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types |
Lenneke Kuijer | Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life |
Leon Hsu | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations |
Leona Holloway | Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics |
Leonore Guillain | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
Leslie Brown | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
Leslie Chesick | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
Lewis Chuang | Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles |
Lewis Chuang | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
Lex Fridman | Cognitive Load Estimation in the Wild |
Leyla Norooz | Co-designing Mobile Online Safety Applications with Children |
Leysia Palen | Conversations in the Eye of the Storm: At-Scale Features of Conversational Structure in a High-Tempo, High-Stakes Microblogging Environment |
Li Chang | iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality |
Liliana Ovalle | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
Lillian Yang | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
Lin Lien-Ya | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
Lin-Lin Chen | Design Vocabulary for Human–IoT Systems Communication |
Lina Martinez | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
Lindsay Reynolds | A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the Lab |
Lindsey Cameron | Support for Social and Cultural Capital Development in Real-time Ridesharing Services |
Lining Yao | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
Lining Yao | PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices |
Lining Yao | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
Lisa Anthony | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
Lisa Castaneda | Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video |
Lisa Thaniel | Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education |
Liwei Chan | PokeRing: Notifications by Poking Around the Finger |
Lizzie Coles-Kemp | In a New Land: Mobile Phones, Amplified Pressures and Reduced Capabilities |
Loe M. G. Feijs | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
Logan Walls | Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making |