KashyapTodi

List of Papers by Authors @ CHI 2018

A list of all papers by authors who have published at CHI 2018. Only short and long papers (inlcuding TOCHI) are taken into account.

*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.

Author Paper Title
Aakanksha Parameshwar Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions
Aaron Halfaker Distance and Attraction: Gravity Models for Geographic Content Production
Aaron Hertzmann Depth Conflict Reduction for Stereo VR Video Interfaces
Aaron Quigley Change Blindness in Proximity-Aware Mobile Interfaces
Aaron Quigley AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Aaron Shaw Revisiting “The Rise and Decline” in a Population of Peer Production Projects
Aaron Springer “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces
Aaron Steinfeld Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India
Abdallah Ali All about Acceptability?: Identifying Factors for the Adoption of Data Glasses
Abdallah Ali Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
Abdullah Ali Understanding the Needs of Searchers with Dyslexia
Abdulmajeed Alqhatani Increasing User Attention with a Comic-based Policy
Abhijit Karnik Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
Abigail Adams A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
Abigail Durrant Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
Abigail Sellen Exploring New File Metaphors for a Networked World through the File Biography
Abigail Sellen The Benefits and Challenges of Video Calling for Emergency Situations
Abir Saha From Research to Practice: Informing the Design of Autism Support Smart Technology
Abraham Mhaidli Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants
Adalbertus Kamanzi eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Adam Bradley Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading
Adam Fourney Understanding the Needs of Searchers with Dyslexia
Adam Fourney Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants
Adam Rule Using Visual Histories to Reconstruct the Mental Context of Suspended Activities
Adam Rule Exploration and Explanation in Computational Notebooks
Adam Slack X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps
Adam Stone Teaching Language to Deaf Infants with a Robot and a Virtual Human
Adham Atyabi Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Aditi Joshi Uncertainty Visualization Influences how Humans Aggregate Discrepant Information
Aditya Johri Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions
Aditya Nittala Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input
Aditya Vashistha BSpeak: An Accessible Voice-based Crowdsourcing Marketplace for Low-Income Blind People
Aditya Vashistha "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias
Aditya Vashistha "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism
Aditya Vishwanath "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism
Adrian Clear ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort Management
Adrian Friday Evaluation beyond Usability: Validating Sustainable HCI Research
Adrian Friday Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries
Adrian Hazzard Crafting Interactive Decoration
Adrian Hazzard Designing the Audience Journey through Repeated Experiences
Adrienne Felt An Experience Sampling Study of User Reactions to Browser Warnings in the Field
Afsoon Afzal Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
Agha Raza Baang: A Viral Speech-based Social Platform for Under-Connected Populations
Ahmed Khalaf Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Ahmed Kharrufa A Unified Model for User Identification on Multi-touch Surfaces. A Survey and Meta-analysis.
Ahmed Kharrufa ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
Aimee Kane Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt
Aiwen Xu ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection
Akram Alomainy What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems
Aksel Biørn-Hansen Building Momentum: Scaling up Change in Community Organizations
Alan Chamberlain Designing the Audience Journey through Repeated Experiences
Alan Dix HARK No More: On the Preregistration of CHI Experiments
Alan Dix Evaluation beyond Usability: Validating Sustainable HCI Research
Alan Lundgard Bolt: Instantaneous Crowdsourcing via Just-in-Time Training
Alan Wilson Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
Alan Wu Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment
Alanson Sample Wall++: Room-Scale Interactive and Context-Aware Sensing
Alanson Sample Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
Alark Joshi Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Alazandra Shorter Co-designing Mobile Online Safety Applications with Children
Albrecht Schmidt What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems
Albrecht Schmidt Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements
Albrecht Schmidt Uncertainty Visualization Influences how Humans Aggregate Discrepant Information
Aleksander Tonheim Making the News: Digital Creativity Support for Journalists
Alessandro Soro "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research
Alessandro Soro The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature
Alex Bowyer Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data
Alex Mariakakis Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks
Alex Mitchell A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
Alex Pentland An Experimental Study of Cryptocurrency Market Dynamics
Alex Stacy Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Alex Taylor “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts
Alex Taylor Let’s Talk About Race: Identity, Chatbots, and AI
Alex Williams Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Alexa Siu shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction
Alexander Adams Keppi: A Tangible User Interface for Self-Reporting Pain
Alexander Fiannaca Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication
Alexander Whaley Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Alexander Wiethoff Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays
Alexandra Delazio Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
Alexandra Ion Metamaterial Textures
Alexandra Ion Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation
Alexandra Kitson Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality
Alexandra Vtyurina Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants
Alexandre Kaspar Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation?
Alexis Hiniker Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use
Alexis Hiniker Let's Play! Digital and Analog Play between Preschoolers and Parents
Ali Hashemi Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets
Ali Israr Coding Tactile Symbols for Phonemic Communication
Ali Neshati Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays
Alice Angus Customizing Hybrid Products
Alice Thudt Self-Reflection and Personal Physicalization Construction
Alicia Nobles Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Alireza Shirazi Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses
Alisha Pradhan “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities
Alissa Antle Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children
Alissa Antle G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Alissa Antle Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction
Alistair Morrison A Large-Scale Study of iPhone App Launch Behaviour
Alix Goguey Storyboard-Based Empirical Modeling of Touch Interface Performance
Alix Goguey Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges
Alix Goguey Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Alla Vovk Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens
Allison Druin Co-designing Mobile Online Safety Applications with Children
Allison McDonald Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants
Allison Woodruff A Qualitative Exploration of Perceptions of Algorithmic Fairness
Aloha May Hufana Ambe The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature
Amal Nanavati Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India
Amanda Brown Making the News: Digital Creativity Support for Journalists
Amanda Lazar Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
Amanda Lazar Addressing Age-Related Bias in Sentiment Analysis
Amanda Rebar Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Amanda Swearngin Rewire: Interface Design Assistance from Examples
Amartya Banerjee Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts
Ameneh Shamekhi Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent
Ameya Hanamsagar Leveraging Semantic Transformation to Investigate Password Habits and Their Causes
Amid Ayobi Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals
Amir Ben-hayon Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces
Amit Zoran Digital Joinery For Hybrid Carpentry
Amit Zoran Digital Konditorei: Programmable Taste Structures using a Modular Mold
Amon Rapp Know Thyself: A Theory of the Self for Personal Informatics
Amon Rapp Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems
Amy Ahn Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Amy Bruckman Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments
Amy Bruckman El Paquete Semanal: The Week's Internet in Havana
Amy Han To Distort or Not to Distort: Distance Cartograms in the Wild
Amy Isard The Ethnobot: Gathering Ethnographies in the Age of IoT
Amy Tran Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video
Amy Zhang Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation
Ana Chaves Single or Multiple Conversational Agents? An Interactional Coherence Comparison
Ana Maria Bustamante Duarte Participatory Design and Participatory Research: an HCI case study with young forced migrants
Anandghan Waghmare FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing
Anastasia Loukianov Exploring New File Metaphors for a Networked World through the File Biography
Anbang Xu Seemo: A Computational Approach to See Emotions
Anbang Xu Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media
Anders Drachen What Moves Players? Visual Data Exploration of Twitter and Gameplay Data
André Dahlinger The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment
Andre Klemke Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop
André Meyer Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors
André Rodrigues Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing
Andrea Barbarin Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating
Andrea Bianchi PokeRing: Notifications by Poking Around the Finger
Andrea Bunt Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays
Andrea Forte Announcing Pregnancy Loss on Facebook: A Decision-Making Framework for Stigmatized Disclosures on Identified Social Network Sites
Andrea Hu Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities
Andrea Parker Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
Andrea Parker Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities
Andrea Parker Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
Andreas Bulling Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
Andreas Bulling Which one is me? Identifying Oneself on Public Displays
Andreas Bulling Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices
Andreas Butz Empowerment in HCI - A Survey and Framework
Andreas Butz A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
Andreas Fender OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content
Andreas Fender Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction
Andreas Karrenbauer Computational Support for Functionality Selection in Interaction Design
Andreas Riener A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
Andrés Lucero On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry
Andres Monroy-Hernandez Understanding Chatbot-mediated Task Management
Andrew Anderson How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games
Andrew Ang Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Andrew Duchowski The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Andrew Feng Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Andrew Garbett ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
Andrew Garbett “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health
Andrew Head Interactive Extraction of Examples from Existing Code
Andrew Huang Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Andrew Ko Rewire: Interface Design Assistance from Examples
Andrew Ko Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Andrew Kun Human-Machine Interaction for Vehicles: Review and Outlook
Andrew Miller Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives
Andrew Petersen Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Andrey Grishko Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective
Andrii Matviienko Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
Andruid Kerne Queer Visibility: Supporting LGBT+ Selective Visibility on Social Media
Andruid Kerne Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Andy Boucher TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies
Andy Cockburn Investigating the Post-Training Persistence of Expert Interaction Techniques
Andy Cockburn HARK No More: On the Preregistration of CHI Experiments
Andy Cockburn Storyboard-Based Empirical Modeling of Touch Interface Performance
Andy Crabtree Learning from the Veg Box: Designing Unpredictability in Agency Delegation
Andy Dow Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory
Andy Dow Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Andy Haddon Food Democracy in the Making: Designing with Local Food Networks
Andy Sheen TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies
Andy Wilson Remixed Reality: Manipulating Space and Time in Augmented Reality
Angelika Strohmayer A Schnittmuster for Crafting Context-Sensitive Toolkits
Anh Truong Extracting Regular FOV Shots from 360 Event Footage
Aniket Kittur Analogy Mining for Specific Design Needs
Aniket Kittur Bento Browser: Complex Mobile Search Without Tabs
Aniko Hannak Investigating the Impact of Gender on Rank in Resume Search Engines
Anita Baier Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
Anita Hong "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research
Anja Thieme “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts
Anke Brock Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach
Anke Brocker Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions
Anke Oosterhout Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change
Anke Reinschluessel Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement
Ankit Kariryaa Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data
Ann Paradiso Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication
Ann Paradiso Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Anna Baglione Modern Bereavement: A Model for Complicated Grief in the Digital Age
Anna Cechony Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video
Anna Cox Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals
Anna Feit Computational Support for Functionality Selection in Interaction Design
Anna Feit AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Anna Feit Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands
Anna Feit Observations on Typing from 136 Million Keystrokes
Anna Feit Selection-based Text Entry in Virtual Reality
Anna Kalma Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing
Anna Klis-Davies Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Anna Niedzielska The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Anna Petrasova Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis
Anna Rafferty Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Anna-Katharina Frison A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
Anne Piper Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
Anne Piper Addressing Age-Related Bias in Sentiment Analysis
Anne Preston In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist”
Anne Ross Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education
Anne Roudaut Investigating How Smartphone Movement is Affected by Body Posture
Anne Roudaut Grand Challenges in Shape-Changing Interface Research
Anne Roudaut KnobSlider: Design of a Shape-Changing UI for Parameter Control
Anne Roudaut HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces
Anne Roudaut Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs
Anne Thompson Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Annette Hong Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts
Annie Kelly ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces
Annika Waern Designing for Transformative Play
Annika Waern Playing close to home: Interaction and Emerging Play in Outdoor Play Installations
Annika Waern Towards Algorithmic Experience: Initial Efforts for Social Media Contexts
Annuska Zolyomi Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education
Anthony DeRossi Inferring Loop Invariants through Gamification
Anthony Quinn Crafting Interactive Decoration
Anthony Tang A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
Anthony Tang A Design Framework for Awareness Cues in Distributed Multiplayer Games
Anthony Tang Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration
Anthony Tang Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
Antonio Krüger Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices
Antonio Krüger Selection-based Text Entry in Virtual Reality
Antti Knutas The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Antti Oulasvirta Computational Support for Functionality Selection in Interaction Design
Antti Oulasvirta Control Theoretic Models of Pointing
Antti Oulasvirta AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Antti Oulasvirta Moving Target Selection: A Cue Integration Model
Antti Oulasvirta Neuromechanics of a Button Press
Antti Oulasvirta Impact Activation Improves Rapid Button Pressing
Antti Oulasvirta Observations on Typing from 136 Million Keystrokes
Anupama Dhareshwar Prayana: Intermediated Financial Management in Resource-Constrained Settings
Anusha Withana Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input
Anushay Furqan Patterns for How Users Overcome Obstacles in Voice User Interfaces
Ao Yu ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications
April Tyack Video Game Selection Procedures For Experimental Research
April Wang Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers
Apu Kapadia Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy
Apurv Mehra Prayana: Intermediated Financial Management in Resource-Constrained Settings
Arcangelo Merla Teaching Language to Deaf Infants with a Robot and a Virtual Human
Ari Pollack Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives
Ari Schlesinger Let’s Talk About Race: Identity, Chatbots, and AI
Ari Shapiro Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Ari Shapiro Teaching Language to Deaf Infants with a Robot and a Virtual Human
Ariel Weingarten Interactive Guidance Techniques for Improving Creative Feedback
Arinobu Niijima Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation
Arjun Srinivasan What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks
Arkaitz Zubiaga Microblog Analysis as a Programme of Work
Arpita Bhattacharya Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education
Arpita Bhattacharya Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual
Arthi Manohar Making Sense of Blockchain Applications: A Typology for HCI
Artie Konrad What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being
Arturo Salazar Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Arturo Toledo Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Arup Ghosh Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control
Arup Ghosh A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices
Arvind Satyanarayan Augmenting Code with In Situ Visualizations to Aid Program Understanding
Ashraf Abdul Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
Asim Yantaç Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning
Asimina Vasalou Design Opportunities for AAC and Children with Severe Speech and Physical Impairments
Asimina Vasalou A Critical Examination of Feedback in Early Reading Games
Aske Mottelson Veritaps: Truth Estimation from Mobile Interaction
Aude Oliva BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
Audrey Desjardins Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research
Augusto Esteves Motion Correlation: Selecting Objects by Matching Their Movement
Aurélien Tabard Using Visual Histories to Reconstruct the Mental Context of Suspended Activities
Aurélien Tabard Exploration and Explanation in Computational Notebooks
Auriol Degbelo Participatory Design and Participatory Research: an HCI case study with young forced migrants
Austin Henley CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review
Austin Toombs HCI’s Making Agendas
Austin Toombs Supporting the Complex Social Lives of New Parents
Austin Toombs The Dark (Patterns) Side of UX Design
Awais Athar Baang: A Viral Speech-based Social Platform for Under-Connected Populations
Axel Antoine Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction
Ayoung Suh Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations
Azadeh Forghani G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Azza Abouzied Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches
Bahareh Barati The Making of Performativity in Designing [with] Smart Material Composites
Barbara Manini Teaching Language to Deaf Infants with a Robot and a Virtual Human
Barrett Ens Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
Barrett Ens Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
Barry Brown Text in Talk: Lightweight Messages in Co-Present Interaction
Barry Drake TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Bastian Pfleging Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World
Batya Friedman Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time
Beat Vollenwyder Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Beatrice Monastero Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness
Beibin Li Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Ben Bengler SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Ben Weinshel Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Benjamin Bach Design Patterns for Data Comics
Benjamin Bach Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation
Benjamin Bisinger ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild
Benjamin Gorman MirrorMirror: A Mobile Application to Improve Speechreading Acquisition
Benjamin Hanrahan Using Stakeholder Theory to Examine Drivers' Stake in Uber
Benjamin Hill Revisiting “The Rise and Decline” in a Population of Peer Production Projects
Benjamin Hill How “Wide Walls” Can Increase Engagement: Evidence From a Natural Experiment in Scratch
Benjamin Lafreniere Investigating the Post-Training Persistence of Expert Interaction Techniques
Benjamin Lafreniere Investigating How Online Help and Learning Resources Support Children's Use of 3D Design Software
Benjamin Lafreniere Leveraging Community-Generated Videos and Command Logs to Classify and Recommend Software Workflows
Benjamin Petry Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems
Benjamin Ryder The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment
Bernard Jansen Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles
Bernard Kerr Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
Bernd Huber Emotional Dialogue Generation Using Image-Grounded Language Models
Bernhard Gahr The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment
Bernhard Riecke Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality
Bernhard Riecke Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
Berry Eggen Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use
Besnik Fetahu Using Worker Self-Assessments for Competence-based Pre-Selection in Crowdsourcing Microtasks
Beste Yuksel Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Beth Nam Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Bethany Teachman Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Bettina Nissen GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
Betty Sargeant How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps
Bhakti Bhikne Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings
Bianka Roppelt Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
Bilal Saleem Baang: A Viral Speech-based Social Platform for Under-Connected Populations
Bill Chu Security During Application Development: an Application Security Expert Perspective
Bill Dolan Emotional Dialogue Generation Using Image-Grounded Language Models
Bin Yu BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner
Binbin Chen Iris: A Conversational Agent for Complex Tasks
Bing-Yu Chen RFIBricks: Interactive Building Blocks Based on RFID
Bjoern Hartmann Interactive Extraction of Examples from Existing Code
Bjoern Hartmann HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video
Bjoern Hartmann Visualizing API Usage Examples at Scale
Blaine Price Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain
Blaine Price Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps
Blaine Price Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning
Blake Hallinan “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media
Blake Williford Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Blase Ur Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Blase Ur Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage
Bongshin Lee Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Bongshin Lee What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks
Bongshin Lee Let's Play! Digital and Analog Play between Preschoolers and Parents
Bongwon Suh I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
Bonnie Chinh Conceptualizing Disagreement in Qualitative Coding
Bonnie Chinh Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
Bonnie Chinh To Distort or Not to Distort: Distance Cartograms in the Wild
Bonnie John The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool
Bonnie Nardi Complex Mediation in the Formation of Political Opinions
Boriana Koleva Crafting Interactive Decoration
Boriana Koleva Customizing Hybrid Products
Bowen Yu Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups
Boyang Li Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
Boyu Yang Jetto: Using Lateral Force Feedback for Smartwatch Interactions
Brad Myers The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool
Bram Naus Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Bran Knowles This Changes Sustainable HCI
Brendan Harmon Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis
Brenna McNally Co-designing Mobile Online Safety Applications with Children
Brennan Jones Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
Brennan Jones The Benefits and Challenges of Video Calling for Emergency Situations
Brent Hecht Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit
Brent Hecht Distance and Attraction: Gravity Models for Geographic Content Production
Brent Hecht Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data
Brent Hecht Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities
Brian Dillon eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Brian Lim Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
Brian Scassellati Teaching Language to Deaf Infants with a Robot and a Virtual Human
Brian Smith The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind
Brian Waismeyer Examining the Demand for Spam: Who Clicks?
Brittany Garcia Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Brock Craft Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
Bruce Mehler Cognitive Load Estimation in the Wild
Bruce Thomas Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
Bruno Abrahao More stars or More Reviews? Differential Effects of Reputation on Trust in the Sharing Economy
Bruno Araujo DataInk: Direct and Creative Data-Oriented Drawing
Bryan Battles The Dark (Patterns) Side of UX Design
Bryan Dosono Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election
Bryan Reimer Cognitive Load Estimation in the Wild
Bryan Semaan Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election
Bryan Wang ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture
Bugeun Kim MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Bumsoo Kang BebeCode: Collaborative Child Development Tracking System
Burkhard Wuensche Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Byoungkwon An Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
Byoungkwon An Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Byungjoo Lee Moving Target Selection: A Cue Integration Model
Byungjoo Lee Neuromechanics of a Button Press
Byungjoo Lee Impact Activation Improves Rapid Button Pressing
C. Fraser Interactive Guidance Techniques for Improving Creative Feedback
C. Smith [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production
Cagatay Demiralp A Visual Interaction Framework for Dimensionality Reduction Based Data Exploration
Caitlin McLaughlin Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Cale Passmore The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Calkin Montero Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
Cally Gatehouse Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting
Calton Pu Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading
Can Liu SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Carine Briant Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach
Carine Lallemand Acceptability and Acceptance of Autonomous Mobility on Demand: the Impact of an Immersive Experience
Carl DiSalvo Addressing Network Anxieties with Alternative Design Metaphors
Carl Gutwin Investigating the Post-Training Persistence of Expert Interaction Techniques
Carl Gutwin HARK No More: On the Preregistration of CHI Experiments
Carl Gutwin A Design Framework for Awareness Cues in Distributed Multiplayer Games
Carl Gutwin Storyboard-Based Empirical Modeling of Touch Interface Performance
Carl Gutwin Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges
Carl Gutwin Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays
Carl Gutwin Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Carlos Gutierrez vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
Carlos Toxtli Understanding Chatbot-mediated Task Management
Carman Neustaedter Exploring DIY Practices of Complex Home Technologies
Carman Neustaedter Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya
Carman Neustaedter G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Carman Neustaedter Time-Turner: Designing for Reflection and Remembrance of Moments in the Home
Carman Neustaedter Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
Carman Neustaedter The Benefits and Challenges of Video Calling for Emergency Situations
Carmelo Ardito Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools
Carmen Castaneda-Sceppa Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
Carmen Santoro Personalization of Context-Dependent Applications Through Rrigger-Action Rules
Carmine Elvezio Mercury: A Messaging Framework for Modular UI Components
Caroline Appert Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops
Caroline Appert Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation
Caroline Edasis Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
Caroline Hummels Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration
Caroline Jay Back to Analogue: Self-Reporting for Parkinson's Disease
Caroline Pitt Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Caroline Pitt Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Casey Fiesler “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media
Casey Fiesler What’s at Stake: Characterizing Risk Perceptions of Emerging Technologies
Casey Walker PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects
Cassandra Barrett Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice
Cecilia Aragon Conceptualizing Disagreement in Qualitative Coding
Cecily Morrison “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts
Cedric Festin Crowdsourcing Rural Network Maintenance and Repair via Network Messaging
Celine Coutrix KnobSlider: Design of a Shape-Changing UI for Parameter Control
Celine Coutrix Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs
Cezary Biele The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Chandara Chea The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Chang Hahn Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Changhoon Oh I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
Changil Kim Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation?
Chao Zhou Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
Chelly Jin Towards Design Principles for Visual Analytics in Operations Contexts
Chelse Swoopes "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University
Chelsea Hordatt Co-designing Mobile Online Safety Applications with Children
Chelsea Myers Patterns for How Users Overcome Obstacles in Voice User Interfaces
Chelsea-Joy Wardle Exploring Co-design with Breastfeeding Mothers
Chelsey Wilkes Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Cheng Deng The Effects of Adding Search Functionality to Interactive Visualizations on the Web
Cheng Zhang FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing
Cheng-Yao Wang RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Chenglei Yang Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
Chenglei Yang Two Kinds of Novel Multi-user Immersive Display Systems
Chia Shen Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
Chidansh Bhatt Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos
Chieko Asakawa Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
Chien Yuan Using Stakeholder Theory to Examine Drivers' Stake in Uber
Chien Yuan Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations
Chiew-Lan Tai Live Sketch: Video-driven Dynamic Deformation of Static Drawings
Ching Liu ConceptScape: Collaborative Concept Mapping for Video Learning
Ching Yen Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Chinmay Kulkarni Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection
Chittayong Surakitbanharn TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales
Chouchang Yang Wall++: Room-Scale Interactive and Context-Aware Sensing
Chow Eason Wai Tung Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Chris Antoun What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being
Chris Brockett Emotional Dialogue Generation Using Image-Grounded Language Models
Chris Callison-Burch A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
Chris Collins Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading
Chris Csikszentmihalyi The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa
Chris Elsden Making Sense of Blockchain Applications: A Typology for HCI
Chris Greenhalgh Crafting Interactive Decoration
Chris Greenhalgh Designing the Audience Journey through Repeated Experiences
Chris Harrison LumiWatch: On-Arm Projected Graphics and Touch Input
Chris Harrison Pulp Nonfiction: Low-Cost Touch Tracking for Paper
Chris Harrison Wall++: Room-Scale Interactive and Context-Aware Sensing
Chris Kanich Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage
Chris Kanich Leveraging Semantic Transformation to Investigate Password Habits and Their Causes
Chris Parnin "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities
Chris Speed GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
Chris Speed Making Sense of Blockchain Applications: A Typology for HCI
Chris Speed The Ethnobot: Gathering Ethnographies in the Age of IoT
Christian Becker Which one is me? Identifying Oneself on Public Displays
Christian Bird CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review
Christian Cherek Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions
Christian Corsten Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens
Christian Drescher What Moves Players? Visual Data Exploration of Twitter and Gameplay Data
Christian Guckelsberger Review of Intrinsic Motivation in Simulation-based Game Testing
Christian Holz Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
Christian Holz Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Christian Holz SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Christian Holz PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Christian Holz Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
Christian Holz Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
Christian Holz CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
Christian Karner Falling for Fake News: Investigating the Consumption of News via Social Media
Christian Kray Participatory Design and Participatory Research: an HCI case study with young forced migrants
Christian Remy Evaluation beyond Usability: Validating Sustainable HCI Research
Christian Sandvig The Illusion of Control: Placebo Effects of Control Settings
Christian Sandvig Communicating Algorithmic Process in Online Behavioral Advertising
Christiane Glatz Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain
Christina Chung Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
Christina Katsini Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition
Christine Dierk AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions
Christine Mburu Exploring Co-design with Breastfeeding Mothers
Christine Ulrich Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop
Christo Wilson Investigating the Impact of Gender on Rank in Resume Search Engines
Christof Lutteroth Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Christoph Gebhardt AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Christopher A Le Dantec Going the Distance: Trust Work for Citizen Participation
Christopher A Le Dantec The Problem of Community Engagement: Disentangling the Practices of Municipal Government
Christopher Bethune TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Christopher Bull StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Christopher Clarke Motion Correlation: Selecting Objects by Matching Their Movement
Christopher Riederer To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand
Christopher Thompson An Experience Sampling Study of User Reactions to Browser Warnings in the Field
Christos Fidas Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition
Christos Salis Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
Chun Yu Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
Chun Yu VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval
Chun Yu ForceBoard: Subtle Text Entry Leveraging Pressure
Ciabhan Connelly Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Ciaran McCormick Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain
Claire Dolin Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Clara Crivellaro Streets for People: Engaging Children in Placemaking Through a Socio-technical Process
Clara Crivellaro Food Democracy in the Making: Designing with Local Food Networks
Clara Crivellaro Spokespeople: Exploring Routes to Action through Citizen-Generated Data
Clara Crivellaro Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social Innovation
Clare Cullen "Bursting the Assistance Bubble": Designing Inclusive Technology with Children with Mixed Visual Abilities
Clare Tempany Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement
Clare Walton Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Claudia Hilderbrand How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games
Clemens Klokmose AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Clemens Klokmose Remediating a Design Tool: Implications of Digitizing Sticky Notes
Clemens Klokmose The Application and Its Consequences for Non-Standard Knowledge Work
Clemens Klokmose PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Clement Lee ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
Colin Banigan Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Colin Gray Supporting the Complex Social Lives of New Parents
Colin Gray The Dark (Patterns) Side of UX Design
Corina Sas Exploring DIY Practices of Complex Home Technologies
Cosmin Munteanu Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment
Cosmin Munteanu Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering
Crystal Fletcher The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance
Cuong Nguyen Depth Conflict Reduction for Stereo VR Video Interfaces
Cynthia Bennett Rich Representations of Visual Content for Screen Reader Users
Cynthia Bennett How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media
Cynthia Bennett Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Cynthia Bennett “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts
Cynthia Bennett A Large Inclusive Study of Human Listening Rates
Cynthia Bennett Understanding the Accessibility of Smartphone Photography for People with Motor Impairments
Cynthia Breazeal P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions
Cynthia Breazeal Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients
D. Harrell The Effects of Badges and Avatar Identification on Play and Making in Educational Games
Da-Yuan Huang RFIBricks: Interactive Building Blocks Based on RFID
Da-Yuan Huang Jetto: Using Lateral Force Feedback for Smartwatch Interactions
Dafna Shahaf Analogy Mining for Specific Design Needs
Daisy Yoo Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time
Dakuo Wang All Work and No Play? Conversations with a Question-and-Answer Chatbot in the Wild
Dakuo Wang Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent
Dan Chirtoaca As We May Study: Towards the Web as a Personalized Language Textbook
Dan Cosley Privacy Lies: Understanding How, When, and Why People Lie to Protect Their Privacy in Multiple Online Contexts
Dan Cosley Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts
Dan Lockton Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects
Dan Richardson StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Dana Mukusheva Beagle: Automated Extraction and Interpretation of Visualizations from the Web
Danaë Metaxa-Kakavouli Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces
Danding Wang Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
Daniel Avrahami Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace
Daniel Buschek Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
Daniel Buschek ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild
Daniel Buschek Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload
Daniel Castro Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments
Daniel Cletheroe Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
Daniel Finnegan Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Daniel Gardner Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games
Daniel Goldstein To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand
Daniel Gooch Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Daniel Gotsch TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence
Daniel Martín-Albo KeyTime: Super-Accurate Prediction of Stroke Gesture Production Times
Daniel McDuff Emotional Dialogue Generation Using Image-Grounded Language Models
Daniel Miau SpaceTokens: Interactive Map Widgets for Location-centric Interactions
Daniel Mwesigwa The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa
Daniel Pauw Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Daniel Romero Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits
Daniel Trindade Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing
Daniel Ullrich Empowerment in HCI - A Survey and Framework
Daniel Vogel Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing
Daniel Vogel Multiray: Multi-Finger Raycasting for Large Displays
Daniel Vogel Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers
Daniel Vogel Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Daniel Welsh StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Daniel Welsh Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
Daniel Wigdor DataInk: Direct and Creative Data-Oriented Drawing
Daniel Wigdor More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview
Daniel Wigdor You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China
Daniel Wigdor Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
Daniela Petrelli Phone vs. Tangible in Museums: A Comparative Study
Daniela Rosner Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design Parody
Daniela Rosner Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
Daniela Rosner Lessons from the Woodshop: Cultivating Design with Living Materials
Danielle Bragg A Large Inclusive Study of Human Listening Rates
Danielle Lottridge Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks
Danielle Lottridge “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities
Danilo Giglitto In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist”
Daragh Byrne Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
Darren Edge Designing for Bodily Interplay in Social Exertion Games
Darren Gergle IntroAssist: A Tool to Support Writing Introductory Help Requests
Darren Gergle Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing
Darren Gergle An Eye For Design: Gaze Visualizations for Remote Collaborative Work
Darren Gergle Addressing Age-Related Bias in Sentiment Analysis
Darren Guinness Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search
Daryoush Vaziri Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
Dave Murray-Rust Design Patterns for Data Comics
Dave Murray-Rust GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
David Albers Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes
David Bamman Capturing, Representing, and Interacting with Laughter
David Chatting ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
David Conroy Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
David Coyle I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction
David Crandall Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy
David Ebert TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales
David Flatla MirrorMirror: A Mobile Application to Improve Speechreading Acquisition
David Goedicke VR-OOM: Virtual Reality On-rOad driving siMulation
David Gotz ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection
David Green Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
David Holman HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces
David Karger Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation
David Kim ColorMod: Recoloring 3D Printed Objects using Photochromic Inks
David Kirk Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
David Kirk Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities
David Ledo Evaluation Strategies for HCI Toolkit Research
David Lehr KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
David Lindlbauer Remixed Reality: Manipulating Space and Time in Augmented Reality
David McGookin Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness
David Nemer El Paquete Semanal: The Week's Internet in Havana
David Robb Improving User Confidence in Concept Maps: Exploring Data Driven Explanations
David Salesin Extracting Regular FOV Shots from 360 Event Footage
David Shamma Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos
David Shepherd Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
David Tolley Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
David Traum Teaching Language to Deaf Infants with a Robot and a Virtual Human
David Unbehaun Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
David Wagner Contextualizing Privacy Decisions for Better Prediction (and Protection)
David Weigl Designing the Audience Journey through Repeated Experiences
David Weintrop Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
Dean Brown TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies
Dean Eckles Social Influence and Reciprocity in Online Gift Giving
Dean Ottewell X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps
Debjyoti Ghosh EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing
Deepak Sahoo Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets
Deirdre Logan Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients
Delores Orr Entrepreneurship and the Socio-Technical Chasm in a Lean Economy
Denae Ford "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities
Denis Lalanne The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture
Denise Bornschein Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback
Desiree McLain Entrepreneurship and the Socio-Technical Chasm in a Lean Economy
Dharma Dailey Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events
Dhaval Vyas Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing
Di Chen EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing
Di Lu Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace
Di Weng HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making
Diana Franklin Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
Diana Freed "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology
Diana Griffing Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Diana Minchala "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology
Diana Oviedo Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
Diego Pisanty Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
Dimitar Bounov Inferring Loop Invariants through Gamification
Dimitris Apsotolou Making the News: Digital Creativity Support for Journalists
Disha Bora Slacktivists or Activists?: Identity Work in the Virtual Disability March
Divit Singh CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations
Divy Thakkar The Unexpected Entry and Exodus of Women in Computing and HCI in India
Dixon Lo Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects
Dmitri Katz Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps
Dmitri Katz Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning
Doenja Oogjes TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies
Doenja Oogjes Philosophers Living with the Tilting Bowl
Dominic DiFranzo Upstanding by Design: Bystander Intervention in Cyberbullying
Dominic Kao The Effects of Badges and Avatar Identification on Play and Making in Educational Games
Dominik Moritz Value-Suppressing Uncertainty Palettes
Dominique Machuletz Webcam Covering as Planned Behavior
Don Elvitigala Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems
Don Murray Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Donald McMillan Text in Talk: Lightweight Messages in Co-Present Interaction
Donald Porter SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing
Dongdong Guan Two Kinds of Novel Multi-user Immersive Display Systems
Donghee Wohn Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Donghee Wohn Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Dongmei Zhang InfoNice: Easy Creation of Information Graphics
Drashko Nakikj Lost in Migration: Information Management and Community Building in an Online Health Community
Dror Cohen Digital Konditorei: Programmable Taste Structures using a Modular Mold
Duncan McIsaac Nonvisual Interaction Techniques at the Keyboard Surface
Dustin Tingley Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Dylan Gaines The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance
Dylan Huang The Illusion of Control: Placebo Effects of Control Settings
Eamonn O'Neill Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Earnest Wheeler Navigating the Job Search as a Low-Resourced Job Seeker
Eda Zhang Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning
Editha Kokushubira eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Eduardo Velloso Motion Correlation: Selecting Objects by Matching Their Movement
Eduardo Velloso Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
Edward Cutrell Rich Representations of Visual Content for Screen Reader Users
Edward Cutrell How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media
Edward Cutrell Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Edward Cutrell “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts
Edward Cutrell Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search
Edward Cutrell Understanding the Accessibility of Smartphone Photography for People with Motor Impairments
Edward Lank Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
Edward Lank Pointing at a Distance with Everyday Smart Devices
Edward Melcer Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
Edward Melcer Social Affordances at Play: Game Design Toward Socio-Technical Innovation
Edward Wang Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Effie Law Digital Educational Games: Methodologies for Evaluating the Impact of Game Type
Ehud Sharlin Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration
Ehud Sharlin Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction
Eiji Aramaki How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Elaine Huang Evaluation beyond Usability: Validating Sustainable HCI Research
Eldon Schoop HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video
Elena Agapie Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
Elena Glassman Interactive Extraction of Examples from Existing Code
Elena Glassman Visualizing API Usage Examples at Scale
Elena López Capturing, Representing, and Interacting with Laughter
Elena Segura Social Affordances at Play: Game Design Toward Socio-Technical Innovation
Elena Segura Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Elena Segurqa Designing for Transformative Play
Elgin-Skye McLaren Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children
Eli Blevis Seeing What Is and What Can Be: On Sustainability, Respect for Work, and Design for Respect
Eli Suzuki-Gill Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic
Eli Suzuki-Gill Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends
Elisa Giaccardi The Making of Performativity in Designing [with] Smart Material Composites
Elisa Giaccardi Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life
Elisa Ladaw Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic
Elisa Mekler "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
Elisa Mekler Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Elisa Rubegni How to Design a Digital Storytelling Authoring Tool for Developing Pre-reading and Pre-writing Skills
Elisabeth T. Kersten - van Dijk Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature
Elissa Redmiles Examining the Demand for Spam: Who Clicks?
Elizabeth Bonsignore Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Elizabeth Gerber IntroAssist: A Tool to Support Writing Introductory Help Requests
Elizabeth Kaziunas Lived Data: Tinkering With Bodies, Code, and Care Work
Elizabeth Murnane Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder
Elizabeth Murnane Keppi: A Tangible User Interface for Self-Reporting Pain
Elizabeth Stowell Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
Ella Dagan Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Ella Tallyn The Ethnobot: Gathering Ethnographies in the Age of IoT
Ellen Do Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Ellen Poliakoff Back to Analogue: Self-Reporting for Parkinson's Disease
Elliot Lockerman Nonvisual Interaction Techniques at the Keyboard Surface
Elliot Saba Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Elvin Karana The Making of Performativity in Designing [with] Smart Material Composites
Eman Hassan Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy
Emanuel Zgraggen Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis
Emanuela Maggioni Beyond the Libet Clock: Modality Variants for Agency Measurements
Emeline Brulé Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments
Emilee Rader Explanations as Mechanisms for Supporting Algorithmic Transparency
Emilie Giles Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles
Emily Meier Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education
Emily Sun A Multi-site Investigation of Community Awareness Through Passive Location Sharing
Emily Yue A Trip to the Moon: Personalized Animated Movies for Self-reflection
Emily-Clare Thorn Customizing Hybrid Products
Emily-Clare Thorne Crafting Interactive Decoration
Emma Simpson Applying Computational Analysis to Textual Data from the Wild: a Feminist Perspective
Emma Simpson Supporting the Complex Social Lives of New Parents
Emma Spiro Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events
Emmanuel Dubois Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse
Emmanuel Pietriga Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops
Emmanuel Pietriga Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation
Emre Aksan DeepWriting: Making Digital Ink Editable via Deep Generative Modeling
Enrico Costanza Learning from the Veg Box: Designing Unpredictability in Agency Delegation
Enrico Rukzio FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Enrico Rukzio Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets
Enrico Rukzio Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware
Enrique Encinas Research Fiction and Thought Experiments in Design
Enrique Encinas Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr
Enrique Encinas Imaginary Design Workbooks: Constructive Criticism and Practical Provocation
Eran Toch Not Even Past: Information Aging and Temporal Privacy in Online Social Networks
Eric Corbett Going the Distance: Trust Work for Citizen Participation
Eric Corbett The Problem of Community Engagement: Disentangling the Practices of Municipal Government
Eric Gilbert Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments
Eric Gonzalez shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction
Eric P. S. Baumer Socioeconomic Inequalities in the Non/use of Facebook
Eric Paulos MatchSticks: Woodworking through Improvisational Digital Fabrication
Eric Paulos AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions
Eric Ragan Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking
Eric Ragan Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Eric Whitmire Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
Erick Oduor Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya
Erik Andersen Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics
Erik Linstead vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
Erik Stolterman The Meaning of Interactivity—Some Proposals for Definitions and Measures
Erin Barney Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Erin Bradner Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets
Erin Brady Slacktivists or Activists?: Identity Work in the Virtual Disability March
Erin Brady Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements
Erin McAweeney User-Driven Design Principles for Gesture Representations
Ersin Yumer Extracting Regular FOV Shots from 360 Event Footage
Esa-Pekka Takala Crowdsourcing Treatments for Low Back Pain
Eshed Ohn-Bar Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
Ester Fritsch Calling for a Revolution: An Analysis of IoT Manifestos
Esther Jang Crowdsourcing Rural Network Maintenance and Repair via Network Messaging
Ethan Chiou MatchSticks: Woodworking through Improvisational Digital Fabrication
Ethan Fast Iris: A Conversational Agent for Complex Tasks
Euan Freeman Point-and-Shake: Selecting from Levitating Object Displays
Euirim Choi Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Eun Choe Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Eun-Young Ko Understanding the Effect of In-Video Prompting on Learners and Instructors
EunJeong Cheon The Value of Empty Space for Design
Eunji Park Moving Target Selection: A Cue Integration Model
Eunjin Kim c.light: A Tool for Exploring Light Properties in Early Design Stage
Eva Deckers Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration
Eva Hornecker Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable Movements
Eva Sharma Mental Health Support and its Relationship to Linguistic Accommodation in Online Communities
Eva-Lotta Pysander Playing close to home: Interaction and Emerging Play in Outdoor Play Installations
Evan Golub Co-designing Mobile Online Safety Applications with Children
Evan Peck The Effects of Adding Search Functionality to Interactive Visualizations on the Web
Evan Strasnick Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
Evangelos Karapanos Activity Tracking in vivo
Evgeny Stemasov FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Ewa Luger Exploring New File Metaphors for a Networked World through the File Biography
Eyal Ofek Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
Eyal Ofek Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
Eyal Ofek CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
Eytan Bakshy Social Influence and Reciprocity in Online Gift Giving
Fabian Okeke "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias
Fabio Paternò Personalization of Context-Dependent Applications Through Rrigger-Action Rules
Fabrice Matulic Multiray: Multi-Finger Raycasting for Large Displays
Fabrizio Pece DeepWriting: Making Digital Ink Editable via Deep Generative Modeling
Fakhri Abbas Surprise Me If You Can: Serendipity in Health Information
Fanny Chevalier DataInk: Direct and Creative Data-Oriented Drawing
Fanny Chevalier More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview
Farnaz Bisafar Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities
Felicia Ng Analogy Mining for Specific Design Needs
Felicia Tan Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care
Felix Wortmann The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment
Femke Beute Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature
Feng Liu Depth Conflict Reduction for Stereo VR Video Interfaces
Feng Tian Understanding the Uncertainty in 1D Unidirectional Moving Target Selection
Feng Tian Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
Fengjiao Peng A Trip to the Moon: Personalized Animated Movies for Self-reflection
Fiona McDonald Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Florian Alt Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
Florian Alt Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices
Florian Alt ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild
Florian Alt Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
Florian Alt Which one is me? Identifying Oneself on Public Displays
Florian Alt Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload
Florian Brühlmann Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Florian Geiselhart Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets
Florian Geiselhart Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware
Florian Heller NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening
Florian Lachner A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
Florian Mueller Designing for Bodily Interplay in Social Exertion Games
Florian Mueller Experiencing the Body as Play
Florian Mueller VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users
Florian Mueller How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps
Florian Nieuwenhuizen Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands
Florian Schaub Exploring End User Programming Needs In Home Automation
Florian Schaub Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants
Floriane Dahman StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Foad Hamidi Gender Recognition or Gender Reductionism? The Social Implications of Automatic Gender Recognition Systems
Fouad Alallah Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays
Franccesca Kazerooni Upstanding by Design: Bystander Intervention in Cyberbullying
Frances Lau Coding Tactile Symbols for Phonemic Communication
Francesco Cafaro Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction
Francesco Vitale Hoarding and Minimalism: Tendencies in Digital Data Preservation
Francis Nguyen Improving Comprehension of Measurements Using Concrete Re-expression Strategies
Francisco Kiss Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World
Francisco Nunes Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's
Francisco Ordonez Fast & Furious: Detecting Stress with a Car Steering Wheel
François Guimbretière Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh
François Guimbretière RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
François Guimbretière Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception
Frank Bentley Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks
Frank Bentley Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Frank Vetere Designing for Bodily Interplay in Social Exertion Games
Frank Vetere Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
Franz Winkler What makes an automated vehicle a good driver? Exploring lane change announcements in dense traffic situations.
Fraser Allison Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
Fraser McLeod Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries
Freddy Abnousi Coding Tactile Symbols for Phonemic Communication
Frederic Kerber Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices
Frederick Shic Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Frederik Brudy Investigating the Role of an Overview Device in Multi-Device Collaboration
Frederik Brudy SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Fredo Durand BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
Fridolin Wild Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens
Gabriel Amoako Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples
Gabriel Culbertson Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning
Gabriella Han Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models
Gaganpreet Singh D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance
Gahgene Gweon MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Gale Lucas Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Galen Weld eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Garnet Hertz Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Garrett Millar Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis
Gary Hsieh Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
Gautham Mysore LoopMaker: Automatic Creation of Music Loops from Pre-recorded Music
Gavin Smyth Exploring New File Metaphors for a Networked World through the File Biography
Gavin Wood Rethinking Engagement with Online News through Social and Visual Co-Annotation
Geehyuk Lee Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
Geehyuk Lee Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
Gemma Rodrigues The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa
Genevieve Patterson Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation?
Geo Kartheiser Teaching Language to Deaf Infants with a Robot and a Virtual Human
Geonsun Lee Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing
George Brock Making the News: Digital Creativity Support for Journalists
George Chidziwisano M-Kulinda: Using a Sensor-Based Technology Probe to Explore Domestic Security in Rural Kenya
George Fitzmaurice SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ
George Fitzmaurice Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets
George Raptis Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition
George Samaras Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition
Gerald Penn Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering
Geraldine Fitzpatrick A Schnittmuster for Crafting Context-Sensitive Toolkits
Geraldine Fitzpatrick Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's
Geraldine Fitzpatrick Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
Gerard Wilkinson ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
Gerard Wilkinson Media of Things: Supporting The Production of Metadata Rich Media Through IoT Sensing
Gerd Kortuem Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Gerhard Weber Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback
Geri Gay Keppi: A Tangible User Interface for Self-Reporting Pain
German Flores Easy Return: An App for Indoor Backtracking Assistance
Gert Lanckriet ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior
Géry Casiez Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
Géry Casiez Storyboard-Based Empirical Modeling of Touch Interface Performance
Géry Casiez Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Géry Casiez Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction
Ghassan Bati “Trust Us”: Mobile Phone Use Patterns Can Predict Individual Trust Propensity
Gijs Boer Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research
Gilles Bailly Predicting Human Performance in Vertical Menu Selection Using Deep Learning
Gilles Bailly Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments
Gillian Hayes vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
Gina Lee Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events
Giovanni Ribeiro Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
Giulio Jacucci No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment
Giulio Jacucci Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Giuseppe Desolda Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools
Giuseppe Ghiani Personalization of Context-Dependent Applications Through Rrigger-Action Rules
Glena Iten Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives
Gloria Mark Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Gloria Mark Effects of Individual Differences in Blocking Workplace Distractions
Gloria Mark Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Gloria Mark The Context of College Students’ Facebook Use and Academic Performance: An Empirical Study
Gökçe Baykal Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning
Gonzalo Méndez Considering Agency and Data Granularity in the Design of Visualization Tools
Gopal Srinivasa CodeTalk: Improving Programming Environment Accessibility for Visually Impaired Developers
Graham Wilson Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain
Grazia Ragone Inclusive Computing in Special Needs Classrooms: Designing for All
Greg Saul Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
Gregory Abowd FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing
Guan Wang Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations
Guanyun Wang Forte: User-Driven Generative Design
Guanyun Wang Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Guenter Wallner What Moves Players? Visual Data Exploration of Twitter and Gameplay Data
Guiming Chen Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
Gun Lee Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
Gun Lee Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
Gunhyuk Park Tactile Information Transmission by 2D Stationary Phantom Sensations
Guo Freeman Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D
Guo Freeman Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Gurudev Ilangovan Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking
Gustavo Tondello Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
Ha-Kyung Kong Frames and Slants in Titles of Visualizations on Controversial Topics
Hadas Erel Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective
Hadi Mehrpouya GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
Haesun Park TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Haewoon Kwak Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles
Haibin Liu Seemo: A Computational Approach to See Emotions
Haidong Zhang InfoNice: Easy Creation of Information Graphics
Haihua Zhang User-Driven Design Principles for Gesture Representations
Haijun Xia DataInk: Direct and Creative Data-Oriented Drawing
Haijun Xia You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China
Haimo Zhang GestAKey: Touch Interaction on Individual Keycaps
Haiyan Zhang Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
Haiyi Zhu [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production
Haiyi Zhu T-Cal: Understanding Team Conversational Data with Calendar-based Visualization
Haiyi Zhu Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups
Hajin Lim Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts
Haley MacLeod Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Hamed Alavi The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture
Hamed Haddadi What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems
Hamid Ekbia The Theory-Practice Gap as Generative Metaphor
Hamish Tennent My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors
Han Su Eliciting Users’ Demand for Interface Features
Han Wang Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking
Han-Jong Kim Mechanism Perfboard: An Augmented Reality Environment for Linkage Mechanism Design and Fabrication
Hana Vrzakova AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Hanad Ahmed Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain
Hanlin Li Slacktivists or Activists?: Identity Work in the Virtual Disability March
Hanna Schneider Empowerment in HCI - A Survey and Framework
Hannah Forbes Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Hanne Linnet Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations
Hans Gellersen Motion Correlation: Selecting Objects by Matching Their Movement
Hans-Christian Jetter PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Hanspeter Pfister BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
Hao Cheng T-Cal: Understanding Team Conversational Data with Calendar-based Visualization
Hao-Chuan Wang Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations
Hao-Chuan Wang ConceptScape: Collaborative Concept Mapping for Video Learning
Hao-Yu Chang CatAR: A Novel Stereoscopic Augmented Reality Cataract Surgery Training System with Dexterous Instruments Tracking Technology
Haoqi Zhang Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing
Harald Reiterer Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data
Harald Reiterer PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Harm Essen Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use
Harmanpreet Kaur Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Harold Kim Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic
Harpreet Sareen FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Harri Oinas-kukkonen Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health
Harrison Smith Communication Behavior in Embodied Virtual Reality
Harry Robinson Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Hasan Iqbal Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
Hasitha Rajapakse GestAKey: Touch Interaction on Individual Keycaps
Hassan Khan Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing
Hayley Evans Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments
He Huang InfoNice: Easy Creation of Information Graphics
Heather Lipford Increasing User Attention with a Comic-based Policy
Heather Lipford Security During Application Development: an Application Security Expert Perspective
Heather Robinson Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Hector Fried The Ethnobot: Gathering Ethnographies in the Age of IoT
Heinrich Bülthoff Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles
Heinrich Bülthoff Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain
Heinz Schmitz Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing
Heleen Rutjes Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration
Helen Chen Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Helen Creswick Falling for Fake News: Investigating the Consumption of News via Social Media
Helen Remick Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
Helen Rice Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
Helen Stringer StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Helen Wauck Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Helena Mitasova Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis
Heming Zhu HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making
Hendrik Knoche Knowing You, Seeing Me: Investigating User Preferences in Drone-Human Acknowledgement
Heng Xu A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices
Henriette Cramer “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces
Henry Lin Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Henry Lin Philosophers Living with the Tilting Bowl
Henry Lin Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research
Herman Saksono Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
Herman Saksono Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
Hernisa Kacorri Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
Hideaki Kuzuoka How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Hideaki Kuzuoka Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks
Hila Liifshitz-Assaf Analogy Mining for Specific Design Needs
Hillary Mushkin Towards Design Principles for Visual Analytics in Operations Contexts
Himanshu Verma The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture
Himanshu Zade Conceptualizing Disagreement in Qualitative Coding
Hiroki Ishizuka Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment
Hiroyuki Kajimoto Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment
Holger Regenbrecht ChromaGlasses: Computational Glasses for Compensating Colour Blindness
Holger Winnemöller Charrette: Supporting In-Person Discussions around Iterations in User Interface Design
Holly Jimison Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
Homei Miyashita Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment
Homei Miyashita Steering through Successive Objects
Hongbo Fu FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches
Hongbo Fu Live Sketch: Video-driven Dynamic Deformation of Static Drawings
Horia Maior Workload Alerts - Using Physiological Measures of Mental Workload to Provide Feedback during Tasks
Houston Claure My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors
Hrim Mehta Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading
Hrvoje Benko Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
Hrvoje Benko Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Hrvoje Benko Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
Hrvoje Benko CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
Hsiang-Yun Wu Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
Hsien-Hui Tang SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations
Huaishu Peng RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Huamin Qu InfoNice: Easy Creation of Information Graphics
Huamin Qu ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection
Hugo Nicolau Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing
Hugo Romat Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation
Hui Zheng Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with Smartwatches
Hui-Shyong Yeo AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Hui-Shyong Yeo Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
Humphrey Yang Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Huy Le Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen
Huy Le PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones
Hwajung Hong Understanding Identity Presentation in Medical Crowdfunding
Hwajung Hong MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness
Hwan Kim HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
Hye-Chung Kum Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking
Hyein Lee HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
Hyeon-Jeong Suk c.light: A Tool for Exploring Light Properties in Early Design Stage
HyeonBeom Yi HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
HyeongYeop Kang Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing
Hyeonsu Kang Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples
Hyeungshik Jung RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale
Hyungki Son Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
Hyungyu Shin Understanding the Effect of In-Video Prompting on Learners and Instructors
Hyunjae Gil Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
Hyunjoo Oh PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices
Hyunyoung Kim KnobSlider: Design of a Shape-Changing UI for Parameter Control
Hyunyoung Kim Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs
I.V. Ramakrishnan SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing
Ian Oakley Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
Idan David Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective
Iddo Wald Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective
Igor Dolgov Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Ilkka Kosunen No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment
In-geon Shin Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics
Ingrid Pettersson A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
Inrak Choi CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
Inti Gabriel PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Ioanna Lykourentzou Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing
Ioannis Giannopoulos The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Irina Shklovski Calling for a Revolution: An Analysis of IoT Manifestos
Irina Shklovski The Use of Private Mobile Phones at War: Accounts From the Donbas Conflict
Irwin Reyes Contextualizing Privacy Decisions for Better Prediction (and Protection)
Isaac Johnson Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data
Isaac Johnson Addressing Age-Related Bias in Sentiment Analysis
Isaac Johnson Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities
Isabel P. S. Qamar HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces
Ishaan Grover P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions
Ishac Bertran Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Itiro Siio Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects
Iulianna van der Lek-Ciudin Intellingo: An Intelligible Translation Environment
Izabela Krejtz The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Izabelle Janzen Hoarding and Minimalism: Tendencies in Digital Data Preservation
Izdihar Jamil Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
J. Matias CivilServant: Community-Led Experiments in Platform Governance
Jackeline Palmer "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology
Jacki O'Neill Prayana: Intermediated Financial Management in Resource-Constrained Settings
Jacob Browne ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement
Jacob Gould The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance
Jacob Schnedler Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations
Jacob Thebault-Spieker Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit
Jacob Thebault-Spieker Distance and Attraction: Gravity Models for Geographic Content Production
Jacob Wobbrock Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks
Jacob Wobbrock “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health
Jacqueline Cameron More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics
Jaebong Lee Substituting Motion Effects with Vibrotactile Effects for 4D Experiences
Jaegul Choo TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Jaeyeon Lee Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
Jaime Snyder Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder
Jaime Teevan Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Jake Brawer Teaching Language to Deaf Infants with a Robot and a Virtual Human
Jake Hofman To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand
Jakub Mlynar The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture
Jalal Mahmud Seemo: A Computational Approach to See Emotions
James A. Landay Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces
James Clawson Modern Bereavement: A Model for Complicated Grief in the Digital Age
James Delorey Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
James Fey Designing Future Social Wearables with Live Action Role Play (Larp) Designers
James Hodge Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia
James Hollan Using Visual Histories to Reconstruct the Mental Context of Suspended Activities
James Hollan Exploration and Explanation in Computational Notebooks
James L. J. Bilzon Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
James Landay Fast & Furious: Detecting Stress with a Car Steering Wheel
James Pickles Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting
James Pierce Addressing Network Anxieties with Alternative Design Metaphors
James Smith HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video
James Wallace Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration
Jamie Ferguson Investigating Perceptual Congruence Between Data and Display Dimensions in Sonification
Jamie Mahoney Rethinking Engagement with Online News through Social and Visual Co-Annotation
Jamy Li VR-OOM: Virtual Reality On-rOad driving siMulation
Jan Borchers Sketch&Stitch: Interactive Embroidery for E-textiles
Jan Borchers Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions
Jan Borchers Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens
Jan Gugenheimer FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Jan Gugenheimer Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets
Jan Van den Bergh Intellingo: An Intelligible Translation Environment
Jane E How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media
Jane E Understanding the Accessibility of Smartphone Photography for People with Motor Impairments
Jane Gruning Displaying Invisible Objects: Why People Rarely Re-read E-books
Jane Hoffswell Augmenting Code with In Situ Visualizations to Aid Program Understanding
Janet Nebeling ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications
Janet van der Linden Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Janet van der Linden Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles
Janghee Cho Explanations as Mechanisms for Supporting Algorithmic Transparency
Jani Takatalo Crowdsourcing Treatments for Low Back Pain
Janice Murray Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Janis Meissner A Schnittmuster for Crafting Context-Sensitive Toolkits
Janne Kollenburg Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration
Jared Pettitt Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Jari Porras The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Jari Takatalo Review of Intrinsic Motivation in Simulation-based Game Testing
Jaro Karppinen Crowdsourcing Treatments for Low Back Pain
Jarrod Knibbe I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction
Jarrod Knibbe The Dream is Collapsing: The Experience of Exiting VR
Jarrod Knibbe Veritaps: Truth Estimation from Mobile Interaction
Jasmin Niess Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model
Jasmine Jones Co-constructing Family Memory: Understanding the Intergenerational Practices of Passing on Family Stories
Jason Alexander Grand Challenges in Shape-Changing Interface Research
Jason Ginsberg shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction
Jason Hong Evolving the Ecosystem of Personal Behavioral Data
Jason Hong Breaking! A Typology of Security and Privacy News and How It’s Shared
Jason Wiese Evolving the Ecosystem of Personal Behavioral Data
Jason Wuertz A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jason Yip Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Jason Yip Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces
Jason Yip Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Jasper O'Leary Charrette: Supporting In-Person Discussions around Iterations in User Interface Design
Jayne Wallace Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr
Jayne Wallace The SelfReflector: Design, IoT and the High Street
Jazette Johnson Rich Representations of Visual Content for Screen Reader Users
Jean Basset Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives
Jean Costa Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception
Jean Salac Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
Jeeeun Kim CraftML: 3D Modeling is Web Programming
Jeff Avery Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
Jeff Hancock Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces
Jeff Rick Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Jeffrey Bardzell HCI’s Making Agendas
Jeffrey Bardzell Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D
Jeffrey Bigham Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time
Jeffrey Bigham A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
Jeffrey Glenn Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Jeffrey Hancock How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation
Jeffrey Heer Augmenting Code with In Situ Visualizations to Aid Program Understanding
Jeffrey Heer Somewhere Over the Rainbow: An Empirical Assessment of Quantitative Colormaps
Jeffrey Heer Value-Suppressing Uncertainty Palettes
Jeffrey Warshaw A Qualitative Exploration of Perceptions of Algorithmic Fairness
Jelena Mirkovic Leveraging Semantic Transformation to Investigate Password Habits and Their Causes
Jen Liu Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
Jennifer Ferreira Moneywork: Practices of Use and Social Interaction around Digital and Analog Money
Jennifer Jacobs Extending Manual Drawing Practices with Artist-Centric Programming Tools
Jennifer Kim Understanding Identity Presentation in Medical Crowdfunding
Jennifer Mankoff Nonvisual Interaction Techniques at the Keyboard Surface
Jennifer Mankoff Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models
Jennifer Marlow Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace
Jennifer Marlow T-Cal: Understanding Team Conversational Data with Calendar-based Visualization
Jennifer Pearson Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets
Jennifer Pearson Make Yourself at Phone: Reimagining Mobile Interaction Architectures With Emergent Users
Jennifer Pearson Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings
Jennifer Webster eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Jenny Aker eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Jenny Radesky Let's Play! Digital and Analog Play between Preschoolers and Parents
Jennyfer Taylor "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research
Jens Bornschein Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback
Jens Grønbæk Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Jens Müller Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data
Jérémy Albouys-Perrois Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach
Jeremy Banks "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities
Jeremy Birnholtz How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation
Jeremy Evans Making the News: Digital Creativity Support for Journalists
Jérémy Frey Breeze: Sharing Biofeedback Through Wearable Technologies
Jeremy Laviole Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach
Jeremy Merrill Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Jeremy Warner MatchSticks: Woodworking through Improvisational Digital Fabrication
Jeroen Hol Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Jesper Kjeldskov Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts
Jesper Kjeldskov Passenger Trip Planning using Ride-Sharing Services
Jessica Cauchard Breeze: Sharing Biofeedback Through Wearable Technologies
Jessica Colnago "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University
Jessica Feuston Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
Jessica Feuston How Social Dynamics and the Context of Digital Content Impact Workplace Remix
Jessica Hammer A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jessica Hammer Playing to Wait: A Taxonomy of Idle Games
Jessica Hoffman Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
Jessica Hullman Improving Comprehension of Measurements Using Concrete Re-expression Strategies
Jessica Hullman Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making
Jessica MacKinnon Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Jessica Nebolsky Patterns for How Users Overcome Obstacles in Voice User Interfaces
Jessica Oliver The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature
Jessica Roberts Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts
Jessica Schroeder Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Jheng-You Ke RFIBricks: Interactive Building Blocks Based on RFID
Jhim Kiel M. Verame Learning from the Veg Box: Designing Unpredictability in Agency Delegation
Ji Cho Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics
Jian Zhao Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos
Jian Zhao T-Cal: Understanding Team Conversational Data with Calendar-based Visualization
Jiannan Li PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches
Jianwei Yin Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading
Jianzhe Gu Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
Jianzhe Gu Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Jiawei Zhang TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales
Jichen Zhu Patterns for How Users Overcome Obstacles in Voice User Interfaces
Jie Bao HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making
Jie Qi Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Jiebo Luo Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media
Jill Boberg Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Jill Lehman Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
Jimmy Briggs RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Jin Huang Understanding the Uncertainty in 1D Unidirectional Moving Target Selection
Jin Kim Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
Jin Lee P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions
Jin-min Seok Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics
Jingjie Zheng M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction
Jinhan Choi I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
Jinho Choi TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Jinyoung Kim MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Jisun An Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles
Jo Briggs Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting
Jo Briggs Making Sense of Blockchain Applications: A Typology for HCI
Jo Vermeulen Evaluation Strategies for HCI Toolkit Research
Jo Vermeulen Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
Joan Roo Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives
Joanna Bergstrom-Lehtovirta I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction
Joanna Bergstrom-Lehtovirta It's a Wrap: Mapping On-Skin Input to Off-Skin Displays
Joanna McGrenere BIGFile: Bayesian Information Gain for Fast File Retrieval
Joanna McGrenere Hoarding and Minimalism: Tendencies in Digital Data Preservation
Joanne Lo Breaking! A Typology of Security and Privacy News and How It’s Shared
Jobin James Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices
Joel Brandt Rewire: Interface Design Assistance from Examples
Joel Brandt Extending Manual Drawing Practices with Artist-Centric Programming Tools
Joel Chan Analogy Mining for Specific Design Needs
Joel Fischer Learning from the Veg Box: Designing Unpredictability in Agency Delegation
Joel Fischer Voice Interfaces in Everyday Life
Joel Lanir Better Understanding of Foot Gestures: An Elicitation Study
Joel Reardon Contextualizing Privacy Decisions for Better Prediction (and Protection)
Joep Frens Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration
Jofish Kaye Imaginary Design Workbooks: Constructive Criticism and Practical Provocation
Johannes Fuchs Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data
Johannes Schöning Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data
Johannes Schöning Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
Johannes Schöning NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening
John Carroll A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices
John Carroll Where is Community Among Online Learners? Identity, Efficacy and Personal Ties
John Chuang From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer Interface
John Kim BebeCode: Collaborative Child Development Tracking System
John McCarthy From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland
John McCarthy Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
John Stasko Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
John Thompson Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
John Vines Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr
John Vines Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities
John Vines Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
John Vines Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
John Vines Supporting the Complex Social Lives of New Parents
John Vines Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory
John Vines Making Sense of Blockchain Applications: A Typology for HCI
John Vines Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
John Vines Rethinking Engagement with Online News through Social and Visual Co-Annotation
John Zimmerman Evolving the Ecosystem of Personal Behavioral Data
John Zimmerman Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation
Jon Back Designing for Transformative Play
Jon Back Playing close to home: Interaction and Emerging Play in Outdoor Play Installations
Jon Campbell Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication
Jon Gillick Capturing, Representing, and Interacting with Laughter
Jon Rogers The SelfReflector: Design, IoT and the High Street
Jonas Schjerlund The Dream is Collapsing: The Experience of Exiting VR
Jonas Vogelsang Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Jonathan Bassen Iris: A Conversational Agent for Complex Tasks
Jonathan Dodge How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games
Jonathan Fischer PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
Jonathan Gratch Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Jonathan Halleux ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces
Jonathan Lenchner Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya
Jonathan Sutton ChromaGlasses: Computational Glasses for Compensating Colour Blindness
Jonathon Hart Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
JONG-IN LEE Moving Target Selection: A Cue Integration Model
Jonggi Hong Identifying Speech Input Errors Through Audio-Only Interaction
Jongman Seo Substituting Motion Effects with Vibrotactile Effects for 4D Experiences
Joni Salminen Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles
Joohee Jun Full-Body Ownership Illusion Can Change Our Emotion
Joon Lee Projective Windows: Bringing Windows in Space to the Fingertip
Joon Lee Agile 3D Sketching with Air Scaffolding
Jooyoung Lee Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making
Jordan Beck Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Jordan Beck The Theory-Practice Gap as Generative Metaphor
Jordan Eschler Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual
Jordan Eschler Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives
Jörg Müller Control Theoretic Models of Pointing
Jörg Müller OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content
Jörg Müller Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction
Jorge Goncalves Crowdsourcing Treatments for Low Back Pain
Jorge Saldivar Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video
Joseph Chang Bento Browser: Complex Mobile Search Without Tabs
Joseph Chang Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time
Joseph Hoggatt The Dark (Patterns) Side of UX Design
Joseph J. LaViola Jr. Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control
Joseph Kider RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Joseph Konstan Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups
Joseph Nkurunziza Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time
Joseph Paradiso Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Joseph Williams Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care
Joseph Williams Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Joseph Williams Understanding the Effect of In-Video Prompting on Learners and Instructors
Josephine Dionisio Crowdsourcing Rural Network Maintenance and Repair via Network Messaging
Josephine Thomsen Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations
Josh Andres Experiencing the Body as Play
Joshua Blumenstock eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
Joshua Budiman Investigating the Role of an Overview Device in Multi-Device Collaboration
Joshua D. A. Jung Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers
Joshua Newn Motion Correlation: Selecting Objects by Matching Their Movement
Joshua Newn Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
Joshua Tanenbaum Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games
Joshua Tanenbaum Playing to Wait: A Taxonomy of Idle Games
Josiah Mangiameli El Paquete Semanal: The Week's Internet in Havana
Jouni Ikonen The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Joyce Lee Lived Data: Tinkering With Bodies, Code, and Care Work
Joyce Westerink Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature
Joyojeet Pal Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions
Juan Liu Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
Juan Liu Two Kinds of Novel Multi-user Immersive Display Systems
Juan Maestre Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Judd Antin Algorithmic Anxiety and Coping Strategies of Airbnb Hosts
Jude Buckley Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Jude Mukundane The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa
Jue Wang Live Sketch: Video-driven Dynamic Deformation of Static Drawings
Jueun Choi MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Juho Kim Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making
Juho Kim Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Juho Kim Understanding the Effect of In-Video Prompting on Learners and Instructors
Juho Kim ConceptScape: Collaborative Concept Mapping for Video Learning
Juho Kim RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale
Juho Kim BebeCode: Collaborative Child Development Tracking System
Juho Kim To Distort or Not to Distort: Distance Cartograms in the Wild
Julia Bopp "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
Julia Brich Exploring End User Programming Needs In Home Automation
Julia Cambre Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection
Julia Dunbar Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Julia Mendelsohn Iris: A Conversational Agent for Complex Tasks
Julia Woodward Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces
Julian Allen Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries
Julian Frommel KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Julian Frommel Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware
Julian Petford Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays
Julianne Romanosky Understanding the Use and Impact of the Zero-Rated Free Basics Platform in South Africa
Julie Barnett Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
Julie Barnett Rethinking Engagement with Online News through Social and Visual Co-Annotation
Julie Hui IntroAssist: A Tool to Support Writing Introductory Help Requests
Julie Kientz Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use
Julie Kientz Let's Play! Digital and Analog Play between Preschoolers and Parents
Julie Williamson Point-and-Shake: Selecting from Levitating Object Displays
Julie Williamson Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain
Julien Gori The Perils of Confounding Factors: How Fitts’ Law Experiments can Lead to False Conclusions
Julio Vega Back to Analogue: Self-Reporting for Parkinson's Disease
Julita Vassileva Improving The Efficacy Of Games for Change Using Personalization Models
Jun Gong WrisText: One-handed Text Entry on Smartwatch using Wrist Gestures
Jun Gong Jetto: Using Lateral Force Feedback for Smartwatch Interactions
Jun Hu BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner
Jun Kato Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation
Jun Rekimoto ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using DNN
Jun Zhao `It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic Decisions
Jun Zhao X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps
Jun Zhuo LumiWatch: On-Arm Projected Graphics and Touch Input
Jun-You Liu ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture
June Ahn Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Jung-Wei Chen Contextualizing Privacy Decisions for Better Prediction (and Protection)
JungHyun Han Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing
Jungwoo Song I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
Jungwook Rhim MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Junichi Tokuda Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement
Junxiang Wang Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading
Junxiang Yang vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
Junyi Zhu Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Jürgen Steimle Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input
Jürgen Steimle Grand Challenges in Shape-Changing Interface Research
Justin Cranshaw Understanding Chatbot-mediated Task Management
Justin Matejka Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets
Kael Rowan Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Kaisa Pihlainen Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
Kaitlin Mahar Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation
Kala Shamaiah Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Kamran Kowsari Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Kanika Mehta “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities
Kaori Ikematsu Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects
Karan Singh SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ
Karen Levy "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology
Karen Renaud What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes
Karin Coninx Intellingo: An Intelligible Translation Environment
Karin Niemantsverdriet Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use
Karina Caro Patterns for How Users Overcome Obstacles in Voice User Interfaces
Karla Badillo-Urquiola Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control
Karla Badillo-Urquiola A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices
Karni Gilon Analogy Mining for Specific Design Needs
Karola Marky What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes
Karon E. MacLean Is it Happy? Behavioural and Narrative Frame Complexity Impact Perceptions of a Simple Furry Robot’s Emotions
Karrie Karahalios The Illusion of Control: Placebo Effects of Control Settings
Karrie Karahalios Understanding Identity Presentation in Medical Crowdfunding
Karrie Karahalios Effects of Socially Stigmatized Crowdfunding Campaigns in Shaping Opinions
Karrie Karahalios Communicating Algorithmic Process in Online Behavioral Advertising
Karrie Karahalios Frames and Slants in Titles of Visualizations on Controversial Topics
Karthik Mahadevan Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction
Karthik Ramani Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
Kasper Hornbæk Technology Acceptance and User Experience: A Review of the Experiential Component in HCI
Kasper Hornbæk How Relevant are Incidental Power Poses for HCI?
Kasper Hornbæk From Pulse Trains to “Coloring with Vibrations”: Motion Mappings for Mid-Air Haptic Textures
Kasper Hornbæk Grand Challenges in Shape-Changing Interface Research
Kasper Hornbæk I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction
Kasper Hornbæk The Dream is Collapsing: The Experience of Exiting VR
Kasper Hornbæk Beyond the Libet Clock: Modality Variants for Agency Measurements
Kasper Hornbæk Veritaps: Truth Estimation from Mobile Interaction
Kasper Hornbæk It's a Wrap: Mapping On-Skin Input to Off-Skin Displays
Kat Fowler Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice
Kate Ansah-Koi Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design
Kate McDonald Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Kate Starbird Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events
Katharina Emmerich Watch Me Play: Does Social Facilitation Apply to Digital Games?
Katharina Reinecke A Case for Design Localization: Diversity of Website Aesthetics in 44 Countries
Katharina Reinecke A Large Inclusive Study of Human Listening Rates
Katherine Ellis ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior
Katherine Isbister Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
Katherine Isbister Social Affordances at Play: Game Design Toward Socio-Technical Innovation
Katherine Isbister Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Katherine Tsui Teaching Language to Deaf Infants with a Robot and a Virtual Human
Kathleen O'Leary “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health
Kathleen Pine Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic
Katie Quehl “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities
Katie Salen Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
Katie Siek Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Katja Rogers KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Katja Rogers Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
Katrin Hänsel What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems
Katrin Wolf Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness
Kay Berkling A Critical Examination of Feedback in Early Reading Games
Kazjon Grace Surprise Me If You Can: Serendipity in Health Information
Kazuki Hattori How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Kazuki Kobayashi Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration
Ke Huo Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
Ke Sun VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval
Ke Xu ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection
Keiji Hirata How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Keisuke Nakamura PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches
Keita Maruyama Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks
Keith Vertanen The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance
Kelley Cotter Explanations as Mechanisms for Supporting Algorithmic Transparency
Kellie Morrissey From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland
Kellie Morrissey Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
Kellie Morrissey Supporting the Complex Social Lives of New Parents
Kellie Morrissey Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia
Kellie Morrissey “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health
Kelly Caine Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy
Kelly Mills Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Kelly Wang Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces
Ken Nakagaki Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
Ken Pfeuffer Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices
Ken Singer Uncertainty Visualization Influences how Humans Aggregate Discrepant Information
Kening Zhu FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches
Kenna Hernly Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Kenneth Cunefare FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing
Kentaro Toyama Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants
Kentaro Toyama Entrepreneurship and the Socio-Technical Chasm in a Lean Economy
Kentaro Toyama Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes
Kentaro Toyama The Unexpected Entry and Exodus of Women in Computing and HCI in India
Kenton O'Hara Text in Talk: Lightweight Messages in Co-Present Interaction
Kenton O'Hara Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
Kenton O'Hara Let’s Talk About Race: Identity, Chatbots, and AI
Kenton O'Hara The Benefits and Challenges of Video Calling for Emergency Situations
Kevin Glover Crafting Interactive Decoration
Kevin Glover Customizing Hybrid Products
Kevin Guo RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Kevin Hamilton The Illusion of Control: Placebo Effects of Control Settings
Kevin Page Designing the Audience Journey through Repeated Experiences
Kevin Seppi PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects
Khairi Reda Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design
Khalad Hasan Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays
Khalad Hasan PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches
Khaled Bachour Falling for Fake News: Investigating the Consumption of News via Social Media
Kiel Long Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
Kiel Long Rethinking Engagement with Online News through Social and Visual Co-Annotation
Kiley Sobel Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Kim Marriott Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics
Kimiko Ryokai Capturing, Representing, and Interacting with Laughter
Kimiko Ryokai Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing
Kirsi Halttu Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health
Kıvanç Muşlu CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review
Klaus Opwis "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
Klaus Opwis Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Klaus Opwis Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives
Kody Dillman A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
Koichi Hanaue Effects of Viewing Multiple Viewpoint Videos on Metacognition of Collaborative Experiences
Konstantin Aal Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
Konstantin Beznosov Contextualizing Privacy Decisions for Better Prediction (and Protection)
Konstantina Vasileiou Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
Konstantinos Zachos Making the News: Digital Creativity Support for Journalists
Koon Chuan Raymond Koh Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Korbinian Moeller Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop
Kotaro Funakoshi Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration
Kotaro Hara A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
Kris Kitani Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
Kris Luyten Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft Circuits using Microfluidics
Kris Luyten Intellingo: An Intelligible Translation Environment
Kristen Vaccaro The Illusion of Control: Placebo Effects of Control Settings
Kristen Vaccaro Designing the Future of Personal Fashion
Kristian Kristiansen Accountability in the Blue-Collar Data-Driven Workplace
Kristin Dew Lessons from the Woodshop: Cultivating Design with Living Materials
Kristina Andersen Imaginary Design Workbooks: Constructive Criticism and Practical Provocation
Kristina Lustig "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities
Kristy Milland A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
Krzysztof Gajos BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
Krzysztof Krejtz The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Kun Li M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction
Kung Lee MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality
Kung Lee Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Kunihiro Kato Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment
Kurt Luther CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations
Kurtis Heimerl Crowdsourcing Rural Network Maintenance and Repair via Network Messaging
Kwanguk Kim Full-Body Ownership Illusion Can Change Our Emotion
Kwangyoung Lee MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness
Kyeong Jeong c.light: A Tool for Exploring Light Properties in Early Design Stage
Kyle Montague Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data
Kyle Montague Spokespeople: Exploring Routes to Action through Citizen-Generated Data
Laewoo Kang Intermodulation: Improvisation and Art Practice for HCI
Laia Vidal Playing close to home: Interaction and Emerging Play in Outdoor Play Installations
Lama Nachman Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Lane Harrison The Effects of Adding Search Functionality to Interactive Visualizations on the Web
Lane Harrison Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Larissa Nicholls Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts
Larissa Pschetz GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
Lars Lischke Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach
Lars Lischke Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Lars Nyre Making the News: Digital Creativity Support for Journalists
Lars-Erik Janlert The Meaning of Interactivity—Some Proposals for Definitions and Measures
Larwan Berke Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at Different Reading Literacy Levels
Laura Barnes Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Laura Benton A Critical Examination of Feedback in Early Reading Games
Laura Dabbish Breaking! A Typology of Security and Privacy News and How It’s Shared
Laura Devendorf Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
Laura Devendorf Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing
Laura Pina Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
Laura Saslow Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating
Laura Vonessen Understanding the Needs of Searchers with Dyslexia
Laura-Ann Petitto Teaching Language to Deaf Infants with a Robot and a Virtual Human
Lauren Milne Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual Impairments
Lauren Milne Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education
Lauren Speers Improving Comprehension of Measurements Using Concrete Re-expression Strategies
Lauren Wilcox Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven Conversations in Pediatric Care
Lautaro Cabrera Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
Le Chen Investigating the Impact of Gender on Rank in Resume Search Engines
Leah Buechley Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Leah Findlater “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities
Leah Findlater Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments
Leah Findlater Identifying Speech Input Errors Through Audio-Only Interaction
Leanne Liu Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Lee Lisle CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations
Lee Taber Personality Depends on The Medium: Differences in Self-Perception on SnapChat, Facebook and Offline
Leena Choi An Empirical Exploration of Mindfulness Design Using Solo Travel Domain
Leila Homaeian Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration
Leilah Lyons Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction
Leilani Battle Beagle: Automated Extraction and Interpretation of Visualizations from the Web
Lena Mamykina Lost in Migration: Information Management and Community Building in an Online Health Community
Lena Mamykina Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes
Lena Mamykina Designing in the Dark: Eliciting Self-tracking Dimensions for Understanding Enigmatic Disease
Lena Nagl Inclusive Computing in Special Needs Classrooms: Designing for All
Lene Nielsen Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles
Lennart Nacke KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Lennart Nacke Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Lennart Nacke Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
Lennart Nacke Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
Lenneke Kuijer Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life
Leon Hsu SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations
Leona Holloway Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics
Leonore Guillain RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale
Leslie Brown Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Leslie Chesick Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children
Lewis Chuang Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles
Lewis Chuang Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain
Lex Fridman Cognitive Load Estimation in the Wild
Leyla Norooz Co-designing Mobile Online Safety Applications with Children
Leysia Palen Conversations in the Eye of the Storm: At-Scale Features of Conversational Structure in a High-Tempo, High-Stakes Microblogging Environment
Li Chang iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality
Liliana Ovalle TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies
Lillian Yang Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
Lin Lien-Ya Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Lin-Lin Chen Design Vocabulary for Human–IoT Systems Communication
Lina Martinez Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities
Lindsay Reynolds A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the Lab
Lindsey Cameron Support for Social and Cultural Capital Development in Real-time Ridesharing Services
Lining Yao Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
Lining Yao PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices
Lining Yao Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Lisa Anthony Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces
Lisa Castaneda Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video
Lisa Thaniel Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education
Liwei Chan PokeRing: Notifications by Poking Around the Finger
Lizzie Coles-Kemp In a New Land: Mobile Phones, Amplified Pressures and Reduced Capabilities
Loe M. G. Feijs BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner
Logan Walls Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making