A list of all papers by authors who have published at CHI 2018. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
| Author | Paper Title |
|---|---|
| Aakanksha Parameshwar | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
| Aaron Halfaker | Distance and Attraction: Gravity Models for Geographic Content Production |
| Aaron Hertzmann | Depth Conflict Reduction for Stereo VR Video Interfaces |
| Aaron Quigley | Change Blindness in Proximity-Aware Mobile Interfaces |
| Aaron Quigley | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Aaron Shaw | Revisiting “The Rise and Decline” in a Population of Peer Production Projects |
| Aaron Springer | “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces |
| Aaron Steinfeld | Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India |
| Abdallah Ali | All about Acceptability?: Identifying Factors for the Adoption of Data Glasses |
| Abdallah Ali | Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events |
| Abdullah Ali | Understanding the Needs of Searchers with Dyslexia |
| Abdulmajeed Alqhatani | Increasing User Attention with a Comic-based Policy |
| Abhijit Karnik | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
| Abigail Adams | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
| Abigail Durrant | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
| Abigail Sellen | Exploring New File Metaphors for a Networked World through the File Biography |
| Abigail Sellen | The Benefits and Challenges of Video Calling for Emergency Situations |
| Abir Saha | From Research to Practice: Informing the Design of Autism Support Smart Technology |
| Abraham Mhaidli | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
| Adalbertus Kamanzi | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Adam Bradley | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
| Adam Fourney | Understanding the Needs of Searchers with Dyslexia |
| Adam Fourney | Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants |
| Adam Rule | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
| Adam Rule | Exploration and Explanation in Computational Notebooks |
| Adam Slack | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
| Adam Stone | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Adham Atyabi | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
| Aditi Joshi | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
| Aditya Johri | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
| Aditya Nittala | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
| Aditya Vashistha | BSpeak: An Accessible Voice-based Crowdsourcing Marketplace for Low-Income Blind People |
| Aditya Vashistha | "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias |
| Aditya Vashistha | "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism |
| Aditya Vishwanath | "Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism |
| Adrian Clear | ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort Management |
| Adrian Friday | Evaluation beyond Usability: Validating Sustainable HCI Research |
| Adrian Friday | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
| Adrian Hazzard | Crafting Interactive Decoration |
| Adrian Hazzard | Designing the Audience Journey through Repeated Experiences |
| Adrienne Felt | An Experience Sampling Study of User Reactions to Browser Warnings in the Field |
| Afsoon Afzal | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| Agha Raza | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
| Ahmed Khalaf | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
| Ahmed Kharrufa | A Unified Model for User Identification on Multi-touch Surfaces. A Survey and Meta-analysis. |
| Ahmed Kharrufa | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
| Aimee Kane | Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt |
| Aiwen Xu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
| Akram Alomainy | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
| Aksel Biørn-Hansen | Building Momentum: Scaling up Change in Community Organizations |
| Alan Chamberlain | Designing the Audience Journey through Repeated Experiences |
| Alan Dix | HARK No More: On the Preregistration of CHI Experiments |
| Alan Dix | Evaluation beyond Usability: Validating Sustainable HCI Research |
| Alan Lundgard | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training |
| Alan Wilson | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| Alan Wu | Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment |
| Alanson Sample | Wall++: Room-Scale Interactive and Context-Aware Sensing |
| Alanson Sample | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
| Alark Joshi | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
| Alazandra Shorter | Co-designing Mobile Online Safety Applications with Children |
| Albrecht Schmidt | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
| Albrecht Schmidt | Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements |
| Albrecht Schmidt | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
| Aleksander Tonheim | Making the News: Digital Creativity Support for Journalists |
| Alessandro Soro | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
| Alessandro Soro | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
| Alex Bowyer | Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data |
| Alex Mariakakis | Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks |
| Alex Mitchell | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
| Alex Pentland | An Experimental Study of Cryptocurrency Market Dynamics |
| Alex Stacy | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
| Alex Taylor | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
| Alex Taylor | Let’s Talk About Race: Identity, Chatbots, and AI |
| Alex Williams | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
| Alexa Siu | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
| Alexander Adams | Keppi: A Tangible User Interface for Self-Reporting Pain |
| Alexander Fiannaca | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
| Alexander Whaley | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Alexander Wiethoff | Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays |
| Alexandra Delazio | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
| Alexandra Ion | Metamaterial Textures |
| Alexandra Ion | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation |
| Alexandra Kitson | Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality |
| Alexandra Vtyurina | Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants |
| Alexandre Kaspar | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
| Alexis Hiniker | Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use |
| Alexis Hiniker | Let's Play! Digital and Analog Play between Preschoolers and Parents |
| Ali Hashemi | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
| Ali Israr | Coding Tactile Symbols for Phonemic Communication |
| Ali Neshati | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
| Alice Angus | Customizing Hybrid Products |
| Alice Thudt | Self-Reflection and Personal Physicalization Construction |
| Alicia Nobles | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
| Alireza Shirazi | Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses |
| Alisha Pradhan | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
| Alissa Antle | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
| Alissa Antle | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
| Alissa Antle | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
| Alistair Morrison | A Large-Scale Study of iPhone App Launch Behaviour |
| Alix Goguey | Storyboard-Based Empirical Modeling of Touch Interface Performance |
| Alix Goguey | Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges |
| Alix Goguey | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
| Alla Vovk | Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens |
| Allison Druin | Co-designing Mobile Online Safety Applications with Children |
| Allison McDonald | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
| Allison Woodruff | A Qualitative Exploration of Perceptions of Algorithmic Fairness |
| Aloha May Hufana Ambe | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
| Amal Nanavati | Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India |
| Amanda Brown | Making the News: Digital Creativity Support for Journalists |
| Amanda Lazar | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
| Amanda Lazar | Addressing Age-Related Bias in Sentiment Analysis |
| Amanda Rebar | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
| Amanda Swearngin | Rewire: Interface Design Assistance from Examples |
| Amartya Banerjee | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
| Ameneh Shamekhi | Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent |
| Ameya Hanamsagar | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
| Amid Ayobi | Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals |
| Amir Ben-hayon | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
| Amit Zoran | Digital Joinery For Hybrid Carpentry |
| Amit Zoran | Digital Konditorei: Programmable Taste Structures using a Modular Mold |
| Amon Rapp | Know Thyself: A Theory of the Self for Personal Informatics |
| Amon Rapp | Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems |
| Amy Ahn | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
| Amy Bruckman | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
| Amy Bruckman | El Paquete Semanal: The Week's Internet in Havana |
| Amy Han | To Distort or Not to Distort: Distance Cartograms in the Wild |
| Amy Isard | The Ethnobot: Gathering Ethnographies in the Age of IoT |
| Amy Tran | Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video |
| Amy Zhang | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
| Ana Chaves | Single or Multiple Conversational Agents? An Interactional Coherence Comparison |
| Ana Maria Bustamante Duarte | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
| Anandghan Waghmare | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
| Anastasia Loukianov | Exploring New File Metaphors for a Networked World through the File Biography |
| Anbang Xu | Seemo: A Computational Approach to See Emotions |
| Anbang Xu | Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media |
| Anders Drachen | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
| André Dahlinger | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
| Andre Klemke | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
| André Meyer | Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors |
| André Rodrigues | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
| Andrea Barbarin | Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating |
| Andrea Bianchi | PokeRing: Notifications by Poking Around the Finger |
| Andrea Bunt | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
| Andrea Forte | Announcing Pregnancy Loss on Facebook: A Decision-Making Framework for Stigmatized Disclosures on Identified Social Network Sites |
| Andrea Hu | Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities |
| Andrea Parker | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
| Andrea Parker | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
| Andrea Parker | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
| Andreas Bulling | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
| Andreas Bulling | Which one is me? Identifying Oneself on Public Displays |
| Andreas Bulling | Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices |
| Andreas Butz | Empowerment in HCI - A Survey and Framework |
| Andreas Butz | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
| Andreas Fender | OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content |
| Andreas Fender | Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction |
| Andreas Karrenbauer | Computational Support for Functionality Selection in Interaction Design |
| Andreas Link | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
| Andreas Riener | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
| Andrés Lucero | On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry |
| Andres Monroy-Hernandez | Understanding Chatbot-mediated Task Management |
| Andrew Anderson | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
| Andrew Ang | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
| Andrew Duchowski | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Andrew Feng | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Andrew Garbett | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
| Andrew Garbett | “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health |
| Andrew Head | Interactive Extraction of Examples from Existing Code |
| Andrew Huang | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
| Andrew Ko | Rewire: Interface Design Assistance from Examples |
| Andrew Ko | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Andrew Kun | Human-Machine Interaction for Vehicles: Review and Outlook |
| Andrew Miller | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
| Andrew Petersen | Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes |
| Andrey Grishko | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
| Andrii Matviienko | Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems |
| Andruid Kerne | Queer Visibility: Supporting LGBT+ Selective Visibility on Social Media |
| Andruid Kerne | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
| Andy Boucher | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
| Andy Cockburn | Investigating the Post-Training Persistence of Expert Interaction Techniques |
| Andy Cockburn | HARK No More: On the Preregistration of CHI Experiments |
| Andy Cockburn | Storyboard-Based Empirical Modeling of Touch Interface Performance |
| Andy Crabtree | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
| Andy Dow | Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory |
| Andy Dow | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Andy Haddon | Food Democracy in the Making: Designing with Local Food Networks |
| Andy Sheen | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
| Andy Wilson | Remixed Reality: Manipulating Space and Time in Augmented Reality |
| Angelika Strohmayer | A Schnittmuster for Crafting Context-Sensitive Toolkits |
| Anh Truong | Extracting Regular FOV Shots from 360 Event Footage |
| Aniket Kittur | Analogy Mining for Specific Design Needs |
| Aniket Kittur | Bento Browser: Complex Mobile Search Without Tabs |
| Aniko Hannak | Investigating the Impact of Gender on Rank in Resume Search Engines |
| Anita Baier | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
| Anita Hong | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
| Anja Thieme | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
| Anke Brock | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
| Anke Brocker | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
| Anke Oosterhout | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change |
| Anke Reinschluessel | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
| Ankit Kariryaa | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
| Ann Paradiso | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
| Ann Paradiso | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Anna Baglione | Modern Bereavement: A Model for Complicated Grief in the Digital Age |
| Anna Cechony | Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video |
| Anna Cox | Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals |
| Anna Feit | Computational Support for Functionality Selection in Interaction Design |
| Anna Feit | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Anna Feit | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands |
| Anna Feit | Observations on Typing from 136 Million Keystrokes |
| Anna Feit | Selection-based Text Entry in Virtual Reality |
| Anna Kalma | Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing |
| Anna Klis-Davies | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Anna Niedzielska | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Anna Petrasova | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
| Anna Rafferty | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
| Anna-Katharina Frison | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
| Anne Piper | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
| Anne Piper | Addressing Age-Related Bias in Sentiment Analysis |
| Anne Preston | In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist” |
| Anne Ross | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
| Anne Roudaut | Investigating How Smartphone Movement is Affected by Body Posture |
| Anne Roudaut | Grand Challenges in Shape-Changing Interface Research |
| Anne Roudaut | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
| Anne Roudaut | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
| Anne Roudaut | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
| Anne Thompson | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
| Annette Hong | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
| Annie Kelly | ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces |
| Annika Waern | Designing for Transformative Play |
| Annika Waern | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
| Annika Waern | Towards Algorithmic Experience: Initial Efforts for Social Media Contexts |
| Annuska Zolyomi | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
| Anthony DeRossi | Inferring Loop Invariants through Gamification |
| Anthony Quinn | Crafting Interactive Decoration |
| Anthony Tang | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
| Anthony Tang | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
| Anthony Tang | Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration |
| Anthony Tang | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
| Antonio Krüger | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices |
| Antonio Krüger | Selection-based Text Entry in Virtual Reality |
| Antti Knutas | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
| Antti Oulasvirta | Computational Support for Functionality Selection in Interaction Design |
| Antti Oulasvirta | Control Theoretic Models of Pointing |
| Antti Oulasvirta | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Antti Oulasvirta | Moving Target Selection: A Cue Integration Model |
| Antti Oulasvirta | Neuromechanics of a Button Press |
| Antti Oulasvirta | Impact Activation Improves Rapid Button Pressing |
| Antti Oulasvirta | Observations on Typing from 136 Million Keystrokes |
| Anupama Dhareshwar | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
| Anusha Withana | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
| Anushay Furqan | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
| Ao Yu | ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications |
| April Tyack | Video Game Selection Procedures For Experimental Research |
| April Wang | Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers |
| Apu Kapadia | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
| Apurv Mehra | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
| Arcangelo Merla | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Ari Pollack | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
| Ari Schlesinger | Let’s Talk About Race: Identity, Chatbots, and AI |
| Ari Shapiro | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Ari Shapiro | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Ariel Weingarten | Interactive Guidance Techniques for Improving Creative Feedback |
| Arinobu Niijima | Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation |
| Arjun Srinivasan | What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks |
| Arkaitz Zubiaga | Microblog Analysis as a Programme of Work |
| Arpita Bhattacharya | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
| Arpita Bhattacharya | Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual |
| Arthi Manohar | Making Sense of Blockchain Applications: A Typology for HCI |
| Artie Konrad | What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being |
| Arturo Salazar | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Arturo Toledo | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Arup Ghosh | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
| Arup Ghosh | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
| Arvind Satyanarayan | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
| Ashraf Abdul | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
| Asim Yantaç | Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning |
| Asimina Vasalou | Design Opportunities for AAC and Children with Severe Speech and Physical Impairments |
| Asimina Vasalou | A Critical Examination of Feedback in Early Reading Games |
| Aske Mottelson | Veritaps: Truth Estimation from Mobile Interaction |
| Aude Oliva | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
| Audrey Desjardins | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
| Augusto Esteves | Motion Correlation: Selecting Objects by Matching Their Movement |
| Aurélien Tabard | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
| Aurélien Tabard | Exploration and Explanation in Computational Notebooks |
| Auriol Degbelo | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
| Austin Henley | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
| Austin Toombs | HCI’s Making Agendas |
| Austin Toombs | Supporting the Complex Social Lives of New Parents |
| Austin Toombs | The Dark (Patterns) Side of UX Design |
| Awais Athar | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
| Axel Antoine | Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction |
| Ayoung Suh | Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations |
| Azadeh Forghani | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
| Azza Abouzied | Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches |
| Bahareh Barati | The Making of Performativity in Designing [with] Smart Material Composites |
| Barbara Manini | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Barrett Ens | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
| Barrett Ens | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality |
| Barry Brown | Text in Talk: Lightweight Messages in Co-Present Interaction |
| Barry Drake | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
| Bastian Pfleging | Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World |
| Batya Friedman | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
| Beat Vollenwyder | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
| Beatrice Monastero | Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness |
| Beibin Li | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
| Ben Bengler | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
| Ben Weinshel | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
| Benjamin Bach | Design Patterns for Data Comics |
| Benjamin Bach | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
| Benjamin Bisinger | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
| Benjamin Gorman | MirrorMirror: A Mobile Application to Improve Speechreading Acquisition |
| Benjamin Hanrahan | Using Stakeholder Theory to Examine Drivers' Stake in Uber |
| Benjamin Hill | Revisiting “The Rise and Decline” in a Population of Peer Production Projects |
| Benjamin Hill | How “Wide Walls” Can Increase Engagement: Evidence From a Natural Experiment in Scratch |
| Benjamin Lafreniere | Investigating the Post-Training Persistence of Expert Interaction Techniques |
| Benjamin Lafreniere | Investigating How Online Help and Learning Resources Support Children's Use of 3D Design Software |
| Benjamin Lafreniere | Leveraging Community-Generated Videos and Command Logs to Classify and Recommend Software Workflows |
| Benjamin Petry | Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems |
| Benjamin Ryder | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
| Bernard Jansen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
| Bernard Kerr | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| Bernd Huber | Emotional Dialogue Generation Using Image-Grounded Language Models |
| Bernhard Gahr | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
| Bernhard Riecke | Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality |
| Bernhard Riecke | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
| Berry Eggen | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
| Besnik Fetahu | Using Worker Self-Assessments for Competence-based Pre-Selection in Crowdsourcing Microtasks |
| Beste Yuksel | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
| Beth Nam | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
| Bethany Teachman | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
| Bettina Nissen | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
| Betty Sargeant | How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps |
| Bhakti Bhikne | Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings |
| Bianka Roppelt | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
| Bilal Saleem | Baang: A Viral Speech-based Social Platform for Under-Connected Populations |
| Bill Chu | Security During Application Development: an Application Security Expert Perspective |
| Bill Dolan | Emotional Dialogue Generation Using Image-Grounded Language Models |
| Bin Yu | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
| Binbin Chen | Iris: A Conversational Agent for Complex Tasks |
| Bing-Yu Chen | RFIBricks: Interactive Building Blocks Based on RFID |
| Bjoern Hartmann | Interactive Extraction of Examples from Existing Code |
| Bjoern Hartmann | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
| Bjoern Hartmann | Visualizing API Usage Examples at Scale |
| Blaine Price | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
| Blaine Price | Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps |
| Blaine Price | Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning |
| Blake Hallinan | “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media |
| Blake Williford | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
| Blase Ur | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
| Blase Ur | Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage |
| Bongshin Lee | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
| Bongshin Lee | What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks |
| Bongshin Lee | Let's Play! Digital and Analog Play between Preschoolers and Parents |
| Bongwon Suh | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
| Bonnie Chinh | Conceptualizing Disagreement in Qualitative Coding |
| Bonnie Chinh | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
| Bonnie Chinh | To Distort or Not to Distort: Distance Cartograms in the Wild |
| Bonnie John | The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool |
| Bonnie Nardi | Complex Mediation in the Formation of Political Opinions |
| Boriana Koleva | Crafting Interactive Decoration |
| Boriana Koleva | Customizing Hybrid Products |
| Bowen Yu | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
| Boyang Li | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| Boyu Yang | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
| Brad Myers | The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool |
| Bram Naus | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
| Bran Knowles | This Changes Sustainable HCI |
| Brendan Harmon | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
| Brenna McNally | Co-designing Mobile Online Safety Applications with Children |
| Brennan Jones | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
| Brennan Jones | The Benefits and Challenges of Video Calling for Emergency Situations |
| Brent Hecht | Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit |
| Brent Hecht | Distance and Attraction: Gravity Models for Geographic Content Production |
| Brent Hecht | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
| Brent Hecht | Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities |
| Brian Dillon | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Brian Lim | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
| Brian Scassellati | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Brian Smith | The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind |
| Brian Waismeyer | Examining the Demand for Spam: Who Clicks? |
| Brittany Garcia | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
| Brock Craft | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
| Bruce Mehler | Cognitive Load Estimation in the Wild |
| Bruce Thomas | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
| Bruno Abrahao | More stars or More Reviews? Differential Effects of Reputation on Trust in the Sharing Economy |
| Bruno Araujo | DataInk: Direct and Creative Data-Oriented Drawing |
| Bryan Battles | The Dark (Patterns) Side of UX Design |
| Bryan Dosono | Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election |
| Bryan Reimer | Cognitive Load Estimation in the Wild |
| Bryan Semaan | Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election |
| Bryan Wang | ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture |
| Bugeun Kim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Bumsoo Kang | BebeCode: Collaborative Child Development Tracking System |
| Burkhard Wuensche | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Byoungkwon An | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
| Byoungkwon An | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
| Byungjoo Lee | Moving Target Selection: A Cue Integration Model |
| Byungjoo Lee | Neuromechanics of a Button Press |
| Byungjoo Lee | Impact Activation Improves Rapid Button Pressing |
| C. Fraser | Interactive Guidance Techniques for Improving Creative Feedback |
| C. Smith | [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production |
| Cagatay Demiralp | A Visual Interaction Framework for Dimensionality Reduction Based Data Exploration |
| Caitlin McLaughlin | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
| Cale Passmore | The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming |
| Calkin Montero | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
| Cally Gatehouse | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
| Calton Pu | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
| Can Liu | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
| Carine Briant | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
| Carine Lallemand | Acceptability and Acceptance of Autonomous Mobility on Demand: the Impact of an Immersive Experience |
| Carl DiSalvo | Addressing Network Anxieties with Alternative Design Metaphors |
| Carl Gutwin | Investigating the Post-Training Persistence of Expert Interaction Techniques |
| Carl Gutwin | HARK No More: On the Preregistration of CHI Experiments |
| Carl Gutwin | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
| Carl Gutwin | Storyboard-Based Empirical Modeling of Touch Interface Performance |
| Carl Gutwin | Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges |
| Carl Gutwin | Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays |
| Carl Gutwin | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
| Carlos Gutierrez | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
| Carlos Toxtli | Understanding Chatbot-mediated Task Management |
| Carman Neustaedter | Exploring DIY Practices of Complex Home Technologies |
| Carman Neustaedter | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
| Carman Neustaedter | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. |
| Carman Neustaedter | Time-Turner: Designing for Reflection and Remembrance of Moments in the Home |
| Carman Neustaedter | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
| Carman Neustaedter | The Benefits and Challenges of Video Calling for Emergency Situations |
| Carmelo Ardito | Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools |
| Carmen Castaneda-Sceppa | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
| Carmen Santoro | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
| Carmine Elvezio | Mercury: A Messaging Framework for Modular UI Components |
| Caroline Appert | Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops |
| Caroline Appert | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
| Caroline Edasis | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
| Caroline Hummels | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
| Caroline Jay | Back to Analogue: Self-Reporting for Parkinson's Disease |
| Caroline Pitt | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Caroline Pitt | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Casey Fiesler | “We Are the Product”: Public Reactions to Online Data Sharing and Privacy Controversies in the Media |
| Casey Fiesler | What’s at Stake: Characterizing Risk Perceptions of Emerging Technologies |
| Casey Walker | PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects |
| Cassandra Barrett | Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice |
| Cecilia Aragon | Conceptualizing Disagreement in Qualitative Coding |
| Cecily Morrison | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
| Cedric Festin | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
| Celine Coutrix | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
| Celine Coutrix | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
| Cezary Biele | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Chandara Chea | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
| Chang Hahn | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
| Changhoon Oh | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
| Changil Kim | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
| Chao Zhou | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
| Chelly Jin | Towards Design Principles for Visual Analytics in Operations Contexts |
| Chelse Swoopes | "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University |
| Chelsea Hordatt | Co-designing Mobile Online Safety Applications with Children |
| Chelsea Myers | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
| Chelsea-Joy Wardle | Exploring Co-design with Breastfeeding Mothers |
| Chelsey Wilkes | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Cheng Deng | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
| Cheng Zhang | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
| Cheng-Yao Wang | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| Chenglei Yang | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
| Chenglei Yang | Two Kinds of Novel Multi-user Immersive Display Systems |
| Chia Shen | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
| Chidansh Bhatt | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
| Chieko Asakawa | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
| Chien Yuan | Using Stakeholder Theory to Examine Drivers' Stake in Uber |
| Chien Yuan | Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations |
| Chiew-Lan Tai | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
| Ching Liu | ConceptScape: Collaborative Concept Mapping for Video Learning |
| Ching Yen | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Chinmay Kulkarni | Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection |
| Chittayong Surakitbanharn | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
| Chouchang Yang | Wall++: Room-Scale Interactive and Context-Aware Sensing |
| Chow Eason Wai Tung | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Chris Antoun | What Does All This Data Mean for My Future Mood? Actionable Analytics and Targeted Reflection for Emotional Well-Being |
| Chris Brockett | Emotional Dialogue Generation Using Image-Grounded Language Models |
| Chris Callison-Burch | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
| Chris Collins | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
| Chris Csikszentmihalyi | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
| Chris Elsden | Making Sense of Blockchain Applications: A Typology for HCI |
| Chris Greenhalgh | Crafting Interactive Decoration |
| Chris Greenhalgh | Designing the Audience Journey through Repeated Experiences |
| Chris Harrison | LumiWatch: On-Arm Projected Graphics and Touch Input |
| Chris Harrison | Pulp Nonfiction: Low-Cost Touch Tracking for Paper |
| Chris Harrison | Wall++: Room-Scale Interactive and Context-Aware Sensing |
| Chris Kanich | Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage |
| Chris Kanich | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
| Chris Parnin | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
| Chris Speed | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
| Chris Speed | Making Sense of Blockchain Applications: A Typology for HCI |
| Chris Speed | The Ethnobot: Gathering Ethnographies in the Age of IoT |
| Christian Becker | Which one is me? Identifying Oneself on Public Displays |
| Christian Bird | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
| Christian Cherek | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
| Christian Corsten | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
| Christian Drescher | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
| Christian Guckelsberger | Review of Intrinsic Motivation in Simulation-based Game Testing |
| Christian Holz | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
| Christian Holz | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
| Christian Holz | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
| Christian Holz | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Christian Holz | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| Christian Holz | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
| Christian Holz | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
| Christian Karner | Falling for Fake News: Investigating the Consumption of News via Social Media |
| Christian Kray | Participatory Design and Participatory Research: an HCI case study with young forced migrants |
| Christian Remy | Evaluation beyond Usability: Validating Sustainable HCI Research |
| Christian Sandvig | The Illusion of Control: Placebo Effects of Control Settings |
| Christian Sandvig | Communicating Algorithmic Process in Online Behavioral Advertising |
| Christiane Glatz | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
| Christina Chung | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
| Christina Katsini | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
| Christine Dierk | AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions |
| Christine Mburu | Exploring Co-design with Breastfeeding Mothers |
| Christine Ulrich | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
| Christo Wilson | Investigating the Impact of Gender on Rank in Resume Search Engines |
| Christof Lutteroth | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Christoph Gebhardt | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Christopher A Le Dantec | Going the Distance: Trust Work for Citizen Participation |
| Christopher A Le Dantec | The Problem of Community Engagement: Disentangling the Practices of Municipal Government |
| Christopher Bethune | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
| Christopher Bull | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
| Christopher Clarke | Motion Correlation: Selecting Objects by Matching Their Movement |
| Christopher Riederer | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
| Christopher Thompson | An Experience Sampling Study of User Reactions to Browser Warnings in the Field |
| Christos Fidas | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
| Christos Salis | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
| Chun Yu | Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality |
| Chun Yu | VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval |
| Chun Yu | ForceBoard: Subtle Text Entry Leveraging Pressure |
| Ciabhan Connelly | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Ciaran McCormick | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
| Claire Dolin | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
| Clara Crivellaro | Streets for People: Engaging Children in Placemaking Through a Socio-technical Process |
| Clara Crivellaro | Food Democracy in the Making: Designing with Local Food Networks |
| Clara Crivellaro | Spokespeople: Exploring Routes to Action through Citizen-Generated Data |
| Clara Crivellaro | Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social Innovation |
| Clare Cullen | "Bursting the Assistance Bubble": Designing Inclusive Technology with Children with Mixed Visual Abilities |
| Clare Tempany | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
| Clare Walton | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Claudia Hilderbrand | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
| Clemens Klokmose | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Clemens Klokmose | Remediating a Design Tool: Implications of Digitizing Sticky Notes |
| Clemens Klokmose | The Application and Its Consequences for Non-Standard Knowledge Work |
| Clemens Klokmose | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Clement Lee | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
| Colin Banigan | Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection |
| Colin Gray | Supporting the Complex Social Lives of New Parents |
| Colin Gray | The Dark (Patterns) Side of UX Design |
| Corina Sas | Exploring DIY Practices of Complex Home Technologies |
| Cosmin Munteanu | Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment |
| Cosmin Munteanu | Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering |
| Crystal Fletcher | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
| Cuong Nguyen | Depth Conflict Reduction for Stereo VR Video Interfaces |
| Cynthia Bennett | Rich Representations of Visual Content for Screen Reader Users |
| Cynthia Bennett | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
| Cynthia Bennett | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
| Cynthia Bennett | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
| Cynthia Bennett | A Large Inclusive Study of Human Listening Rates |
| Cynthia Bennett | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
| Cynthia Breazeal | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
| Cynthia Breazeal | Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients |
| D. Harrell | The Effects of Badges and Avatar Identification on Play and Making in Educational Games |
| Da-Yuan Huang | RFIBricks: Interactive Building Blocks Based on RFID |
| Da-Yuan Huang | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
| Dafna Shahaf | Analogy Mining for Specific Design Needs |
| Daisy Yoo | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
| Dakuo Wang | All Work and No Play? Conversations with a Question-and-Answer Chatbot in the Wild |
| Dakuo Wang | Face Value? Exploring the Effects of Embodiment for a Group Facilitation Agent |
| Dan Chirtoaca | As We May Study: Towards the Web as a Personalized Language Textbook |
| Dan Cosley | Privacy Lies: Understanding How, When, and Why People Lie to Protect Their Privacy in Multiple Online Contexts |
| Dan Cosley | Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts |
| Dan Lockton | Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects |
| Dan Richardson | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
| Dana Mukusheva | Beagle: Automated Extraction and Interpretation of Visualizations from the Web |
| Danaë Metaxa-Kakavouli | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
| Danding Wang | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
| Daniel Avrahami | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
| Daniel Buschek | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
| Daniel Buschek | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
| Daniel Buschek | Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload |
| Daniel Castro | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
| Daniel Cletheroe | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| Daniel Finnegan | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Daniel Gardner | Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games |
| Daniel Goldstein | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
| Daniel Gooch | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Daniel Gotsch | TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence |
| Daniel Martín-Albo | KeyTime: Super-Accurate Prediction of Stroke Gesture Production Times |
| Daniel McDuff | Emotional Dialogue Generation Using Image-Grounded Language Models |
| Daniel Miau | SpaceTokens: Interactive Map Widgets for Location-centric Interactions |
| Daniel Mwesigwa | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
| Daniel Pauw | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Daniel Romero | Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits |
| Daniel Trindade | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
| Daniel Ullrich | Empowerment in HCI - A Survey and Framework |
| Daniel Vogel | Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing |
| Daniel Vogel | Multiray: Multi-Finger Raycasting for Large Displays |
| Daniel Vogel | Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers |
| Daniel Vogel | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
| Daniel Welsh | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
| Daniel Welsh | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
| Daniel Wigdor | DataInk: Direct and Creative Data-Oriented Drawing |
| Daniel Wigdor | More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview |
| Daniel Wigdor | You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China |
| Daniel Wigdor | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
| Daniela Petrelli | Phone vs. Tangible in Museums: A Comparative Study |
| Daniela Rosner | Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design Parody |
| Daniela Rosner | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
| Daniela Rosner | Lessons from the Woodshop: Cultivating Design with Living Materials |
| Danielle Bragg | A Large Inclusive Study of Human Listening Rates |
| Danielle Lottridge | Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks |
| Danielle Lottridge | “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities |
| Danilo Giglitto | In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist” |
| Daragh Byrne | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
| Darren Edge | Designing for Bodily Interplay in Social Exertion Games |
| Darren Gergle | IntroAssist: A Tool to Support Writing Introductory Help Requests |
| Darren Gergle | Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing |
| Darren Gergle | An Eye For Design: Gaze Visualizations for Remote Collaborative Work |
| Darren Gergle | Addressing Age-Related Bias in Sentiment Analysis |
| Darren Guinness | Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search |
| Daryoush Vaziri | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
| Dave Murray-Rust | Design Patterns for Data Comics |
| Dave Murray-Rust | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
| David Albers | Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes |
| David Bamman | Capturing, Representing, and Interacting with Laughter |
| David Chatting | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
| David Conroy | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
| David Coyle | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
| David Crandall | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
| David Ebert | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
| David Flatla | MirrorMirror: A Mobile Application to Improve Speechreading Acquisition |
| David Goedicke | VR-OOM: Virtual Reality On-rOad driving siMulation |
| David Gotz | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
| David Green | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| David Holman | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
| David Karger | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
| David Kim | ColorMod: Recoloring 3D Printed Objects using Photochromic Inks |
| David Kirk | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
| David Kirk | Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities |
| David Ledo | Evaluation Strategies for HCI Toolkit Research |
| David Lehr | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
| David Lindlbauer | Remixed Reality: Manipulating Space and Time in Augmented Reality |
| David McGookin | Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness |
| David Nemer | El Paquete Semanal: The Week's Internet in Havana |
| David Robb | Improving User Confidence in Concept Maps: Exploring Data Driven Explanations |
| David Salesin | Extracting Regular FOV Shots from 360 Event Footage |
| David Shamma | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
| David Shepherd | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| David Tolley | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| David Traum | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| David Unbehaun | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
| David Wagner | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
| David Weigl | Designing the Audience Journey through Repeated Experiences |
| David Weintrop | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| Dean Brown | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
| Dean Eckles | Social Influence and Reciprocity in Online Gift Giving |
| Dean Ottewell | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
| Debjyoti Ghosh | EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing |
| Deepak Sahoo | Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets |
| Deirdre Logan | Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients |
| Delores Orr | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
| Denae Ford | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
| Denis Lalanne | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
| Denise Bornschein | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
| Desiree McLain | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
| Dharma Dailey | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
| Dhaval Vyas | Older Adults as Makers: The Agency of 'Making' in the Process of Positive Ageing |
| Di Chen | EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing |
| Di Lu | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
| Di Weng | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
| Diana Franklin | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| Diana Freed | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
| Diana Griffing | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Diana Minchala | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
| Diana Oviedo | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
| Diego Pisanty | Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood |
| Dimitar Bounov | Inferring Loop Invariants through Gamification |
| Dimitris Apsotolou | Making the News: Digital Creativity Support for Journalists |
| Disha Bora | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
| Divit Singh | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
| Divy Thakkar | The Unexpected Entry and Exodus of Women in Computing and HCI in India |
| Dixon Lo | Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects |
| Dmitri Katz | Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps |
| Dmitri Katz | Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning |
| Doenja Oogjes | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
| Doenja Oogjes | Philosophers Living with the Tilting Bowl |
| Dominic DiFranzo | Upstanding by Design: Bystander Intervention in Cyberbullying |
| Dominic Kao | The Effects of Badges and Avatar Identification on Play and Making in Educational Games |
| Dominik Moritz | Value-Suppressing Uncertainty Palettes |
| Dominique Machuletz | Webcam Covering as Planned Behavior |
| Don Elvitigala | Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems |
| Don Murray | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Donald McMillan | Text in Talk: Lightweight Messages in Co-Present Interaction |
| Donald Porter | SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing |
| Dongdong Guan | Two Kinds of Novel Multi-user Immersive Display Systems |
| Donghee Wohn | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
| Donghee Wohn | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
| Dongmei Zhang | InfoNice: Easy Creation of Information Graphics |
| Drashko Nakikj | Lost in Migration: Information Management and Community Building in an Online Health Community |
| Dror Cohen | Digital Konditorei: Programmable Taste Structures using a Modular Mold |
| Duncan McIsaac | Nonvisual Interaction Techniques at the Keyboard Surface |
| Dustin Tingley | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
| Dylan Gaines | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
| Dylan Huang | The Illusion of Control: Placebo Effects of Control Settings |
| Eamonn O'Neill | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Earnest Wheeler | Navigating the Job Search as a Low-Resourced Job Seeker |
| Eda Zhang | Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning |
| Editha Kokushubira | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Eduardo Velloso | Motion Correlation: Selecting Objects by Matching Their Movement |
| Eduardo Velloso | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
| Edward Cutrell | Rich Representations of Visual Content for Screen Reader Users |
| Edward Cutrell | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
| Edward Cutrell | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
| Edward Cutrell | “I can do everything but see!” – How People with Vision Impairments Negotiate their Abilities in Social Contexts |
| Edward Cutrell | Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search |
| Edward Cutrell | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
| Edward Lank | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
| Edward Lank | Pointing at a Distance with Everyday Smart Devices |
| Edward Melcer | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game |
| Edward Melcer | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
| Edward Wang | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
| Effie Law | Digital Educational Games: Methodologies for Evaluating the Impact of Game Type |
| Ehud Sharlin | Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration |
| Ehud Sharlin | Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction |
| Eiji Aramaki | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
| Elaine Huang | Evaluation beyond Usability: Validating Sustainable HCI Research |
| Eldon Schoop | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
| Elena Agapie | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
| Elena Glassman | Interactive Extraction of Examples from Existing Code |
| Elena Glassman | Visualizing API Usage Examples at Scale |
| Elena López | Capturing, Representing, and Interacting with Laughter |
| Elena Segura | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
| Elena Segura | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
| Elena Segurqa | Designing for Transformative Play |
| Elgin-Skye McLaren | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
| Eli Blevis | Seeing What Is and What Can Be: On Sustainability, Respect for Work, and Design for Respect |
| Eli Suzuki-Gill | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
| Eli Suzuki-Gill | Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends |
| Elisa Giaccardi | The Making of Performativity in Designing [with] Smart Material Composites |
| Elisa Giaccardi | Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life |
| Elisa Ladaw | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
| Elisa Mekler | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
| Elisa Mekler | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
| Elisa Rubegni | How to Design a Digital Storytelling Authoring Tool for Developing Pre-reading and Pre-writing Skills |
| Elisabeth T. Kersten - van Dijk | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
| Elissa Redmiles | Examining the Demand for Spam: Who Clicks? |
| Elizabeth Bonsignore | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Elizabeth Gerber | IntroAssist: A Tool to Support Writing Introductory Help Requests |
| Elizabeth Kaziunas | Lived Data: Tinkering With Bodies, Code, and Care Work |
| Elizabeth Murnane | Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder |
| Elizabeth Murnane | Keppi: A Tangible User Interface for Self-Reporting Pain |
| Elizabeth Stowell | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
| Ella Dagan | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
| Ella Tallyn | The Ethnobot: Gathering Ethnographies in the Age of IoT |
| Ellen Do | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Ellen Poliakoff | Back to Analogue: Self-Reporting for Parkinson's Disease |
| Elliot Lockerman | Nonvisual Interaction Techniques at the Keyboard Surface |
| Elliot Saba | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
| Elvin Karana | The Making of Performativity in Designing [with] Smart Material Composites |
| Eman Hassan | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
| Emanuel Zgraggen | Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis |
| Emanuela Maggioni | Beyond the Libet Clock: Modality Variants for Agency Measurements |
| Emeline Brulé | Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments |
| Emilee Rader | Explanations as Mechanisms for Supporting Algorithmic Transparency |
| Emilie Giles | Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles |
| Emily Meier | Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education |
| Emily Sun | A Multi-site Investigation of Community Awareness Through Passive Location Sharing |
| Emily Yue | A Trip to the Moon: Personalized Animated Movies for Self-reflection |
| Emily-Clare Thorn | Customizing Hybrid Products |
| Emily-Clare Thorne | Crafting Interactive Decoration |
| Emma Simpson | Applying Computational Analysis to Textual Data from the Wild: a Feminist Perspective |
| Emma Simpson | Supporting the Complex Social Lives of New Parents |
| Emma Spiro | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
| Emmanuel Dubois | Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse |
| Emmanuel Pietriga | Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops |
| Emmanuel Pietriga | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
| Emre Aksan | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling |
| Enrico Costanza | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
| Enrico Rukzio | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
| Enrico Rukzio | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
| Enrico Rukzio | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
| Enrique Encinas | Research Fiction and Thought Experiments in Design |
| Enrique Encinas | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
| Enrique Encinas | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
| Eran Toch | Not Even Past: Information Aging and Temporal Privacy in Online Social Networks |
| Eric Corbett | Going the Distance: Trust Work for Citizen Participation |
| Eric Corbett | The Problem of Community Engagement: Disentangling the Practices of Municipal Government |
| Eric Gilbert | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
| Eric Gonzalez | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
| Eric P. S. Baumer | Socioeconomic Inequalities in the Non/use of Facebook |
| Eric Paulos | MatchSticks: Woodworking through Improvisational Digital Fabrication |
| Eric Paulos | AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions |
| Eric Ragan | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
| Eric Ragan | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
| Eric Whitmire | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
| Erick Oduor | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
| Erik Andersen | Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics |
| Erik Linstead | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
| Erik Stolterman | The Meaning of Interactivity—Some Proposals for Definitions and Measures |
| Erin Barney | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
| Erin Bradner | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
| Erin Brady | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
| Erin Brady | Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements |
| Erin McAweeney | User-Driven Design Principles for Gesture Representations |
| Ersin Yumer | Extracting Regular FOV Shots from 360 Event Footage |
| Esa-Pekka Takala | Crowdsourcing Treatments for Low Back Pain |
| Eshed Ohn-Bar | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
| Ester Fritsch | Calling for a Revolution: An Analysis of IoT Manifestos |
| Esther Jang | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
| Ethan Chiou | MatchSticks: Woodworking through Improvisational Digital Fabrication |
| Ethan Fast | Iris: A Conversational Agent for Complex Tasks |
| Euan Freeman | Point-and-Shake: Selecting from Levitating Object Displays |
| Euirim Choi | Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization |
| Eun Choe | Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System |
| Eun-Young Ko | Understanding the Effect of In-Video Prompting on Learners and Instructors |
| EunJeong Cheon | The Value of Empty Space for Design |
| Eunji Park | Moving Target Selection: A Cue Integration Model |
| Eunjin Kim | c.light: A Tool for Exploring Light Properties in Early Design Stage |
| Eva Deckers | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
| Eva Hornecker | Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable Movements |
| Eva Sharma | Mental Health Support and its Relationship to Linguistic Accommodation in Online Communities |
| Eva-Lotta Pysander | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
| Evan Golub | Co-designing Mobile Online Safety Applications with Children |
| Evan Peck | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
| Evan Strasnick | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
| Evangelos Karapanos | Activity Tracking in vivo |
| Evgeny Stemasov | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
| Ewa Luger | Exploring New File Metaphors for a Networked World through the File Biography |
| Eyal Ofek | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
| Eyal Ofek | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
| Eyal Ofek | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
| Eytan Bakshy | Social Influence and Reciprocity in Online Gift Giving |
| Fabian Okeke | "You Can Always Do Better!" The Impact of Social Proof on Participant Response Bias |
| Fabio Paternò | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
| Fabrice Matulic | Multiray: Multi-Finger Raycasting for Large Displays |
| Fabrizio Pece | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling |
| Fakhri Abbas | Surprise Me If You Can: Serendipity in Health Information |
| Fanny Chevalier | DataInk: Direct and Creative Data-Oriented Drawing |
| Fanny Chevalier | More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview |
| Farnaz Bisafar | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
| Felicia Ng | Analogy Mining for Specific Design Needs |
| Felicia Tan | Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care |
| Felix Wortmann | The Impact of Abstract vs. Concrete Feedback Design on Behavior – Insights from a Large Eco-Driving Field Experiment |
| Femke Beute | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
| Feng Liu | Depth Conflict Reduction for Stereo VR Video Interfaces |
| Feng Tian | Understanding the Uncertainty in 1D Unidirectional Moving Target Selection |
| Feng Tian | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
| Fengjiao Peng | A Trip to the Moon: Personalized Animated Movies for Self-reflection |
| Fiona McDonald | Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes |
| Florian Alt | Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures |
| Florian Alt | Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices |
| Florian Alt | ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild |
| Florian Alt | Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild |
| Florian Alt | Which one is me? Identifying Oneself on Public Displays |
| Florian Alt | Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload |
| Florian Brühlmann | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
| Florian Geiselhart | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
| Florian Geiselhart | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
| Florian Heller | NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening |
| Florian Lachner | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
| Florian Mueller | Designing for Bodily Interplay in Social Exertion Games |
| Florian Mueller | Experiencing the Body as Play |
| Florian Mueller | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users |
| Florian Mueller | How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps |
| Florian Nieuwenhuizen | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands |
| Florian Schaub | Exploring End User Programming Needs In Home Automation |
| Florian Schaub | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
| Floriane Dahman | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
| Foad Hamidi | Gender Recognition or Gender Reductionism? The Social Implications of Automatic Gender Recognition Systems |
| Fouad Alallah | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
| Franccesca Kazerooni | Upstanding by Design: Bystander Intervention in Cyberbullying |
| Frances Lau | Coding Tactile Symbols for Phonemic Communication |
| Francesco Cafaro | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
| Francesco Vitale | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
| Francis Nguyen | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
| Francisco Kiss | Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World |
| Francisco Nunes | Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's |
| Francisco Ordonez | Fast & Furious: Detecting Stress with a Car Steering Wheel |
| François Guimbretière | Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh |
| François Guimbretière | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| François Guimbretière | Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception |
| Frank Bentley | Let’s Hate Together: How People Share News in Messaging, Social, and Public Networks |
| Frank Bentley | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
| Frank Vetere | Designing for Bodily Interplay in Social Exertion Games |
| Frank Vetere | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
| Franz Winkler | What makes an automated vehicle a good driver? Exploring lane change announcements in dense traffic situations. |
| Fraser Allison | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
| Fraser McLeod | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
| Freddy Abnousi | Coding Tactile Symbols for Phonemic Communication |
| Frederic Kerber | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices |
| Frederick Shic | Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform |
| Frederik Brudy | Investigating the Role of an Overview Device in Multi-Device Collaboration |
| Frederik Brudy | SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces |
| Fredo Durand | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
| Fridolin Wild | Simulator Sickness in Augmented Reality Training Using the Microsoft Hololens |
| Gabriel Amoako | Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples |
| Gabriel Culbertson | Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language Learning |
| Gabriella Han | Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models |
| Gaganpreet Singh | D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance |
| Gahgene Gweon | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Gale Lucas | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Galen Weld | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Garnet Hertz | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
| Garrett Millar | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
| Gary Hsieh | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
| Gautham Mysore | LoopMaker: Automatic Creation of Music Loops from Pre-recorded Music |
| Gavin Smyth | Exploring New File Metaphors for a Networked World through the File Biography |
| Gavin Wood | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
| Geehyuk Lee | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration |
| Geehyuk Lee | Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force |
| Gemma Rodrigues | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
| Genevieve Patterson | Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation? |
| Geo Kartheiser | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Geonsun Lee | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
| George Brock | Making the News: Digital Creativity Support for Journalists |
| George Chidziwisano | M-Kulinda: Using a Sensor-Based Technology Probe to Explore Domestic Security in Rural Kenya |
| George Fitzmaurice | SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ |
| George Fitzmaurice | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
| George Raptis | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
| George Samaras | Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition |
| Gerald Penn | Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering |
| Geraldine Fitzpatrick | A Schnittmuster for Crafting Context-Sensitive Toolkits |
| Geraldine Fitzpatrick | Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's |
| Geraldine Fitzpatrick | Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games |
| Gerard Wilkinson | ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom |
| Gerard Wilkinson | Media of Things: Supporting The Production of Metadata Rich Media Through IoT Sensing |
| Gerd Kortuem | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Gerhard Weber | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
| Geri Gay | Keppi: A Tangible User Interface for Self-Reporting Pain |
| German Flores | Easy Return: An App for Indoor Backtracking Assistance |
| Gert Lanckriet | ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior |
| Géry Casiez | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
| Géry Casiez | Storyboard-Based Empirical Modeling of Touch Interface Performance |
| Géry Casiez | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions |
| Géry Casiez | Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction |
| Ghassan Bati | “Trust Us”: Mobile Phone Use Patterns Can Predict Individual Trust Propensity |
| Gijs Boer | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
| Gilles Bailly | Predicting Human Performance in Vertical Menu Selection Using Deep Learning |
| Gilles Bailly | Taking into account Sensory Knowledge: the case of Geo-techologies for children with visual impairments |
| Gillian Hayes | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
| Gina Lee | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
| Giovanni Ribeiro | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
| Giulio Jacucci | No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment |
| Giulio Jacucci | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
| Giuseppe Desolda | Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools |
| Giuseppe Ghiani | Personalization of Context-Dependent Applications Through Rrigger-Action Rules |
| Glena Iten | Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives |
| Gloria Mark | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
| Gloria Mark | Effects of Individual Differences in Blocking Workplace Distractions |
| Gloria Mark | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Gloria Mark | The Context of College Students’ Facebook Use and Academic Performance: An Empirical Study |
| Gökçe Baykal | Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers’ Spatial Learning |
| Gonzalo Méndez | Considering Agency and Data Granularity in the Design of Visualization Tools |
| Gopal Srinivasa | CodeTalk: Improving Programming Environment Accessibility for Visually Impaired Developers |
| Graham Wilson | Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain |
| Grazia Ragone | Inclusive Computing in Special Needs Classrooms: Designing for All |
| Greg Saul | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| Gregory Abowd | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
| Guan Wang | Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations |
| Guanyun Wang | Forte: User-Driven Generative Design |
| Guanyun Wang | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
| Guenter Wallner | What Moves Players? Visual Data Exploration of Twitter and Gameplay Data |
| Guiming Chen | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
| Gun Lee | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
| Gun Lee | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality |
| Gunhyuk Park | Tactile Information Transmission by 2D Stationary Phantom Sensations |
| Guo Freeman | Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D |
| Guo Freeman | Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers |
| Gurudev Ilangovan | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
| Gustavo Tondello | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types |
| Ha-Kyung Kong | Frames and Slants in Titles of Visualizations on Controversial Topics |
| Hadas Erel | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
| Hadi Mehrpouya | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
| Haesun Park | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
| Haewoon Kwak | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
| Haibin Liu | Seemo: A Computational Approach to See Emotions |
| Haidong Zhang | InfoNice: Easy Creation of Information Graphics |
| Haihua Zhang | User-Driven Design Principles for Gesture Representations |
| Haijun Xia | DataInk: Direct and Creative Data-Oriented Drawing |
| Haijun Xia | You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China |
| Haimo Zhang | GestAKey: Touch Interaction on Individual Keycaps |
| Haiyan Zhang | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| Haiyi Zhu | [Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production |
| Haiyi Zhu | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
| Haiyi Zhu | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
| Hajin Lim | Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts |
| Haley MacLeod | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Hamed Alavi | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
| Hamed Haddadi | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
| Hamid Ekbia | The Theory-Practice Gap as Generative Metaphor |
| Hamish Tennent | My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors |
| Han Su | Eliciting Users’ Demand for Interface Features |
| Han Wang | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
| Han-Jong Kim | Mechanism Perfboard: An Augmented Reality Environment for Linkage Mechanism Design and Fabrication |
| Hana Vrzakova | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Hanad Ahmed | Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain |
| Hanlin Li | Slacktivists or Activists?: Identity Work in the Virtual Disability March |
| Hanna Schneider | Empowerment in HCI - A Survey and Framework |
| Hannah Forbes | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Hanne Linnet | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
| Hans Gellersen | Motion Correlation: Selecting Objects by Matching Their Movement |
| Hans-Christian Jetter | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Hanspeter Pfister | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
| Hao Cheng | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
| Hao-Chuan Wang | Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations |
| Hao-Chuan Wang | ConceptScape: Collaborative Concept Mapping for Video Learning |
| Hao-Yu Chang | CatAR: A Novel Stereoscopic Augmented Reality Cataract Surgery Training System with Dexterous Instruments Tracking Technology |
| Haoqi Zhang | Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing |
| Harald Reiterer | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
| Harald Reiterer | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Harm Essen | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
| Harmanpreet Kaur | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
| Harold Kim | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
| Harpreet Sareen | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
| Harri Oinas-kukkonen | Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health |
| Harrison Smith | Communication Behavior in Embodied Virtual Reality |
| Harry Robinson | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Hasan Iqbal | Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality |
| Hasitha Rajapakse | GestAKey: Touch Interaction on Individual Keycaps |
| Hassan Khan | Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing |
| Hayley Evans | Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments |
| He Huang | InfoNice: Easy Creation of Information Graphics |
| Heather Lipford | Increasing User Attention with a Comic-based Policy |
| Heather Lipford | Security During Application Development: an Application Security Expert Perspective |
| Heather Robinson | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Hector Fried | The Ethnobot: Gathering Ethnographies in the Age of IoT |
| Heinrich Bülthoff | Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles |
| Heinrich Bülthoff | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
| Heinz Schmitz | Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing |
| Heleen Rutjes | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
| Helen Chen | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
| Helen Creswick | Falling for Fake News: Investigating the Consumption of News via Social Media |
| Helen Remick | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
| Helen Rice | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
| Helen Stringer | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer |
| Helen Wauck | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Helena Mitasova | Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis |
| Heming Zhu | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
| Hendrik Knoche | Knowing You, Seeing Me: Investigating User Preferences in Drone-Human Acknowledgement |
| Heng Xu | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
| Henriette Cramer | “Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice Interfaces |
| Henry Lin | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
| Henry Lin | Philosophers Living with the Tilting Bowl |
| Henry Lin | Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research |
| Herman Saksono | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
| Herman Saksono | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
| Hernisa Kacorri | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
| Hideaki Kuzuoka | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
| Hideaki Kuzuoka | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks |
| Hila Liifshitz-Assaf | Analogy Mining for Specific Design Needs |
| Hillary Mushkin | Towards Design Principles for Visual Analytics in Operations Contexts |
| Himanshu Verma | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
| Himanshu Zade | Conceptualizing Disagreement in Qualitative Coding |
| Hiroki Ishizuka | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
| Hiroyuki Kajimoto | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
| Holger Regenbrecht | ChromaGlasses: Computational Glasses for Compensating Colour Blindness |
| Holger Winnemöller | Charrette: Supporting In-Person Discussions around Iterations in User Interface Design |
| Holly Jimison | Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review |
| Homei Miyashita | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
| Homei Miyashita | Steering through Successive Objects |
| Hongbo Fu | FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches |
| Hongbo Fu | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
| Horia Maior | Workload Alerts - Using Physiological Measures of Mental Workload to Provide Feedback during Tasks |
| Houston Claure | My Telepresence, My Culture? An Intercultural Investigation of Telepresence Robot Operators’ Interpersonal Distance Behaviors |
| Hrim Mehta | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading |
| Hrvoje Benko | Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller |
| Hrvoje Benko | Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation |
| Hrvoje Benko | Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation |
| Hrvoje Benko | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
| Hsiang-Yun Wu | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
| Hsien-Hui Tang | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations |
| Huaishu Peng | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| Huamin Qu | InfoNice: Easy Creation of Information Graphics |
| Huamin Qu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
| Hugo Nicolau | Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing |
| Hugo Romat | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation |
| Hui Zheng | Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with Smartwatches |
| Hui-Shyong Yeo | AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time |
| Hui-Shyong Yeo | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| Humphrey Yang | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
| Huy Le | Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen |
| Huy Le | PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones |
| Hwajung Hong | Understanding Identity Presentation in Medical Crowdfunding |
| Hwajung Hong | MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness |
| Hwan Kim | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
| Hye-Chung Kum | Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking |
| Hyein Lee | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
| Hyeon-Jeong Suk | c.light: A Tool for Exploring Light Properties in Early Design Stage |
| HyeonBeom Yi | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip |
| HyeongYeop Kang | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
| Hyeonsu Kang | Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples |
| Hyeungshik Jung | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
| Hyungki Son | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
| Hyungyu Shin | Understanding the Effect of In-Video Prompting on Learners and Instructors |
| Hyunjae Gil | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
| Hyunjoo Oh | PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices |
| Hyunyoung Kim | KnobSlider: Design of a Shape-Changing UI for Parameter Control |
| Hyunyoung Kim | Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs |
| I.V. Ramakrishnan | SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing |
| Ian Oakley | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
| Idan David | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
| Iddo Wald | Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective |
| Igor Dolgov | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
| Ilkka Kosunen | No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment |
| In-geon Shin | Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics |
| Ingrid Pettersson | A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation |
| Inrak Choi | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality |
| Inti Gabriel | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Ioanna Lykourentzou | Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing |
| Ioannis Giannopoulos | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Irina Shklovski | Calling for a Revolution: An Analysis of IoT Manifestos |
| Irina Shklovski | The Use of Private Mobile Phones at War: Accounts From the Donbas Conflict |
| Irwin Reyes | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
| Isaac Johnson | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
| Isaac Johnson | Addressing Age-Related Bias in Sentiment Analysis |
| Isaac Johnson | Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia’s Relationships with Other Large-Scale Online Communities |
| Isabel P. S. Qamar | HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces |
| Ishaan Grover | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
| Ishac Bertran | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
| Itiro Siio | Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects |
| Iulianna van der Lek-Ciudin | Intellingo: An Intelligible Translation Environment |
| Izabela Krejtz | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Izabelle Janzen | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
| Izdihar Jamil | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
| J. Matias | CivilServant: Community-Led Experiments in Platform Governance |
| Jackeline Palmer | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
| Jacki O'Neill | Prayana: Intermediated Financial Management in Resource-Constrained Settings |
| Jacob Browne | ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement |
| Jacob Gould | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
| Jacob Schnedler | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
| Jacob Thebault-Spieker | Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit |
| Jacob Thebault-Spieker | Distance and Attraction: Gravity Models for Geographic Content Production |
| Jacob Wobbrock | Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks |
| Jacob Wobbrock | “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health |
| Jacqueline Cameron | More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics |
| Jaebong Lee | Substituting Motion Effects with Vibrotactile Effects for 4D Experiences |
| Jaegul Choo | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
| Jaeyeon Lee | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration |
| Jaime Snyder | Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder |
| Jaime Teevan | Supporting Workplace Detachment and Reattachment with Conversational Intelligence |
| Jake Brawer | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Jake Hofman | To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand |
| Jakub Mlynar | The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture |
| Jalal Mahmud | Seemo: A Computational Approach to See Emotions |
| James A. Landay | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
| James Clawson | Modern Bereavement: A Model for Complicated Grief in the Digital Age |
| James Delorey | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| James Fey | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
| James Hodge | Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia |
| James Hollan | Using Visual Histories to Reconstruct the Mental Context of Suspended Activities |
| James Hollan | Exploration and Explanation in Computational Notebooks |
| James L. J. Bilzon | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| James Landay | Fast & Furious: Detecting Stress with a Car Steering Wheel |
| James Pickles | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
| James Pierce | Addressing Network Anxieties with Alternative Design Metaphors |
| James Smith | HindSight: Enhancing Spatial Awareness by SonifyingDetected Objects in Real-Time 360-Degree Video |
| James Wallace | Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration |
| Jamie Ferguson | Investigating Perceptual Congruence Between Data and Display Dimensions in Sonification |
| Jamie Mahoney | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
| Jamy Li | VR-OOM: Virtual Reality On-rOad driving siMulation |
| Jan Borchers | Sketch&Stitch: Interactive Embroidery for E-textiles |
| Jan Borchers | Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions |
| Jan Borchers | Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens |
| Jan Gugenheimer | FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality |
| Jan Gugenheimer | Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets |
| Jan Van den Bergh | Intellingo: An Intelligible Translation Environment |
| Jane E | How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media |
| Jane E | Understanding the Accessibility of Smartphone Photography for People with Motor Impairments |
| Jane Gruning | Displaying Invisible Objects: Why People Rarely Re-read E-books |
| Jane Hoffswell | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
| Janet Nebeling | ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications |
| Janet van der Linden | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Janet van der Linden | Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles |
| Janghee Cho | Explanations as Mechanisms for Supporting Algorithmic Transparency |
| Jani Takatalo | Crowdsourcing Treatments for Low Back Pain |
| Janice Murray | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Janis Meissner | A Schnittmuster for Crafting Context-Sensitive Toolkits |
| Janne Kollenburg | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
| Jared Pettitt | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
| Jari Porras | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
| Jari Takatalo | Review of Intrinsic Motivation in Simulation-based Game Testing |
| Jaro Karppinen | Crowdsourcing Treatments for Low Back Pain |
| Jarrod Knibbe | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
| Jarrod Knibbe | The Dream is Collapsing: The Experience of Exiting VR |
| Jarrod Knibbe | Veritaps: Truth Estimation from Mobile Interaction |
| Jasmin Niess | Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model |
| Jasmine Jones | Co-constructing Family Memory: Understanding the Intergenerational Practices of Passing on Family Stories |
| Jason Alexander | Grand Challenges in Shape-Changing Interface Research |
| Jason Ginsberg | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction |
| Jason Hong | Evolving the Ecosystem of Personal Behavioral Data |
| Jason Hong | Breaking! A Typology of Security and Privacy News and How It’s Shared |
| Jason Wiese | Evolving the Ecosystem of Personal Behavioral Data |
| Jason Wuertz | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
| Jason Yip | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Jason Yip | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
| Jason Yip | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Jasper O'Leary | Charrette: Supporting In-Person Discussions around Iterations in User Interface Design |
| Jayne Wallace | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
| Jayne Wallace | The SelfReflector: Design, IoT and the High Street |
| Jazette Johnson | Rich Representations of Visual Content for Screen Reader Users |
| Jean Basset | Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives |
| Jean Costa | Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception |
| Jean Salac | Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices |
| Jeeeun Kim | CraftML: 3D Modeling is Web Programming |
| Jeff Avery | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces |
| Jeff Hancock | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
| Jeff Rick | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Jeffrey Bardzell | HCI’s Making Agendas |
| Jeffrey Bardzell | Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D |
| Jeffrey Bigham | Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time |
| Jeffrey Bigham | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
| Jeffrey Glenn | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
| Jeffrey Hancock | How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation |
| Jeffrey Heer | Augmenting Code with In Situ Visualizations to Aid Program Understanding |
| Jeffrey Heer | Somewhere Over the Rainbow: An Empirical Assessment of Quantitative Colormaps |
| Jeffrey Heer | Value-Suppressing Uncertainty Palettes |
| Jeffrey Warshaw | A Qualitative Exploration of Perceptions of Algorithmic Fairness |
| Jelena Mirkovic | Leveraging Semantic Transformation to Investigate Password Habits and Their Causes |
| Jen Liu | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
| Jennifer Ferreira | Moneywork: Practices of Use and Social Interaction around Digital and Analog Money |
| Jennifer Jacobs | Extending Manual Drawing Practices with Artist-Centric Programming Tools |
| Jennifer Kim | Understanding Identity Presentation in Medical Crowdfunding |
| Jennifer Mankoff | Nonvisual Interaction Techniques at the Keyboard Surface |
| Jennifer Mankoff | Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models |
| Jennifer Marlow | Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace |
| Jennifer Marlow | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
| Jennifer Pearson | Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets |
| Jennifer Pearson | Make Yourself at Phone: Reimagining Mobile Interaction Architectures With Emergent Users |
| Jennifer Pearson | Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings |
| Jennifer Webster | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Jenny Aker | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Jenny Radesky | Let's Play! Digital and Analog Play between Preschoolers and Parents |
| Jennyfer Taylor | "Debrief O’Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research |
| Jens Bornschein | Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback |
| Jens Grønbæk | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
| Jens Müller | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
| Jérémy Albouys-Perrois | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
| Jeremy Banks | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
| Jeremy Birnholtz | How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation |
| Jeremy Evans | Making the News: Digital Creativity Support for Journalists |
| Jérémy Frey | Breeze: Sharing Biofeedback Through Wearable Technologies |
| Jeremy Laviole | Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach |
| Jeremy Merrill | Collaborative Live Media Curation: Shared Context for Participation in Online Learning |
| Jeremy Warner | MatchSticks: Woodworking through Improvisational Digital Fabrication |
| Jeroen Hol | Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects |
| Jesper Kjeldskov | Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts |
| Jesper Kjeldskov | Passenger Trip Planning using Ride-Sharing Services |
| Jessica Cauchard | Breeze: Sharing Biofeedback Through Wearable Technologies |
| Jessica Colnago | "It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University |
| Jessica Feuston | Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy |
| Jessica Feuston | How Social Dynamics and the Context of Digital Content Impact Workplace Remix |
| Jessica Hammer | A Design Framework for Awareness Cues in Distributed Multiplayer Games |
| Jessica Hammer | Playing to Wait: A Taxonomy of Idle Games |
| Jessica Hoffman | Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking |
| Jessica Hullman | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
| Jessica Hullman | Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making |
| Jessica MacKinnon | Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale |
| Jessica Nebolsky | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
| Jessica Oliver | The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature |
| Jessica Roberts | Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts |
| Jessica Schroeder | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Jheng-You Ke | RFIBricks: Interactive Building Blocks Based on RFID |
| Jhim Kiel M. Verame | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
| Ji Cho | Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics |
| Jian Zhao | Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos |
| Jian Zhao | T-Cal: Understanding Team Conversational Data with Calendar-based Visualization |
| Jiannan Li | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
| Jianwei Yin | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
| Jianzhe Gu | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
| Jianzhe Gu | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
| Jiawei Zhang | TopoText: Context-Preserving Text Data Exploration Across Multiple Spatial Scales |
| Jichen Zhu | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
| Jie Bao | HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making |
| Jie Qi | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
| Jiebo Luo | Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media |
| Jill Boberg | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Jill Lehman | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
| Jimmy Briggs | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| Jin Huang | Understanding the Uncertainty in 1D Unidirectional Moving Target Selection |
| Jin Kim | Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face |
| Jin Lee | P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions |
| Jin-min Seok | Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics |
| Jingjie Zheng | M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction |
| Jinhan Choi | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
| Jinho Choi | TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media |
| Jinyoung Kim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Jisun An | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
| Jo Briggs | Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting |
| Jo Briggs | Making Sense of Blockchain Applications: A Typology for HCI |
| Jo Vermeulen | Evaluation Strategies for HCI Toolkit Research |
| Jo Vermeulen | Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda |
| Joan Roo | Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives |
| Joanna Bergstrom-Lehtovirta | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
| Joanna Bergstrom-Lehtovirta | It's a Wrap: Mapping On-Skin Input to Off-Skin Displays |
| Joanna McGrenere | BIGFile: Bayesian Information Gain for Fast File Retrieval |
| Joanna McGrenere | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
| Joanne Lo | Breaking! A Typology of Security and Privacy News and How It’s Shared |
| Jobin James | Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices |
| Joel Brandt | Rewire: Interface Design Assistance from Examples |
| Joel Brandt | Extending Manual Drawing Practices with Artist-Centric Programming Tools |
| Joel Chan | Analogy Mining for Specific Design Needs |
| Joel Fischer | Learning from the Veg Box: Designing Unpredictability in Agency Delegation |
| Joel Fischer | Voice Interfaces in Everyday Life |
| Joel Lanir | Better Understanding of Foot Gestures: An Elicitation Study |
| Joel Reardon | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
| Joep Frens | Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-enabled Design Exploration |
| Jofish Kaye | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
| Johannes Fuchs | Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data |
| Johannes Schöning | Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data |
| Johannes Schöning | Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events |
| Johannes Schöning | NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening |
| John Carroll | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
| John Carroll | Where is Community Among Online Learners? Identity, Efficacy and Personal Ties |
| John Chuang | From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer Interface |
| John Kim | BebeCode: Collaborative Child Development Tracking System |
| John McCarthy | From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland |
| John McCarthy | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
| John Stasko | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| John Thompson | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| John Vines | Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr |
| John Vines | Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities |
| John Vines | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
| John Vines | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
| John Vines | Supporting the Complex Social Lives of New Parents |
| John Vines | Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory |
| John Vines | Making Sense of Blockchain Applications: A Typology for HCI |
| John Vines | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| John Vines | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
| John Zimmerman | Evolving the Ecosystem of Personal Behavioral Data |
| John Zimmerman | Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation |
| Jon Back | Designing for Transformative Play |
| Jon Back | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
| Jon Campbell | Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication |
| Jon Gillick | Capturing, Representing, and Interacting with Laughter |
| Jon Rogers | The SelfReflector: Design, IoT and the High Street |
| Jonas Schjerlund | The Dream is Collapsing: The Experience of Exiting VR |
| Jonas Vogelsang | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
| Jonathan Bassen | Iris: A Conversational Agent for Complex Tasks |
| Jonathan Dodge | How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games |
| Jonathan Fischer | PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization |
| Jonathan Gratch | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game |
| Jonathan Halleux | ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces |
| Jonathan Lenchner | Practices and Technology Needs of a Network of Farmers in Tharaka, Kenya |
| Jonathan Sutton | ChromaGlasses: Computational Glasses for Compensating Colour Blindness |
| Jonathon Hart | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration |
| JONG-IN LEE | Moving Target Selection: A Cue Integration Model |
| Jonggi Hong | Identifying Speech Input Errors Through Audio-Only Interaction |
| Jongman Seo | Substituting Motion Effects with Vibrotactile Effects for 4D Experiences |
| Joni Salminen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
| Joohee Jun | Full-Body Ownership Illusion Can Change Our Emotion |
| Joon Lee | Projective Windows: Bringing Windows in Space to the Fingertip |
| Joon Lee | Agile 3D Sketching with Air Scaffolding |
| Jooyoung Lee | Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making |
| Jordan Beck | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Jordan Beck | The Theory-Practice Gap as Generative Metaphor |
| Jordan Eschler | Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual |
| Jordan Eschler | Supporting Collaborative Health Tracking in the Hospital: Patients’ Perspectives |
| Jörg Müller | Control Theoretic Models of Pointing |
| Jörg Müller | OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content |
| Jörg Müller | Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction |
| Jorge Goncalves | Crowdsourcing Treatments for Low Back Pain |
| Jorge Saldivar | Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video |
| Joseph Chang | Bento Browser: Complex Mobile Search Without Tabs |
| Joseph Chang | Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time |
| Joseph Hoggatt | The Dark (Patterns) Side of UX Design |
| Joseph J. LaViola Jr. | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
| Joseph Kider | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| Joseph Konstan | Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups |
| Joseph Nkurunziza | Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time |
| Joseph Paradiso | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
| Joseph Williams | Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care |
| Joseph Williams | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
| Joseph Williams | Understanding the Effect of In-Video Prompting on Learners and Instructors |
| Josephine Dionisio | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
| Josephine Thomsen | Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations |
| Josh Andres | Experiencing the Body as Play |
| Joshua Blumenstock | eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania |
| Joshua Budiman | Investigating the Role of an Overview Device in Multi-Device Collaboration |
| Joshua D. A. Jung | Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers |
| Joshua Newn | Motion Correlation: Selecting Objects by Matching Their Movement |
| Joshua Newn | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay |
| Joshua Tanenbaum | Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games |
| Joshua Tanenbaum | Playing to Wait: A Taxonomy of Idle Games |
| Josiah Mangiameli | El Paquete Semanal: The Week's Internet in Havana |
| Jouni Ikonen | The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
| Joyce Lee | Lived Data: Tinkering With Bodies, Code, and Care Work |
| Joyce Westerink | Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature |
| Joyojeet Pal | Digital Payment and its Discontents: Street shops and the Indian Government’s Push for Cashless Transactions |
| Juan Liu | Exploring the Weak Association between Flow Experience and Performance in Virtual Environments |
| Juan Liu | Two Kinds of Novel Multi-user Immersive Display Systems |
| Juan Maestre | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Judd Antin | Algorithmic Anxiety and Coping Strategies of Airbnb Hosts |
| Jude Buckley | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming |
| Jude Mukundane | The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa |
| Jue Wang | Live Sketch: Video-driven Dynamic Deformation of Static Drawings |
| Jueun Choi | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Juho Kim | Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making |
| Juho Kim | Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments |
| Juho Kim | Understanding the Effect of In-Video Prompting on Learners and Instructors |
| Juho Kim | ConceptScape: Collaborative Concept Mapping for Video Learning |
| Juho Kim | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
| Juho Kim | BebeCode: Collaborative Child Development Tracking System |
| Juho Kim | To Distort or Not to Distort: Distance Cartograms in the Wild |
| Julia Bopp | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
| Julia Brich | Exploring End User Programming Needs In Home Automation |
| Julia Cambre | Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection |
| Julia Dunbar | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Julia Mendelsohn | Iris: A Conversational Agent for Complex Tasks |
| Julia Woodward | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
| Julian Allen | Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries |
| Julian Frommel | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
| Julian Frommel | Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware |
| Julian Petford | Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays |
| Julianne Romanosky | Understanding the Use and Impact of the Zero-Rated Free Basics Platform in South Africa |
| Julie Barnett | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
| Julie Barnett | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
| Julie Hui | IntroAssist: A Tool to Support Writing Introductory Help Requests |
| Julie Kientz | Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use |
| Julie Kientz | Let's Play! Digital and Analog Play between Preschoolers and Parents |
| Julie Williamson | Point-and-Shake: Selecting from Levitating Object Displays |
| Julie Williamson | Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain |
| Julien Gori | The Perils of Confounding Factors: How Fitts’ Law Experiments can Lead to False Conclusions |
| Julio Vega | Back to Analogue: Self-Reporting for Parkinson's Disease |
| Julita Vassileva | Improving The Efficacy Of Games for Change Using Personalization Models |
| Jun Gong | WrisText: One-handed Text Entry on Smartwatch using Wrist Gestures |
| Jun Gong | Jetto: Using Lateral Force Feedback for Smartwatch Interactions |
| Jun Hu | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
| Jun Kato | Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation |
| Jun Rekimoto | ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using DNN |
| Jun Zhao | `It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic Decisions |
| Jun Zhao | X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps |
| Jun Zhuo | LumiWatch: On-Arm Projected Graphics and Touch Input |
| Jun-You Liu | ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture |
| June Ahn | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Jung-Wei Chen | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
| JungHyun Han | Flotation Simulation in a Cable-driven Virtual Environment – A Study with Parasailing |
| Jungwoo Song | I Lead, You Help But Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence |
| Jungwook Rhim | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Junichi Tokuda | Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement |
| Junxiang Wang | Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading |
| Junxiang Yang | vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism |
| Junyi Zhu | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
| Jürgen Steimle | Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input |
| Jürgen Steimle | Grand Challenges in Shape-Changing Interface Research |
| Justin Cranshaw | Understanding Chatbot-mediated Task Management |
| Justin Matejka | Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets |
| Kael Rowan | Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy |
| Kaisa Pihlainen | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
| Kaitlin Mahar | Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation |
| Kala Shamaiah | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Kamran Kowsari | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
| Kanika Mehta | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
| Kaori Ikematsu | Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects |
| Karan Singh | SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ |
| Karen Levy | "A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology |
| Karen Renaud | What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes |
| Karin Coninx | Intellingo: An Intelligible Translation Environment |
| Karin Niemantsverdriet | Share and Share Alike? Social Information and Interaction Style in Coordination of Shared Use |
| Karina Caro | Patterns for How Users Overcome Obstacles in Voice User Interfaces |
| Karla Badillo-Urquiola | Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control |
| Karla Badillo-Urquiola | A Matter of Control or Safety? Examining Parental Use of Technical Monitoring Apps on Teens’ Mobile Devices |
| Karni Gilon | Analogy Mining for Specific Design Needs |
| Karola Marky | What Did I Really Vote For? On the Usability of Verifiable E-Voting Schemes |
| Karon E. MacLean | Is it Happy? Behavioural and Narrative Frame Complexity Impact Perceptions of a Simple Furry Robot’s Emotions |
| Karrie Karahalios | The Illusion of Control: Placebo Effects of Control Settings |
| Karrie Karahalios | Understanding Identity Presentation in Medical Crowdfunding |
| Karrie Karahalios | Effects of Socially Stigmatized Crowdfunding Campaigns in Shaping Opinions |
| Karrie Karahalios | Communicating Algorithmic Process in Online Behavioral Advertising |
| Karrie Karahalios | Frames and Slants in Titles of Visualizations on Controversial Topics |
| Karthik Mahadevan | Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction |
| Karthik Ramani | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
| Kasper Hornbæk | Technology Acceptance and User Experience: A Review of the Experiential Component in HCI |
| Kasper Hornbæk | How Relevant are Incidental Power Poses for HCI? |
| Kasper Hornbæk | From Pulse Trains to “Coloring with Vibrations”: Motion Mappings for Mid-Air Haptic Textures |
| Kasper Hornbæk | Grand Challenges in Shape-Changing Interface Research |
| Kasper Hornbæk | I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction |
| Kasper Hornbæk | The Dream is Collapsing: The Experience of Exiting VR |
| Kasper Hornbæk | Beyond the Libet Clock: Modality Variants for Agency Measurements |
| Kasper Hornbæk | Veritaps: Truth Estimation from Mobile Interaction |
| Kasper Hornbæk | It's a Wrap: Mapping On-Skin Input to Off-Skin Displays |
| Kat Fowler | Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice |
| Kate Ansah-Koi | Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design |
| Kate McDonald | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Kate Starbird | Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events |
| Katharina Emmerich | Watch Me Play: Does Social Facilitation Apply to Digital Games? |
| Katharina Reinecke | A Case for Design Localization: Diversity of Website Aesthetics in 44 Countries |
| Katharina Reinecke | A Large Inclusive Study of Human Listening Rates |
| Katherine Ellis | ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior |
| Katherine Isbister | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game |
| Katherine Isbister | Social Affordances at Play: Game Design Toward Socio-Technical Innovation |
| Katherine Isbister | Designing Future Social Wearables with Live Action Role Play (Larp) Designers |
| Katherine Tsui | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Kathleen O'Leary | “Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health |
| Kathleen Pine | Multidimensional Risk Communication: Public discourse on Risks during an Emerging Epidemic |
| Katie Quehl | “Genderfluid” or “Attack helicopter”: Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities |
| Katie Salen | Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games |
| Katie Siek | Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups |
| Katja Rogers | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
| Katja Rogers | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
| Katrin Hänsel | What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems |
| Katrin Wolf | Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness |
| Kay Berkling | A Critical Examination of Feedback in Early Reading Games |
| Kazjon Grace | Surprise Me If You Can: Serendipity in Health Information |
| Kazuki Hattori | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
| Kazuki Kobayashi | Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration |
| Ke Huo | Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes |
| Ke Sun | VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval |
| Ke Xu | ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection |
| Keiji Hirata | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication |
| Keisuke Nakamura | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
| Keita Maruyama | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks |
| Keith Vertanen | The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance |
| Kelley Cotter | Explanations as Mechanisms for Supporting Algorithmic Transparency |
| Kellie Morrissey | From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland |
| Kellie Morrissey | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media |
| Kellie Morrissey | Supporting the Complex Social Lives of New Parents |
| Kellie Morrissey | Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia |
| Kellie Morrissey | “Protection on that Erection?”: Discourses of Accountability & Compromising Participation in Digital Sexual Health |
| Kelly Caine | Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy |
| Kelly Mills | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Kelly Wang | Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces |
| Ken Nakagaki | Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences |
| Ken Pfeuffer | Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices |
| Ken Singer | Uncertainty Visualization Influences how Humans Aggregate Discrepant Information |
| Kening Zhu | FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches |
| Kenna Hernly | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Kenneth Cunefare | FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing |
| Kentaro Toyama | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
| Kentaro Toyama | Entrepreneurship and the Socio-Technical Chasm in a Lean Economy |
| Kentaro Toyama | Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes |
| Kentaro Toyama | The Unexpected Entry and Exodus of Women in Computing and HCI in India |
| Kenton O'Hara | Text in Talk: Lightweight Messages in Co-Present Interaction |
| Kenton O'Hara | Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland |
| Kenton O'Hara | Let’s Talk About Race: Identity, Chatbots, and AI |
| Kenton O'Hara | The Benefits and Challenges of Video Calling for Emergency Situations |
| Kevin Glover | Crafting Interactive Decoration |
| Kevin Glover | Customizing Hybrid Products |
| Kevin Guo | RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer |
| Kevin Hamilton | The Illusion of Control: Placebo Effects of Control Settings |
| Kevin Page | Designing the Audience Journey through Repeated Experiences |
| Kevin Seppi | PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects |
| Khairi Reda | Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design |
| Khalad Hasan | Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays |
| Khalad Hasan | PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches |
| Khaled Bachour | Falling for Fake News: Investigating the Consumption of News via Social Media |
| Kiel Long | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
| Kiel Long | Rethinking Engagement with Online News through Social and Visual Co-Annotation |
| Kiley Sobel | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Kim Marriott | Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics |
| Kimiko Ryokai | Capturing, Representing, and Interacting with Laughter |
| Kimiko Ryokai | Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing |
| Kirsi Halttu | Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health |
| Kıvanç Muşlu | CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Review |
| Klaus Opwis | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games |
| Klaus Opwis | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI) |
| Klaus Opwis | Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives |
| Kody Dillman | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality |
| Koichi Hanaue | Effects of Viewing Multiple Viewpoint Videos on Metacognition of Collaborative Experiences |
| Konstantin Aal | Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers |
| Konstantin Beznosov | Contextualizing Privacy Decisions for Better Prediction (and Protection) |
| Konstantina Vasileiou | Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace |
| Konstantinos Zachos | Making the News: Digital Creativity Support for Journalists |
| Koon Chuan Raymond Koh | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Korbinian Moeller | Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop |
| Kotaro Funakoshi | Vibrational Artificial Subtle Expressions: Conveying System’s Confidence Level to Users by Means of Smartphone Vibration |
| Kotaro Hara | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
| Kris Kitani | Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users |
| Kris Luyten | Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft Circuits using Microfluidics |
| Kris Luyten | Intellingo: An Intelligible Translation Environment |
| Kristen Vaccaro | The Illusion of Control: Placebo Effects of Control Settings |
| Kristen Vaccaro | Designing the Future of Personal Fashion |
| Kristian Kristiansen | Accountability in the Blue-Collar Data-Driven Workplace |
| Kristin Dew | Lessons from the Woodshop: Cultivating Design with Living Materials |
| Kristina Andersen | Imaginary Design Workbooks: Constructive Criticism and Practical Provocation |
| Kristina Lustig | "We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities |
| Kristy Milland | A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk |
| Krzysztof Gajos | BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention |
| Krzysztof Krejtz | The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation |
| Kun Li | M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction |
| Kung Lee | MABLE: Mediating Young Children’s Smart Media Usage with Augmented Reality |
| Kung Lee | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Kunihiro Kato | Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment |
| Kurt Luther | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
| Kurtis Heimerl | Crowdsourcing Rural Network Maintenance and Repair via Network Messaging |
| Kwanguk Kim | Full-Body Ownership Illusion Can Change Our Emotion |
| Kwangyoung Lee | MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness |
| Kyeong Jeong | c.light: A Tool for Exploring Light Properties in Early Design Stage |
| Kyle Montague | Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data |
| Kyle Montague | Spokespeople: Exploring Routes to Action through Citizen-Generated Data |
| Laewoo Kang | Intermodulation: Improvisation and Art Practice for HCI |
| Laia Vidal | Playing close to home: Interaction and Emerging Play in Outdoor Play Installations |
| Lama Nachman | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera |
| Lane Harrison | The Effects of Adding Search Functionality to Interactive Visualizations on the Web |
| Lane Harrison | Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices |
| Larissa Nicholls | Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts |
| Larissa Pschetz | GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts |
| Lars Lischke | Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach |
| Lars Lischke | Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays |
| Lars Nyre | Making the News: Digital Creativity Support for Journalists |
| Lars-Erik Janlert | The Meaning of Interactivity—Some Proposals for Definitions and Measures |
| Larwan Berke | Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at Different Reading Literacy Levels |
| Laura Barnes | Identification of Imminent Suicide Risk Among Young Adults using Text Messages |
| Laura Benton | A Critical Examination of Feedback in Early Reading Games |
| Laura Dabbish | Breaking! A Typology of Security and Privacy News and How It’s Shared |
| Laura Devendorf | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
| Laura Devendorf | Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing |
| Laura Pina | Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints |
| Laura Saslow | Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating |
| Laura Vonessen | Understanding the Needs of Searchers with Dyslexia |
| Laura-Ann Petitto | Teaching Language to Deaf Infants with a Robot and a Virtual Human |
| Lauren Milne | Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual Impairments |
| Lauren Milne | Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education |
| Lauren Speers | Improving Comprehension of Measurements Using Concrete Re-expression Strategies |
| Lauren Wilcox | Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven Conversations in Pediatric Care |
| Lautaro Cabrera | Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings |
| Le Chen | Investigating the Impact of Gender on Rank in Resume Search Engines |
| Leah Buechley | Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics |
| Leah Findlater | “Accessibility Came by Accident”: Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities |
| Leah Findlater | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments |
| Leah Findlater | Identifying Speech Input Errors Through Audio-Only Interaction |
| Leanne Liu | Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming |
| Lee Lisle | CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations |
| Lee Taber | Personality Depends on The Medium: Differences in Self-Perception on SnapChat, Facebook and Offline |
| Leena Choi | An Empirical Exploration of Mindfulness Design Using Solo Travel Domain |
| Leila Homaeian | Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration |
| Leilah Lyons | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction |
| Leilani Battle | Beagle: Automated Extraction and Interpretation of Visualizations from the Web |
| Lena Mamykina | Lost in Migration: Information Management and Community Building in an Online Health Community |
| Lena Mamykina | Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes |
| Lena Mamykina | Designing in the Dark: Eliciting Self-tracking Dimensions for Understanding Enigmatic Disease |
| Lena Nagl | Inclusive Computing in Special Needs Classrooms: Designing for All |
| Lene Nielsen | Is More Better?”: Impact of Multiple Photos on Perception of Persona Profiles |
| Lennart Nacke | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football |
| Lennart Nacke | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games |
| Lennart Nacke | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality |
| Lennart Nacke | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types |
| Lenneke Kuijer | Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life |
| Leon Hsu | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations |
| Leona Holloway | Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics |
| Leonore Guillain | RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale |
| Leslie Brown | Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around Collectivist Health Technologies |
| Leslie Chesick | Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children |
| Lewis Chuang | Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles |
| Lewis Chuang | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain |
| Lex Fridman | Cognitive Load Estimation in the Wild |
| Leyla Norooz | Co-designing Mobile Online Safety Applications with Children |
| Leysia Palen | Conversations in the Eye of the Storm: At-Scale Features of Conversational Structure in a High-Tempo, High-Stakes Microblogging Environment |
| Li Chang | iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality |
| Liliana Ovalle | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies |
| Lillian Yang | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing |
| Lin Lien-Ya | Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience |
| Lin-Lin Chen | Design Vocabulary for Human–IoT Systems Communication |
| Lina Martinez | Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities |
| Lindsay Reynolds | A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the Lab |
| Lindsey Cameron | Support for Social and Cultural Capital Development in Real-time Ridesharing Services |
| Lining Yao | Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces |
| Lining Yao | PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices |
| Lining Yao | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces |
| Lisa Anthony | Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces |
| Lisa Castaneda | Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video |
| Lisa Thaniel | Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education |
| Liwei Chan | PokeRing: Notifications by Poking Around the Finger |
| Lizzie Coles-Kemp | In a New Land: Mobile Phones, Amplified Pressures and Reduced Capabilities |
| Loe M. G. Feijs | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner |
| Logan Walls | Better Deciding through Discretizing: Uncertainty Displays to Improve Transit Decision-Making |